/agdg/ - Amateur Game Development General

Best indie workflow edition.

> Next Demo Day 20
itch.io/jam/agdg-demo-day-20

> Play Demo Day 19
itch.io/jam/agdg-demo-day-19

> Game Jam (Small World)
itch.io/jam/agdg-small-world-jam

> Helpful links
Website: tools.aggydaggy.com
Weekly Recap: recap.agdg.io
AGDG Steam Games: homph.com/steam
Fanart and stuff: drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: Previous Demo Days: pastebin.com/yArfUKdC
Previous Jams: pastebin.com/mU021G8w

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com
Panda3D: panda3d.org
Pygame: pygame.org

>Learn algorithms:
coursera.org/specializations/algorithms

>Learn maths and physics:
khanacademy.org/math
khanacademy.org/science/physics

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org
picosong.com/8gAC

> How to Webm
xmedia-recode.de
obsproject.com
gitgud.io/nixx/WebMConverter

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Other urls found in this thread:

dl.dropboxusercontent.com/s/e1d9qycau0xzsqe/aseprite-1.1.6-92084fe-nopdb.zip?dl=1
cgcookie.com/exercise/texture-painting-an-ax
twitter.com/SFWRedditGifs

First for dev

Fuck

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I just wanna make a game. Is the only pro free option Unity?
I know Godot is a joke since I wasted a year learning it.

Any time you hire anybody to do creative work for your game you'd be a complete idiot to not make a contract that clearly states who owns what and who's working for how much or else it becomes an endless nightmare for everyone involved
What possible reason would you have not to do so

>wow everything I want to do is pretty complicated maybe I should check out some beginner reading material after all
I have now been assigned 9 textbooks by the internet

>first task is literally fizzbuzz

this is my jam!
I CAN into fizzbuzz!

Don't bother with Unity, they're moving to a sub+royalty system when 2018 gets released.

to be honest if you have a year of experience with godot go with that
unity is pretty good but visual studio sucks ass and c# isn’t the greatest language out there

Why weren't you making your game and learning at the same time