If you don't have another source of income, stop gamedeving right now. You will never make it.
Jayden Carter
Ok, and what engine are you using?
Jackson Jenkins
can you do this in game or editor only?
Jonathan Brown
Nice VVV clone
Jaxon Turner
>maybe if i post enough demoralizing things everyone will drop out of gamedev and i'll have zero competition / won't feel like a useless shitter because everyone else dropped out too
208653047 (You) Besides that one shitty cutscene boss, ME was great.
Carter Cox
Post more. I love seeing damage numbers go up!
Dylan Roberts
how many games can i submit to small world jam?
Nathaniel Rogers
i want tog ive a fuck
David Cox
Either 1 decent game. Or a couple shitty ones, its up to you.
Benjamin Martin
get a hooker
Ryder Miller
ok this shit took longer than expected and because of the a* pathfinding im using i can't actually code proper collsions and between objects that are the same i had to jump through some hoops but now it is working pretty decently i would still be careful with building things to make really tight spaces
for me this worked: find what you really want to do. and don't limit it to "what's productive or useful", limit it to what you are interested in. for me it's making level editor tools, that's what i aim for. but right now i don't even want to make a level editor, i just want to edit a basic cube. i know what my goal is, but i don't care about reaching that goal. i care that i find the small things about it interesting, the challenge to figure something out. that's the real source of motivation, being interested, not wanting to reach a goal. if you aren't interested in anything, you should take a bath, take some time to cook a very good meal, watch some movies, lay in bed and enjoy it until you feel the need for something challenging.
Jayden Williams
that makes sense, thanks user. I think being more honest with myself is a good start
Juan Scott
just get a sense of how stressful it is to put yourself under pressure. if you become aware of it you can actually notice how your body stiffens the moment you put yourself under pressure. you somehow suddenly become stiff, frozen and unable to act. it's like pressing yourself against a wall. you have to stop pressing against the wall and allowing yourself to fall back. at least this is what my psychological problem is. but i keep getting more aware of it.
Cameron Watson
Anyone making engineering games here?
Evan Hernandez
>you're always devving user. why don't you pay attention to me anymore?
Pick what I'll do today agdg, coding, art, music, 3D modelling or trying out UE. If you don't really feel like deciding. >1-2 coding >3-4 art >4-5 music >6-7 3D >8-9 UE >0 sleep this night like any normal person
Switch to while(seconds >= 60) and while minutes... only having an if only lets u handle if seconds are between 0 and 119, after that it will be wrong.
idk about the rest of that cancer heap.
Robert Young
He's probably the same autobaby that's been shitposting for ages about blender.
Xavier Lee
unity, fast and simple controls. takes actually only some minutes to get used to.
i'm not bashing blender to praise anything else. actually 3d software is almost impossible to afford for hobby devs, therefore blender is the only option. but i still think that blender is unintuitive. just open the shortcut preferences. blender almost crashes because it has to load thousands of shortcuts. something is wrong with that.
Landon Taylor
so mirrors edge dlc
Ian Ramirez
Why would it only allow between 0 and 119? Why wouldn't it take 180, turn it to 120, see it's still too high, then turn it to 60, then 0?
Ian Barnes
it's not unintuitive, you just haven't bothered to even learn it. it uses a different paradigm from WIMPshit.
read noob to pro
Adam Scott
Hello agdg, id like to pick up godot as my first engine. i need to learn python or C# to get into it right?
Thomas Wood
>can fly around freely and intuitively with WASD controls in Unity/UE4 >can't in blender ?
Joseph Rivera
Because its an if statement. It check to see if s >= 60 one time and moves on. while wont move on until s >= 60.
Why the fuck are you saving anything but seconds or even ticks and then just parsing that for display? Absolute nightmare to manage all of those values -- what's next, days? weeks? months? years?
Adrian Scott
Why would you just go on the internet and lie like that?
Christopher Morgan
She looks retarded. Like she just shat her pantsu.
Brody Bailey
anime style. say the new DQ or ni no kuni
Landon Jackson
my dick can only get so erect
Parker Jones
>read noob to pro that's actually the problem. i don't believe that a software should hide it's functionality behind a burden of tutorials. if you enjoy blender, good for you, i don't. and i even read many tutorials but it's still not intuitive in my opinion. and whenever i don't use blender for some time and get back to it, i forgot all the shortcuts. whenever i get back to unity i instantly know how everything works. guess why that is.
it's like everybody uses the same controls but Blender says "nah, we make it so that not a single shortcut matches any other software". that's at least how i feel when i use it.
