/civ4xg/ - Endless, Stellaris, Civilization, and 4X

New_Cliche
New_Cliche

/rtsg/ /cbg/

Last turn veekyforums.com/thread/209614524/video-games

ENDLESS SPACE 2
Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
Community Hub
www.games2gether.com
Planets Stats
imgur.com/w5RO8TH.jpg
Ships Stats
pastebin.com/aabCNGau
Horatio splicing guide
pastebin.com/1cH8sqEH
Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
ES2 politics guide.
pastebin.com/pDUQDpwA
Comics
wiki.endless-space.com/comics
Soundtrack
soundcloud.com/flybyno/sets/endless-space-2-soundtrack
ES2 prequel
www.games2gether.com/endless-legend/forum/6-game-design/thread/3572-the-last-flight-of-the-gray-owl

STALEARIS
Dev Diary #108: 2.0 Post-Release Support (part 2)
forum.paradoxplaza.com/forum/index.php?threads/1082789/
2.0 tech tree
imgur.com/lEybGx7.jpg
Pastebin(mostly outdated):
pastebin.com/YHdisqem
Wiki:
www.stellariswiki.com

ENDLESS LEGEND
Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
Browser Civ Game, plays like civ2 (shut down)
play.freeciv.org
Civ IV XML fix
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
Civ 5 More Mods
pastebin.com/5ANRmRur
Civ 5 Drafter
georgeskleres.com/civ5/
District Cheat Sheet:
civ6.gamepedia.com/District

ALPHA CENTAURI
Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements

MICROPROSE
MoM
www.myabandonware.com/game/master-of-magic-21t
Wiki
masterofmagic.wikia.com/wiki/Mod
MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

DISTANT WORLDS : UNIVERSE
pastebin.com/hubsc3ZS

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BunnyJinx
BunnyJinx

veekyforums.com/thread/209614524/video-games
FOR

Ignoramus
Ignoramus

reminder that Stellaris is the superior game and no amount of memeing will untruth that

Methnerd
Methnerd

MULTIPLAYER

Fried_Sushi
Fried_Sushi

reminder that ES2 is the superior game and no amount of roleplaying will untruth that

Fried_Sushi
Fried_Sushi

Looking for a Stellaris mod that only replaces humans for Commonwealth of Man. I'd like male rulers and only europeans for the Commonwealth, but let pozzed out United Nations be multicultural and female leaders or whatever.

The only mods I've seen either remove non-whites or women entirely.

FastChef
FastChef

when the cubes are broken even with just basic modules

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Dreamworx
Dreamworx

can't remove them from the land when they're exhausted
Just fuck my aesthetics up

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StonedTime
StonedTime

This ship looks like a fancy pickaxe.

ZeroReborn
ZeroReborn

all of the riftborn ships look pretty goofy

RumChicken
RumChicken

war in heaven erupts between xenophile and xenophobe FEs
contingency pops up literally right after
What do

Attached: 1437475356032.png (53 KB, 1000x1000)

Boy_vs_Girl
Boy_vs_Girl

Endless Space 1 harmony ships literally look like faggots (bundles of sticks).

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Spazyfool
Spazyfool

they've improved a lot since then

eGremlin
eGremlin

Eradicate them all obviously?

haveahappyday
haveahappyday

Is it possible to find humans as pre-sentients?
That would be a hoot.

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ZeroReborn
ZeroReborn

that reply
Hard to tell between ES developers and ES players, which lack creativity more

CodeBuns
CodeBuns

stellaris
creativity

Burnblaze
Burnblaze

YOU

Attached: old-cia.jpg (60 KB, 634x640)

Stark_Naked
Stark_Naked

What if I'm playing tall

StrangeWizard
StrangeWizard

the masked man?

Booteefool
Booteefool

Aye

Emberburn
Emberburn

you're a big empire

Dreamworx
Dreamworx

You can find earth as a tomb world inhabited by roaches, or a pre FTL earth that is fighting WW2

Methnerd
Methnerd

Stop being a nerd or use a Planet cracker?

New_Cliche
New_Cliche

What's the right way to make a Tall Empire that enslaves/ vassalizes its inferiors? When I tried last, I couldn't get out ahead of my neighbors fast enough.

FastChef
FastChef

Tall or wide?

girlDog
girlDog

be a bitch and wait until they enter a war , then sniper their planets with a fuckton of armies

RumChicken
RumChicken

that's gay user

lostmypassword
lostmypassword

playing vodyani
it's still pretty early game
get two heroes in senate that reduces diplo action costs
praising minor factions is now free
I now have 7 subjects giving me free shiy
but almost all my population is now pacifist
nevermind, I'll just support ecologists and colonize everything
B A L A N C E D

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Flameblow
Flameblow

F O R

Sir_Gallonhead
Sir_Gallonhead

M U L T I P L A Y E R

Spamalot
Spamalot

Back in alpha/beta, you could get close to 90-100% ship production reduction.

Booteefool
Booteefool

Playing as orc rapists.
Should my elf slaves be domestic servitudes or livestock?

girlDog
girlDog

yes, now we have literal faggots (unfallen)

Booteefool
Booteefool

please do not bully the trees

King_Martha
King_Martha

t. lorax

Soft_member
Soft_member

The trees say shut the fuck up

BlogWobbles
BlogWobbles

Domestic servants. That should be house sex slaves not food.

Soft_member
Soft_member

That's not very pacifist of you.

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Gigastrength
Gigastrength

Arborian REEEEEEEE

BlogWobbles
BlogWobbles

Fire that renews time done, fire that destroys time now.

whereismyname
whereismyname

tfw you scan a curiosity in your home system and find a negative anomaly

RumChicken
RumChicken

anomalies magically don't affect you until you scan them

Dreamworx
Dreamworx

209733881
People were using the habitat perk to chop 5-10 YEARS off their science nexus rush, which is stupidly overpowered. So they had to make absolutely sure nobody would choose it.

Spazyfool
Spazyfool

veekyforums.com/thread/209614524/video-games
oh ffs I ate all the crayons again

WebTool
WebTool

when you realize star trek nemesis is horatio the movie.

Spamalot
Spamalot

HARATIO!!! xDDD

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hairygrape
hairygrape

Don't be so jealous, wiz

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Raving_Cute
Raving_Cute

What is the fastest way to win against bots in es1? Go full genocide?
Wanted to be able to buy their systems, can see the option but they won't let me.

TreeEater
TreeEater

Siderite and Hexaferrum in ES2 when?

Ignoramus
Ignoramus

Find Infinity Machine really early
Send best scientist to do the events
Space Amoeba's enter system and destroy my ship two hundred days before the last special project was going to be completed

Hmm.

Attached: file.gif (2.38 MB, 220x392)

TurtleCat
TurtleCat

multiplayer

AwesomeTucker
AwesomeTucker

________
___
___________

girlDog
girlDog

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StonedTime
StonedTime

How fucked up is the balance in es2?

StonedTime
StonedTime

Everything is broken in equally amazing but wonderfully different ways.

Burnblaze
Burnblaze

Seems like the Alien Procurement event can kick in mid-game now, rather than almost near the start.

That makes it a bit difficult to complete, however.

Attached: Alien-Procurement.png (3.01 MB, 3440x1440)

King_Martha
King_Martha

besides sophons and unfallens which are broken on a different level*

Sir_Gallonhead
Sir_Gallonhead

True, but only nerds play them.

Nojokur
Nojokur

I rage quit Stellaris last night. I really don't know how they managed to fuck the game up so badly in the last update.
Is ES2 fun? I have endless legend so is it anything like that? I wanna play something different until paradox fixes their game

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idontknow
idontknow

It's fun, and very easy on the eyes and ears. You actually feel invested in the factions because there are elements that distinguish them not only visually but mechanically from each other, unlike Stellaris where the only true difference is how many times you have elections, if at all.

