Do you guys ever think about just making a silly nonsensical game?
Charles Gray
that's all i ever make
Henry Ramirez
my game is very silly but with a unique mechanic and it’s very deep and complex, like a quirky dark sous of indie darling games if you will
Isaiah Rogers
i never think about making a game, because commiting to making a game needs a good idea that would motivate me. all i do is experiment on specific things.
Kevin Murphy
like pugdev? Nah, i am not commiting dev suicide
Chase Flores
I wish I had the option of being political
ha ha just kidding
Jackson Gray
Why is rigging so damn hard?
Nicholas Rogers
I am hard, Are you hard?
Hunter Walker
i was banned recently for much less shitposting
Jackson Gomez
It can't be that hard, the russians do it all the time.
Because if you mess up you have to start all over, which is why it's important to save incrementally
Jason Ward
is there such a thing as idea art I have the idea of the art I want I just can't do it
Thomas Price
I really want to create a game which is based around the commedia dell'arte. I've got a storyline all sorted out, but unfortunately I don't have programming skills worth a damn Maybe I'll just turn it into a book.
We stand alone But soon the day will come When freedom rings We'll meet again Now eternally And walk Once more as one!
Brayden Wood
This is the only song playing in my head while i dev and see the submission timer counting down to small world jam youtube.com/watch?v=BLN-5AV3WRY what if i can't submit come submission time? will i get shit on?
Daniel Garcia
Outdated shit that isn't worked on anymore and is in an extremely buggy state for 2.79.
Autorig is the best rigging tool now.
Thomas Bennett
>download 65gb of sound effects >they're all shit Time to go bang pans together myself.
Caleb Cox
Nature created humans, humans created games, games are apart of nature
Blake Hughes
Oh yes. Seriously, if I wrote one game in my life, I'd be a happy man.
nature instantiated human, human inherited games, thus games is an object of nature
Noah Reed
make sure you can work a super fucking mundane job those germans love that shit look at all the simulator games like train simulator farming simulator busdriver simulator bigrig simulator
just imagine being able to walk and drive around this town and being able to great your fellow people. i bet you wouldn't feel the need to drive them over like in gta.
>not duplicating all models with an inverted y scale
Luke Watson
i love how obsessively triggered agdg is over yandere dev despite him making more progress than half the people here, and yet nodevsv will shit on him because he's not 24/7 streaming the development of the game and wants some free time once in a while.
truly, get popular -> get hated on agdg, never change
Evan Jenkins
b- but that's what I did
Jose Cooper
>nodevsv will shit on him because he's not 24/7 streaming the development of the game and wants some free time once in a while. yes. thats the reason why we shit on him
Isaiah Hernandez
I sincerely hope that's not what you do for shadows as well
Ryan Johnson
t. evaxephon have you learnt to take programming advice yet or do you still see it as a personal attack insulting your knowledge
Well I've partly implemented my new projectile pooling (gotta finish rewriting how shooting works as well as AI tasks related to that), and I'm finally starting to get un-stuck on my grunt. Plus I've got a bunch of concepts that are in the actual concept stage and not "here's a vague idea" like I always have. I earn one tenth of his wage though, so I guess I'm not economically better than him.
That sounded like bullshit when I read it but it makes an awful lot of sense after looking at the image and thinking a little more. Shouldn't it be stretched due to perspective though ?
No, i literally am just some dude who finds watching his devlogs on yt somewhat interesting and he seems to genuinely work on the game.
What does he get from being DayZ-esque fraud and not working at all on the game? Other than losing a shitton of time?
Jaxon Taylor
shadows are the result of light not hitting certain areas due to objects blocking it. They fall in a skewed direction based on the direction of the light. Reflections are a direct inverse of what can be seen. They are proportioned the same as the real life object that is being reflected and reflect against the normal of the surface.
Kevin Perez
>What does he get from being DayZ-esque fraud and not working at all on the game? Other than losing a shitton of time? 4.5K per month on patreon regardless of if he actually makes any progress or not Did you notice that he hasn't mentioned tinybuild in close to a year? Have you ever stopped to question why?
"I spent 8 hours reading emails" is not working on a game
Henry Robinson
read manga the last 24h and did almost nothing. only added a health globe, moving that checks if theres a tile below, and enemies that dont do anything.
Why bring this yandere shit to agdg at all. Go make edrama general or something.
