/agdg/ - Amateur Game Development General

Nostalgia edition.

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com
Panda3D: panda3d.org/

>Learn algorithms:
coursera.org/specializations/algorithms

>Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

Attached: agdg-halloween jam.jpg (1280x720, 171K)

Other urls found in this thread:

mcvuk.com/development/exclusive-unity-takes-a-principled-step-into-triple-a-performance-at-gdc
twitter.com/CaptDreamcast
youtube.com/watch?v=eJwG-qt-sgk
itch.io/jam/giaw2
katyscode.wordpress.com/2013/01/18/2d-platform-games-collision-detection-for-dummies/
play.google.com/store/apps/details?id=com.JasonPK.Games&hl=en
myredditvideos.com/
twitter.com/SFWRedditVideos

First for anime games

Danganronpa but blood is orange

I actually feel bad that you fell for this obvious shitpost.

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Has Jupi done any more AGDG content?

second for muh space shooter

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Reposting my upset old man.

Attached: 2018-03-13 18-58-20.webm (1024x768, 2.17M)

I feel bad that you fell for my obvious bait.

Our future is bright, fellow Unitydevs

mcvuk.com/development/exclusive-unity-takes-a-principled-step-into-triple-a-performance-at-gdc

Attached: unity.png (792x600, 82K)

I want a cute anime girl protag but my game's core mechanic requires a skeleton how do I make this work

spaghetti/potato planet

Attached: something.jpg (603x566, 26K)

Why is /3/ filled with Autodesk fanboys?

Same reason Unity is the #1 engine here, it's the best.

I really have to get my game going before they add too many awesome things in unity that would make my game look significantly better. I haven't updated unity since 5.1 because of the fear that a lot of my shit will break since I use quite a few of the older add-ons from the asset store.

Really that's the thing they need to fix, upgrading your version shouldn't be terrifying.

Unity has been overhyping "amazing stuff" since the dawn of time, don't get excited. It has been just playing catch up with other engines for years now.

Actually the fact that you can upgrade from ancient Unity versions and the backwards compatability is a distinct feature of Unity. Look at Unreal: UE3 projects are not compatible witrh UE4.

I want my sprites to be appealing. Would anyone care if I just copy Paul Robertson's style?

>autodesk
>best
t. someone who hasn't actually used maya, but peddles what shitposters say.

OK!!!!!!
i think i know how im going to make the "server browser"
im going to make a "host server"
that will be one i set up and it will automatically grab your ip if you chose to make a server then it will forward your ip to the client that wishes to connect to your server
so now you can server browse and look at other user's games

im pretty sure this will work but i could be fucking lying out my ass

Attached: 2018-03-13-0337-31.webm (800x450, 828K)

Finally fixed rotation so that it's based on the user's headset and not the player collider

Also got ArmSwinger movement in for those who like it

Attached: CCVR_08_ArmSwinger.webm (960x514, 1.67M)

Reminder that sculpting is the correct workflow character modeling unless you're going for a blocky aesthetic.

Unity isn't completely backwards compatible - sometimes shit like materials will be reset if you open a project in an earlier unity

>snappy rotation
do people like that? Feels uncomfortable to watch but triggering it yourself rather than watching someone else is probably different

Elemental Knight Dev here, I decided recently to take my older mobileshit game that I released for android (and bombed, Dega Madness), re-make all the textures, special effects, and many others things in the game, and try to put it out on the PC and maybe sell it for a buck or two to try and get some dev money for my main game. There's around 15 vehicles I'm gonna re-texture and their accompanying abilities, so I figure it'll probably take around 2 hours/day for about a month to get everything looking better. I'll still be working on Elemental Knight at the same time.

