I like your style quite a bit Though not sure what's going on with that bottom part, maybe a plaque...? I really don't know, and the longer I look at it the weirder it looks But besides that these are good assets. Instinctively, I'd say that I want to play this game.
Good. I have too much social anxiety, I don't know what I would do if hundreds or thousands of people started talking to me about my game.
Eli Thompson
Thanks, user! It's not very planned out or anything. I was thinking a a drawer or a plaque, but it's just a static background object among many, so it doesn't matter too much.
This looks nice. Snappy and responsive, attractive artistic choices (character, walls, shading/highlight) even though I'm guessing some of this is placeholder/early it looks nice.
why do you make a game instead of just playing one?
Carson Hall
the completely bland and square ground
Henry Harris
there is no inherent value in making your own copy of an existing tool
Dylan Miller
oh shit this is like a gf trick question n-none but really, I guess the shields/hp bar look a bit plain, there's no variation in the tiles, the flamethings are a bit too purely white
Caleb Johnson
the shadows or the tiles that you move on >there's no variation in the tiles compare with this
>compare with this I don't really know what you mean by compare, but there's not nearly enough variation there either, unless it's a stylistic choice, but imo it's a bad stylistic choice.
>yeah that looks kinda nice but a bit too orderly. i mean it's meant to be readable
what kind of tile-based game looks nice what kind of tile-based game looks nice then
Brayden Turner
I'm not sure offhand, but the next step for almost every game from where you're at, would be fixing that sand. Look how your detail is clumped in even spacing and it stands out. And replacing a 4x4 (or even 2x2, 1x2, ...) bit of the rock with a unique one, will go a decent way towards adding a little character
Lucas Cooper
just have some variation tiles for the mountains and trees. don't be afraid to touch the tile border, maybe even make the sprite a bit bigger than the tile, just so it doesn't look like the same thing meticulously placed on a grid.
Daniel Mitchell
the towns look identical, the castles/towers also. It might be an attempt to recreate some nes/snes aesthetic, but I think in this day and age it comes off as lazily not putting unique detail into separate locations
Dylan Price
what are some good sand tiles what kind of tile-based games look nice then
give me examples
Ryder Johnson
Well shit. I thought I should remake UVs so they're cleaner and long story short, I made them worse than they used to be. I think I might just re-make a cleaner version, this one's a mess. I wish I liked flat shaded stuff because then I could just throw this in the game.
I wish nintendo understood the 90's market no longer exists and kids don't give a shit about /diy/ toys anymore.
William Kelly
>RPG Maker free weekend, 75% off >VN Maker free weekend, 25% off Which one should I get if I want to make a 3D action MMORPG?
Juan Sanchez
How important is screenshotsaturday?
Nathan Collins
how am i remotely using iso perspective
Wyatt Brown
about as important as posting on twitter absolutely worthless
Dominic Long
Lego® is still huge.
Easton Gonzalez
libgdx
Bentley Thomas
There are still plenty of kids that love building things. Also I see the Labo is a good proof of concept showing developers that they can use the Switch controllers in unique ways. Hopefully this will lead to more unique control schemes for games.
Ian Anderson
After those bland white corridors and futuretoilets, why are you suddenly obsessed with a concerete stadium?
Hudson Perry
DirectX
Dominic Phillips
I've gained a few hundred followers thanks to screen shot Saturday.
Cameron Richardson
lego isn't really /diy/ though. And minecraft kind of resurrected block love. i hope so. i haven't really seen many interesting switch games, control wise. Everyone just ports to it because PORTABILITY.
Connor Rodriguez
>Labo I feel like this is some movie I'm watching, where an executive gets too drunk and insists on this crazy idea, and nobody will tell him it's retarded, and when he sobers up he can't admit it's retarded so everyone just goes with it
Dylan Lewis
I don't give a shit about labo but I'll be very surprised if it sells poorly
Colton Brown
How can I learn how to make an MMOPRG?
Andrew Morris
I mean they're literally selling cardboard and some software for $80. It's not retarded from a business standpoint. It's kind of retarded to buy from a consumer standpoint, but people will buy it anyways. It's clever from a developer standpoint though, it shows the versatility of the Switch.
Nicholas White
learn networking with parallelism, and concurrency. Then learn databases and servers. From there it's just starting really small, and slowly ramping up as you get more experience.
Andrew Bell
Are you for real user?
Jack King
Okay thanks
Daniel Taylor
>screenshotsaturday what is it?
Dylan Garcia
I like flip phones.
Can I justify my main character having a flip phone in 2018?
Colton Powell
only if you accurately simulate flipping physics by letting the player close it by waving the phone fast enough
Kayden Barnes
Also been playing around with a few options for fire particles. Baking simulations in Blender would eb the easiest way, but perhaps I can get a decent and more "cartoony" look in UE by using vector fields for natural flame movement.
It's an accurate representation of the only reality that matters
Leo Roberts
Because I'm starting to have a scenario and I need some big ugly prison. >obsessed I'm not obsessed, I'm just absolutely terrible at detailing props/environement/mechanical stuff. And if I'm not focused on a clear vision, I'm very slow because I spend most of my time testing things.
Problem with baked sims is that once the player sees the pattern, it kinda breaks the illusion. There's this GDC talk on Diablo III's effects and one part is about how they used noise to generate effects that just seem to go on forever, I found it great.
Nathan Russell
>Emarketer reckons that Japan now has 106 million active mobile users, of whom 48.9 percent were on smartphones in 2015. So the rest are still on flip phones, usually made by Japanese brands. ok
Lucas Cooper
Is this what you do potatodev? Is this what you do instead of working on the onion game?
You probably want the "ref" parameter thing, google it
If you REALLy want pointers - that is unsafe code in C#, google it aswell.
But i think you want ref
Leo Roberts
>it's a player asks you for a free copy of your game because they don't want to pay for it episode
Asher Hall
Yeah. Thanks for the link. To avoid samey-ness in a static bake, I'd use different baked animations to cycle through at random, but it would still be limited, yes.
Landon Thomas
Just wait until you get the >I'm an up and coming Youtuber/Streamer with a small but dedicated fan base!
Landon Walker
>I'm not obsessed To me, the change in your direction/vision seemed like a full 180, which made me use that word.
Personally, I'm a fan of brutalism. For example, I love this and similar blogs: new-brutalism.tumblr.com/
However, it doesn't fit at all with your fututoilet and robot. That is why I was concerned. I'd hate someone to just half-assedly throw something together. But I guess you are still just doing "whatever" at this point.
Caleb Moore
B-But user, I'm just a poor lonely boy and it would mean so much to me to play your game because it looks so fun! Please and thank you.
Sebastian Butler
I literally got this message right now >I understand that developers want to be paid for their work, but for people like me that don't want to pay we'd still like a free copy.
I wish I made this up.
Thomas Nelson
>Chose to learn Unity for a self-directed university credit >Took 80 hours of a Java so C# shouldn't be that hard >it isn't. >Project is a simple 2D android mobile game >Just finished half a book, which is essentially the beginner tutorials from the website >KMaxCallBack (lol) >Crash, lose 3 hours of work, find out I have to install a custom script to have an auto save feature. >go to compile >Unity advises to download the latest jdk and sdk, isn't compatible with either, doesn't list the last working ones officially anywhere on the site, but rather have to trawl through community solutions, 3 hours to fix, has been an issue since early 2017. >All I can think is "Why would anybody choose to pay royalties and monthly fees for this garbage and frustration?"
This will be my last Unity project. Holy shit it is terrible.
I'm going Godot. Fuck paying for middleware - ever.