Ian Sanders
neat, good work!
Joshua Anderson
Reminder that you shoud be sculpting and retopologizing your characters, not polymodeling them unless you're aiming for a blocky aesthetic or making a robot character.
Contrary to what most people believe, sculpting isn't just for high frequency detail, rather, it's a really intuitive workflow, even for indie game developers. Sculpting with dynamic topology is a much faster, easier, more freeform and overall better way to create your character. Once you complete that step, you can move straight onto retopology, where you can focus entirely on the edge flow of your character without having to worry about the form factor. Hell, if you're lazy, you can just automate the retopology side of things, making a few adjustments afterwards.
Most peoples' idea of sculpting is spending days or weeks on an extremely high poly model, getting every little detail right. That's only for if you plan on using a normal map, which most OMA indie devs aren't going to bother with.
Ethan Turner
Reminder that im a no dev that focuses on minute details instead of like just make game.
Jason Watson
Yeah, just get Sculptris if you don't have money for anything better. It even has a texture paint mode and it also has automated uv topology. You can even load your own brushes.
Liam Walker
> i learned [other modeling software] with zero tutorials sure m8. >i want every program to be exactly the same I bet you've bitched about the control homogenization in FPS as well.
Ayden Ortiz
That's because you have a low IQ. You don't need to memorize any shortcuts because there's literally a menu option for all of them. If you want to use shortcuts, you have the option of customizing their key layout, or better yet, printing them on a sheet of paper and sticking them on your wall. Again, it's not rocket science, but I can understand why a low IQ would have trouble.
Ryan Turner
Load my own brushes? Gee whiz! Where will I begin? I have so many!
Josiah Sanders
it's not a burden, just learn the absolute basics and you can figure out the rest if you aren't a retard. it's not like maya doesn't have it's share of completely off the wall interfaces which are not consistent. the only 100% vanilla interface in a 3d software is 3dsmax. and maybe milkshape.
Jack Lewis
Reminder that you're an idiot who can't read.
and because you can't read, you shouldn't be devving. Find another hobby, kid.
Jonathan Rodriguez
I was watching some random tutos on youtube, but is this book really good?
yes. it starts right from explaining to you how to understand the interface through nearly every kind of tool you can use.
Michael Kelly
T.b.h. 90% of the trouble I see people having with blender is not knowing a tool exist or how to get to it (i.e. the shortcut), a shortcut pdf/map seems to be the best friend of someone starting to learn blender.
William King
>a shortcut pdf/map seems to be the best friend of someone starting to learn blender.
>Welcome back to the 2018 Symposium on mathematics and education >While you're taking your seats, our next speaker is user, who will be talking to us about the mathematics involved in, er, video games. >Why don't you begin by telling us a little about your game, what engine you use, how long it's taken you, and so on
>well i put the blocks together and they do a thing and i copy some code from online after looking at stack overflow
Cameron Jackson
Can Jai save us indie devs? Will it be the ultimate indie game language?
Brandon Torres
>going to some nerd sausage fest
gay af
Benjamin Reed
????
Brandon Reed
Jai is shit. The only half-decent things it has are temp storage and nice compile times. It still has disgusting syntax, lack of features, and J-Blow has a hate-boner for functional programming so have fun implementing map/filter and other nice things yourself.
Jack Mitchell
I know this is a meme but thinking about the time when I'll actually need to think through math formulas to decide how stat points will affect a character's behavior actually give me some chills. There are so many things to consider and deciding how much weight each one will have is such a big responsibility.
Kevin Hernandez
you only need to know the basics like g, s, r, x, y, z, b, c, n, t and the modifiers. the rest can be found in menus or simply searched for in the spacebar menu.
Mason Howard
>have fun implementing map/filter and other incredibly slow functions unsuited for games yourself
Lucas Wood
>spend years of your life working on something >you're actually proud of it >name it something fucking retarded like Jai or Godot
Nolan Gonzalez
t. has never used them in his life map/filter aren't exclusive to FP langs, lad.
Aaron Rogers
>Coq imagine your 70 year old thesis advisor saying Coq to you on a weekly basis imagine being a 70 year old professor having to say Coq all the time
Anthony Anderson
Coq team are french, lad. And the frogs have always been lewd. >The word coq means "rooster" in French, and stems from a local tradition of naming French research development tools with animal names.
>what engine >catch on that they're trying to meme on me >get up close to the mic, say in a mocking voice, "Sorry, not interested" then laugh at their pathetic asses on my way out