Heres a comparison of the old tank model for the game, and the re textured version(left)

Attached: TankComp3.jpg (1604x533, 422K)

It's a nice alternative to smooth rotation, and is much less disorienting/nauseating. Mainly there for those that like to snap-turn rather than constantly spinning around and getting tangled in cables

please don't use orange, black and grey for your UI, I already called dibs

if you don't change it by the next time you post, I'll have to send a C&D and go after your LLC

I believed he'd come back until the very end

----[ Recap ]----
Game: Dolmexica Infinite
Dev: Dogma
Tools: SDL2, Emscripten, KallistiOS, C
Web: twitter.com/CaptDreamcast
Progress:
+ implemented all missing triggers
+ started work on implementing all missing state controllers
- this is gonna take forever

Attached: recap (temp).png (416x234, 71K)

*blocks your path*

Attached: apple-calculator-portrait.jpg (1000x872, 41K)

both look fucking legit to be honest
although i wouldn't sell it for only a dollar
charge 5 or 10 otherwise people view it as not as good or not worth their 2 dollars if that makes sense it has to do with some strange psychological response

I hope you are including a designated empty space for the streamer's facecam in your game's UI!

that's two different tones of grey, which avoids my patent

Yeah the problem is that even though the final product may look good, it's not really a very long game. It's very arcade-y, in that it's really hard to beat, but it's possible to beat it in one go within maybe 15-20min, and it's super hard to justify selling a game for 5-10 bucks with the game being that long IMO.

Game dev challenge: Make a modern remake of a game which was released before you were born.

From an economic standpoint, sell your game for $5. Your time is valuable. You can always start a sale.

Where's your 2D morrowind demake?

Add dumb achievements and overly hard extra modes and it's suddenly 10 hours long!

or you could just render the sprites and send it to me so i could use it for my small game jam rts
:)

Attached: 1.jpg (240x160, 7K)

Add an Endless mode :^)

New UI WIP

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yo what the fuck

What the fug? Is that 3D?

>Wake up at 2 AM for some comfy night devving
NEET life is sweet

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Can handle piles of interactables in the same place now :)

Need to update speech stuff to use the same system but that can be another day

Want to make a start on armour slots next :)

Attached: golf1009.gif (1427x774, 2.22M)

Is that a good or a bad what the fuck?

>Wake up at 2 AM
damn bro, you're worse than me.
Today I woke up at 5pm and hated myself for it

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Anybody here can recommend a good step by step drawing video course that you actually followed yourself and you can vouch for?
I have pen and paper in front of me, but I'm afraid to pick any courses, because when I pick the wrong one, I know it could kill my drive to learn drawing again. (When the course is utterly boring, misdirecting, incomplete or not in right skill order)

draw a box

Nope. Just sprites made from 3D models.

I know it's hard, guys.
And it's easy to make excuses.
It's very easy to find yourself hoping you'll have more time in the future, or you had more time in the past, to work hard on your project.
But the truth is: this is the only present you have, so run with it, and dev here and now.
Don't wait for that time you can 'really focus.'
Focus now.
;_;

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What's the best audio format to use on audio effects?
> I don't want to make my game too big

based kshitter

took me a while until i realized that you don't want me to draw a box

that scroll list makes me deeply uncomfortable
I think it would look better if the rectangle it was masked by was aligned with the axis it scrolled against, and the scroll bar was aligned the same way
Doing a diagonal scroll like that can work, but you've got too many different orientations working at once

>I'm afraid to pick any courses, because when I pick the wrong one, I know it could kill my drive to learn drawing again
You have to stop letting this be an excuse. Just run with something for awhile, give it a good shot. If it's proving challenging in ways where it's like not clear why it's challenging, then quite possibly it's not a good fit. So then you check out a different resource. And GUESS WHAT, you've lost nothing, you've only gained.

is this loss

if you go with mp3, better dust off your Elelsy for when Fraunhofer comes knocking

left actually looks professional, you are gonna make it man

mp3 patents expired

Why can't Autodesk defeat him?

youtube.com/watch?v=eJwG-qt-sgk

Attached: 0IblFD2P_400x400.png (400x400, 309K)

why can't other open source devs be even half as competent?

Audacity are.

