Say I wanted to make a street scene like this with loads of signs, am I expected to make unique textures for all of these? Is there a quicker way of going about it?
>Why doesn't my art just magically appear in front of me?
Unless there's a justifiable procedural solution, then yes you have to make every single one.
Oliver Adams
there probably is some sort of AI generated art for this
Jeremiah Diaz
You could come up with shapes, text, and a colours, and then make something that generates a bunch of them.
Jeremiah Myers
It depends on your programming skills vs. your art skills, but if it's just a single static scene then you're probably better off just making the textures by hand. The amount of effort finding/developing/implementing a procedural solution probably isn't worth it.
Luke Wright
this is actually one area where machine learning actually is a decent solution. But it would probably take just as long to learn the material and properly model, train, and tweak the parameters as it would to do it by hand.
Terraria was made in XNA, so it's possible, but who cares - it's not worth it. If you're asking this question then the answer is no. Making your own engine does not automatically make modding easier or performance better. You'd do much better learning and understanding everything an engine has to offer in order to maximize performance and modding capabilities rather than rolling your own.
So back on Thursday I said I was about 80% done. I was wrong, it was more like 70%. At this time it's like 90% done; I dropped trying to add in background and terrain because what I came up with looked really ugly, and sprite animations are something I need to work on learning.
This is basically what I'm considering my first game, though again it's just taking things from the Unity 2D and Space Shooter tutorials and combining them. But I wanted to share it with /agdg/ and get some advice on where to go next.
Should I continue trying to make this more of a game, like finishing animations and simple procedural terrain generation? Should I try to go for another simple project?
Eli Hill
nice! what is your game about?
Eli Mitchell
Tell me more
Sebastian Lopez
You will plant little pikmin-like creatures and have them follow you and fight aliens that are overrunning the planet.
the reference to the object is final, not the object's fields. if you want a constant vector2 you should make an immutable subclass of it
Camden Foster
so basically I need to make final also the argument?
why I can't pass by reference in java?
Connor Flores
Everything in Java is pass by reference, you fucking tard. Learn the language before trying to make a game in it.
Jonathan Gonzalez
No, it's not.
Otherwise I wouldn't be taking so many precautions by tryint to pass everything as reference using pure functions.
java pass everything by copy by default.
Easton Phillips
This.
fuck cute games, everyone makes a cute game as an excuse to put little effort into graphics and then get praised like they drew the next Wayne Barlow gallery.
Then why java modifies a fucking final field when It passes it supposedly by reference, tard?
Jacob Rodriguez
you need to make a subclass of Vector2 and override the setter methods for its fields so that they do nothing, and replace your final field with an instance of that. (And you can drop the final keyword altogether.)
Yes, but in this case it's the reference to the object that gets copied and not the object itself. If you pass an object, you _always_ get a reference to it, not a duplicate object.
Jose Brooks
Generally you could load a bunch of textures from a free database, and run them to have a chance of display, so each time you enter the scene there is a random selection of displays. So yeah you might have to gather a bunch of images, but once that's said and done if you've ooped your signSelect function, you never have to do that again and now have infinite streets.
But since you're asking, you should probably start out with something simple, like pong.
Colton Hernandez
Sorry, I couldn't help myself. You could keep it abstract, I think, and just juice it up with shaders and stuff like games like geometry wars do. It's already looking pretty good just with placeholder graphics.
Again, the reference to the object is final, not the object itself. This means that the reference can't be changed to refer to another object, but the object's fields can still be modified so long as they themselves aren't final.
>I rather remake this on unity than deal with java BS. Can't say I blame you there
A const pointer wouldn't prevent you from modifying the object's fields anyway. Like I said, if you want a Vector2 that can't be modified, you have to write an immutable subclass of it.
There's a shitton of money to be made with tutorial books, especially for something that is steadily gaining popularity. Whether it's still in active development is irrelevant
Kevin Allen
use it to post screenshots in JPG that are under 500kb
also, level based shooter where you clear out monster nests. give the monsters spawners, easy way to force the player to act aggressively and not just pull them 1 by 1.
Jack Peterson
>Javatards fighting about a pretend language
Gabriel Myers
there's barely anything there
if it interests you then go ahead and keep working on it since you already have the basics.
Parker Parker
Most of those games in your pic are great though.
Noah Wood
I felt like anything else would be beyond my abilities and most of it is frippery like effects and shit.
Kevin Morris
The bottom left was the only one I liked. The other ones were neat ideas that felt like they took the easy way out by going with that art style because it sold.
Jayden Adams
Hi friends I've uploaded the 3rd episode of my vid series on my game. As usual I appreciate any feedback. Thanks : )
I wish there were lewd games where the non-lewd aspects had a lot of lasting quality. The BG2 of lewd. >inb4 but BG2 sucks, just insert your favorite game
when the world feels really unfair, sometimes I find slamming some doors and sulking around can help a lot!
William Reed
What's a cool word for space radar?
Battlestar nailed with "warning, incoming multiple DRADIS contacts"
I need something like that but that isn't ripping it off. Radar doesn't sound cool enough.
Liam Perry
But they have quite intuitive controls and are satisfying to play. That's already better than most games.
Joseph Stewart
>when everything going good then you suddenly shit on your own project and now have to fundamentally change the game so now you can't post any more progress feels bad lads
Joshua Nguyen
>using radar in space
ayyy
Ethan Walker
im literally asking what I should be using in place of that
Brayden Reed
I don't want lewd devs to waste time on that, if I want to play a good video game I'll play one made by someone who was actually aiming to make a good one instead of fap material.
Josiah Watson
You wouldn't use anything that projects a heat signature for yourself, since you'd stand out like a sore thumb against the empty background, so you need to find or invent something that doesn't send out a signal and wait for it to bounce back.
Asher Hernandez
>Haven't played Kichikuou Rance/Rance X, Koihime Musou, or Littlewitch Romanesque >Haven't played any of the literally hundreds of eroJRPGs published every year >Haven't played any of the StudioS games
Remember that you should learn to sculpt if you're making a 3D game with organic characters. There is no reason to polymodel your characters unless you're practicing.
Jason Harris
RAD-as-fuck-AR I'm sorry
Alexander Howard
Because a skilled game designer wouldn't be limiting their income by making porn
Lots of good keywords in there. IR, Flare, Signature, Tracking, etc.
Joshua Collins
but see my thinking is, why would I fap to a flash project made on someone's lunch break, when there's actual porn out there? Unless your fetish involves awful rpg maker games I just don't see the point
Jayden Peterson
Well DRADIS stands for Direction, RAnge, and DIStance. So just come up with a couple of different terms for the information that it would gather, and then mash them together until you get a cool sounding acronym.
1. Decide what kind of art you want to learn. 2. Watch and/or read some tutorials of people doing that kind of art. 3. Practice yourself along the way.
>Alright, you're here. >Yeah... >We're gonna do it. Alright? >... Okay ... (Satella started undressing herself) B R A V O
>Rance... >Hm? >I wish you weren't human... >Why? >Because... >I'm a demon. Humans are our enemies... >Why can't we just get along? >... That's impossible ... >I don't get it. I'm going to bed. >O-Okay...
user am I safe assuming your other suggestions are also garbage? of course I am, why am I asking. The anime has polluted your mind friend, I'm not xenophobic, anime is just 99% trash.
Zachary Richardson
Yesterday I made 5 male characters for my game today I spend double the amount of time I did yesterday to make 1 female
is this a sex thing? do girls make female characters more easily?