/agdg/ - Amateur Game Development General

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Small World Jam
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

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Other urls found in this thread:

assetstore.unity3d.com/en/#!/content/97406
kotaku.com/the-struggle-to-bring-back-baldur-s-gate-after-17-years-1768303595
twitter.com/NSFWRedditVideo

First for cucks everywhere

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Actual Previous Thread:

Even that stupid combat plane game that popped up from reddit made enough money for the dev to live off and hire 2 more people to help out with his next one.

even toby of the fox could afford hiring people for hire to help him make game

I only see undeserved success in gamedev, never undeserved failure.

If you're a shader brainlet like me, this shader node editor focused on 2d / UI is pretty good and 70% off for a few days: assetstore.unity3d.com/en/#!/content/97406

hi

that's because you don't actually 'receive' failure, you just don't get success

What's your best marketing advice?

make sure your twitter audience is acutely aware of your struggle

guys, my pixelshit rogue-like platformer #6788 will be a smash-hit, r-right?

off to a great start

we're gonna make it, guys

i'm but a simple man, i see too much blogposting i don't give a fuck about on a twitter i follow, i unfollow

I plan to, yeah. It will probably be something very small so I can still work on my main game as well.

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we're not gonna make it

Shut the fuck up and keep working hard. What are you working on right now?

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Imagine a world where everyone made it? How boring that would be!

You're not gonna make it

I made it 6 months ago friend.

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post game

>inb4 dan salvato

The sprites used in BG1 and 2 were made from 3D models, so yeah, that guy has no excuse to bitch and moan about having learned 3d modeling techniques.

kotaku.com/the-struggle-to-bring-back-baldur-s-gate-after-17-years-1768303595

>It was a big challenge because all of the Baldur’s Gate original assets like the 3D models that make up these sprites, the 3D models for the levels in the original game, these archives were lost

Not the only place I've read it either. They also mentioned it in the Pillars of Eternity chapter of "Blood, Sweat, and Pixels" by Jason Schreier

Pretty sure Donkey Kong Country and Killer Instinct used a similar idea for their sprites earlier than that too.

why are you still devving user? just kick back and relax.

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what you are doing is wrong :)

Shut the fuck up, or you're getting shoveldog'd

buildings

they are killing me because the units are running through the building even though they have walls up so idk why the fuck they are doing that
maybe its the way i spawn the walls since this problem is only with the building walls and not the walls i put in the room editor

on top of that my mouse is still click dragging when i place a building which i thought was an easy fix but i have to figure out how to prevent that firstly though i must fix the buildings
fucking a

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nice lolisim clone.

Stream's up now.

get out of here, slothdog

wat!

is it because of the shit art :(

post idea for small world jam

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Minecraft but with anime

Yesterdays progress

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Any link?

twitch / prettysober

lol. i used "Cube Projection" and Blender perfectly generated UV's for this, i used a seamless texture. nice.

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A little dinosaur model. Thanks again to user for the tips, last thread

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hi agdg it's been like 2 or 3 years since I visited. I'm working on a game I started around the time I stopped posting and came back to. I've been making some good headway. How have you been?

I just finished implementing a basic gib system. Figured out all the enemy concepts.

Time to hook into some synthwave and code 'em into reality.

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If I make a class called health that has a health variable then I will have to do things like health.health -= damage

What should I call the health class so it's different?

Discovered /agdg/ last year. It's comfy, and it motivated me enough to start working on a game.

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>battlefields
>png

wot is this

fitness

holy fucking shit turning 3D space into a 2D radar is pissing me off

so much turning world to local and then I've got fucking Roll from my rotation fucking my shit up

health.current
health.maximum

I met a ton of cool people on agdg when I posted here
A bunch of them have made really nice games

I made a shitty game but it was fun :P

just ideas

I added something for the next Ludum Dare today (in addition to implementing half a dozen state controllers, but none of them are cool enough to be worth mentioning).

The new stuff basically ties my wrapper library together in an entity-component fashion. Feels kinda haphazard to just code a system without having a project to use it in, so I'll probably make a small April's Fools game next weekend. On an unrelated note, April's Fools jam should've been a thing, it would've been great.

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Reee why is my shit getting fucked when I pitch up and pitch down

I think it's because I'm losing my relative Roll at one point. Or because Unreal likes to have rots jump to 300 - 360 instead of 0 - -90 randomly

Debug time I guess.