Lincoln Morris
>Shouldn't it be stretched due to perspective though ? I'm just reimplementing the effect from Mugen right now, this is what it's supposed to look. I think it would look better if it was stretched like shadows, but the original didn't do it. Didn't even provide a parameter, which is weird.
You seem to be under the impression that my game is 3D, I agree that for 3D copying the model for shadows doesn't really work.
You're just cherrypicking something that annoyed him and he complained about it like, what, a year ago?
And what would he mention about tinybuild ? He hired a team which is working to fix his shit code (which he said too) and that's all. What do you want him to show, Github commits?
He always shown end results, things you can see in the game. If hes rehauling the whole code structure and all there is nothing to show, something i know as an enginedev.
Noah Carter
yes. best part was having an entire chapter about how one of the girls masturbated the entire night.
>He hired a team which is working to fix his shit code (which he said too) and that's all user...
>For a long time, I was extremely reluctant to consider the possibility of bringing another programmer onboard the project. I didn't want to risk losing weeks or months of my time teaching someone how the systems work, how to modify various aspects of the game, where important files are located, etc. I didn't want to risk "merge conflicts" that occur when two programmers modify the same script and then have to resolve conflicting code. I didn't want to risk the programmer modifying my code in ways that make it alien and foreign to me, impeding my ability to make progress on the game. I didn't want to risk losing time waiting for a programmer to fix a bug he had caused. I didn't want to risk being forced into a situation where I'm reliant on the assistance of someone whose personality is difficult to tolerate. I didn't want to risk all of the other annoying headaches that come from working alongside a programmer instead of just working solo.
>In 2017, I actually did work alongside another programmer for about 5 months. And, tragically, all of the fears described above became a reality. The programmer made a small number of meaningful improvements to the game, but overall, the majority of the work he did was to go over my code and re-write it without actually improving the game's performance. For example, changing (foo == false) to (!foo). Busywork that had no actual impact on the game.
He ditched his tinybuild """team""" (aka one allocated programmer) because he was offended by someone else touching his code. He is the only one working on his game. You didn't actually think there was a game studio somewhere making the game for him, and progress was still this slow, did you? People have been able to remake yanderedev's engine from scratch in a day. It's not some big elaborate system.
Hunter Edwards
Citation needed.
Isaac Allen
Looks brighter/saturated than the original version though. But I'm not sure if it's the additive blend or if it's just because the floor is brighter too.
Kevin Thomas
Every time I struggle and become depressed because of the amount of work I that still has to be done, I just remember, at least im not yandev, then im filled with hope again and can continue working.
Owen Carter
Yeah, my blending is off.
Adam King
>Relatable you also spend days reading manga about girls masturbating?
Dominic Torres
What was the latest thing you were depressed about that you needed to remember yandev for
Justin Phillips
>KissxSis it was good until it became a fucking harem glasses girl with urination fetish is best girl though
Aaron Martin
>implying you can't just multiply your reflection algorithm output by -1 and get shadows
>meet someone in vrchat who says they browse /agdg/ >ask them what their game is >they don't have one ok be honest hands up if you're a nodev and you don't have a game how many nodevs are in these threads?
last week, was deving at 2am and I had to get up at 5 to go to work, but I still needed to fix one enemies AI that was just temporary added a long time ago and never worked properly before the deadline that morning. Knowing im not him gave me the willpower to work through the night and I made it.
Justin Parker
you mean cut a part of an image in the shape of a circle?
Brandon Jenkins
I'm trying to make a noise shader in GameMaker.
How do I make a float choose a different value each step? Hell, how do I do anything?
But there's not one girl you can get rid of, they are all good (both sisters, kohai and piss)
Bentley Russell
kill sensei, the rest is good
Joshua Wright
no. well sort of. an opacity mask. layer 1 is an invisible gradient. layer 2 subtracts the alpha value from layer 1 and reverses it to block out the image.
Cooper Harris
well he already broke up with sensei, she hasn't done anything in a while.
Anthony Foster
open blender bake noise to jpg scramble noise around on each step
there you go, brainlet solution
Ethan Parker
Nodev here. Twice a year I start a new game, post progress for a couple of weeks then fall into a spiral of procrastination until I forget what the fuck my code even was. I've been at it at least since 2013 I'll start a new game soon, maybe it will be different this time.