SniperWish
SniperWish

Is ES2 fun?
have you looked in the thread? nobody actually plays the game they just meme about it

Need_TLC
Need_TLC

Alright so it is pretty similar to endless legend, thx.
All the best games get dedicated shitposters, so it must be good.

MPmaster
MPmaster

start up Stellaris
in the two minutes it takes for the menu to load up, lose all drive to play Stellaris
close Stellaris
play ES2

SniperWish
SniperWish

t. samefag Horatio poster

DeathDog
DeathDog

That's because the game has so much personality.

Attached: growing-stronger.jpg (84 KB, 528x499)

Fuzzy_Logic
Fuzzy_Logic

Kek what happened you nerd?

Soft_member
Soft_member

try Cravers out on a whim
first system next door is a minor civ
second system two doors down is a minor civ
get free Haroshem pops through random event
So this is how it feels to be a locust swarm

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Evil_kitten
Evil_kitten

veekyforums.com/thread/209614524/video-games

Evil_kitten
Evil_kitten

War exhaustion was already changed in the beta patch dude.

AwesomeTucker
AwesomeTucker

Still felt broken when I played. Did that patch just drop yesterday or something?

Flameblow
Flameblow

yes

PackManBrainlure
PackManBrainlure

after magically eating the entire very successful devouring swarm after a single battle an FE declares war on a machinebro due to it having claims on some of the systems it magically acquired
machinebro is actually strong enough to fight it, if it's entire fleet wasn't stuck sitting on an occupied world doing absolutely fuckall for some reason
FE decides to mimic it's insane behavior, both sides just sit there with their fleets above an unguarded planet and their troop transports loading and unloading on a world they own
nearby marauder wakes up and starts gobbling both their territory. They still don't move their fucking fleets as their empires are taken over by something much fucking weaker than them

TurtleCat
TurtleCat

Stellaris Steamcharts player count is now below 2.0 release. Dead game.

Lord_Tryzalot
Lord_Tryzalot

Dead genre

5mileys
5mileys

this is the creative director for endless space 2
picked up

Attached: 540150836.jpg (416 KB, 1024x819)

FastChef
FastChef

What is he looking at, anons?

GoogleCat
GoogleCat

you will never have a custom Amplitude Nerf gun
Why am i still breathing

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Stark_Naked
Stark_Naked

basically you're fucked if it sparns after you made contact with non friendly empire
especially if theres multiple

ZeroReborn
ZeroReborn

You already know the answer.

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SomethingNew
SomethingNew

Yeah, but this is the first time it's kicked in 124 years after the start of the game - usually it kicks in within 10-20 if you've been exploring a lot

MPmaster
MPmaster

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Sir_Gallonhead
Sir_Gallonhead

ded

Playboyize
Playboyize

only 27% of players colonize worlds
widefags btfo

Attached: 4849.png (16 KB, 931x88)

lostmypassword
lostmypassword

27% of players bother with no mod ironmeme
I'm suprised it's this many desu

haveahappyday
haveahappyday

If Horatio was in Stellaris what would be his ethos/traits/government?

MPmaster
MPmaster

Fanatic materialist authoritarian.

Spazyfool
Spazyfool

is there a mod for earlier gateways?

Emberburn
Emberburn

still ded

Raving_Cute
Raving_Cute

Where the fuck is everyone.

Methshot
Methshot

Will Warhammer Gladius save 4X?

Attached: 20171123022011.jpg (408 KB, 1600x900)

Stupidasole
Stupidasole

Who?

happy_sad
happy_sad

Gonna give ES2 another shot

What faction do I play? I tried Vaulters before but all their ships are tiny and I like big ships I cannot lie

Skullbone
Skullbone

Hahaha

Emberfire
Emberfire

Z
E
L
E
V
A
S

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Methshot
Methshot

Those are some tiny trees

Snarelure
Snarelure

Syntheticly ascended or begin as a machine empire?

SomethingNew
SomethingNew

40k game
4 races only
I am tired of this meme.

Attached: oh-nooooo.gif (2.6 MB, 459x459)

Ignoramus
Ignoramus

Machine Empire if you like going wide and microing

askme
askme

Authoritarian ethos in stellaris has more mineral output from slaves which makes sense since autocracies can usually force their manpower to harvest resources, but in authoritarian regimes theres usually a lot less private initiative, mostly due to an elite who prevents competition from arising.
Since minerals represent general resources and energy money, why doesnt the egalitarian ethos have energy production bonus?

Nude_Bikergirl
Nude_Bikergirl

can't make machine worlds with synthetic ascended empire

Need_TLC
Need_TLC

yea you can make gaia instead

Crazy_Nice
Crazy_Nice

GIVE ME UNITY

Attached: MORE-UNITY.png (20 KB, 104x105)

w8t4u
w8t4u

Stock Exchange building used to be exclusive to Egalitarians, similar to how Research Institute was exclusive to materialists
gaia is only half as good though

haveahappyday
haveahappyday

not with synths, its better

Boy_vs_Girl
Boy_vs_Girl

slaves
but sectors

TurtleCat
TurtleCat

we have to go more unified

FastChef
FastChef

Avatar inspired event

25 gaia planet filled with Betharium stones and sapient primitives
colonizing the world triggers an event chain to pacify the natives
failing the event triggers a huge hostile army to spawn to defend the planet
killing the defense army turns it into a tomb world

Stupidasole
Stupidasole

Synths get the 20% increased resource output that Machine World's give inherently. Also on top of that they benefit from happiness and Leader synth bonuses like 5% increased resources on Governors and increased research.

Synths are better.

massdebater
massdebater

And rightly so since you need 2 perks and 2 costly special projects to get them on top of losing functionality of a few traditions.

LuckyDusty
LuckyDusty

Have you guys heard of ender's game?

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RumChicken
RumChicken

Synths also get all the government types and ethos of their old selves. Provided they are materialist that's a research bonus and reduced upkeep cost.

BinaryMan
BinaryMan

the night sky contains hundreds of planets and billions of asses, and you have kicked them all
There's something charming about games from a young studio.

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Lunatick
Lunatick

the night sky contains hundreds of planets and billions of asses, and you have kicked them all
Sacrifices had to be made.

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haveahappyday
haveahappyday

It's like one my vore doujins!

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Raving_Cute
Raving_Cute

So bad it's good.

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TreeEater
TreeEater

cheating

Spamalot
Spamalot

not cheating

StrangeWizard
StrangeWizard

So what were the major changes to the defines file? I can’t be bothered to reinstall a new copy. I know the tech penalty per system and I think tradition as well which I already changed.

Spamalot
Spamalot

Oh you're gonna have your rest alright

Attached: hnmmph.jpg (529 KB, 1920x1080)

Evil_kitten
Evil_kitten

let them settle and watch the FE kick their ass off from there

kizzmybutt
kizzmybutt

I'm almost surprised that this is still a thing. Adding a check to see if a planet has this modifier must be an herculean effort.

Spamalot
Spamalot

It was actually quite anti-climatic, they just disbanded

Attached: hnmpph.jpg (441 KB, 1920x1080)

takes2long
takes2long

balanced for multiplayer

kizzmybutt
kizzmybutt

Balanced

Skullbone
Skullbone

AI colonizing 25% habitability planets
hmm??

takes2long
takes2long

BALANCED

BinaryMan
BinaryMan

FOR

cum2soon
cum2soon

MULTIPLAYER

whereismyname
whereismyname

Attached: BALLANCED.jpg (545 KB, 1920x1080)

Raving_Cute
Raving_Cute

Can awakened empires still colonize planets inside your borders or has wiz finally fixed that? Or did they say it's working as intended?

