/agdg/ - Amateur Game Dev General

Only post progress in this thread edition.

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Upcoming Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

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Other urls found in this thread:

strawpoll.me/15267321
twitter.com/NSFWRedditImage

they

What if J.Blow actually posts here and we actually should be googling The Witness?

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Describe your game as if I'm in a hurry and you are serving a to-go coffee to me

I'm installing UE4 4.19 and it's taking ages. Send progress to motivate me to progress.

WUZ

if your game were a book, which book would it be?

SINGULAR

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godot

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The Bible
the mormon one

looks really wonky

Rotation is jittery because I'm just changing the body's rotation instead of applying forces like I should, and the fires are dumb and go out if touching another fire too.

>a famous youtuber offers to do a live Let's Play
>wants you to co-host and talk about your game
>"y-yeah okay!"
>stream starting in 5 minutes
>this could completely change everything
>do not fuck this up

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Hey guys, I'm doing some documentation on games and the game industry, and I decided to come here for help

Do you know/have certain books that you'd like the common person to read about Game design/programming and how the game industry works economically/legally?

Anything really would be helpful

Why are you fucking lying?

Working on a socket/equip system where you place trinket items that give passive buffs. Now that the shop system is also almost complete I'm running into an issue and I'm curious what you guys think about it. Let's say you equip a trinket in your inventory and later you arrive at a shop. Should you only be able to sell unequipped trinkets or should I add the ability to sell even the equipped trinkets?

If the latter, would adding a small "E" on the trinket icon in the shop be enough to notify the player, or something more detailed like "Equipped by [Party member name]" would be better?

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>Working on a game for a while
>Have pretty much everything planned out
>Get a completely different game idea
Fug

yanderesim but you're tinkerbell trying to kill wendy

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>recycled shitpost with slight modifications
Have a pity (You)

>a famous youtuber offers to do a live Let's Play
why did you change it from AGDQ

*Sell currently equipped necklace*
Ada: "...I'm using that, farmer boy"
Options:
-I don't care (sell)
-Yeah you are right (don't sell)

>have a common widget with dozens of variations
>if I change anything, I'm going to have to change dozens of prefabs because Unity doesn't have nested prefabs

so it's either spend $50 on an asset or roll the dice, fucking christ

This. i have a new idea nearly weekly and I just have to stick with my current project.

for me its more like
>working on a game for a while
>design my way in circles
>hard time pinning down the specifics of mechanics
>have to reprogram parts as i change my mind about things
>start a new game
>get going with it a little bit
>something reminds me of my original game idea, which is what i really want to make
>abandon side project
>go back to game
>repeat

Tink's cute!

Use Godot
>make a base scene for a common widget
>if I change anything every instance of the widget scene will be updated properly
It just like works.

>tits aren't flat

disgusting

>already feature creeping but I haven't even started making the game yet
I'm not gonna make it

Well she isnt REALLY flat
but yes, tits too big

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where's my game?

one day you'll make a game design doc
and then you'll notarize it
and in it it'll say
"I WILL NOT ADD MORE SHIT TO THIS SHIT GODDAMN EVERYTHING ELSE WILL BE PAID DLC LOL"

I just cut my scope in half and I haven't even started making it. Now is the time to take a step back and put the sword to the unnecessary before you are in too deep, user. You can save yourself right now, don't let this chance pass you by.

you have to make it first

How long were you making your first game and what was it agdg?

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>be obviously balding
>make your hair as tall as possible to bring even more attention to your forehead

what a doofus

something in applesoft basic back in the mid 90s
it was just a chess-like game with lasers n shit
so it was turn-based back then

Begun game dev two days ago. Have a pretty cool concept - you control an AI that manages a 'slum-group' in a cyberpunk dystopia, with resource management and xcom style base building. Programming is easy, I just need to learn how to fucking draw/make music or pay someone to.

oh boii menu work is my favorite
and saving
also loading

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Witcher 1, 2008
witcher 3, 2015.

If thoes images are 7 years appart.
Then i would say he started baling. and stopped.

lucky man.

>Go to shop, accidentally buy "Ring of Appalling Visage"
>"Do I look spooky, farmer boy~"
>"Must be defective, your face looks exactly the same"
>SLAP

I started learning to program and gamedev 2.5 years ago. I still have no main game.

If I resize my UI based on the screen size, the font gets pretty blurry and shitty -- but I'm guessing it actually looks better on a screen with a smaller resolution (ideas?) rather than faking it on my 1080p display.

