/agdg/ - Amateur Game Development General:

The journey of a thousand miles starts with a single step.

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/74btH1aJ
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com
Panda3D: panda3d.org

>Learn algorithms:
coursera.org/specializations/algorithms

>Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter

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Other urls found in this thread:

mega.nz/#!Nx0hCbBS!asoETup1L4QWqGbxDlQT1s6eA0wg_S4pnoMEkAXSfpw
pastebin.com/zc3VvZqe
pastebin.com/KZxw9qYq
geometrian.com/programming/tutorials/write-games-not-engines/
stackoverflow.com/questions/40480/is-java-pass-by-reference-or-pass-by-value
youtube.com/watch?v=uHx8XTYufGs&feature=youtu.be
en.wikipedia.org/wiki/Forward_looking_infrared
en.wikipedia.org/wiki/Infra-red_search_and_track
projectrho.com/public_html/rocket/spacewardetect.php
youtube.com/watch?v=5U-16r5kLbc
twitter.com/AnonBabble

>he's trying to 1MA but doesn't know how to program

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Say I wanted to make a street scene like this with loads of signs, am I expected to make unique textures for all of these? Is there a quicker way of going about it?

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>Why doesn't my art just magically appear in front of me?

Unless there's a justifiable procedural solution, then yes you have to make every single one.

there probably is some sort of AI generated art for this

You could come up with shapes, text, and a colours, and then make something that generates a bunch of them.

It depends on your programming skills vs. your art skills, but if it's just a single static scene then you're probably better off just making the textures by hand. The amount of effort finding/developing/implementing a procedural solution probably isn't worth it.

this is actually one area where machine learning actually is a decent solution. But it would probably take just as long to learn the material and properly model, train, and tweak the parameters as it would to do it by hand.

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You're already at the level of most VR porn games

should i make my own engine for a game similar to starbound

or is there any good engine out there with performance and flexibility for modding

>Live, damn you, LIIIIIVE

What else can I do with this that isn't some zombie survivor shooter?

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Terraria was made in XNA, so it's possible, but who cares - it's not worth it. If you're asking this question then the answer is no. Making your own engine does not automatically make modding easier or performance better. You'd do much better learning and understanding everything an engine has to offer in order to maximize performance and modding capabilities rather than rolling your own.

>bulge

>1526x854 png
>2.2 mb

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>2.71 mb gif

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>24d

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I can't be bothered to rename every gif I save here.

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>he didnt already secretly build an advanced AI that can do anything in his mom's basement out of junkyard parts

how is your small world jam game coming along?

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I made the player character today, now I will animate him.

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>java for some BS reason modify a fucking final const variable

explain this BS.

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So back on Thursday I said I was about 80% done. I was wrong, it was more like 70%. At this time it's like 90% done; I dropped trying to add in background and terrain because what I came up with looked really ugly, and sprite animations are something I need to work on learning.

This is basically what I'm considering my first game, though again it's just taking things from the Unity 2D and Space Shooter tutorials and combining them. But I wanted to share it with /agdg/ and get some advice on where to go next.

mega.nz/#!Nx0hCbBS!asoETup1L4QWqGbxDlQT1s6eA0wg_S4pnoMEkAXSfpw

Code for controlling enemies:
pastebin.com/zc3VvZqe

Code for controlling the game and the player:
pastebin.com/KZxw9qYq


Should I continue trying to make this more of a game, like finishing animations and simple procedural terrain generation? Should I try to go for another simple project?

nice! what is your game about?

Tell me more

You will plant little pikmin-like creatures and have them follow you and fight aliens that are overrunning the planet.

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will agdg ever make a game that looks as good as half-life?

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seems a little anti-semitic if you ask me

I just wanna make a cute game

the reference to the object is final, not the object's fields. if you want a constant vector2 you should make an immutable subclass of it

so basically I need to make final also the argument?

why I can't pass by reference in java?

Everything in Java is pass by reference, you fucking tard. Learn the language before trying to make a game in it.

No, it's not.

Otherwise I wouldn't be taking so many precautions by tryint to pass everything as reference using pure functions.

java pass everything by copy by default.

This.

fuck cute games, everyone makes a cute game as an excuse to put little effort into graphics and then get praised like they drew the next Wayne Barlow gallery.

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You're cute

There's a book coming out about Godot 3 with official approval. Probably going to be outdated a month after release

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nice ooblets clone

>java pass everything by copy by default.
the absolute state of agdg

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this came out the same year as OoT bros...

I don't know what I'm going to do for the graphics/theme yet

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Then why java modifies a fucking final field when It passes it supposedly by reference, tard?

you need to make a subclass of Vector2 and override the setter methods for its fields so that they do nothing, and replace your final field with an instance of that. (And you can drop the final keyword altogether.)

Yes, but in this case it's the reference to the object that gets copied and not the object itself. If you pass an object, you _always_ get a reference to it, not a duplicate object.

Generally you could load a bunch of textures from a free database, and run them to have a chance of display, so each time you enter the scene there is a random selection of displays. So yeah you might have to gather a bunch of images, but once that's said and done if you've ooped your signSelect function, you never have to do that again and now have infinite streets.

my captcha was street signs btw

geometrian.com/programming/tutorials/write-games-not-engines/

But since you're asking, you should probably start out with something simple, like pong.

Sorry, I couldn't help myself. You could keep it abstract, I think, and just juice it up with shaders and stuff like games like geometry wars do. It's already looking pretty good just with placeholder graphics.

stackoverflow.com/questions/40480/is-java-pass-by-reference-or-pass-by-value

Nah man, I rather remake this on unity than deal with java BS.

