Playable yes. However if you feel good about your time spent, I dunno.
Bentley Hernandez
do you enjoy the game crashing and generating a 600 gb error log?
Jacob Cox
Error log thing has been fixed.
David Lewis
>600gb error log How. Even a multi-million lines text file doesn't exceed a couple dozen megs.
Justin Ward
600 is an exaggeration, but there were reports (in this thread and elsewhere) of 50-100 gb logs being generated before Paradox hotfixed it. All caused by a single error repeating itself infinitely.
A Psionic Dawn and a Genetic Dawn is what he's asking for basically
Thomas Hill
Aw shi, that's my favourite Stellaris song.
Jackson Harris
Going max primitive civilizations for a proper comfy play through.
Has anyone tried to influence primitive civilizations? What are some of the cool events that occur? 'Not X-COM' forming in the infiltration setting was awesome.
>I agree with the people who say removing an additional cost is making the game easier for no reason, but I'm too lazy to read through this 200 post aREEEEgument. >too lazy to actually read the argument but misrepresents it and gets involved and takes the 'side' of the retards and the ironic shitposters anyway It's not about removing a simple "additional cost" and it's not at all about "making the game easier for no reason". Stop being such a lazy cunt and read what's been said if you're going to try to have an opinion on it. "I shouldn't have to pay influence or pay maintenance for each outpost; it's too hard" and "my tech and tradition costs shouldn't inexplicably and arbitrarily increase by up to 400% when I build outposts; it fundamentally breaks the game" are two entirely different things. You'd know that if you lrn'd 2 reed.
Carter Torres
How many primitive species spawn on normal? I want to RP as a Fallen Empire.
Xavier Ward
Crank that shit up, you'll be lucky if you find one in your neighbourhood otherwise.
Robert Bell
I set it to x5.0 and end up with three or four inside my borders, normally.
Nathaniel Mitchell
Can someone help me build a fun hive mind? Im new to stellaris and i own all the dlcs. Or a machine empire
Sebastian Anderson
Set it to max, that's it.
Do a devouring swarm run. It's fun although micro is tedious.
James Peterson
Does anyone play Gal Civ?
Oliver Gray
Got it. How long does it take for them to evolve normally? I’ve heard the crisis is a bit overwhelming alone.
Tyler Thomas
Machine Age and above you'll realistically see come to space in your playing time, early space age guys especially early. Ain't no bronze age toucans building starships within 200-400 years.
Dylan Gomez
they usually get a technology tiers every 50-100y or so in my experience so you relly need to find some who are already in early space age
Dominic Anderson
Just set up the late game timer to 2800-3000. Hope you have a strong PC.
Brandon Jackson
Been playing 1.9 after getting tired of 2.0. It's too good, does paradox just hate doing things right?
Thanks for the info. I’ll probably try to uplift a few to compensate.
I’ll try that although it may become an issue later.
Angel Russell
Strange, I vastly prefer 2.0 to 1.9
Joseph Ward
Yes.
Cooper Parker
If you truly want to roleplay as a FE, at about 2500 just destroy most of your outposts so your territory shrinks and keep 2-3 systems, preferably with ringworlds built in the meantime.
That will give new species some breathing room, but the game will be INCREDIBLY boring, I warn you.
Matthew Baker
Good ideas; I'm basically taking this and expanding it from SotS, so "max population" is basically what the planet can support sustainably without overdevelopment. Being able to set the threshold for population anywhere between "tiny outpost" and "hundred billion person ecumenopolis" would be good. Taking into account infrastructure stuff, I personally imagine it just as "how much of the planet are you able to efficiently exploit", with minerals and agriculture being exclusive focuses on this with diminishing returns at higher percentages, depending in exactly how rich the planet is, or how bountiful it is. I.E: you could make the entire planet a giant farm, but you're not going to get much more from terraces on mountains that otherwise would be mined. Similarly, you could strip mine the entire planet, but you're not going to get much from giant mines in the middle of fertile fields, doing everything you can to extract every useful material. Development, now that I think about it, would be a separate and exclusive quality from infrastructure. If infrastructure is all your mines and farms and logistics for that, then development are your cities and urban sprawl and the infrastructure for that. Development can likewise be set to focus on a proportion of energy and research.
Infrastructure requires some population, but not a lot; depending on tech, you could conceivably mine or farm an entire world with a few hundred million people. Development would require much, much more per development.
Add in a fancy little picture of the planetary surface slowly getting tiled in farms, mines, refineries, and cities as everything grows, and it'd pretty cool.
Of course, but the reality of Stellaris has never stopped us from imagining what it could be, right?
I played MOO2, but never 3. How is it? I heard it ranged from "mediocre" to "terrible"
>making separate peace with actors during a long war >picking up war goals as you go, only enforcing some of them if need be >pops >blockades >ground combat It's superior in every way.
