added nighttime and doing some UI updates I need an information panel on the bottom left, something to show info on items (weapon values, watering can fullness, food flavors,etc) does a magnifying glass read as "info" here? unsure about this design and looking for alternative ideas I want to avoid something too fat and opaque like the inventory bag since some items won't have a lot of information to show, the background would end up being dead space blocking the player's view when holding items like that
>If you don't have the time to playtest, then why would you even make a subpar game in the first place?
It's been decades since barebones maze runner that you could belt out in under a year with five people were acceptable. Healthpacks were something that could be done when building an fps map meant throwing together a maze out of a few brushes and then dropping monster closets into it. Nobody wants to play that sort of thing anymore and the alternative is too expensive and time consuming to be fucking around with health pickups.
Hudson Edwards
What have you done today to make your game more fun?
Health regen in the typical EA sense, yea sure. But what if... Half Life 2 Regen but as an MMO?!
Asher Sanders
>Get btfo >wel ur retatd
Another day, another shitpost, eh?
Jack Adams
Menus Those are fun right
Daniel Martin
What's your opinion on Daz?
Jaxon Gonzalez
Sluggishly added details to a 3D model
Michael Smith
gitlab or bitbucket
Camden Wilson
Concretely nothing, too much of the fun is tied to animations and I need to finish a good 3D model first. Technically two since I need an enemy AND the MC.
Asher Davis
>too much of the fun is tied to animations what's the point of a game if you have to rely on juice to make it fun?
Nathan Price
So never? Okay. Go working on your non-existent corridor FPS with regenerating health, I won't be waiting for it.
it depends on the genre autism simulators can get away with looking like excel sheets, genres that usually rely on flashiness and satisfying combat/movement like action games or platformers need juice
Ayden Torres
>what's the point of a game if you have to rely on game mechanics to make it fun?
Game mechanics are related to how the player interacts with the game juice is a separate layer independent to mechanics
Ayden Harris
Animations in melee combat isn't juice, it's the essence of it. Without them, there's no telegraphing, there's no motion, and there's no feeling whether the attack is powerful or not. Look at the lastest Mortal Kombats, it's the exact representation of what happens when your animations are not good in melee combat.
Bentley Watson
Fun is a meaningless buzzword used by bad games.
John Murphy
>Think of an absolutely brilliant gameplay mechanic months and months ago >Eventually drop it because I figure that keeping track of 16 cards at the same time is too much for normies >Months pass >Depression and nodevness >Idly think about the mechanic again >Suddenly don't give a fuck about how complex people might feel it is because fuck them it's cool >Forge ahead Is this commercial suicide?
William Martinez
indie game dev is commercial suicide
stop thinking about your hobby as a means to strike it rich and as just that, something to keep you busy, pass the time, and challenge you intellectually
Lincoln Richardson
Not making it would be even more
Jason Price
Commercial suicide is trying to appease retardumbs that won't even play your game to begin with instead of doing a niche but solid game.
Owen Hall
It was commercial suicide as soon as you mentioned cards.
Matthew Thompson
This.
Aaron Butler
I added menus. Just some text on a black background.
Ayden Barnes
What sort of game is it?
Who said anything about making an FPS? Nobody can make a decent quality traditional FPS by themselves in this day and age; even small team indies can't do it. The only way with FPS now is to not compete with AAA at all and do something that requires little to no graphical fidelity or level design, like super hot or devil daggers. Otherwise nobody gives a fuck, as plenty of indies and AAs have discovered, the hard way.
Blake Williams
it is a video game
Cooper Hughes
>Think of an absolutely brilliant gameplay mechanic >I make nothing because NoDev, NoSkill and NoConfidence >Months pass >A3 publisher announces [GAME] with mechanic exactly like what i thought of months and months ago
hey you lil bitches what's up. ive been up for 24 hours show me your game progress i wanna see it. i fucking love you dudes
Bentley Anderson
this is looking good my man, i think the magnifying glass is pretty big but looks alright. will it be there all the time though?
Chase Martin
gitlab
Bentley Russell
Health bar split into multiple sections and the health only regens within that section of health is top tier health bar.