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if you're using euler angles you're a retard

>not using quarterpounders

I am a retard, I guess.

>Pretty sure Donkey Kong Country and Killer Instinct used a similar idea for their sprites earlier than that too.
Indeed. But something that I never understood was why the Diddy Kong sequel looked so much worse? Didn't they bother up cleaning the sprites, or something?

welcome to the wonderful world of gimbal lock and why Quaternions exist

Why are there so many image loading libraries and why would i use one that has a dll dependency?

quaternions don't solve gimbal lock

how does collision in UE4 work?
I made a box, added a OnHit to it, and attached it to a mesh. It only outputs a message when a character hits it. I want anything to trigger it

I'm getting the look at rotation (which returns pitch and yaw) and then Inverse Transforming this based on my radar

Doesn't inversing the transform take care of the problem? I'm a brainlet, I have no idea what im doing. When I do inverse transform though it does add roll.

SMALLWORLD SOON™

user's finish a game this time.

In the pirate world what determines if you need to crack a game or it's simply download, extract and play?
Could understand if it had something to do with file size but seen different 5 GB games of both types.

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stb_image.h

have you never heard of encryption

>I'm a brainlet, I have no idea what im doing
don't do rotations manually.

using axis angle rotations solve the problem.

code

this

figured out what was causing it
basically the pathfinding saw those cells as empty since nothing was there before i built it
now i just have to add the cells of the building to the grid so that the pathfinding knows that is now blocked
on top of that i still have to spawn the walls since that will stop me from planting buildings on buildings
i think i have a cleaner way to add the cells
im just going to put it in the create event of the walls and that way i can just spawn the walls in the building and not the walls plus the cells
pretty easy fix i was stressing more than i should have

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whether it's from steam or gog.

yes they do, you just can't represent input rotations with euler angles

use your local forward, right and up to do your roations

DRM tier list

>giving it away tier
no drm
steamworks

>day 1 crack tier
home rolled
safedisc/securom etc

>actually works tier
starforce
denuvo
always online

>unbreakable tier
FADE et al

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4 hours

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you forgot

>god tier
no game

>not including a riddler NPC that asks random, obscure questions about the mechanics of the game for a reward

so what am I doing wrong?

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using ue4

undertale did it

FUCK

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never mind guys turns out I need to simulate physics. I got some good trips

Just upload special version of a game for pirats yourself.
Possibilities are endless, from goofy joke to crashing and exploding their computer

blueprints, but also

jesus fucking christ nightmare fuel is this a horror game?

Redesigning this fight so I can finally move beyond it.

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no, I do have a VR horror game in the works also though that is almost done. This is actually an adult game, she just doesn't have her face on.

you guys got jokes, do you have a game though?

what the fuck

all you have to do is get the translation vector of the radar points, rotate it by the inverse of the viewpoint's rotation matrix, and zero out the Z axis.

>splitting the actor transform into separate pins than plugging each one into the inverse transform node
diploma as fuck m8

stream schedule changed

Yeah, sorry, someone asked for shift. Remaining stuff is

19:40 Seek Etyliv
20:00 Within the Green
20:20 Cash Sample
20:40 Kick-in
21:00 Blanco: The Color of Adventure
21:20 To the MOON!!
21:40 Project Plumerai
22:00 Spice Trader
22:20 Mech game that should be dead

TOMORROW:
18:00 Dan's Janky Platformer
18:20 The Deep
18:40 Tiny Combat
19:00 Ghost Knight Victis
19:20 Cosmic Boll
19:40 K.O. MECH
20:00 Wasteland Rampage
20:20 Sweet Fukushu
20:40 Ballbastic
21:00 Codename: Hermes
21:20 Baby Redemption
21:40 Elemental Knight
22:00 Clicker

the only issue with creating walls inside of the buildings is when you want to destroy a building, it might be messy to effectively delete only the wall instances that are spawned within the building. Can't you just have the buildings and walls and anything you can't build on top of be a universal parent object? Would simplify things a lot. Btw, are you using gamemaker i am

Undertale did a lot of things you can't do anymore without someone calling you a ripoff artist and either attacking you because they like Undertale or attacking you because they hate Undertale but this is not one of them

health.value

Cool military / scifi / commander term for the control panel in an RTS?

you forgot:
there's only one copy and it's in your basement on offline machine

Also I ended up moving things around since apparently my controller is dead

Control panel