Reminder to draw for the collage! Draw your planefu, put effort into it, and it will be added right in! imgur.com/a/ghjcI The only rules are: >it must be black and white, no shading >it must fly from left to right >not being good at drawing is not an excuse >you MUST have fun while drawing. It's the most important part! Asking for help and showing your work are encouraged!
Because it bears repeating: >HD Collection never (ever). >Don't let it die, buddy. >Release date soon™ Bamco pls
Not sure if bantz because my terrible internet connexion made me post this really late into the thread or if there's some fundamental wisdom in that statement. My connexion is going to shit and I can't even do basic research for that reason.
Michael Cruz
Well I'm not wrong, am I? Aside from tail draggers, as PA mentioned, it's generally not recommended to push down when traveling at speed down a runway.
Well I can give you a basic rundown of what I do. But keep in mind this is for a small civil aircraft, specifics may not apply, but the general gist of it. >Walkaround Look if the plane is in order, just walk around the thing and do some checks >Cockpit Inspection/Preflight check Setting instruments, and going over some checklist items. I forgot them because I don't need to know this by heart. Some of them are after engine start too. >Engine start Ignition, check engine gauges, set rpm >forgot the name of this one Just check if your gauges are doing what you need them to do. Like that the Altimeter is showing your current elevation, that the ASI shows zero knots if you're not moving. That kind of thing. >Taxi Check Check brakes and steering >Engine Run-up (not required for jets or turboprops) Just run the engine at a certain RPM, test magnetos, test carb heat, test idle >Pre-Departure Check More checklist items, checking seatbelts is fucking important buddies, keep that shit in mind, and the departure briefing, runway surface, wind, emergency procedures and all that jazz. Seriously check those seatbelts and seats. If the thing collapses backwards on take off because it wasn't secured properly and you grab the stick to hold onto something you will stall and die. >Lineup Check Look if there's anyone in the approach or on the runway before lining up and stuff, check that you are lining up on the correct runway >Take-off You probably want to know the most about this bit Note your time Push the throttle in Pull the stick towards you to lighten the load on the front wheel Watch the speed, check if it is alive and rising Check that you have 75% of your speed within 50% of the runway, just a rule of thumb At your take-off speed, rotate (Airliners will call out V1 as decision speed, then rotate) You are now flying
On the radio communications, I don't have any because I fly from an uncontrolled airfield. But you would wait for instructions from ATC for some steps
Julian Jenkins
>latest news was 4 months ago
Jacob Lewis
I see Whine user has found his way here. Welcome buddy, you going to whine about having to wake up in the morning too?
Alexander Lopez
I ended up writing a bit before checking the thread. How does this sound? After a brief start up period, the screens of the simulator displayed the environment around a simulated Engyocu fighter. By the looks of it, I was currently on the taxi way. Checking that the nose wheel steering and slaved throttle switches were in the "On" position. With my right thumb, I keyed the taxi request code as I twisted the right steering handle forward until the HUD displayed the engine being at 20% power. The permission to taxi didn't take long and the fighter started picking up speed. Pushing the pedals to rudder my way towards the runway, I waited for the clearance for takeoff. Lining up the meatball and the end of the runway, disabling the nosewheel steering and pulling the brakes was business as usual. Twisting both handles increased the target RPM for the computer faster, even if the engines spun up at about the same rate. It just felt more satisfying. Releasing the brakes, the displayed image jolted forward. I wondered what that felt like in a real fighter, given that this simulator had only a scrapyard cockpit with displays arranged around it. After a few seconds, I pulled the handles slightly, lowering the elevons as I took flight.
Nathan Jones
>forgot tabs didn't parse into Veeky Forums comments Formatting is lost to the barbary of imageboards.
Camden Rogers
I could never do them myself but I love these kind of drawings.
Yeah that sounds alright. You would probably get a taxi clearance via some taxiway route then hold short of the runway or at some holding point before they give you the take-off clearance. Or if it isn't busy they might give it to you straight away or while taxiing. Just as an fyi. Perhaps also consider that rolling take-offs are a thing if you need to expedite. Basically roll around the corner from the taxiway straight into the take-off roll. Also an fyi for future scenes or just in general.
Aaron Carter
A rolling takeoff would skip pulling the brakes and instead start revving the engines as you line up with the runway, right?
William Myers
Well you rev after you've lined up, but you just kind of do it all in one motion without breaking. It probably shaves a few meters off the TORA though since you will inevitably roll a bit further forward before you apply take-off thrust
Sketch bump. Good night, buddies. >remember old design I did back in the Spore days >do a quick sketch of what it looked like >try to redo the design while keeping it similar to the more recent one >fail to do it justice Posting it here in case some buddy finds a way to give a coat of fresh paint to that thing since I feel like I've botched this attempt.
Another modern classic from Whine user! Great job buddy!
Aaron Thomas
I can try to work with this. Could be fun. I'll see if I cant do something tomorrow
Carson Cox
>morgan is not the father >falken is not the brother What are you, a MiG-15? Hey, at least she hasn't got the hots for F-4E. I'd say give it your best shot. You seem to be the type to get tunnel vision when you focus your radar on a nice nozzle, keep an eye out for other beauties. You might want to check out a Fulcrum, looks like they might be your type.
I love the implication of flying WWII fighters in Infinity >Operation: Eternal Liberation >On a mission to destroy Excalibur after it was taken over by USEA >Mercenary pilots flying some of the most advanced aircraft ever built >FALKENs, Fenrirs, Delphinus's >One merc chugging behind at 300 MPH >Turns out they drug an 80 year old plane out of a museum >They fly straight into the laser web and single-handedly take out the superweapon >In a fucking Spitfire
>some people keep being pessimistic about AC7 At this point it doesn't matter when AC7 is coming out. I'd rather be concerned two things that might have been pointed out before. First, l sincerely hope that Kono doesn't have a nervous breakdown like Hideaki Anno did during the production of NGE. Second, hopefully Bamco wouldn't treat Kono like the way Konami treated Kojima. Because if they did, then the future of AC series would be ruined forever.
