Same reason Unity is the #1 engine here, it's the best.
Wyatt Nguyen
I really have to get my game going before they add too many awesome things in unity that would make my game look significantly better. I haven't updated unity since 5.1 because of the fear that a lot of my shit will break since I use quite a few of the older add-ons from the asset store.
Daniel Parker
Really that's the thing they need to fix, upgrading your version shouldn't be terrifying.
Sebastian Barnes
Unity has been overhyping "amazing stuff" since the dawn of time, don't get excited. It has been just playing catch up with other engines for years now.
Alexander Lee
Actually the fact that you can upgrade from ancient Unity versions and the backwards compatability is a distinct feature of Unity. Look at Unreal: UE3 projects are not compatible witrh UE4.
Blake Jones
I want my sprites to be appealing. Would anyone care if I just copy Paul Robertson's style?
Noah Rodriguez
>autodesk >best t. someone who hasn't actually used maya, but peddles what shitposters say.
Nicholas Collins
OK!!!!!! i think i know how im going to make the "server browser" im going to make a "host server" that will be one i set up and it will automatically grab your ip if you chose to make a server then it will forward your ip to the client that wishes to connect to your server so now you can server browse and look at other user's games
im pretty sure this will work but i could be fucking lying out my ass
Reminder that sculpting is the correct workflow character modeling unless you're going for a blocky aesthetic.
Daniel Hill
Unity isn't completely backwards compatible - sometimes shit like materials will be reset if you open a project in an earlier unity
Jack Flores
>snappy rotation do people like that? Feels uncomfortable to watch but triggering it yourself rather than watching someone else is probably different
Isaiah Wright
Elemental Knight Dev here, I decided recently to take my older mobileshit game that I released for android (and bombed, Dega Madness), re-make all the textures, special effects, and many others things in the game, and try to put it out on the PC and maybe sell it for a buck or two to try and get some dev money for my main game. There's around 15 vehicles I'm gonna re-texture and their accompanying abilities, so I figure it'll probably take around 2 hours/day for about a month to get everything looking better. I'll still be working on Elemental Knight at the same time.
Heres a comparison of the old tank model for the game, and the re textured version(left)
It's a nice alternative to smooth rotation, and is much less disorienting/nauseating. Mainly there for those that like to snap-turn rather than constantly spinning around and getting tangled in cables
Colton Phillips
please don't use orange, black and grey for your UI, I already called dibs
if you don't change it by the next time you post, I'll have to send a C&D and go after your LLC
Isaac Ortiz
I believed he'd come back until the very end
----[ Recap ]---- Game: Dolmexica Infinite Dev: Dogma Tools: SDL2, Emscripten, KallistiOS, C Web: twitter.com/CaptDreamcast Progress: + implemented all missing triggers + started work on implementing all missing state controllers - this is gonna take forever
both look fucking legit to be honest although i wouldn't sell it for only a dollar charge 5 or 10 otherwise people view it as not as good or not worth their 2 dollars if that makes sense it has to do with some strange psychological response
Jackson Brooks
I hope you are including a designated empty space for the streamer's facecam in your game's UI!
Gabriel Gray
that's two different tones of grey, which avoids my patent
Lincoln Green
Yeah the problem is that even though the final product may look good, it's not really a very long game. It's very arcade-y, in that it's really hard to beat, but it's possible to beat it in one go within maybe 15-20min, and it's super hard to justify selling a game for 5-10 bucks with the game being that long IMO.
Robert Jackson
Game dev challenge: Make a modern remake of a game which was released before you were born.
Thomas Myers
From an economic standpoint, sell your game for $5. Your time is valuable. You can always start a sale.
Joseph Baker
Where's your 2D morrowind demake?
Wyatt Bailey
Add dumb achievements and overly hard extra modes and it's suddenly 10 hours long!
James Collins
or you could just render the sprites and send it to me so i could use it for my small game jam rts :)
Anybody here can recommend a good step by step drawing video course that you actually followed yourself and you can vouch for? I have pen and paper in front of me, but I'm afraid to pick any courses, because when I pick the wrong one, I know it could kill my drive to learn drawing again. (When the course is utterly boring, misdirecting, incomplete or not in right skill order)
David Gutierrez
draw a box
Bentley Gomez
Nope. Just sprites made from 3D models.