ZeroReborn
ZeroReborn

BFM

eGremlin
eGremlin

What part of balanced don't you understand

Boy_vs_Girl
Boy_vs_Girl

The part where wiz is still allowed to keep his job.

CodeBuns
CodeBuns

Mechanist civic seems rather underwhelming

permanently -1 civic in exchange for just 2 cheap free techs
zozzle

Fuzzy_Logic
Fuzzy_Logic

yeah but roleplay tho??

StonedTime
StonedTime

B4M bro B4M

Lunatick
Lunatick

B4M BFM BLM

Fried_Sushi
Fried_Sushi

BLM
Balance Lives Multiplayer

Flameblow
Flameblow

What would you change about Civ6 gameplay to finally make it fun?
I'd remove global district scaling, make it local at least.

Attached: boredspicygal.png (979 KB, 488x989)

Bidwell
Bidwell

I don’t understand the multiplayer maymay.

TechHater
TechHater

When will Stellaris become playable again?

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New_Cliche
New_Cliche

maybe you're not ballanced

Evil_kitten
Evil_kitten

2030

LuckyDusty
LuckyDusty

I’ll balance you

Dreamworx
Dreamworx

Yes, don't have evidence but I am very sure you can find Earth in all states. Tomb world seems to be the most common. My favorite is the human stagnant ascendancy.

Booteefool
Booteefool

not 2200

Boy_vs_Girl
Boy_vs_Girl

Balance Le Multiplayer

SniperWish
SniperWish

equilibrado para multijugador

Techpill
Techpill

All of the "permanent" civics are stupid for locking you out of shit. Can you still not bio-mod gaia-preference away?
Just fucking bother balancing it so that getting rid of it is hard rather than making it impossible to remove

Inmate
Inmate

People play Stellaris, even though they do not like it. That is funny.

haveahappyday
haveahappyday

want to play stellaris again
know that it will be 100 year ringoworld rush and then I will get bored

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w8t4u
w8t4u

Paradox pretend to care about multiplayer.
The most important thing(beyond including custom maps at launch if applicable hahaha nu-blizzard holy shit you fucking retards sweet christ) for a multiplayer dev is to cultivate a relatively fair and balanced game.

Their method in doing so is used as an excuse to avoid complex and interesting shit that could potentially be unbalanced.
Their balance is shit to begin with.
So you have a game that is made far more boring in alleged pursuit of balance and a game that isn't balanced very well to begin with.

tl;dr stupid paradox words

iluvmen
iluvmen

install mods to make stellaris less shit

LOL LOOK YOU GET +9 MINERALS FROM THIS ANOMALY LOL +8 ENGINEERING WHY NOT LOOK FREE ALIEN POPS BEFORE YOU EVEN DISCOVER ANY ALIENS :D
political events WHOOPS they just give you a shitton of influence if you're not retarded meanwhile all the AI empires are rebelling 24/7 haha you're already superior to everyone else :)
weeeeirrddddd planet modifiers!! look this planent don't have water it has ~ALIEN NANITES~ disguis as water. don't worry tho it's literally identical to water. wait how the fuck does this make any sense?
BETTER AI!! *idles only fleet on top of planet for 20 years*
hey take a look at this incredible fucking bloat that adds like 20 new ship classes with shit models and probably shit balance and the AI probably can't use them for sh- yeah don't even install this one

I can't believe I fucking fell for it.

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GoogleCat
GoogleCat

people find riftborn fun
I can't handle the shit speed on their ships. Fucking with movement boosting modules is too much of a hassle. Everything is perfect about them except the ship speed.

takes2long
takes2long

If you put a mask on shit, it still smells like shit.

SniperWish
SniperWish

the only mods I get for stellaris are namelist, traits, traditions and ascension ones, and the latter three are already sketchy as fuck

StonedTime
StonedTime

Babby's first time installing Stellaris mods, how cute.

Lemme guess, Guilli's Planet Modifiers, Dynamic Political Events, some fucking AI mod and NSC?

Stupidasole
Stupidasole

Better AI mod is bad?

TreeEater
TreeEater

Yes. Post the good mods instead of this garbage.

Boy_vs_Girl
Boy_vs_Girl

What exactly do you want?

farquit
farquit

At this point, anything.

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New_Cliche
New_Cliche

They declared war on me, and I'm the bad guy?

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Techpill
Techpill

Being honest, I don't give a single fuck about it, 'cause playing Stellaris with mod has the same effect as giving morphine to cancer patients.

Get drowned on it, dude.

Fried_Sushi
Fried_Sushi

Your end is nigh, machine.

Fuzzy_Logic
Fuzzy_Logic

You did use a WMD

Also what's with the sub-optimal use of resources? All that mineral/energy output and you're not going over your force limits

Methnerd
Methnerd

world killer penalties no longer pernament
I'm kinda dissapointed desu

hairygrape
hairygrape

But I started as a Life-Seeded Egaliatarian Xenophile.
The galaxy made me what I am now.

It's late game and I really don't give a shit anymore, just cracked their planet for a cheevo then left.

You need hundreds/thousands of years to get rid of the penalties so it really does not matter.

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happy_sad
happy_sad

So I bought the Rise and Fall expansion for Civ 6 last night and after several hours I find myself amazed that the game is still so aggressively shit.

Some of the DLC nations are also stupidly overpowered like Korea or shockingly terrible like Mapuche.

Are they even trying or do they just place their bets on retards like me who think buying the DLC will fix it?

Attached: ed-milly.webm (1.27 MB, 640x640)

whereismyname
whereismyname

Are they even trying or do they just place their bets on retards like me who think buying the DLC will fix it?
we will never know

Gigastrength
Gigastrength

fucks with spacemurica
gets spacerekt

haveahappyday
haveahappyday

I'd prefer if you'd give me a specific category. I ain't too good at just throwing out general suggestions.
I'm going off the assumption that you the essential stuff like the 1080p UI and No Clustered Starts, and if you're not then get those. I'll try to avoid ones that give too much of a blatant advantage but to be blunt, finding mods that won't give you an advantage is Sisyphean with how utterly moronic the AI is.

More Events Mod adds some more events to make life less boring
steamcommunity.com/sharedfiles/filedetails/?id=727000451

Britbong name list, been my go to name list for a long ass time
steamcommunity.com/sharedfiles/filedetails/?id=681545718

Juris Civics Expansion. Just more civics. One of the less extreme civics mods
steamcommunity.com/sharedfiles/filedetails/?id=906295690

Origins Civics is a more extreme one, not exactly balanced but can make your run just a bit more interesting
steamcommunity.com/sharedfiles/filedetails/?id=1294720127

Downscaled ships. I'd almost consider this one an essential mod. Makes fleets look a lot less retarded and gives ships a proper scale.
steamcommunity.com/sharedfiles/filedetails/?id=687037851

SpeedDial. "Why the fuck isn't this in the base game" at it's finest.
steamcommunity.com/sharedfiles/filedetails/?id=908639878

Ethos Unique Techs and Buildings. Another one that probably isn't all that balanced but anything that sets ethics apart is nice to have
steamcommunity.com/sharedfiles/filedetails/?id=804732593

All the portrait mods by silfae are fucking great, if not for the portraits themselves then for the empires they add that can make for half decent rivals. Hidden Eye and Hollow Rift are my personal favorites
steamcommunity.com/workshop/filedetails/?id=904900134

Speaking of AIs, more AI Personalities. Gives you more types of fucks to hate.
steamcommunity.com/sharedfiles/filedetails/?id=701432146&searchtext=

Burnblaze
Burnblaze

Wait, my organic pops aren't increasing.
Did they break Rogue Servitors?

