reminder that your dull and boring "nice" in response to a progresspost is a better contribution to /agdg/ than spewing feces all over it in attempt to correct somebody who's merely pretending
> Small World Jam itch.io/jam/agdg-small-world-jam
a puzzle is like a maze. the more wrong turns there are the harder it is.
Oliver Price
in gms how do i only get the very last frame i've tried using shit like floor(image_index) but it didn't work and i don't feel like writing my own animation code so i can make things happen on certain frames
Robert Morgan
Got any 3D assets lying around from a project you want to see used for some dumb fun? The /agdg/ virtual divegrass (soccer [football {soccer}]) team will be having a match or two during early April so this is just a casual call for input if you've got any hot takes/makes.
If you've got opinions on players feel free to tell me why the fuck gogem is still on the team when we don't have a rep for [x] yet: implyingrigged.info/wiki//agdg/_Roster
This'll be the only post about this for at least a month. It's been dumb fun but it's given me a good excuse to learn more about 3D modeling so it's still been it's own weird brand of progress
I think it might benefit from not showing damage below a certain threshold. There's alot of shit on the screen.
Could be like, dont post the damage if it is min damage + x.
Caleb Perez
depends on the perspective you'll actually see it from.
Mason Cook
orbit cam in a strategy game
Carson Rivera
kinda jittery. That ship seems too high tech to have a jittery exhaust like that. If you've got a way to make it pulse quickly but smoothly, do that.
Aiden Rogers
What ever happened to the sonic game with a realistic looking hedgehog
Luke Sanchez
it was finished and got a good review by dopefish or whatever his name was
Robert White
it was a meme stunt for a demoday, it was never supposed to be finished any further than it was
Brody Thompson
>tfw made a downscaled sprite >lookat the source image >its fucking hideous, wonder how i ever let it through >redo her face >give it the fap test >passed with flying colors (mainly white)
I think I did decent today. Ill start animating soon
not him, but I think it'd simply be best to have an option to turn off either the numbers, the health bars or both. That way if the numbers are too annoying, you can simply rely on the health bars.
Levi Baker
at least you aren't me and don't get fan art regardless lmao
C Polariod B House V Baby bottle? G Pick Axe F Regular Axe (This is unclear) X Big read x
Daniel Lee
holy fuck that does look like a polariod lmao yeah f is a regular axe thats the one im uncertain about also
Noah Garcia
wheres your game?
David Sanders
What's the big difference between a beat'em up and a side scroller? Are any of you working on these types of games? Any recommendations of games to play to get a good feel?
Mason Wilson
dark as fuck
Asher Howard
I thought F was a hoe. These are very poor.
Christian Myers
Ill draw you fan art right now if you tell me your game
Andrew Fisher
pack of seeds house water pail pickaxe hoe cancel
Camden Allen
My status system is feeling fairly robust, all I might need to do it is give priorities so you don't move away and then attack if both are up. Though I have absolutely no idea why the UI is doing that, its all just rigged together and I can't figure out why sometimes it misalignes. I also need to decide at some point if I want to properly make the cards world objects or change them to being UI.
It works well in rhythm games in general. Guitar hero does it. Rockband does it. I'd like to see it more in other games though. Madworld kind of does it, this their announcers.
Christian Richardson
Which is better for waving at an enemy, getting flustered and dropping their weapon, dropping their weapon because they wave back, getting shy and walking away quickly
Jaxon Lopez
Isn't that what the gamedev channel was for? >gamedev for game progress posting >artdev for art progress posting >audiodev for audio progress posting >misc for general discussion >autism for containment of idiots
Daniel Miller
looks way better
now crash it into something and make it explode
Christopher Garcia
>spend a lot of time fixing blueprint spaghet >decide to change blueprint >it turns to spaghet again it's the circle of life
progress is a bot that collects the progress from all and displays in an easy to read format
Evan Campbell
>what is navmesh?
Bentley Brooks
what is a good rune or sign i can use for "occult/ dark magic"
Sebastian Bailey
a waving hand
Wyatt Turner
those are all ok for run of the mill enemies
>get to final boss >epic cutscene plays >wave at them >they get flustered and look around >wave even harder >they get even more embarrassed and drop their armaments >waving intensifies >they barely manage to raise their hand above the waist in a valiant effort to wave back before running away
Samuel Baker
with a eye in the palm .....maybe lol
Austin Cook
Great, thanks user for the advice.
I'll try some noise if it looks like shit when it's tracking a target.
Thomas Hill
Complete noob to ue4 here, I'm looking to learn more about world position offset in materials
I used compound sine curves technique to create the rising and falling of the waves here in this webm. And I'm offsetting the wave to stop it going over the white square
How would I do this in ue4 with a material and player character?
forgot to mention I’m calculating the surface height for each point along the curve, and then subtracting the surface height at the squares location, this shifts the entire curve up and down.
Samuel Davis
navmesh doesnt work with 2d you're not as smart as you think