>Anyone know of any thorough tutorials on making an inventory system in unity? I know the basic idea of how to go about it and have made a few already but I get hung up when trying to create multiple inventories (like a storage container) and moving items between them. I don't really know how to go about that. Every guide I find is either incomplete or doesn't really cover much beyond a single basic inventory.
Step 1: Ignore the fact you're using unity Step 2: design an inventory system using raw C# classes and OOP principles Step 3: Link that system to an appropriate monobehavior to give the player an inventory
Joshua Hill
Imagine if your parents named you Error. Straight up child abuse.
Ethan Cooper
But what if I make a model in the educational version of maya, then open it up in blender and export it from there?
Elijah Barnes
cute!
Jayden Hughes
can you post the link?
Camden Campbell
Haha. This is your game.
Oliver Sullivan
Have fun importing a complex fbx file from maya to blender and then to your game engine.
Jonathan Torres
What if I buy a 1 month subscription to maya in the last month of development and re-export all of my models with that?
Chase Young
The last time I opened a educational maya file it says it was created in the student version and there was no way to get rid of this watermark.
Alexander Green
Even when opening in the full version of maya?
Aaron Nelson
why are you always making threads so fucking early?
>still on page 1 >1 post over bump limit >no image limit absolutely no reason for it
Benjamin Wilson
it is completely unambiguously 3065.
65 is an integer literal and 30 is already a string not a number. you always convert from right to left, so string + int = string and int + string = int (actually undefined since implicit string to int conversions don't exist)
for it to be 95 you would have to do (string)(30 + 65)
for it to be 30A it would have to be a char literal which is written 'A' not by a numeral code.
Levi Martin
Are there any cases where an indie dev has been caught and fined for using the educational version of maya?
Jayden Price
Literally just use blender or pirate it
Asher Wright
you've found the crystal of dev resurrection which dev do you summon back for regular progress posting? once summoned they will be stuck here forever until they finish their game
Heh, idiot-kun is here with his "god-tier" addons.
Thomas Turner
There's no "competition" between free and proprietary software. It's an ideological war.
Dylan Phillips
is there a "make blender work exactly like maya" addon?
Jose Williams
Calling me an idiot just further cements your own insecurities for all to see. You don't even know what any of them do because you know very well you're too braindead stupid to understand how they work.
Asher Parker
If you want that then just get Maya? Part of what makes Blender good and distinctive is the fast shortcut workflow.
Either way, they're going to pander to people like you with 2.8, whenever that comes out.
But it's very intuitive, you just have to not be a brainlet. All the shortcuts are appropriately mapped, and once you memorize them, the workflow is significantly faster and less click-intensive than Maya.
Nathan Foster
Working on a scene for my game. Usually when you approach the boss he give you a big speech then you fight him; but I created a secret entrance where you can sneak up on him while he's rehearsing his lines
Adrian Hall
Yes just like vim/emacs
John Thompson
not comparable.
Luke Miller
>I abandoned this project: webmshare.com/q5eG9 because of a lack of content >sea of thieves launches with even less >mine had procedural islands, and THREE enemy factions (skeletons, british, and pirates) to kill
It's truly amazing how little there is to Sea of Thieves. It's borderline a scam.
Dylan Jenkins
Feel like there's a lot of untapped potential in time travel; such as solving a puzzle in the past to create a new, solvable puzzle in the future. Zelda has touched on it but not in depth
Ryder Davis
I'm truly frightened of the russian dev's! Pic related is their battlestation.
>those CD stackers will forever be a relic of the past
aaaaaaaaaaaa
Jeremiah Foster
>it's a "you travel to an alternate timeline and do something and create another alternate timeline to get the key item to solve problem in the first timeline" episode of Radiant Historia
Colton Rivera
I meant good games; also not alternate timelines
Camden Roberts
can your game be speedrun?
Alexander Baker
>thinking there's bad zelda games
Noah Clark
Does you game have optional challenges? Like no Spheregrid in FFX
Alexander Sanders
Oracle is on the worse side; along with BotW
Adrian Hill
I still burn DVDs occasionally and I have a stack of blanks right here.
Elijah Martinez
The CD-i games say hello. As does Skyward Sword, I wouldn't call it fucking horrible or anything but it's easily the weakest 3D Zelda. Phantom Hourglass and Spirit Tracks can fuck themselves too with those garbage controls.
Elijah Young
How are you doing the blob shadow under the ball?
Lucas Peterson
I had a great idea, but it will be hard to implement in my game. I want to test it on a small scale though. >RPG in editable world like terraria >Player has ability to jump back in time for a while then return >The game reruns from the past point with your changes, trying it's best to stay as close as possible to the original timeline So if your house gets destroyed from a bunch of invading creatures, you jump back and build a trap in their path, jump forward and half the creatures died from the trap resulting in you beating the rest with minimal damage to your house.
Adam Peterson
>having shit taste
>CD-i games >being so used to modern gaming conventions that you think the CD-i games are shit on account of being too young to play them when they came out
Jaxon Gray
in ue4 im using a ((billboard)) that's stretched below the character and locked with a spring arm
Kayden Russell
Motherfucker don't you dare tell me pushing up to jump and having to crouch and hit a button to pull up the menu was a good thing. Or how awkward it was to attack in general, fuck off with that shit and fuck YOU. No one played those games as a kid because no kid had a fucking CD-i.
Dylan Wood
Majoras' Mask, Ocarina of Time, Link to the Past, Links' Awakening, Link Between Worlds are all better than the Oracle games
Landon Bennett
my gf really likes your game
Zachary Green
>controls i'm not used to are bad! i'm not used to them cause i couldn't play the game. i couldn't play the game cause i couldn't afford a CD-i your post just reeks of sour grapes
>the #1 best zelda games in the series are better than the zelda games that aren't #1 just because those games are good and are part of the same franchise as the oracle games doesn't discredit/devalue the oracle games
Jonathan Jackson
>Defending the CD-i games for the sake of a chuckle I will break you in half.
I didn't say they were bad retard; I said they were on the worse side; as in they weren't as good as the best
Charles Lopez
I always thought the Blender UI was a fucking abomination for years and was pissed at the dev's attitude towards making almost everything a shortcut. Once every few months I would download it, try to make something, and promptly uninstall it. Then around 6 months ago I finally took a couple days to actually learn how to use it and I vastly prefer it now and now mouse-focused UI bothers me.
tl;dr Give it an honest chance. It's really not as bad as it looks.
Ethan Watson
It's the guy forcing the nofap meme. Just ignore it.
Army merging basically done. At least, when merging armies of the same origin city. Later on I'll enable merging from different cities but still have one army "component" for each origin city of the new merged army. I'll do that because these armies are going to have a real impact on their city's population i.e. when you recruit you take population away from the city and when you go home that population comes back. If you DON'T remember which armies came from where, you can just recruit like 30 troops from a large city, and then send them "home" to a smaller city of like 10k and quadruple that city's population