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w8t4u
w8t4u

check species rights

Bidwell
Bidwell

Nevermind, pop controls are on by default now, for some reason.

PurpleCharger
PurpleCharger

Your empire is so shit nobody wants their children to experience it.

Stupidasole
Stupidasole

For more graphical stuff:
Beautiful Universe is the essential one. Prettier skyboxes make a bigger difference than you'd think
steamcommunity.com/sharedfiles/filedetails/?id=697938908

Immersive Galaxy, makes planets a heck of a lot more pretty. Not too fond of the gas giants but I got used to them eventually.
steamcommunity.com/sharedfiles/filedetails/?id=1085097357
steamcommunity.com/workshop/filedetails/?id=1085907846
steamcommunity.com/workshop/filedetails/?id=1085848794

Like taking screenshots and feel the lines/arrows ruin them?
steamcommunity.com/sharedfiles/filedetails/?id=865869495

Better Night Lights, description has links to other colors. I like the white version..
steamcommunity.com/sharedfiles/filedetails/?id=908086722

Thinner Borders, pretty obvious why
steamcommunity.com/sharedfiles/filedetails/?id=1310381862

ISB's graphics module. Makes space battle just a bit better looking.
steamcommunity.com/sharedfiles/filedetails/?id=692028161

SniperWish
SniperWish

Okay, shipsets are a mixed bag. You will inevitably dislike some of those:
AI Ship Set is the most vanilla one of the bunch. Essential for every soulless machine.
steamcommunity.com/sharedfiles/filedetails/?id=1154513894

Not a big fan of the stations but the Tall White ships themselves are great
steamcommunity.com/sharedfiles/filedetails/?id=1219847230

Kurogane ones look great but I can see why someone wouldn't want to use them. Same stations as Tall White but the ships actually go well alongsides them.
steamcommunity.com/sharedfiles/filedetails/?id=1261141644
If you want some more color for them
steamcommunity.com/sharedfiles/filedetails/?id=1322023193

Last one by that COLA dude, same as Kurogane.
steamcommunity.com/sharedfiles/filedetails/?id=1340817672

We all got something to say about Halo but love it or hate it, the ships in the setting are pretty great.
steamcommunity.com/sharedfiles/filedetails/?id=751394361

Same with the wonderful universe known as Warhammer 40k. Especially since making your own Imperium of Man seems to be the Stellaris equivalent of grossgermanium or however you fucking spell it
steamcommunity.com/sharedfiles/filedetails/?id=864541681
Necrons are fine too
steamcommunity.com/workshop/filedetails/?id=1250620211

SomethingNew
SomethingNew

hey guys we fixed doomstacks!
AI still doomstacks so I'm forced to doomstack to counter them
hmmm

Skullbone
Skullbone

Interesting, do I go after the humans to pamperify them?

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BinaryMan
BinaryMan

memed for memes

Methnerd
Methnerd

Yeah. Exterminate them to set an example of what happens when you send your coordinates into space.

WebTool
WebTool

tfw when no ed miliband gf

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TreeEater
TreeEater

pamperify
/d/ is leaking again

w8t4u
w8t4u

Rogue Servitor

viagrandad
viagrandad

living standard is literaly "mandatory pampering"

cum2soon
cum2soon

Pampering and pamperify are not the same.
Pamperify implies some ageplay, with your AI becoming totally yandere over humanity.

kizzmybutt
kizzmybutt

is endless legend good? also what is up with amplitude putting Endless in every game they make?

LuckyDusty
LuckyDusty

All those games take place in the same universe. You can even find the planet EL takes place on in ES and ES2.
Yeah, it's pretty good.

cum2soon
cum2soon

Yes.
Because they're all taking place in the same universe with a race called The Endless as precursors.

Deadlyinx
Deadlyinx

with your AI becoming totally yandere over humanity.

Well I mean

Nothing wrong with that, right

w8t4u
w8t4u

well, you wouldnt know that if you werent /d/tard you filthy degenerate

Ignoramus
Ignoramus

Stop tempting me. The idea of an alien AI finding humans adorable and trying to ship them like in these anime is incredibly disturbing.

Can't help it, it's too fun of a place. Just see desuarchive.org/d/thread/7912443/

Snarelure
Snarelure

Paranoid Robot
Ebin.

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haveahappyday
haveahappyday

Just see desuarchive.org/d/thread/7912443/
dude
what the fuck

Gigastrength
Gigastrength

Welcome to "what happens when a yaoi girl who's into futa doesn't like having to wear a hijab and being told she's nothing".

Evilember
Evilember

throwing 4 h-field protectors in a fleet is a hassle

5mileys
5mileys

FLIPPITY FLOP

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TechHater
TechHater

It is a hassle when you have to reinforce the frontlines, which may be far away from my production systems. I either have to wait until a full fleet is produced, slowing down my reinforcement speed or run a whole bunch of escort fleets that consist of nothing but small support ships with fleet movement modules (which is the aforementioned hassle).
The main fleet is always fast enough due to seekers and whatnot, it's the logistics where they suffer.

Attached: 1521326133402.jpg (543 KB, 1253x1152)

Snarelure
Snarelure

I hate the fact that this thing exists

happy_sad
happy_sad

Heh

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Raving_Cute
Raving_Cute

women would rather fuck shitty ironic memes than you

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RumChicken
RumChicken

what is the context of the picture?

eGremlin
eGremlin

Oh my goodness, it's not a soap.

farquit
farquit

What are the dude science lmaophons rioting over?

Sharpcharm
Sharpcharm

its not just an anime thing

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Poker_Star
Poker_Star

The cancelling of Rick and Morty.

Techpill
Techpill

Sophons programmed an AI to take over for their government and trained to be a pacifist, so it starts pacifying a system.

JunkTop
JunkTop

"We invented a sentient AI, gave it vague instructions and gave it total control over our empire, nothing can go wrong"

Dreamworx
Dreamworx

Something like this happened in my last game after my genocidal synths got migrants that were my species before they synthetically ascended.

Crazy_Nice
Crazy_Nice

they made a robot to pacify themselves?

Methshot
Methshot

Sophons are retarded.

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JunkTop
JunkTop

Eh, I suppose Taxi fleets might be annoying to deal with, but I personally don't even bother with that. If I've got a fleet that's damage in the front line, I'll just set it in a safe system, wait for another fleet to be damaged, merge the two into a new fleet, and keep the remainder as spare reinforcements.
Produce entirely new fleets at your systems, and you'll tend to build up a local garrison of reserves on the front lines; excellent to leave on freshly captured enemy systems as defenders.

Inmate
Inmate

blue screen of peace
ENFER is a sophont of peace

King_Martha
King_Martha

They are basically a race full of ADD children with IQ high enough that it becomes a problem. Any race that "accidentally" blows up their own moon really needs parent figure to keep them in check.

Which is what ENFER tries to be.

likme
likme

massively increase tech cost scaling
massively increase tech cost in general
massively increase total tech to research

ALL anomalies, events, and debris that give stored research still have the release values, meaning that 250 physics research is worth absolutely fuckall now

BRAVO

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TechHater
TechHater

Attached: i-say-the-whole-world-must-learn-of-our-peaceful-ways-by-force-bender.jpg (50 KB, 442x682)

hairygrape
hairygrape

Any race that "accidentally" blows up their own moon really needs parent figure to keep them in check.
reminder that humans almost nuked the moon on purpose

Carnalpleasure
Carnalpleasure

Based space whales helping me fuck up pirates.

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StrangeWizard
StrangeWizard

Same sophon scientist that blew up their moon also developed ENFER.

