Pretty fun, makes the battles feel more epic. As for balance, I'll be honest with you, I'm normal difficulty playing scrub that probably wouldn't notice.
thanks i'll try it, i'm getting bored after 300 hours
William Parker
>tob ranged units have smaller sizes than before >have chance for critical strikes that ignore armor and missile block chance the absolute fucking state of total war
>complains about the battles not innovating >his only suggestions for improvements are for them to be like wh where cav sends people 50 ft back >in a game with no actual heavy cav
Easton Price
>Hello my friends, I am indypride dropped. His voice is aggravating.
So basically a shitty unrealistic movie feature because muh sword and sandals audience thinks bows are machine guns and should just send dozens of men to their deaths with each and every volley, right through their armor like in Lord of the Rings and Troy and Game of Thrones
Jose Powell
>same engine >samilar time period >samilar geographical setting >Hurr durr it feels just like attila and AoC I fully agree that monopolies in these particular cases are not a good thing for game development and innovation. Everything else he says though, is retarded bullshit not worth listening to
Joseph Rogers
So, do photographers shag their models?
Jackson Nguyen
>want to like ToB >shitty setting >shitty ui >questionable campaign changes >created by an autist >no siege escalation >no mercs >no religion mechanic >crit% archers >smaller unit sizes the worst part is that is the only history we will get till CHINKMANII, which might be an unholy fantahistory combo
Kayden Morales
I was just asking. I have seen several people complaining about the hp system of the newer games when it comes to skirmishing. Wasn't it a debate with the Ancient Empires mod?
Asher Price
except when the thing happened in medieval 2, it was praised as real and true combat. Armour and shields will still be a thing user. The entire front rank is not going to disappear.
>the worst part is that is the only history we will get till CHINKMANII you're getting more Rome 2 DLC
Levi Carter
Does the Medieval II AI factions get free bonus stacks when you defeat one of their armies? I am playing as Isengard and it feels like I have to crush one or two full Rohan stacks every three or four turns while I am barely able to afford reinforcements.
Andrew Robinson
at least they optimized it
Daniel Rivera
>brainlets playing attila tell ca that their levy archers aren't doing any damage >"how do we fix this guys?" fuck me, when will CA get competition
>There are no specific mercenary units in the game. Some factions have access to units that to a degree representative of mercenaries of the time, for example the Foreign Soldiers/Gallowglass for Mide who reflect the employment/use of Viking warriors in Irish armies straight from the aspie in charge himself >questionable campaign changes its a matter of opinion but having a bunch of shitheap ungarrisonable hovels spread all over your territory, with all units having limits + no ability to split them off might lead to a shitty campaign where you are just clicking on farms without a battle, like milkandcumgarglers said he experienced
fuck everything put out by the bulgarian devs, and fuck rome 2
Levi Butler
>I mean Jesus fuck, who the hell insists on using mass infantry charges knowing full well that every enemy grunt has a machine gun?
You literally can garrison farms. It would not surprise me that Indypride the retarded Steel Faith Overhaul shill that he is forgot that every settlement doesn't have 5 billion units you can cheese the AI with.
Kayden Harris
>Bruno Nantel
I've got a hunch...
Ryder Hernandez
>Osprey Edition maxes out on images Just like old times...
>starts bitching about “agent spam” Oh so I’ve been listening to a terrible player this whole time good to know. Agents aren’t broken because the AI is too good with them, they’re broken because the PLAYER is too good with them and the AI can’t compete with player agents. So, any time somebody complains about “agent spam” in total war it’s a red flag that he’s bad.
Ayden Harris
I really do miss pre-fantasyshit /twg/ but no point crying over it I guess
that requires an army though, and afaik army limits are still in. You cannot build up the farms to have a garrison like minor settlements >WH got rid of settlement battle maps >ToB just gets rid of settlement battles unless you have an army there woah......
Luis Foster
he probably gets agents late in the game and gets them killed by the leveled agents of the AI I've seen so many people bitch about agents spamming their armies, while having only a handful low level ones themselves the sooner you get your agents out, the better
Parker Myers
That happened in medieval 2? It didn’t? Maybe with armour-piercing crossbows but bows in that game are pretty weak against armoured opponents.
Eli King
It literally used to happen, especially in the base game where longbowmen were AP.
Jackson Cruz
>Missile units have 80 men as we've got them in a looser formation by default and larger than that they become a bit unwieldy the future of total war
Christopher Clark
Which means you will have to keep armies in reserve to protect your farms and stuff by either fortifying chokepoints or the minor settlements themselves.
Liam Carter
>longbowmen They’re specifically AP in that game which makes sense. Non-AP bows do not gun down infantry like machine guns and they’re especially ineffective against armoured cavalry.
Noah Miller
same, even though I had always wanted a warhammer total war, liked /twg/ when it was more about history
>Well you seem to be focusing on battles here so I'll talk about those. We've made changes to the combat rules to add a new critical hit chance to all melee/missile hits to help reflect the arrow in the eye effect, or a sword hitting a weak spot. This means that for example a missile unit firing on enemy infantry will not kill people from the first volley thanks to those critical hits, as well as affecting the hit points of soldiers as in Attila and wearing the unit down in that way. We've tweaked the collision radius of soldiers and a bunch of other values to improve the feel of battles >>critical hits fucking brilliant, just fucking brilliant
>keep army in reserve >when the game has unit caps
Jackson Lewis
Shut up, this general belongs to family.
Landon Clark
>future total war are like TW arena, where you can field only a handful of units and their numbers are shit
Ryan Martinez
eh, we used to campaign post about third age, Thera and Call of warhammer's bullshit unit stack spawns all the time.
