Rotation is jittery because I'm just changing the body's rotation instead of applying forces like I should, and the fires are dumb and go out if touching another fire too.
Ethan Anderson
>a famous youtuber offers to do a live Let's Play >wants you to co-host and talk about your game >"y-yeah okay!" >stream starting in 5 minutes >this could completely change everything >do not fuck this up
Hey guys, I'm doing some documentation on games and the game industry, and I decided to come here for help
Do you know/have certain books that you'd like the common person to read about Game design/programming and how the game industry works economically/legally?
Anything really would be helpful
Jaxon Sanchez
Why are you fucking lying?
Blake Flores
Working on a socket/equip system where you place trinket items that give passive buffs. Now that the shop system is also almost complete I'm running into an issue and I'm curious what you guys think about it. Let's say you equip a trinket in your inventory and later you arrive at a shop. Should you only be able to sell unequipped trinkets or should I add the ability to sell even the equipped trinkets?
If the latter, would adding a small "E" on the trinket icon in the shop be enough to notify the player, or something more detailed like "Equipped by [Party member name]" would be better?
>recycled shitpost with slight modifications Have a pity (You)
Asher Bailey
>a famous youtuber offers to do a live Let's Play why did you change it from AGDQ
Luis Gray
*Sell currently equipped necklace* Ada: "...I'm using that, farmer boy" Options: -I don't care (sell) -Yeah you are right (don't sell)
Dylan Baker
>have a common widget with dozens of variations >if I change anything, I'm going to have to change dozens of prefabs because Unity doesn't have nested prefabs
so it's either spend $50 on an asset or roll the dice, fucking christ
Alexander Watson
This. i have a new idea nearly weekly and I just have to stick with my current project.
Ethan Campbell
for me its more like >working on a game for a while >design my way in circles >hard time pinning down the specifics of mechanics >have to reprogram parts as i change my mind about things >start a new game >get going with it a little bit >something reminds me of my original game idea, which is what i really want to make >abandon side project >go back to game >repeat
Gabriel Collins
Tink's cute!
Michael Lewis
Use Godot >make a base scene for a common widget >if I change anything every instance of the widget scene will be updated properly It just like works.
Tyler Evans
>tits aren't flat
disgusting
Austin Hall
>already feature creeping but I haven't even started making the game yet I'm not gonna make it
one day you'll make a game design doc and then you'll notarize it and in it it'll say "I WILL NOT ADD MORE SHIT TO THIS SHIT GODDAMN EVERYTHING ELSE WILL BE PAID DLC LOL"
Christian Gonzalez
I just cut my scope in half and I haven't even started making it. Now is the time to take a step back and put the sword to the unnecessary before you are in too deep, user. You can save yourself right now, don't let this chance pass you by.
Thomas Morales
you have to make it first
Brody Roberts
How long were you making your first game and what was it agdg?
>be obviously balding >make your hair as tall as possible to bring even more attention to your forehead
what a doofus
Gavin Robinson
something in applesoft basic back in the mid 90s it was just a chess-like game with lasers n shit so it was turn-based back then
Noah Hall
Begun game dev two days ago. Have a pretty cool concept - you control an AI that manages a 'slum-group' in a cyberpunk dystopia, with resource management and xcom style base building. Programming is easy, I just need to learn how to fucking draw/make music or pay someone to.
Brody Price
oh boii menu work is my favorite and saving also loading
If thoes images are 7 years appart. Then i would say he started baling. and stopped.
lucky man.
Christopher Robinson
>Go to shop, accidentally buy "Ring of Appalling Visage" >"Do I look spooky, farmer boy~" >"Must be defective, your face looks exactly the same" >SLAP
Luke Bell
I started learning to program and gamedev 2.5 years ago. I still have no main game.
Jack Russell
If I resize my UI based on the screen size, the font gets pretty blurry and shitty -- but I'm guessing it actually looks better on a screen with a smaller resolution (ideas?) rather than faking it on my 1080p display.
The only other solution is to just keep it all the same size and take up fuckhuge portions of the screen on smaller screen but I guarantee the font rendering is good.
Carter Gomez
are code monkeys the least important part of gamedev?
Parker King
Use a vector font. Or (more efficiency) have 2 bitmap fonts. 1 big 1 small??????????????
Hunter Cruz
>are the people who program the game the least important part of a game
Jayden Ortiz
depends on the game
Caleb Cruz
They're the most replaceable.
Michael Diaz
are the people who film the movie more important than the people who act in it?
are the people who make the program more important than the people who make the game?
No, they all have their own piece of the puzzle which is in equilibrium with the free market.
Easton Nguyen
Coding is easier to learn than anything on the art department, so I guess?
Benjamin Miller
Code monkeys have been some of the nicest, most productive people I've ever worked with But that's not a very high bar to jump over
Henry Anderson
Programming is literally not needed to make a game in current year. sorry just getting this shitpost out of the way
Angel Baker
keep telling yourself that
Isaiah Rivera
In Godot there is an option to have the font dynamically scale based on the window size so that fonts will look crisp at any resolution. I assume all competent engines have a similar feature. As for making sure the font is actually readable at a small resolution the only way is to have the game run at a lower resolution and check how it looks.
Joshua Hall
but do you have pong?
Leo Cox
that would be artists, my friend >most successful game of all time is just some fucking blocks LMAO artists are pointless
Ryder Cook
That would be a neat little interaction. A little bit of randomization in text would be cool as well.
The game looked better without that fat guy in the background.
Jack Allen
Coders are like janitor level of importance. Any pajeet can do it, but you want one to do the dirty work so you could focus on actually important things.
The Five Nights at Freddy's guy is like 50 or something You'll be fine as long as you actually make game
Nicholas Rivera
DEMo E M O
Matthew Lewis
theres nothing to do yet im clearly focusing on the uniportant shit
Noah Thomas
Nah. If you: >have an artist, and he makes art, what do you have? just art >have an ideaguy and he gives out ideas? just ideas >have a programmer and he makes a game? a game
Regardless of whether it's shit or not, the last one is the only one capable of, like, making game of the three.
Julian Robinson
Today I felt something I haven't felt in a long long time.
Pride.
Pride in the results of the hard work I've put in towards finishing the masterpiece I've spent who knows how many months working on. I am now closer than ever - reaching the ultimate goal that is creating a product any person would enjoy.
The programmer makes it a game, everyone else makes it a game worth playing.
Jeremiah Price
So the two are codependent on each other. Wow who knew
Jason Perez
Separating the 20s is kind of pointless. I mean I feel like it would be a better poll if it was instead -19, 20s-30s, 31-40, 41-50, 51+.
Knowing how many 23 and 24 year olds just doesn't have the same impact as knowing everyone here is in the 20s
Gavin Hughes
Nah, the programmer doesn't need either to make a game. The others need the programmer to make one. It takes more than a programmer to make "a game worth playing" but there is a game. With the other two, there isn't.
Jeremiah Cruz
>Descending I want to make a Made in Abyss mini "MMO".
Evan Flores
OH WHAT THE FUCK
Basically, this:
Jonathan Thomas
This guy gets it. A solo dev who's shit at programming but great at art is miles ahead of a dev who's great at programming but shit at art.
>thousands of balls across the screen >it still takes 30 seconds to decimate 95% of the blocks and another 30 seconds to hit the last 5 This is why I added parrying/readjusting to my mediocre Arkanoid clone