Carnalpleasure
Carnalpleasure

one thing done accidentally
another thing done on purpose
these things are equal

BunnyJinx
BunnyJinx

_________
___
___________

PackManBrainlure
PackManBrainlure

one is worse
we're even worse than the ADD aliens
that's the point of my post yes you got it

viagrandad
viagrandad

white men

Inmate
Inmate

running the world

a new age

Stark_Naked
Stark_Naked

They're no longer allowed to do science at home.

Playboyize
Playboyize

Do you have a particular, separate, single, singular, sole, solitary, specific, alone, definite, lone, one and only, peculiar, precise, unique fact to back that up?

askme
askme

uhhhmmmmm actually the original phrase means to say "do you have even just one" while these thesaurus synonyms turn the phrase into "do you have exactly one"...........
try again.....................

Deadlyinx
Deadlyinx

Slitherine in charge of game development

Attached: 1513260245337.png (145 KB, 320x320)

Stupidasole
Stupidasole

parking a maniacal scientist doing society research gives you 5x chance of getting psionic technologies
being spiritualist only gives you 2x
B-balanced??

Supergrass
Supergrass

i just googled "different ways of saying one" and used the first result.

Don't know what "original phrase" you're talking about.

Snarelure
Snarelure

wiki.endless-space.com/comics/sophons
Sure bruh, read the comic.

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Techpill
Techpill

wasn't pandora pretty decent?

PackManBrainlure
PackManBrainlure

Zelevas, I...
I thought you were a GEP gun.

Firespawn
Firespawn

dumb zelevas poster

askme
askme

white and based

Emberburn
Emberburn

at least one is not the same as exactly one

x >= 1
x = 1

hairygrape
hairygrape

Weeeeeeell....

Attached: chrome-2018-03-27-18-57-09.png (1.6 MB, 1872x864)

PackManBrainlure
PackManBrainlure

bionic ascension locks you out of psionic ascension
...Why?
Psionics are inherently biological and are implied to require implants, energy, and technology to amplify them
And psionic potential is implied to be at least partially genetic, too

Megastructures don't lock you out of anything else btw

Attached: 0.jpg (38 KB, 540x507)

GoogleCat
GoogleCat

BALANCED

StonedTime
StonedTime

FOR

farquit
farquit

Megastructures don't lock you out of anything else btw
because megastructures suck, wiz made sure of that

Sir_Gallonhead
Sir_Gallonhead

That was them? Carry on then.

Attached: 1512325254610.png (1003 KB, 1080x1080)

happy_sad
happy_sad

B4M bro

B4M

Stupidasole
Stupidasole

why is horatio head so big?

likme
likme

Probably will be explained as "Psionics have to evolve naturally and it's impossible to genetically engineer a species to be psionic" or some shit.

Methnerd
Methnerd

the ai transport fleet tried to attack my doomstack again

Firespawn
Firespawn

Tell me about Stellaris, is it balanced?

Flameblow
Flameblow

Civ 5 with a 40k reskin

hard pass

StonedTime
StonedTime

I don't think Paradox has any idea what they're doing with the ascension paths.
It's most likely balanced around the synthetic ascension path, since it wouldn't make sense if you're synths with biological modifications, so they had to remove it from the psionic ascension too for BALANCE.

The synth ascension path is basically pointless now that we have real machine empires, if Paradox gave a shit they would change the synthetic ascension path to just cybernetics which don't change your pops to full robots. That way all 3 of the ascension paths could be taken.

Lord_Tryzalot
Lord_Tryzalot

Is GalCiv3: Crusade worth buying?

Evil_kitten
Evil_kitten

What is even the point of the core sector limit when it's so easy and completely free to bypass with sectors?

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Gigastrength
Gigastrength

be multiplayer
have my psionic neighbor trade a system full of his psionic pops to me
I biologically modify them
trade the system back
hmmm!!!

DeathDog
DeathDog

Apparently it made the game a lot better but I haven't tried it myself, I'm waiting for gal civ3 to go on sale. The expansion was controversial though since it changed a lot of the core gameplay. Stardock made the same mistake as firaxis when they released civ 5, it had less content than it's predecessor.

BinaryMan
BinaryMan

balanced for multiplayer
exactly

Need_TLC
Need_TLC

core governor can govern only a few planets
sector governor can govern infinite planets

VisualMaster
VisualMaster

Apparently it made the game a lot better but I haven't tried it myself
That's all I needed to hear; the expansion is on sale, but the changes do look to be massive. So long as it's better, I think I'll give it a shot.

BunnyJinx
BunnyJinx

A lotta loyalty for a hired playtester.

Supergrass
Supergrass

core governor can govern only a few planets
sector governor can govern infinite planets
sector governance is terribly inefficient
really gets the noggin jogging

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viagrandad
viagrandad

Sadly there is no documentation on how to play the game now because the wiki is outdated and so is the game manual.

SniperWish
SniperWish

Attached: 158.png (11 KB, 447x378)

BlogWobbles
BlogWobbles

Sector governance isn't bad at all if you just disable redevelopment, though.
Especially now that you can manually override their buildings AND that you can trade food to minerals 2:1.

The only things they're actually bad at now are that they can't micromanage robomodded pops and that they only colonize one planet at a time (latter one being ostensibly good so they don't tank your unity too fast).

Attached: hlmap.jpg (1.19 MB, 2000x1930)

Spamalot
Spamalot

do they still fuck slaves up?

Need_TLC
Need_TLC

Elaborate please

CouchChiller
CouchChiller

synths in general just arent done too well.
synths cant be enslaved or have their own empires

Evilember
Evilember

AI pop management is exceedingly terrible, mostly because pop management itself is bad.

DeathDog
DeathDog

Also don't forget to post ships here. :^)

Inmate
Inmate

release them, put them on power plants etc

SniperWish
SniperWish

Oh. I don't know, I use caste system.

Attached: chernobyl-siamese-puppies.png (2.68 MB, 1242x1089)

RumChicken
RumChicken

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massdebater
massdebater

make a big hoopla about 2.0 "fixing doomstacks"
federation fleets are literally one giant doomstack and nothing else

Attached: interspecies.jpg (47 KB, 408x479)

AwesomeTucker
AwesomeTucker

but gene mods

wad.
wiz even said on the forums he didnt try to fix doomstacks

TurtleCat
TurtleCat

B

iluvmen
iluvmen

Doomstacks have been fixed in the way that you now need several admirals instead of just 1. you can still keep all your fleets together to form a massive blob, but the player with separate fleets won't be punished for hiring multiple leaders

TurtleCat
TurtleCat

wiz even said on the forums he didnt try to fix doomstacks
Wiz says a lot of things, like "the AI doesn't cheat"

StrangeWizard
StrangeWizard

wiz is always right

SniperGod
SniperGod

guy insults me then opens borders
What.

StonedTime
StonedTime

Now that's efficient.

Attached: file.png (67 KB, 498x404)

RumChicken
RumChicken

building stations on a 1-mineral source
building stations on a 2-mineral source
efficient

Evil_kitten
Evil_kitten

Wiz might need to balance that later.

Raving_Cute
Raving_Cute

Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect.

Garbage Can Lid
Garbage Can Lid

1 mineral

Attached: 1518911627203.gif (1.73 MB, 295x211)

Inmate
Inmate

lmao, you're such a pussy that I'm going to leave myself wide open, and I -know- you aren't going to do shit.
Don't take that disrespect, user, beat his shit in.

Deadlyinx
Deadlyinx

Build mining station to convert 1 energy to 1 mineral
Thanks Wiz

Dreamworx
Dreamworx

you cant suprise attack someone who opens borders to you

Attached: 1476039232368.jpg (45 KB, 184x184)

Emberburn
Emberburn

They closed their borders again a few years later.
Guess I lost my shot.

takes2long
takes2long

Give me a reason why I shouldn't fire the entire paradox team right now.