Adam Moore
bitbucket
Joshua Bell
Right, so some nostalgia bait titles with >20k sales despite heavy shilling on /v/ is your idea of 'decent quality' and 'games people care about'? I think we're just about done here.
Mason Long
I haven't been. I've decided I'm an artist today.
Parker Myers
>user in action Why don't you just stop embarrassing yourself?
New to 3D, never textures a human before. How would I go about doing this in baby mode?
Christopher Rodriguez
first get a human
Colton Perry
substance painter
Colton Evans
>get btfo again >straight back to the lame one liners Maybe you could make an old school fps with med packs and show me how many people are still interested in that sort of game.
Colton Thomas
the key issue is how to unwrap it in Blender. First of all color it in Blender in Texture paint mode to see where everything is going
Jordan Jones
health regen works well with some designs and not with others.
Anthony Ramirez
Dark Souls but you take Jerusalem
Jace Adams
>blender
Lincoln Baker
is impossible for a single guy to make a game people will give a fuck.
Depends on what you mean by single guy, even the 1MAest games have outsourced audio and stuff even though it's just one dev. It's possible to make a good game while doing literally everything yourself but you will need a lot of experience and you will need to temper your expectations and design the game around your weaknesses with minimalist graphics or audio for example.
Isaac Sullivan
It used to be possible. But these days you need something really extraordinary.
Cooper Young
I'll do it. You'll see.
Noah Smith
Looks snappy. When I played it forever ago it wasn't quite like that.
Not quite sure what you're trying to show off in the webm, though.
William Torres
Congrats on your dopamine hit without actually doing anything! See you next year.
but really >flipping just a half to make lazy symmetry >she must be dead or anorexic because that waist is too thin for normal humans >are those whiskers on her face? >arm too piddly and disproportionate, gb2 loomis Can't really say it's good, but other than the glaring faults I mentioned above, it's good.
Landon Turner
No no no no no no don't tell me you've been at this 6 years and your art still fucking looks like this.
Luis Hernandez
art skills 3/10 design 4/10
Lincoln Ross
It's a start.
Jace Baker
It's cute, but really spindly.
Lincoln Baker
yes?
Camden Wood
is not a illustration, but just a reference for the 3D model.
Brody Wright
>enginedevs
Jose Barnes
The first example and I'm already seeing shitty code strawmanned as OOP code. Slide 26 GetWorldBoundingSphere(Matrix4 ParentTransform) If this hypothetical codebase was following OOP principles, there wouldn't be an argument. The object would have a pointer to its' parent transform, and recursively add the GetTransform down the heirarchy until the world origin was reached. With the argument, GetWorldBoundingSphere is a static math function that the author is trying to strawman as an object function.
New meme
Joseph Richardson
What are you making this in?
Jonathan Bailey
Ok pretend I was shitting on you for the design instead of the art and I mean it just as much.
Blake Sanders
Reading through the rest of the slides, I see that that is literally the only example, thus proving the entire lecture is shit.
Noah Allen
cool I've been looking for a chocolate kitty-tan for ages
Liam Ortiz
get yourself together
Anthony Edwards
Still tho >she must be dead or anorexic because that waist is too thin for normal humans >are those whiskers on her face? >arm too piddly and disproportionate, gb2 loomis 3D or not, those points are offenses against good proportions, and will likely get your game laughed at, and not even in the good way. Fix 'em!
Christopher James
Obviously mirrored/10. Don't do that
Carter Jackson
you are an idiot and deserve all hardship you ever experience
Jaxson Price
In Godot, how do you check if an entity is visible via a camera? I don't think there's a function for that.
Levi Green
Worked on the first level theme. There's only like 10 seconds of it so far
Luis James
Raycast for every pixel on the screen, if it fails to hit the desired object, it object is not visible
Mirroring is okay it saves a lot of time. It's good to edit without mirrorring to add asymetrical detail to break the symmetry on the view angles where you see both halves of the model at the same time.
Henry Gutierrez
VisibilityNotifier node.
Nathaniel Howard
Red white and blue is too American. Why don't you give her the colors of the Mexican flag?
Easton Peterson
Is there ideal settings or something I should be shooting for with an occlusion bake? I'm getting the odd feeling like this might be a bit might.