It is if it's an object. Pleb.

I never understood why people write books about software that's still in active development. I guess if it's a digital only book it could be updated.

so I can't simply pass a const pointer and I have to pass an entire object?

Thanks I guess.

Mutant animals and fauna survival shooter game.

give me a webm or screenshot I'm not downloading your virus

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why hate on hyperlight drifter?

Again, the reference to the object is final, not the object itself. This means that the reference can't be changed to refer to another object, but the object's fields can still be modified so long as they themselves aren't final.

>I rather remake this on unity than deal with java BS.
Can't say I blame you there

A const pointer wouldn't prevent you from modifying the object's fields anyway. Like I said, if you want a Vector2 that can't be modified, you have to write an immutable subclass of it.

There's a shitton of money to be made with tutorial books, especially for something that is steadily gaining popularity. Whether it's still in active development is irrelevant

use it to post screenshots in JPG that are under 500kb

also, level based shooter where you clear out monster nests. give the monsters spawners, easy way to force the player to act aggressively and not just pull them 1 by 1.

>Javatards fighting about a pretend language

there's barely anything there

if it interests you then go ahead and keep working on it since you already have the basics.

Most of those games in your pic are great though.

I felt like anything else would be beyond my abilities and most of it is frippery like effects and shit.

The bottom left was the only one I liked. The other ones were neat ideas that felt like they took the easy way out by going with that art style because it sold.

Hi friends I've uploaded the 3rd episode of my vid series on my game. As usual I appreciate any feedback. Thanks : )

youtube.com/watch?v=uHx8XTYufGs&feature=youtu.be

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I wish there were lewd games where the non-lewd aspects had a lot of lasting quality. The BG2 of lewd.
>inb4 but BG2 sucks, just insert your favorite game

Good job

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I downloaded this guy as a placeholder but I'm honestly digging it a lot. Kind of makes me want to make this like an overhead Far Cry 2

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Working on a splash/Key Visual.

Post progress

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umm this is actually kinda cool senpai

>he's never played Badass Babes

You mean most Japanese eroge?

agreed he looks really cool but the gun not being in the center is going to make it look weird with where he's looking in regards to your mouse cursor

i asked for help this jam and no one helped

fuck off faggot

it's probably anime writing, so no I don't

most japanese eroge have zero (0) gameplay so they don't even qualify as games

Make a texture sheet you pussy.

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ty

when the world feels really unfair, sometimes I find slamming some doors and sulking around can help a lot!

What's a cool word for space radar?

Battlestar nailed with "warning, incoming multiple DRADIS contacts"

I need something like that but that isn't ripping it off. Radar doesn't sound cool enough.

But they have quite intuitive controls and are satisfying to play. That's already better than most games.

>when everything going good then you suddenly shit on your own project and now have to fundamentally change the game so now you can't post any more progress
feels bad lads

>using radar in space

ayyy

im literally asking what I should be using in place of that

I don't want lewd devs to waste time on that, if I want to play a good video game I'll play one made by someone who was actually aiming to make a good one instead of fap material.

You wouldn't use anything that projects a heat signature for yourself, since you'd stand out like a sore thumb against the empty background, so you need to find or invent something that doesn't send out a signal and wait for it to bounce back.

>Haven't played Kichikuou Rance/Rance X, Koihime Musou, or Littlewitch Romanesque
>Haven't played any of the literally hundreds of eroJRPGs published every year
>Haven't played any of the StudioS games

Have you satisfied your xenophobia this week?

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SPace RAdio Detection And Ranging

SPRADAR

Why can't it be both

Remember that you should learn to sculpt if you're making a 3D game with organic characters. There is no reason to polymodel your characters unless you're practicing.

RAD-as-fuck-AR
I'm sorry

Because a skilled game designer wouldn't be limiting their income by making porn

Building off en.wikipedia.org/wiki/Forward_looking_infrared
en.wikipedia.org/wiki/Infra-red_search_and_track

Lots of good keywords in there. IR, Flare, Signature, Tracking, etc.

but see my thinking is, why would I fap to a flash project made on someone's lunch break, when there's actual porn out there? Unless your fetish involves awful rpg maker games I just don't see the point

Well DRADIS stands for Direction, RAnge, and DIStance. So just come up with a couple of different terms for the information that it would gather, and then mash them together until you get a cool sounding acronym.

How do I learn art?

hows monogame's performance

projectrho.com/public_html/rocket/spacewardetect.php

HeatTrackIR

I'm so fucking clever.

1. Decide what kind of art you want to learn.
2. Watch and/or read some tutorials of people doing that kind of art.
3. Practice yourself along the way.

youtube.com/watch?v=5U-16r5kLbc
HAHAHAHAHAHA
HE THINKS THIS IS GOOD WRITING

>Alright, you're here.
>Yeah...
>We're gonna do it. Alright?
>... Okay ...
(Satella started undressing herself)
B R A V O

>Rance...
>Hm?
>I wish you weren't human...
>Why?
>Because...
>I'm a demon. Humans are our enemies...
>Why can't we just get along?
>... That's impossible ...
>I don't get it. I'm going to bed.
>O-Okay...

user am I safe assuming your other suggestions are also garbage? of course I am, why am I asking. The anime has polluted your mind friend, I'm not xenophobic, anime is just 99% trash.

Yesterday I made 5 male characters for my game
today I spend double the amount of time I did yesterday to make 1 female

is this a sex thing?
do girls make female characters more easily?