CodeBuns
CodeBuns

Wait no, one years later they opened the borders again.
They're fucking with me.

Fuzzy_Logic
Fuzzy_Logic

Think about all unbalanced multiplayer matches.

Supergrass
Supergrass

Balanced to prevent ai bullying.

Garbage Can Lid
Garbage Can Lid

Wait, that's still a thing? It auto-teleports your ships out of their territory?

Do it faggot

Booteefool
Booteefool

1 mineral

would still harvest because autism

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Lunatick
Lunatick

I too know that feel.

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Garbage Can Lid
Garbage Can Lid

First tier ascension perks should be freely taken, second point, that means investment into one path should be exclusive.

It would be decision to be master of biology, machine or magic.

takes2long
takes2long

maybe if the rest of the ascension perks didn't suck dick players would have a hard time choosing even without arbitrary restrictions

PurpleCharger
PurpleCharger

These asteroids placement fucking infuriates me. And why the fuck nothing actually moves in orbits.

Booteefool
Booteefool

BALANCED

StonedTime
StonedTime

And why the fuck nothing actually moves in orbits.
Balanced for multiplayer.

That'd be fucking amazing, though; imagine if we still had free placement defensive platforms; besides heavily defended systems with every possible orbit crammed full of defenses, attacks could actually try and time their attacks so they jump into a system when they're right next to planets, with a majority of defensive platforms either far away or caught in the crossfire.

SniperWish
SniperWish

imagine
Stopped reading there.

Skullbone
Skullbone

What are the fundamental qualities that truly differentiate space combat from land, sea, and air combat?

free movement and rotation in any direction (at least in short timeframes or short distances, like combat; orbits are a bitch)
no stealth, full stop
kinetics have infinite range; nothing stops unless it hits something else
explosives are near useless
What else?

Illusionz
Illusionz

no u

Stupidasole
Stupidasole

Stellaris has a clear notion of time
no orbital movement
ES2 is very vague about the passing of time
Planets move
What does it mean?

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Stark_Naked
Stark_Naked

Lethality of attacks which manage to hit the target. Naval ships don't have to worry about internal atmosphere.

Lunatick
Lunatick

That stellaris is balanced for multiplayer.

Dreamworx
Dreamworx

Actually, I'd argue that most attacks are actually less lethal than air or sea combat. A significant portion of even semi-realistic space ships are unihabitable anyways, and likely depressurized. You only have to worry if the crew compartments are breached, while with naval vessels, any breach in the hull could cause it to take on water.

Hell, with enough redundancy, you could probably shoot a space ship in half and it'd keep fighting; blast a naval ship in half, and it sinks.

haveahappyday
haveahappyday

Wut can I play on a toaster that doesn't have a terrible AI?

Dipped into Freeciv again recently and enjoyed it until I realised I can't lose.

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Burnblaze
Burnblaze

Dwarf fortress

Illusionz
Illusionz

that doesn't have a terrible AI?
Literally nothing except Armies of Exigo.

cum2soon
cum2soon

Forf Dort

girlDog
girlDog

dwarf fortress
toaster

brainlets

Playboyize
Playboyize

Distance

LuckyDusty
LuckyDusty

How long will it take me to gain prerequisite autism to enjoy it?

Fuzzy_Logic
Fuzzy_Logic

Dipped into Freeciv again recently and enjoyed it until I realised I can't lose.
Either you're good or I'm just shit. I always get blocked by my neighbours when expanding.

Burnblaze
Burnblaze

it's no aurora so it should be pretty easy to get into

you can't play it on a toaster though, not properly at least. You need a good cpu for DF

5mileys
5mileys

Play Aurora to prepare your mind.

GoogleCat
GoogleCat

Ah, true. Interestingly enough, the sheer scale of space combat makes lasers the short range weapons, unless you feel like pumping massive amounts of energy for disgustingly inefficient power at long range, or if you somehow figure out how to make combat-viable gamma ray lasers.

LuckyDusty
LuckyDusty

Play FATAL to prepare your anus.

Boy_vs_Girl
Boy_vs_Girl

and speed.

iluvmen
iluvmen

Not long at all if you use the Lazy Noob Pack.

Just remember that losing is +++FUN+++

BlogWobbles
BlogWobbles

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eGremlin
eGremlin

very long distances
so unles your projectiles move at reativistic speeds or home they are useless

Dreamworx
Dreamworx

no stealth, full stop
Combine that with
No matter how well protected, any visible vessel is a casualty.
meditate on
How much does it take to kill a dreadnought
and come to the conclusion that space combat will be composed entirely of nano-bot carrier swarms flinging mini-singularities at each other.

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Methshot
Methshot

Lmao.

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hairygrape
hairygrape

If you're going to fight an early war do it with catapults before the AI puts city walls everywhere. Expand to a point where you don't get rekt on civ size for your government. Build a decent industrial and scientific base then wait until you completely outstrip any competitor. You can gauge it through the demographics report.

Ironclads/Cannons/Sun Tzu (depending on rule set) if you have to fight a war along the way.

Just bare in mind you'll never really need to defend against the AI in any meaningful way but you will need a weight of numbers or use air units even against their musketeers when taking a city and you'll be fine.

Dreamworx
Dreamworx

so unles your projectiles move at reativistic speeds or home they are useless
Wrong, even just having kinetics moving at 10 km/s is enough for most mid-range engagements (missiles are king for long range, ehough); targets can't instantaneously accelerate in any direction, and depending on how fast your projectiles are, how big their ship is, how far away they are, and how fast they can accelerate in a given vectors, there's a defined region of possible positions where their ship can be that you need to fill with projectiles to ensure a hit.

relativistic speeds
You'd think that particle weaponry would be good for this, but it's actually not; while lasers suffer from diffraction, particle accelerators suffer even moreso by electromagnetic bloom (remember, all the particles are the same charge, and thus repel each other, spreading out the beam); you can sort of get around this by using neutral beams, but the process of making the beam neutral also defocuses it (though not as bad as the electromagnetic bloom does); they won't be much longer ranged than short ranged lasers, either.

True to an extent, armor can be pretty effective against a wide variety of space weaponry, but that's when you start introducing little lies and caveats for the sake of the narrative or universe you're telling.

Deadlyinx
Deadlyinx

nonstop shitting on Stellaris
all you fags play
Fucking ditch the bitch and step the fuck up

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TalkBomber
TalkBomber

mid range fights are just ships shotgunning slugs into space

fund it

Firespawn
Firespawn

don't understand that
google "slug"
it's that snail without a hard part
Is that slang or something?

Soft_member
Soft_member

Pretty much; you either have some very high velocity railguns pelting them with the space equivalent of a sandblaster, or you have a bunch of slugthrowers trying to cover all their vectors.
Long range is dominated by drones and salvos of missiles.
Close range is dominated by kinetics as well, (but also with cheap, conventional ballistics), and especially lasers and particle weapons.

viagrandad
viagrandad

imo best wapon for space combat would be small, high rate of fire and very high velocity projectiles
just spray them in the general direction of the enemy
and if they're fast enough they would be hard to stop

Emberfire
Emberfire

Is that slang or something?
No, it's a military term. Little pieces of lead going very fast.

Sir_Gallonhead
Sir_Gallonhead

A slug is a weapon round made of metal or other dense materials, without explosives. It's also the imperial unit of mass, as opposed to pounds, which are a unit of force.

Booteefool
Booteefool

So what, it's just a bullet? Or a cannonball?

WebTool
WebTool

Build a decent industrial and scientific base then wait until you completely outstrip any competitor.
I do that, but by then the AI has such good defenses setup that my units splatter like bugs against a windshield. Nuking their cities works but a few turns later the retaliation puts an end to my conquest plan.

