I just wanna make a game. Is the only pro free option Unity? I know Godot is a joke since I wasted a year learning it.
Brayden Phillips
Any time you hire anybody to do creative work for your game you'd be a complete idiot to not make a contract that clearly states who owns what and who's working for how much or else it becomes an endless nightmare for everyone involved What possible reason would you have not to do so
Camden Nelson
>wow everything I want to do is pretty complicated maybe I should check out some beginner reading material after all I have now been assigned 9 textbooks by the internet
Cameron Lee
>first task is literally fizzbuzz
this is my jam! I CAN into fizzbuzz!
Thomas Bailey
Don't bother with Unity, they're moving to a sub+royalty system when 2018 gets released.
Parker Powell
to be honest if you have a year of experience with godot go with that unity is pretty good but visual studio sucks ass and c# isn’t the greatest language out there
Nathaniel Sanchez
Why weren't you making your game and learning at the same time
Gabriel Gomez
what about previous versions?
Logan Fisher
How do you handle scope creep anons?
I'm stuck in a loop trying to design a conflict system between two factions. Either its crazy complex or I'm worried its too simple(Go fish level simplicity).
Easton Ortiz
Wow thats pathetic.
Godot has huge issues with it's core, massive stuttering, graphical tearing, and real shit support and shit documentation. I'd rather never have to deal with that pile of shit again.
Owen Gutierrez
source?
Ryder Edwards
Source?
Logan Brooks
source?
Grayson Walker
They're going to start shutting down authentication servers for 4 and 5 at the start of next year, like they did with 3 and earlier when 5 got released. Even if you paid for a perpetual license, you won't be able to activate your keys anymore. They want everyone on the new sub models.
Daniel Ward
By making it modular sothat you can always add more to it, but the core is very simple.
Jordan Lee
what if I'm just using unity to get a feel for game making so I'm not lost when I switch to UE4?
Christian Russell
He's shitposting you morons.
Liam Sullivan
tl;dr ecs
Lincoln Cooper
Thats not completely true, if you had a perpetual licince they do give you a free 6 month substription.
>knight and a very tall tower hmmmm I also wanted to make a game like this before fight knight came, what gives ? The only time I've seen that trope was in Berserk
Benjamin Rivera
are you making your game in game maker that makes games?
Leo Jenkins
Are you fucks all trannies or is /v/ just memeing
Gavin Turner
yes I'm using gamemaker why do you ask
Isaac Evans
Have you ever thought that Goodnight Knight is a terrible title?
>knight and a very tall tower Like 999999999999999999 out there. I think there is at eats 4 games with this "theme" in agdg alone, most famous is Fight Knight
Joshua Ortiz
Memes.
There's only one tranny and aside from shitpost sniping once in a blue moon, he doesn't even come here anymore.
Alexander Bennett
someone do RO clone but better.
Hunter Bell
I look like a scrawny fucking caveman. I'm here to make a game not to make myself look pretty or whatever Veeky Forumsg bullshit.
Christopher Brown
Unity will always be the best engine.
Jason Jones
>fell off the gamedev wagon, have been doing nothing but wageslaving and Project Euler for months >want to get back into it >disgusted with all of the tools How foolish is it really to go for Monogame or a similar framework? Enginedev is a bad idea, I know, but holy fuck do I hate every major engine.
Also: Monogame or LÖVE2D? Which is better documented?
Angel Evans
Monogame is great, ive never used love but i dont see why anyone would want to write an entire game in lua
Godot 3 seems amazing aside from the lack of export templates to consoles. Anyone have a real critique of it?
Ethan Price
The fact that there are no games made with it and the lead developer won't even touch it unless they're getting paid is critique enough.
Cameron Rodriguez
>the lead developer won't even touch it unless they're getting paid is critique enough. Reference to what?
Luke Torres
it's not.
Brayden Campbell
When getting someone to make music for your game, do you have to set up a contract and shit for how the music will be used - eg who owns it, if you're allowed to release the soundtrack separately and who gets the money?
I have signed contracts for jobs before, I just have zero experience with making my own and I don't know what a usual contract for commissioning music would look like. Would the composer already have their own template contract, or is it up to me to set the terms I want and negotiate?