The only other solution is to just keep it all the same size and take up fuckhuge portions of the screen on smaller screen but I guarantee the font rendering is good.

are code monkeys the least important part of gamedev?

Use a vector font.
Or (more efficiency) have 2 bitmap fonts. 1 big 1 small??????????????

>are the people who program the game the least important part of a game

depends on the game

They're the most replaceable.

are the people who film the movie more important than the people who act in it?

are the people who make the program more important than the people who make the game?

No, they all have their own piece of the puzzle which is in equilibrium with the free market.

Coding is easier to learn than anything on the art department, so I guess?

Code monkeys have been some of the nicest, most productive people I've ever worked with
But that's not a very high bar to jump over

Programming is literally not needed to make a game in current year.
sorry just getting this shitpost out of the way

keep telling yourself that

In Godot there is an option to have the font dynamically scale based on the window size so that fonts will look crisp at any resolution. I assume all competent engines have a similar feature.
As for making sure the font is actually readable at a small resolution the only way is to have the game run at a lower resolution and check how it looks.

but do you have pong?

that would be artists, my friend
>most successful game of all time is just some fucking blocks LMAO
artists are pointless

That would be a neat little interaction. A little bit of randomization in text would be cool as well.

>How long

Been at my first game for 4 months now ...

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>farmer boy gains +1 bants

strawpoll.me/15267321
strawpoll.me/15267321
strawpoll.me/15267321

Pretty sure he will, since what he's saying is right

>tfw 24
>Toby Fox released undertale when he was 24
>I haven't released shit

>unequal bin sizes

nice game

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>undertale

But then why would he need to tell himself that? Wouldn't other people tell him that if its so right?

24 is the year, if you release your game when you're 24 you WILL be successful
i WILL do it

It doesn't matter. After you hit 30 it's all over.

you've truly created (virtual) paradise
good shit user

perhaps he is forgetful, or uses it as a kind of meditation device

made some rocks
do they rock?
surprise: I actually only made one

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The game looked better without that fat guy in the background.

Coders are like janitor level of importance. Any pajeet can do it, but you want one to do the dirty work so you could focus on actually important things.

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They rock my fucking cock off if you know what I'm saying dude

Still on my first game, 3 months. Progress alted due to real life responsabilities. I'm slightly dying inside.

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user!
Stay determined...

The issue is I can't test. Everything looks like shit except 1080p on my 1080p monitor.

5 years lol haha
i actually welcome death
free me of my selfmade prison

Not that long

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sir your balls seem to be duplicating

Why am I laughing so hard at this.

The Five Nights at Freddy's guy is like 50 or something
You'll be fine as long as you actually make game

DEMo
E
M
O

theres nothing to do yet
im clearly focusing on the uniportant shit

Nah. If you:
>have an artist, and he makes art, what do you have?
just art
>have an ideaguy and he gives out ideas?
just ideas
>have a programmer and he makes a game?
a game

Regardless of whether it's shit or not, the last one is the only one capable of, like, making game of the three.

Today I felt something I haven't felt in a long long time.

Pride.

Pride in the results of the hard work I've put in towards finishing the masterpiece I've spent who knows how many months working on. I am now closer than ever - reaching the ultimate goal that is creating a product any person would enjoy.

I hope you experience this as well.

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Cool. Can you share your progress?

Over my dead body

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The programmer makes it a game, everyone else makes it a game worth playing.

So the two are codependent on each other. Wow who knew

Separating the 20s is kind of pointless. I mean I feel like it would be a better poll if it was instead -19, 20s-30s, 31-40, 41-50, 51+.

Knowing how many 23 and 24 year olds just doesn't have the same impact as knowing everyone here is in the 20s

Nah, the programmer doesn't need either to make a game. The others need the programmer to make one. It takes more than a programmer to make "a game worth playing" but there is a game. With the other two, there isn't.

>Descending
I want to make a Made in Abyss mini "MMO".

OH WHAT THE FUCK

Basically, this:

This guy gets it.
A solo dev who's shit at programming but great at art is miles ahead of a dev who's great at programming but shit at art.

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can't spell codependent without code :^)

>thousands of balls across the screen
>it still takes 30 seconds to decimate 95% of the blocks and another 30 seconds to hit the last 5
This is why I added parrying/readjusting to my mediocre Arkanoid clone

kek