Expand to a point where you don't get rekt on civ size for your government.
how many cities would that be? I try to space them out but obviously that's not working when the AI plops them a few tiles away from each other.

haveahappyday
haveahappyday

Yep, that's the general idea. You get a lot more energy from increasing velocity than you do from increasing mass, and you get the same increase of momentum with either, so shooting lots of tiny shit very fast fucks up your ship's vector less than shooting lots of big shit slowly for the same amount of energy.

On the same token, hypervelocity projectiles can be easily mitigated with a lot of cool armor techniques, while low-velocity high-mass projectiles can really only be defended against by monolithic armor (if they hit at all, mind you)

RavySnake
RavySnake

Biological Ascension is getting a buff.

Dreamworx
Dreamworx

hypervelocity projectiles can be easily mitigated with a lot of cool armor techniques
What? Reactive armor's basically all of it. And it's not a perfect negation at truly obscene speeds.

Soft_member
Soft_member

Pretty much. It's a chunk of metal that you make go really, REALLY fast, where all it's destructive power is in its kinetic energy, not explosives.

Remember Rick Robinson's First Rule of Space Combat:
Anything moving at 3 km/s delivers kinetic energy equal to its mass in TNT.

hairygrape
hairygrape

source: my ass

LuckyDusty
LuckyDusty

solid piece of metal nothing more and nothing less
how hard is it to understand

Poker_Star
Poker_Star

This is a shotgun slug. As you can see, it's just one chunk of metal as opposed to what's usually in shot shells (aka shot)

Its purpose is to fuck shit up

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Fuzzy_Logic
Fuzzy_Logic

What? Reactive armor's basically all of it. And it's not a perfect negation at truly obscene speeds.
Whipple shields, user. It won't last for long if its taking a lot of rounds, but it works well enough, especially if you use multiple layers.

Of course, things get a bit different when projectiles approach relativistic speeds and they become less like projectiles and more like exceptionally dense packets of radiation.

farquit
farquit

So yeah. A space cannonball.

That sounds nasty. I wouldn't want to get shot with that.

DeathDog
DeathDog

I want to fall in love with 4X games, chill and forget myself in front of hte PC for hours.
However CIV VI is fucking boring and it fucking sucks because a) you just have to endure a terrible AI whose only advantage is busted production values until your human brain has allowed you to optimize your civ and cities output so you get out of your turtle and steamroll the world and b) click next turn x 60
Is there any 4X who's easier on these elements or are these features of the genre that I'm mistaking as flaws?

ZeroReborn
ZeroReborn

So yeah. A space cannonball.
Pretty much, except the cannonballs probably don't weigh more than a kilogram (probably closer to a few grams) and are being shot at 10+ km/s, possibly even dozens of km/s.

farquit
farquit

that thing doesnt make any sense
it's like someone took hollow point bullet and put it into shotgun shell

GoogleCat
GoogleCat

*angles my armour* tough luck, kid

Nude_Bikergirl
Nude_Bikergirl

see the red hat it's wearing? That's a ballistic cap. it's made of some soft material and it's only there to make sure the slug doesn't careen off into whatever. Since the cap is soft, when the slug hits something it just kind of opens up inside of you for maximum internal damage. Definitely not something you want happening to you

and it's beautiful

takes2long
takes2long

So a BIG cannonball.

GoogleCat
GoogleCat

A small one.

Soft_member
Soft_member

Is there any 4X who's easier on these elements or are these features of the genre that I'm mistaking as flaws?
AI is always terrible. No exceptions. The only way AI wins is by absurd bonuses. It's a defining characteristic of the genre. You're best trying out some hybrids like Age of Wonders or AI War where the unfairness is at least narrative justified.
4X as a genre is basically a visual novel for patient people.

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hairygrape
hairygrape

Since the cap is soft, when the slug hits something it just kind of opens up inside of you for maximum internal damage. Definitely not something you want happening to you
So like a penis.

For you.

Methnerd
Methnerd

a VERY FAST cannon ball. A better comparison would be a tank firing those sabot shots

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Emberburn
Emberburn

and it's beautiful
it's stupid that's what it is
shodgun slugs generaly arent stable in flight so that thing would probably twist and tumble before hittong target
that defeats the point of it being hollow point

CodeBuns
CodeBuns

That's the point.

Good counter, but now your ship will probably weigh more to recover (and armor) the extra volume you lose by angling. You're right that the optimal shape of an armored ship is a long, thin, narrow cone, but it has to be balanced with the surface area to volume ratio; the more angled your armor is, the more mass is proportionally spent on armor than internals.

Sharpcharm
Sharpcharm

except you'd have to build separate defense stations for every planet and asteroid

askme
askme

So how would """efficient""" spaceships look in the future? Full symmetry? Viral asymmetry? Monumental Gothic colonnades and gargoyles everywhere to better resist incursions by space daemons?

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SniperGod
SniperGod

4X as a genre is basically a visual novel for patient people.
4X as a genre is a digital tabletop game that's supposed to be played against real people.

AwesomeTucker
AwesomeTucker

This picture is slightly inaccurate; they'd be cones to some extent, not cylinders.

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Soft_member
Soft_member

I don't know about spaceships but I know how i'm building my battle robots.

and that's with all their weaponry on one side and a lot of armor on the other.

w8t4u
w8t4u

cubes

lostmypassword
lostmypassword

No Cyberx Alpha but this is pretty good. Bravo for Wiz doing something right.

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Skullbone
Skullbone

efficient in what sense? low build cost? they'd just look like industrial shit clunked together

eGremlin
eGremlin

real people
game matches of 12+ hours
oh god I just want one of my irl friends to be into 4X ;_;

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Techpill
Techpill

cubes
having flat armor in nearly every direction and maximizing cross-section
The only worse answer you could have given is a sphere.

SomethingNew
SomethingNew

Stellaris has a clear notion of time
no orbital movement

What does it mean?

Yet another time it is worse then Distant Worlds a game 8 years old.
If only it had better UI and graphics I could be best space 4x.

Carnalpleasure
Carnalpleasure

spheres are better than cubes though

Lunatick
Lunatick

UE-like ships?
Oops, meant to say efficient in combat. Not cost of production.

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Playboyize
Playboyize

spheres are worse
But they have infinite sloped armor in every direction

iluvmen
iluvmen

just make swarms of cheat space railguns and bury the enemy in shit

RumChicken
RumChicken

The only worse answer you could have given is a sphere.
Build a sphere ship
Any projectile thrown at it just slide over it
Checkmate fags.

Spazyfool
Spazyfool

spheres are the optimal shape if you expect attack from everywhere

Harmless_Venom
Harmless_Venom

Also if you blast through see ship it sinks into water. Subs have worse as they sink and pressure wants to crush it. While space is just floating, slowly without any real risk.

If reactors are non explosive type and crew have personal air supply then destroyed ship could stay that way till battle ends with no additional casualties and then be towed to a naval yard for repairs. Regular ship would sink.

Spazyfool
Spazyfool

twitter.com/Martin_Anward/status/978653605820620800

eGremlin
eGremlin

Sphere's are literally the WORST shape for a space ship possible

someone firing center mass will always hit armor at right angles
cross section is maximized at all rotations; you literally cannot turn yourself to expose less to the enemy weapons
It obviously has benefits; moments of inertia are minimized for rotation, it has the most volume for the least surface area, but in terms of survivability, a sphere is the worst possible choice.