Easton Powell
>>>critical hits yeah, nobody had ever died to being shot in the vitals. Having 5 pila sticking out of your throat was what real total war was all about.
Blake Jones
i know right, more combat should be to random chance - what if my melee units have a chance to pull off an "epic charge" that gives them double charge bonus, or a "counter charge" that nullifies the enemy's charge bonus? It would be so cool!
Adrian Green
People take surprisingly long to die even with fatal injuries. If you’ve ever watched a Mexican cartel video you’d k KA that cutting someone’s throat isn’t instant death, in fact they suffocate before they die of blood loss. Death during the battle just wasn’t even that common, most deaths happened during the rout and usually not even close to 10% of the men would be casualties by the time one side retreated.
Matthew Diaz
>melee units A couple of single entities going berserk is not too immersion breaking. After all, it happened in medieval 2 because of the 2h bug and it was praised because it added immersion.
Alexander Torres
>wonder why jack lusted is such an autist >wears ascots >dresses like a child dressed by their grandmother in the 70's >is an adult living in the uk and doesn't drink this is the guy responsible for your next historical title
Easton Martin
except there is a difference betwen deaths and incapacitation. When a soldier with his throat having 5 pila stuck in it keeps fighting, it isn't some 2deep4u type of human anatomy simulation, it is because the visual representation is fucked up
Jackson Peterson
I know right, its like people don't realize that the brit archers were so successful because of the hidden +5% crit stat their longbows had
Alexander Diaz
The game actually has some decent strategic features which is a shame because it seems like the guy really listened to community feedback and tried to make the map deep again like it was in medieval 2 but it’s just not enough to make me want to play Attila: better campaign map edition
Grayson Walker
>guy who made lands to conquer and is the reason why medieval 2 mods have a somewhat sensible diplomatic behaviour is in charge of CA's game. hmm, really makes me think.
Christopher Murphy
>next rome2 dlc is going to be a campaign pack
post ur bet
Cooper Campbell
>brit archers >successful Ah yes. Which is why the Queen is the ruler of the Angevin empire and not just the UK
Wyatt Jackson
pls let it be pajeetland inb4 slav DLC
Jayden Price
It’s gonna be Boudicca >can just reuse thrones map >reuse Attila and R2 assets >gets to have muh feminism angle with a strong female cheerle*cough* leader It’s inevitable.
Gabriel Carter
its going to be pooland
Juan Gonzalez
>inb4 Alexander
Sebastian Collins
pls let it be true >penalty to sanitation >cheaper elephants >longbowmen. >religious dilemmas
Blake Young
>DLC confirmed for ToB Not surprised in the slightest, but I do wonder if it'll just be faction packs, or if they're gonna make campaign packs for a glorified campaign pack.
Hudson Martin
>Unit sizes for melee troops are consistent with past TW's at 160. Infantry bodyguards can go up to 200 in size if a general has 10 command. Missile units have 80 men as we've got them in a looser formation by default and larger than that they become a bit unwieldy. Cavalry are 60 men, a little smaller but again they're spacing has changed to help emphasis the role we have for them on the battlefield.
Melee troops with shields fighting each other can go on for a long time if there's no flanking going on to try and finish off one sides morale. Average battle length we're aiming for is between 12-15 minutes, a bit longer than Attila's.
everytime i launch a battle in eb2 it crashes any tips?
Parker Garcia
Where is the file located?
Colton Garcia
The idea was that the heavy foliage of the many pacific islands could hide the japs and allow to get the burgers with their pants down through surprise. Of course, with the americans just bombing the crap out of those islands and the japanese military general distain for the own men caused it to backfire spectacularly.
Alexander Rogers
they said tob's engine is a slightly improved version of the engine used in WH1 & 2
Dominic Price
>I mean Jesus fuck, who the hell insists on using mass infantry charges knowing full well that every enemy grunt has a machine gun?
They did something that looked like a banzai charge(just rapid manouvering in battle really) to great effect earlier in the war 2bh. The japs took a lot of shit that way
Jaxson Bailey
>Japs have always been a culture obsessed with death and pointless sacrifice.
Death is generally negative in Shinto. Also needless casualties has been frowned upon a lot in japanese military history. Nogi Maresuke is one modern example. The fanaticism at the later stages of the Pacific war did go a bit far though.
Parker Young
I think crynsos has a mod called lore friendly diplomacy which stops shit like dark elves inviting high elves to go to war with you and so on. If the factions fucking hate eachother in lore they won't pull that shit.
Connor Young
yes, when they were well supplied against poorly supplied foes. It did not work because the americans were largely armed with auto/semi auto weapons along with massive heavy ordnance superiority.
Isaac Wright
>yes, when they were well supplied against poorly supplied foes.
They did manage to do some great clutches against the brits.
Isaac Rogers
yes, because the brits kept their colonial troops badly supplied during the opening stages of the war and moved most of their fleet back home to defend against the krauts. Once the japanese began to overstretch their supply lines after the fall of burma, they crashed and burned hard.
On the pacific islands it was a lot worse because they were constantly cut off by the USN
Dylan Moore
It also stops Dwarfs from making any sort of alliance with High Elves and worsens the aversion to the point they'll almost always end up at war, Thorgrim being a sane King who doesn't want war with the Elves be damned
Benjamin Evans
well you can always burn influence for that.
Tyler Watson
>Once the japanese began to overstretch their supply lines after the fall of burma, they crashed and burned hard.
Of course, not to mention the internal strife between the jap army and the jap navy. I was just talking about the fast infantry tactics the japs deployed.