Blake Ramirez
depends on the contract
Samuel Baker
I'm not meeting average. I'm meeting beyond. And I'll show all these puny devs all you need is just like make game
>93% of PC developers don't make enough money to survive Contrary to the popular belief held among developers, a computer science degree does not make you a businessman
I'm guessing that's average as mean, which is very sensitive to outliers. With just a couple PC games making way, way more than that, I would guess median is a whole lot lower.
Oliver Hill
What are your thoughts about quitting game engines until you've made the whole game inside Blender? (All models, animations, textures, feature concepts etc.)
Owen Brown
Median is about 10k$
John Robinson
how the fuck do you make feature concepts in blender?
Cooper Foster
>Reference to what? Their patreon which was made specifically to get money to pay their sole lead dev to continue work on Godot.
Ryder Carter
Not exactly in Blender, but making notes. Meaning that when you jump into a game engine you already know everything you want to program.
Dominic Anderson
that's dumb
Colton Rivera
Reminder that you should learn how to draw in 2D before trying to model in 3D.
Anthony Ramirez
my current plan based off Still Not Dead (and all my failures there) is:
> make smaller games that create memorable IP's > financial goal is to fund rent payments for the dev time (a few months) > charge amount that people are willing to risk on a no-name indie on steam ($7 max) > first game in IP is treated as minimum viable product / tool development > publisher arranges bundle deals for additional cash > always be spending half my time learning unity/c#/art, game ideas come out of that learning
nothing goes to plan, but thats the plan. right now im spending all my time learning unity 2d / advanced C# and engine features and my first game with this model will just come out of what i learn here
the biggest lessons are what is gonna motivate you, and knowing your own limitations/money needs which these dumbass presentations arent gonna do. presentations in general are just useless ego-centric shit which is why marketing faggots do them
you mean don't start making the game until you've planned out everything? That's wasting valuable time, plus it's common to come up with new mechanic ideas as a result of working on the game and thinking of additional things you think would be cool or you want to be able to do
Levi Young
You can learn both at the same time, some stuff is completely unrelated to drawing ability.
Kayden Walker
Thoughts?
Ian Fisher
HAHA, third world small town living costs save me once again!!! 30k dollarydoos an year is more than I could ever wish for.
Elijah Campbell
always make notes, as specific as you can, that's great, but doing all the assets before starting makes no sense, and there's no reason you can't start to work on things you know you'll need before finalizing all the details.
Camden Hill
2D drawing and 3D modelling are fundamentally different skills and neither suggests you are good at the other
Juan Roberts
No see what you do is you promise to pay the musician, then just release the game with its music without paying it and then if it complains you send your fans after it
Robert Perry
If you can't learn anatomy through drawing, you will never create good looking characters. Any time you're modeling a character, you need to draw your form out for optimal results.
Christian Gonzalez
>2D drawing and 3D modelling are fundamentally different skills That's the stupidest thing I've read all day
James Gomez
they are.
Lucas Cruz
>2D drawing and 3D modelling are fundamentally different skills Construction is essentially just modelling inside your head, with a fixed perspective.
Luis Cook
This is why you'll never make it.
Isaac Jenkins
you know how i know you aren't an artist?
correct but it depends how dedicated you are. a lotta people just wanna make game, so they can steal other peoples concept art and just model over it. fair enough, you still learning
Logan Ross
How do you properly make use of saturation with color theory ? The only way I conceive it is as "color/no color" and I know it has to be wrong.
Christian Ramirez
2D drawing doesn't have a monopoly on learning anatomy. It's possible to learn anatomy through 3d modelling without needing to do 2D drawing first.
Evan Morgan
What does that even mean? The guy needs money to survive and he has been working on the engine for free for a decade. I swear you unity shills are getting more and more insane each day with the nonsense arguments.
Luke Scott
>you know how i know you aren't an artist? Because if they were, they'd be making bank selling fetish porn on Patreon instead of hanging out here?
Thomas Cook
having skills in drawing does not give you skills in modelling nor vice-versa you fucking morons. yes, you need to "know anatomy", "knowing anatomy" doesn't mean "knowing how to draw", or even drawing in the first place.
Justin Rogers
Alright lad, explain me how can you draw a reference sheet for a character if you can't draw.