Brayden Peterson
That was an ironic shitpost. Visit /gsg/ sometime.
Luis Perez
I dont think theres a difference between infrastructure and physical development. its all really just "buildings". The qualities just need to be expressed abstractly. Lets, say farming and mining need less pops to run, this can be expressed intrinsically in mines and farms with flat output. For energy and research, make the buildings scale output with pops. Its also important for big planets to take a fair amount longer to develop than small ones.
MOO3 was flawed, but really ahead of its time in many ways. The economy and planetary modelling is the best in any space 4x ive played.
Luke Kelly
I can never go back. This is where I shitpost now.
Jordan Collins
I got about 100 hours in it, triple that in the previous one.
This is what happens when you breathe through your mouth as a child.
Grayson Walker
Why do people say jaw when referring to the chin?
Leo Brooks
Is there anyway to help my Stellaris game from slowing down mid to late game?
I have a GTX970 but do have a CPU from 2011.
IDK if it just me and most likely related to CPU or if more people have this issue.
Michael Lee
I really like the pace of early game expansion in 2.0 but if you don't get any of the eatly quest lines it can be quite boring. Now only if leaders and internal politics were a lot more interesting and engaging.
James Hughes
Because language belongs to the speakers, not the other way around.
Austin Jackson
I'm a mouth breather, but I still have a fucking jaw
Colton Sanders
Can I force a faction to spawn? I'm sick of this fucking pacifism
Jayden Ortiz
Because the chin is part of the jaw.
Jordan Diaz
what other fetishes do you have user?
Dylan Harris
Synecdoche
David Robinson
I have a fetish for being aroused
Aiden Sanders
Remove your governing ethics attraction bonus buildings, use edicts to have some of your pops slowly switch and form new factions that you can then support
Nicholas Adams
I heard that there is a new major expansion comming for 3. I'm tempted to buy 3 but I can't find any videos of anyone playing the most recent version. It's all videos from it's release when it was the flavour of the month game for the twitch audience.
>Is there anyway to help my Stellaris game from slowing down mid to late game? No, it's a known issue with Paradox's coding. The game actually renders each and every menu you could possibly access, regardless of whether you're using it or not.
Brody Hill
What happened?
Nolan James
If I recall correctly it's the exact same thing as having the choice between purging an entire sentient xeno species or individually purging only some xeno pops from planets if you're xenophobic authoritarian. So yes, you should be able to purge the ones you want to purge without harming the others.
Kayden Johnson
Then you're lucky. That's where the term mouth breather originated from.
Joshua Perry
t. """linguist""" who thinks ebonics is a real dialect
Josiah James
I think you misunderstood the post about the menus. That problem existed and was then fixed.
Sebastian Ward
Tsunade from Naruto, I fucking hate Naruto but just thinking about Tsunade gives me a boner
I need the ability to launch preemptive defensive wars as a pacifist. If they're claiming all my shit and massing on my borders, it only makes sense to assfuck them before they swing at me
Owen Nelson
It was fixed in EUIV, nowhere else.
Andrew Watson
So anyone play the new quests from Untold Tales DLC yet? Are they mostly just lore faggotry with basic resource rewards or do they also dole out some unique tech, empire modifiers, buildings, ship modules or such?
Also, are they replacing the generic assimilation quests or do they trigger once you've gotten enough pops in your empire, kind of like major pop quests do?
Camden Robinson
>being a prescriptivist in the current year
reminder that "mansplaining" is a dictionary word now
Kayden Gray
pacifist have plenty of passive bonuses, they dont also need special CBs. that's literally the only thing certain mil/phobe builds have
This is me. In civ games for ages, stellaris, heck, even fucking fallout 4. It's maddening.
Isaac Davis
An excellent argument as to why language should NOT belong to the speakers, along with mugfuggah bix nood.
The French do many, many things wrong, but keeping their language pure and stable is not one of them.
Samuel Harris
They happened.
Also I am the eternal macfag.
Evan Powell
they need a way to interact with the galaxy, since war is all there is
Samuel Reyes
Just keep at it. Eventually you'll be optimizing your last turn before victory.
Adrian Reyes
>I played MOO2, but never 3. How is it? I heard it ranged from "mediocre" to "terrible" MoO3 had big community patches to fix it. I don't remember much about it though especially because I used to cheat a lot back then. I think it had a problem with too much micromanagement and maybe some overly complex systems.
Christian Reyes
Just finished my first game of Northgard. I lost because I gave up half way through because jesus fuck a 2 front war is stressful especially when they end up navally invading you from a third front and then suddenly your food production falls apart and every is slowly dying because you don't have enough healers. Way more difficult than I thought it would be.