Writing even more essays, with one of those generic lofi youtube channels in the background. >No! Not the anime beats! >Fates nice, literally just got it last saturday Think I lucked out, bought birthrights but somehow it came with the "branch of fate" option already unlocked without needing to buy DLC
Caleb Fisher
I've been too busy burning Osea to the ground to post.
JJ is pretty much the only one that *isnt* capeshit. Generally I'd agree though, most of it's stupid.
Justin Myers
On behalf of the Belkan Federal Army, we declare that if all Osean occupiers do not leave South Belka within a week then we shall begin a coordinated campaign of burning Osea to the ground, in not just South Belka but across all the country. We call on all true Belkans to join us in our struggle against the treacherous and imperialist Osean nation, who under the guise of peace-making, have continually brought war to this continent.
We will not accept a foreign power occupying our clay, and will use any and all means to remove them.
>be belkan >want to burn Osea to the ground >start with south Belka
Grayson Sanders
How's a pilot supposed to shoot me and my mates when we're in an alleyway in town, smartguy?
>hurr durr I'm so dumb they're just gonna burn down random buildings and not target Osean government and military facilities in South Belka to end the occupation I knew Oseans were dumb, but never this dumb.
>Same way they did in Hoffnung. >Oseans care so little about Belkans they will literally firebomb towns that they're occupying to kill half a dozen men with rifles No wonder no one likes Oseans.
James Cruz
>1965 >using guns
ew com'on, grandpa its current year
Lincoln Allen
>Belkans care so little about Belkans they will literally nuke them seven times.
The only takeaway from this is that there's no consequence for killing Belkans.
Jack Sullivan
>hurr durr I'm so dumb they're just gonna burn down random buildings But thats what you did in Hoffnung. And I'm not even counting seven nukes. Every one of those 12000 people was definitely osean and not innocent belkan civilians.
Asher Scott
>Drummer singing Woah
Matthew Jackson
>random buildings The Osean Air Force was too busy dropping bombs on houses to hit the factories, so we did it for them so they couldn't use them later.
What do we know of the nations in Usea other than Erusea, post-AC04? I know there's Central Usea, Delarus, North Point, and San Salvacion, but do we know anything about them- probably a couple others I'm missing- but do we know anything about them?
We know literally nothing about what countries except Erusea even make up Usea now, given that if the trailers showing the outbreak of the war represent the Erusean border and not occupied land then it's grown quite a lot beforehand.
Isaiah Edwards
>but Osea committed war crimes! >B-B-B-BUT OSEA COMMITTED WAR CRIMES!!!
Fuck off, if Belka spent as much time actually trying to fix and improve their economy as they do whining about Osea and starting wars, they'd be the premier superpower on Strangereal. I honestly hope Belka makes an appearance in AC7 just so I can fuck them up some more.
Canada anons. What's going on with your F/A-18 replacement search? Is it true your planes will become like that scenario in AC5 where they're all in poor condition? Not replacing them at all and just wasting money on constant repairs?
Thanks man, looking forward to it. The absolute state of Belka. One day you'll realize aiming at your foe is more effective than aiming at your feet. Someone screencap this shit.
Yeah sure, doing some work atm, but I'll take some screens later.
Levi Fisher
>tfw I put effort into making a South Belkan IRA but all anyone can reply with is "what about muh seven nukes" Maybe this general would be less dead if more people actually put effort into their shitposting.
Juan Kelly
Maybe Belka would be more convincing if the nukes weren't their only defining feature
Joseph Russell
>entire game where you fight them >nukes are there only defining feature Like I said, literally no effort.
Isaiah Baker
>implying anyone can take Belka seriously after seven nukes and a bunch of LARPers trying to win a war with edgy radio transmissions This is your own fault.
Jeremiah Clark
How would /strangeint/ look like, anyway? >Oseans divided between muh peace and Hoffnung burners >Belkans reeeing about clay >Eruseans reeeing about the ISEV >Yukes singing offkey >everyone replies to Belkan apologists with SEVEN >Gaspar Diego Howard shilling the Fenrir
Yo fellow aces! Have you already invested your hard earned mercenary money into a new plane? If not I must recommend you to invest in the XFA-33 Fenrir, a true marvel of technology, made by none other than the great Gaspar Diego Navarro for the glorious nation of Leasath! Buy this plane right now, your money will be well spent!
You know what you could do? You could angle the wingtips so that they are aligned with the direction of flight when folded back. That would make it look a bit more aggressive, and it would also work with them extended as it would just "round" the wingtip a bit. Perhaps also don't just make the elevators triangles, but add another bit at the end to add some substance. You know so they also have a flat bit on the sides. Like you did the vertical stabilizer or similar. Probably also move them just somewhat below the wings so that they don't catch the turbulent airflow from them.
Benjamin Brooks
Looks like the F-111 and a Mig-27 had a kid.
Connor Bailey
Maybe read up on the area rule and try to implement it in your design. See pic related for how that can change an aircraft. Since you will be releasing the Ramjet at trans- to supersonic speeds, having an area rule shape will definitely help improve the efficiency at those speeds. And I'm not a big fan of the aircraft becoming wider at the end, but that is only personal taste, the Tiffy does it, the Jaguar kinda does it, so it's not a realism issue.