Jose Kelly
I know it's hard, guys. And it's easy to make excuses. It's very easy to find yourself hoping you'll have more time in the future, or you had more time in the past, to work hard on your project. But the truth is: this is the only present you have, so run with it, and dev here and now. Don't wait for that time you can 'really focus.' Focus now. ;_;
What's the best audio format to use on audio effects? > I don't want to make my game too big
Christian Hall
based kshitter
Jaxson Carter
took me a while until i realized that you don't want me to draw a box
Benjamin Perry
that scroll list makes me deeply uncomfortable I think it would look better if the rectangle it was masked by was aligned with the axis it scrolled against, and the scroll bar was aligned the same way Doing a diagonal scroll like that can work, but you've got too many different orientations working at once
Jeremiah Johnson
>I'm afraid to pick any courses, because when I pick the wrong one, I know it could kill my drive to learn drawing again You have to stop letting this be an excuse. Just run with something for awhile, give it a good shot. If it's proving challenging in ways where it's like not clear why it's challenging, then quite possibly it's not a good fit. So then you check out a different resource. And GUESS WHAT, you've lost nothing, you've only gained.
Christopher Turner
is this loss
Owen Brown
if you go with mp3, better dust off your Elelsy for when Fraunhofer comes knocking
Hunter Sullivan
left actually looks professional, you are gonna make it man
why can't other open source devs be even half as competent?
Jordan King
Audacity are.
Levi Butler
Hmmm, good point. I think I'll leave it for now but I'll be on the lookout for more feedback on it for sure.
Jackson Butler
ogg
Tyler Rogers
aiff
David Martin
Thanks man! Means a lot to hear that, we're all gonna make it
Oliver Carter
opus is pretty much the final audio codec right now.
Adrian Clark
their UI is almost willfully lacking, but I agree. Some very good codec people out there too who don't get the respect they deserve. I don't know much about their craft, but it can't be trivial. Imagemagick also very good if it's the tool you're needing. I'm pretty thankful for anyone who does work in open source crypto too.
James Stewart
i just realised my combat swaps targets a lot and looks weird i should probably lock in targets until the attack is played out?
Subtle changes to the hair, neck and cheeks before going to sleep. Tomorrow I will probably stop iterating start texturing as I'm starting to get pretty bored of dragging verts around. Any critical feedback on the model still appreciated though as I will probably go back and fix a few things later on.
I do use that. The issue is that is_on_floor() is not consistent. It will set to true, and then false the very next frame if gravity is not being applied the entire time. My original solution was to use rays to detect whenever something was underneath, regardless of force being applied to the kinematic body, but I think there might be better ways of doing it.
Thanks for the link, I'm currently reading it.
Thomas Reed
>Directly get on me Lewd.
Gavin Fisher
Thanks, I really really like how the gameplay is turning out so hopefully that's no problem.
Glad it does, got to make it as comfy as possible.
Gabriel Flores
ctrlpaint.com. Guy has nice easy to follow videos.
>humble Bob Ross bundle On a scale of 1 to 10 how much can this help with gamedev?
Jacob Barnes
I imagine it's not impossible to get a multiple tent situation, and from there easy to change the look of outside tents/structures. Basements even. Not impossible to find skelebuddies or various creatures willing and interested in hanging out in your little headquarters. Not only would I really enjoy this, I think it hits on some big appeal in a wider audience who enjoy homesteading in some fashion.
1/10 All Bob Ross episodes are available for free on YouTube. His method of painting is honestly pretty helpful for making parallax layers in 2D, and distant billboard textures for 3D. So it's worth watching some episodes. The only thing in that bundle that might be worth it is Corel Painter, but I don't know how good it is. You could just use Krita for digital painting though.
Adam James
A game where in the end it turns out >you were Hitler all along
But memes aside, I could see a game like that selling. How about there are two campaigns, one for Hitler and one for (say) Castro, where you try to avoid assassination attemps?
If you have an android you can play it right now. I wouldn't say it's bloated, but it's really difficult on the last few levels, so while it could be 15-20 min on one go, it's not likely. But I wouldn't mind adding bloat to it as long as it wasn't shit or would take a really long time to dev, as this is just a quick side project update.
Jason Ramirez
user that's great. No mirrors until the very end of the game... and then POW