Hmmm, good point. I think I'll leave it for now but I'll be on the lookout for more feedback on it for sure.

ogg

aiff

Thanks man! Means a lot to hear that, we're all gonna make it

opus is pretty much the final audio codec right now.

their UI is almost willfully lacking, but I agree.
Some very good codec people out there too who don't get the respect they deserve. I don't know much about their craft, but it can't be trivial. Imagemagick also very good if it's the tool you're needing. I'm pretty thankful for anyone who does work in open source crypto too.

i just realised my combat swaps targets a lot and looks weird
i should probably lock in targets until the attack is played out?

Attached: golf1011.gif (817x488, 2.28M)

Come join the Game in a Week jam starting on April 1st!

itch.io/jam/giaw2

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no

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The tent is about to get all furnished up!

Attached: tent furnishing.webm (1200x700, 2.64M)

i have a job tho

Man this game looks great.
I hope ur gameplay can stand up to the beautiful aesthetic.

yo that tent looks comfy af

Why didn't you listen to gogem's advice?

Just curious if you're BSing or not:

Which office or country?

post your shit here before you publish, we will find ways to bloat it to 1 hour playtime. 15-20 minutes to 100% completion is not gonna cut it.

In Godot, is it bad to be setting up a 2d platforming controller using rays to get collisions? Pic related.

Is there a better way with dealing with things like slopes?

Attached: 2018-03-14-124610_1920x1080_scrot.png (430x495, 4K)

katyscode.wordpress.com/2013/01/18/2d-platform-games-collision-detection-for-dummies/

Godot already deals with slopes and collision detection, use move_and_slide.

Nigger I was bsing so fucking hard.

Attached: aa3cede355b6c7679a71932178599b4b.jpg (355x369, 110K)

Subtle changes to the hair, neck and cheeks before going to sleep. Tomorrow I will probably stop iterating start texturing as I'm starting to get pretty bored of dragging verts around. Any critical feedback on the model still appreciated though as I will probably go back and fix a few things later on.

Attached: FinalItterationBeforeBed.gif (716x540, 3.19M)

I do use that. The issue is that is_on_floor() is not consistent. It will set to true, and then false the very next frame if gravity is not being applied the entire time. My original solution was to use rays to detect whenever something was underneath, regardless of force being applied to the kinematic body, but I think there might be better ways of doing it.

Thanks for the link, I'm currently reading it.

>Directly get on me
Lewd.

Thanks, I really really like how the gameplay is turning out so hopefully that's no problem.

Glad it does, got to make it as comfy as possible.

ctrlpaint.com. Guy has nice easy to follow videos.

what am i doing with my life

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War

War has changed

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>humble Bob Ross bundle
On a scale of 1 to 10 how much can this help with gamedev?

I imagine it's not impossible to get a multiple tent situation, and from there easy to change the look of outside tents/structures. Basements even.
Not impossible to find skelebuddies or various creatures willing and interested in hanging out in your little headquarters. Not only would I really enjoy this, I think it hits on some big appeal in a wider audience who enjoy homesteading in some fashion.

That's huge... asset store?

Polygon War

89 shekels

Doing the impossible.

Attached: rowrow.webm (800x600, 1.66M)

1/10
All Bob Ross episodes are available for free on YouTube. His method of painting is honestly pretty helpful for making parallax layers in 2D, and distant billboard textures for 3D. So it's worth watching some episodes.
The only thing in that bundle that might be worth it is Corel Painter, but I don't know how good it is. You could just use Krita for digital painting though.

A game where
in the end it turns out
>you were Hitler all along

But memes aside, I could see a game like that selling. How about there are two campaigns, one for Hitler and one for (say) Castro, where you try to avoid assassination attemps?

Attached: Hitler 1504789956315.jpg (1920x1080, 112K)

GIGA
DORIRU
BUREIKA

play.google.com/store/apps/details?id=com.JasonPK.Games&hl=en

If you have an android you can play it right now. I wouldn't say it's bloated, but it's really difficult on the last few levels, so while it could be 15-20 min on one go, it's not likely. But I wouldn't mind adding bloat to it as long as it wasn't shit or would take a really long time to dev, as this is just a quick side project update.

user that's great. No mirrors until the very end of the game... and then POW