Anyone use rust with a library like piston before? Hows the language for gamedev?
Jose King
The guys who participate in these make a game in a day/week/month things, do you have a library of premade assets, code and shit you use, or do you start from scratch each time?
its just a debug picture my equipment slots are "hand" "back" "top" "head" so instead of making the icons i just have the slot its meant for wrote in paint as the icon since all i need to know atm is if its letting me put it in the right slot :)
Lucas Peterson
Recap user, where are you?
----[ Recap ]---- Game: Bullet Hell Lane Shooter Dev: ADMAN Tools: Unity, Blender Web: sgtadman.itch.io/untitled-bullet-hell-game Progress: + Fixed some outstanding bugs + Working on a very early demo - I want to scrap a lot of this game and start from scratch
Is there any evidence that wearing heavy weights 24/7 will make you stronger?
Jonathan Gomez
how difficult would it be to make a tycoon style game?
like you have a small business, you buy items, people come in and use those items etc
Angel Peterson
>Small World Jam (starts in 4 days) I swear yesterday it was still 20 days
Logan Ross
second only to rts
Christopher Perez
IIRC that will actually fuck you up big time since you're basically just working out all the time with no time to recover But I'm no scientist
Owen Nguyen
It will literally fucks your joins. t. fit
is like thinking fat people can move like anime if they lost the weight and not have fucked up joints.
Xavier Ramirez
oceanfarm
Brandon Rodriguez
----[ Recap ]---- Game: Kick-in' Dev: Kickindev Tools: GM:S Web: kickindev.tumblr.com Progress: + Surgery went well. Haven't been down to do much development this past week + Fixed a couple of small bugs and made some changes to paahul as a result of demo feedback.
If I want to figure out 9-slicing in Game Maker what's my best option I know Heartbeast and Shaun Spalding have tutorials but I've heard that those might be really inefficient
sorry for the double post the thread changed before i noticed
Colton Sanchez
I want to make a guy main character but also want to make a waifu-able main character
Luke Howard
the answer is simple. traps.
Caleb Clark
Have a main character who has two forms one of which is a guy and another which is a waifu
I want a guy cause parts of my game are a dating sim but I think walking around town as a girl is more fun
Jaxson Harris
pray for glTF. fbx is a necessary evil until then.
Jayden Baker
----[ Recap ]---- Game: Ctesiphon Dev: Stomy Tools: C++/OpenGL, Blender, Krita Web: stomygame.tumblr.com Progress: + The C++ rewrite continues (All engine code now complete) + Fixed up bone skinning issues, 3D animation now works correctly. + First person animations have been ported - Procrastinated a lot over the last few months, doing bone skinning from scratch was intimidating
you've got the jpop/indie thing down but I'm looking for a composer with huge range
Oliver Murphy
I've given up on my current project because it was going nowhere and I was just half-arsedly designing and redesigning the battle system, unwilling to admit that it just wasn't going anywhere interesting.
mustn't descend into nodev, what should I do now? I was thinking an fps, either james bondish or doomish. maybe james bond doom?
yes. as long as they don't use any code from the official sdk it's fine.
Michael Hill
at some point you thought your original idea was good. try rethinking what you like about it and focus on that.
don't go down the path of restarting every time you lose interest.
Ryder Foster
>secret angel infiltrates hell
Hudson Martin
ye
I always find myself ignoring anything that isn't Shreddage 2 or V-Metal, most guitar libraries are garbage for DI. This was V-Metal with Guitar Rig+Impulses.
Yep, but most of it isn't in the SC. I was doing a medium-scale survival horror OST a few years back but the guys publisher shut down the project.
90% of indie game AI (scratch that actually, ALL game AI) is walking towards player and attacking when within range. Maybe strafe a little when the player walks towards them.
Lucas Gonzalez
You need patrols and unaware/alert states too for stealth games.
Object avoidance, anticipatory targeting, cover, spreading away from friends to avoid clumping. Decent FPS AI can be fairly complex, and then there's the other genres that require more abstract thinking like RTS which makes AI even harder.
Easton Thompson
rts AI can simply consist of build order, unit comp and pathing around the biggest enemy threats
David Cook
----[ Recap ]---- Game: HACK the F.B.I. Dev: Vestigial Tools: Unity Web: @vestigialdev Progress: + Figured out how to use new localization system + Unity ECS/Jobs announcement at GDC confirmed! + prototyping gameplay loops in a separate project - six projects: third party assembly compilation, core game library, core content, mod tools export, engine, and gameplay prototyping
I've always wanted to make a stealth game where you're playing against an AI director who has control over all the guards in the area. They feed the AI director sensory information (like door left open, body in area) and then the director uses this info to determine likely player locations and guard responses.
Sebastian Rodriguez
i think the dev abandoned that game. also no idea who it was
Jace Young
looks like a queer jon blow
Adrian Phillips
sounds shit. it's just going to make the guards seem psychic. you have to telegraph the fact that you have been discovered in some way so the player can A: understand what they did wrong B: try and recover before they get bumfucked
Chase Walker
Making AI as simple as possible is how you make it bad, not saying you need to use DeepMind to make a good AI but you need a healthy and dynamic decision tree or else the AI is just boring and exploitable.
Nolan Richardson
au contraire. making AI as simple as possible is how you make it good. it's almost universal, the cleverer the ai tries to be the dumber it will seem in practice.
Not if they use radios and actually have a central hub in universe. Killing them before they report in could be a part of gameplay but also a downside as a missing guard would increase patrols in that area.
Eli Rogers
>In September 2014, Blow began work on a new programming language called "JAI" Goes from being an indie dev to a language dev. This is what success does to you? Sad!
Blake Robinson
if the player can't see it it doesn't exist.
Henry Flores
didn't this meme die years ago?
Thomas Reed
nice gif faggot
Hunter White
Love it, keep it up!
Daniel Jones
AI is more about how the player perceives it, the guards will feel random and telepathic unless you directly show the player what the director is thinking, it's doable with radio chatter like "body found in area, increase security at sector X". But stealth AI is often retarded because if it's smart then the slightest misstep results in a chain reaction and you always get fucked. I like how Thief 3 did it, NPCs notice missing loot and open doors, civilians run away when they see you and call guards to search the area, guards don't just roam around when in search mode but look for particular points of interest and even say what they are about to do like "I'm gonna look around that barrel". Probably the best stealth AI I've seen.
Christian Ross
FPS dungeon crawler
Should A and D strafe left and right, or turn left and right?
Eli Richardson
He was already a hardcore enginedev anyway, languagedev is just another autism step.
Jayden Myers
He made The Witness in parallel. He is a very smart person and better in every aspect then anyone here.
Jackson Davis
You mean like Legend of Grimrock where movement is tile-based? Just do whatever it did. If it's not tile-based and just classic FPS controls then strafing obviously.
Logan Brooks
Tile-based, yeah. Thanks user, you're right I should see what they did.
Jonathan Jones
>He is a very smart person and better in every aspect then anyone here. >In December 2004, feeling inspired during a trip in Thailand >a trip in Thailand I may not have a game but at least I'm a kiddie diddler
Strafe, unless its the genre where you're restricted to 90 degree turns
Hunter Thomas
>I'm a kiddie diddler loli jam ended months ago user