you just don't get it you just don't get it you just don't get it
Luke Clark
Is there a tutorial series or a video or whatever really about a simple village generation? What i actually need is a way to generate roads and plots, i can deal with the rest myself, just need a starting point.
He's gonna shut it down after he receives thousands of troll submissions. For someone as autistic as jblow, you'd think he would have thought this through a bit more.
----[ Recap ]---- Game: Deadrinds Dev: LoneBuckshot Tools: Unity Web: lonebuckshot.com Progress: + Shop system is done + Finishing the artefact (equipment) system + Implementing the artefact bonuses for combat + Half of the story arcs done
Bring him a cat, he likes those He'll appreciate them
William Peterson
>hear nice sound on a music >remember that /mu/ is shit so I can't ask them which instrument that is >want to do sky-boxes because they do amazing things to a game's immersion >game is isometric arpg >want to make an action based combat >game relies heavily on builds and stats, also has multiple unit selection so using a top down shooter control scheme is impossible HELP ME /AGDG/
Made some small progress, hopefully more substantial stuff will come next. Spikes that pop up at fixed time intervals and a switch to activate something (in this case, to disable some other spikes) for a limited time. Other goals I set for this week are: >objects you can pick up and drop >push/pull blocks (like the one you see in the video) >doors that lock themselves when you enter a room >defeat all enemies to unlock the door (or to reveal something or whatever) Let's see how much of this I can get done. Anso, I'm kind of thinking of dropping the spherical planet idea for my Small World Jam game and just going with a plain city builder on a plain map.
Lucky you, I was there in 2014 thanks to my school. I got to stand 2m away from Kojima and meet the devs of Toki Tori, and proceeded to only talk about the PotatoFoolsDay ARG.
I might go back there in 2020 if I have enough funds by the end of my studies.
Jose Baker
I cannot wait to avoid spikes, pick up objects, push and pull blocks and defeat enemies to unlock doors while playing as a witch and a knight in your game
Benjamin Smith
Your usual shop system where you buy and sell stuff, I'm thinking of adding the usual general store in village/town, but also specialized stores and even hidden ones with very powerful items/artefacts.
Speaking of which, having just consumable weapons and items on it's own is interesting, but I've decided to also include an Artefact system, which is similar to your standard equipment (sword, shield, helmet, armor) system in JRPGs. However it doesn't just add flat stat boosts, it can also augment your attacks by turning your normal physical attack into an elemental subtype like Fire, Ice, Unholy etc., induce various debuff/buff states and even applies tick damage and healing.
This way, the simple attack move gets improved, so you can equip the right artefacts based on terrain and the creatures that lurk there.
I need to be more encouraging with other devs. I give advice whenever I can, but I feel that I always come off condescending. 10 years of Veeky Forums took their toll on me I guess.
Owen Anderson
I like how your UI art is gradually improving.
Asher Baker
thanks. it's photoshop, according to my art slave.
Joseph Barnes
>Killing best girl Tough love or sick fetish?
Dominic White
your nigger has some sick skill desu
Wyatt Cruz
You are cute, keep up the good work!
Just don't worry about it man. /agdg/ is a great place to get feedback, even if people sometimes shitpost, most of the advice here is genuine and people tell it how it is. This sort of environment keeps us from becoming soy-devs.
Robert Barnes
Glad to hear that. I'll pass the word. I'm sure he'll be flattered.
Matthew Howard
I always hear the term and I have an approximative understanding of what it means but what makes a soydev, concretely?)
Cameron Lee
Thanks, although I think that the background wooden board could be a bit darker. Do you think it distracts from the content? In the last 2 weeks I've spend mostly doing UI work so I might have gotten tunnel vision, but I feel like the wood is too bright.
Jaxon Brown
If you have to ask its too late
Leo White
Offending a nodev
Nolan Young
>concretely nothing, it's a /pol/ meme
Ayden Nelson
Idea guys, what are some gameplay mechanics that are cozy or comfy and mostly realistic
Luis Green
----[ Recap ]---- Game: HACK the F.B.I. Dev: vestigial Tools: Unity Web: @vestigialdev Progress: + Replaying Deus Ex for lore inspiration + GDC is happening and Unity put out their ECS beta - how many more GDCs will go by before the game is ready to participate?
>switch activates via context sensitive button >not activating via attacking it
Aiden Perry
An easily offended, modern, most likely gen-z liberal. Or a dev that's just thin-skinned or both.
Kayden Cruz
Really? I'm always amazed how fast /pol/ memes spread throughout the internet. Feels like every new popular meme is from /pol/ these days.
Eli Morales
I wouldn't put too much time on details unless someone mentions it. It looks good to me. Also you could use outlines to have certain elements more visible and stand out(you kinda do already with frames).
Bentley Young
tiling on the grass is a bit noticable. consider doubling the size of the texture maybe.
Bentley Hughes
They're actively forcing them to push their political agenda What's not surprising about that
Eli Phillips
>it's
Ayden Torres
Does that mean every /pol/ poster in the last thread is a soydev
Grayson Williams
camp fires
Robert Richardson
Its as if that article wasn't written by jblow
Aiden Martinez
pick a genre and stick with it
Daniel Torres
Don't watch the webm version, it has 2-3 typos as well. I'll proof read all strings before I finish the game of course, but I'm just lazy with text.
Isaiah Roberts
Had nothing to give the player on permadeath-alt mode completion, made name length a reward.
It boggles my mind that people want to put politics into video games. I mean, most people play video games to relax and forget all the real world politics bullshit to begin with. Then again, you might be making a political thriller game or something like that, but it feels like most of it is just a vehicle to spread propaganda.
Christian Williams
I doubt he would just blindly sign off on something like that. But who knows.
Elijah Lopez
If you win permadeath mode then you should get big head mode or moon physics
Ryan Murphy
----[ Recap ]---- Game: [Can't think of a name yet] Dev: Yeldham Tools: Godot, Inkscape Progress: + Completely finished the painting system (drawing, detecting when there's not enough ink, alerting when painting above unpaintable entities).
>If a game doesn't support my politics it's propaganda Soydev or nodev?
Elijah Reyes
>post progress >no replies. go to bed >wake up in the morning, thread pruned >people ask for tumblrs to follow while you sleep and you missed the opportunity fuck my life ;_;
Luis Cruz
Do I have to keep that attribute forever or only for the first rebuild?
Asher Scott
Then post it now
Adam Turner
>not post progress in the morning so you can wait all day for replies
Aaron Ortiz
Can you show me where he implied that?
Anthony Walker
cool project, but could you remove the agdg logo from your steam trailer? We don't need more people here.
Sebastian Cox
this
i skimmed a couple videos that one youtube guy did, and yours was the only one that seemed unique and held my attention for half an hour instead of a few minutes. the feel of the game is amazing, but i did agree with the guy that the 3x3 grid and the gameplay ramp-up may be too slow
Hunter Thompson
Save project after scripts finish compiling and you can delete the attribute.
Luis Rodriguez
no i don't want to toot my own horn but i work in the morning ...
Liam Allen
How do you suppose Unity would know if a variable in a script was an old variable without some sort of markup denoting as such?
Adrian Anderson
>thread pruned archived you fag. You can still link
Jason Jones
fucking idiot if you SPAM your website then yea it's annoying but if people are genuinely interested then you're doing them a disservice by acting all high and mighty
Liam Price
Nice. Thanks user!
Easton Kelly
whats the difference?
Eli Foster
>if a variable in a script Which is a .whatever file in your project folder? Unity doesn't have basic regex functions for search/replace?
Colton Turner
I feel like you don't know how Unity works.
Carson Gray
----[ Recap ]---- Game: TTM Dev: Phantomcorps Tools: Unity,Krita,Aseprite,SFXR Web: Phantomcorps.itch.io Progress: + Battle between players system started + Mutation cards started + Map art finished + Cards Information ongoing
gee user, what ever gave you that feeling? So you're telling me unity users really have to manually rename everything, anytime they refactor/change a variable name?
Ayden Lewis
Does this game have any gameplay you can show yet or is it just a splash screen for now
Appreciate the kindness. 3x3 is the thing that keeps my scope under control. To combat the difficulty curve, I'll probably introduce the perma-death mode earlier. Other than that, the demo is around 50% of the game for better or worse.
>guy spends countless hours writing a blender addon which can be extremely useful >continue spending hours refining it, fixing bugs, adding features and updating it for new blender versions >"give it to us for free you fucking asshole! we the people deserve it!" Sorry commie, they're legitimately useful tools.
Lincoln Davis
I want to make a spiritual successor to vampire the masquerade
Nathan Ross
No, the changed variable name is updated in the editor but any linked references serialized to the old one are lost for obvious reasons.
But its a pain to remember to use. I think better than serializing data right on your prefab, its better to give your prefab a reference to a ScriptableObject that holds the data you want to populate it with. If you have a WeakEnemy and a FastEnemy, you would have to have two nearly identical prefabs. Or just one prefab that you assign the WeakEnemy scriptable object to when its spawned.