Wrong; no matter where you shoot at a ship, the closer you are to hitting "center mass", the less sloped the armor becomes.
The slope only becomes significant when you're close to missing the ship anyways, and would just graze it.

no u

No stealth in space; you know where your enemies are at all times, and they know where you are at all times. You can always angle your ship to minimize cross section to the most enemy vessels at a time, but with a sphere, the cross section is the same at any rotation.
If you've been completely surrounded by enemy ships and arent't passing by them at several dozen relative km/s and leaving engagement range in a few seconds, you're a grossly incompetent commander and would likely be court marshaled if you survive.

Deadlyinx
Deadlyinx

Would depend on the nature of the damage. If anything is strong to snap the superstructure of the ship, not merely penetrate it, odds are the shock will be felt throughout the ship and everything will be smashed to bits, especially the squishy humans.

Bidwell
Bidwell

someone firing center mass will always hit armor at right angles
but hitting the exact center is almost impossible therefore it will always come at an angle

Emberburn
Emberburn

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BinaryMan
BinaryMan

True, but it really depends on the nature of the damage and the construction of the ship. Getting blasted in half by a particularly nasty storm of kinetics is going to be a bad day for most ships anyways, unless it's a ludicrously oversized and redundant battleship or something.

likme
likme

You can also find Earth during the medieval era.

TalkBomber
TalkBomber

wasn't erudite giving +20% already?

Methnerd
Methnerd

I could have used a heads up that Stellaris is only 2% of the fun factor it advertises.

Evil_kitten
Evil_kitten

I got lucky, and the various empires they were in either had open borders with me, or I BTFO'd them in a war, and they let me scan their planets during the truce period.

GoogleCat
GoogleCat

True, but a significant portion of the cross section of the sphere has low-angle armor anyways; like I said, it only becomes severely angled closer to the edge.
This basically ends up being that you've heavily armored the least important parts of your ship (a round going through the edge of your sphereship is going to hit very little), while the most vulnerable areas of your ship are armored the least (a round going through the center or near the center of the ship will hit a lot of stuff).

It's entirely contradictory to how you actually want to armor stuff.

TechHater
TechHater

TFW Erudite

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StrangeWizard
StrangeWizard

so you're saying that a sphere is superior only if it's hollow, okay

ZeroReborn
ZeroReborn

I hate this faggot
it's fiction so anything goes :D
FICTION != FANTASY, FUCK
Fiction literally just means "didn't actually happen"
The most artistically precise and realistic alt-history book would still be fiction.
Science fiction is fiction based on, as the name says, science! Not fantasy with a glossy coat of spacepaint.

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Ignoramus
Ignoramus

decoy sphere ships
enemy thinks all your important stuff is in the core and targets it accordingly
it's actually on the inner surface of the sphere itself, like a kind of ringworld with a big hollow of nothing in the core

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WebTool
WebTool

If it's hollow, then you either have no systems to make it a ship, or all the systems are in the shell.
In either case, it'd be better to actually just make it a smaller, filled sphere, which would make it much harder to hit in the first place.

It would waste an unacceptable proportion of mass on armoring.

TurtleCat
TurtleCat

i mean at least compare it to a dyson sphere

whereismyname
whereismyname

hollow cylinder ships
Did we just solve the cross section problem?

Booteefool
Booteefool

Science fiction is fiction based on, as the name says, science! Not fantasy with a glossy coat of spacepaint.
dem's fighting words!

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Poker_Star
Poker_Star

In either case, it'd be better to actually just make it a smaller, filled sphere, which would make it much harder to hit in the first place.
but then everything that's there to hit would be bunched up so it can get hit at the same time

cum2soon
cum2soon

This is why we have qualifiers like soft and hard scifi.

Star Wars is so soft you could cut it with the back of a spoon. That's not to say that Star Wars is bad, I quite enjoy it, but it can only just barely be considered sci-fi.

Spelljammer is almost as sci-fi as Star Wars.

massdebater
massdebater

like a kind of ringworld
imo it's kinda good design though, enemy has to move around you or just damage a small fraction of your ship

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FastChef
FastChef

It would waste an unacceptable proportion of mass on armoring.
By what metric? If 50% or 80% of the mass of the ship is armor cladding for the sphere, what's the problem?

King_Martha
King_Martha

Except it'd be easier for you to maneuver and avoid damage in the first place, and in space, you always want to avoid damage rather than trying to tank it. With a smaller ship, you have to spend less mass proportionally on armor, and thus can accelerate faster.

On paper it is, but it'd be tremendously inefficient in practice.

Illusionz
Illusionz

By what metric? If 50% or 80% of the mass of the ship is armor cladding for the sphere, what's the problem?
That it's a disgusting amount of armor that could have been spent on reaction mass, more thrust, more weapons, or more anything, really.

Methshot
Methshot

How about a ship consisting of many sphere modules with multiple ones being dummies?

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Methshot
Methshot

most autistic 4x? besides aurora, aurora never had fun in mind when it was created.
i assume it's Distant Worlds

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Evil_kitten
Evil_kitten

How much of the mass of a main battle tank is armor?

Fried_Sushi
Fried_Sushi

With a smaller ship, you have to spend less mass proportionally on armor, and thus can accelerate faster
that doesn't apply if the ship is hollow

Spazyfool
Spazyfool

Tanks aren't space ships, it's an entirely different paradigm.

It does though; the shell still has mass. You can take the same volume of space taken up by the shell and compress it into a solid sphere (probably more efficiently, since your systems would have to be amazingly miniaturized if they were contained within the shell itself)
Not to mention that there's a lot more area you have to armor now, and there's less volume for non-armor mass to use.

Ignoramus
Ignoramus

the point is that you're less vulnerable if things are spread apart farther since they can't all be destroyed with the same impact

Nojokur
Nojokur

playing as creeper is fun, but Jesus Christ are those messages annoying

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New_Cliche
New_Cliche

Except now your cross section is bigger by having everything spread out, meaning it's easier for whatever is shooting at you to destroy those spread out bits.
You're worrying too much about single impacts anyways, this isn't tank warfare where things are taken out in single hits; ships are worn down through many hits.

For any given shellship, you can compress it down to a solid sphereship of equivalent system volume which would require less proportional armor mass for improvements across the board. The fact that it's condensed is balanced by the fact it's immensely more difficult to hit at all.

And, of course, this is ignoring the fact that a sphere is a horrible shape for warships anyways.

Inmate
Inmate

it's not, every bit on its own is still exactly as easy to destroy as your entire ship was earlier

Poker_Star
Poker_Star

You can disable them in the options.

StonedTime
StonedTime

Wrong, because because there's proportionally less armor (and thus the ship probably has less mass, too), coupled with the decreased cross section, it is now massively less likely to be hit in the first place.
Again, a sphereship is terrible, but a shellship is laughably bad.

Sharpcharm
Sharpcharm

it's okay if there's less armor proportionately, since the average angle of most of the ship to the impactor is higher

Dreamworx
Dreamworx

I understood that reference

Bidwell
Bidwell

forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-0-2-beta-patch-updated-26-03-2018-checksum-d07e.1084024/
Reduced forced migration speed (so it's slower than extermination generally)
10/10

RavySnake
RavySnake

good job timmy

Ignoramus
Ignoramus

Hold up, I think we might have gotten confused here. Are you talking about the shellship, or the sphereship?

Deadlyinx
Deadlyinx

the shell one

kizzmybutt
kizzmybutt

Then there's more armor proportionally compared to the sphereship.
As for the average angle being higher, it's not; it's exactly the same as a sphereship, since they're both spheres. You've still got the most likely areas to be hit the least armored, and the least likely places to be hit the most armored, and while yes, any given impactor is going to do less damage to the ship overall, you've made your ship easier to hit overall as well.

Lunatick
Lunatick

any given impactor is going to do less damage to the ship overall, you've made your ship easier to hit overall as well.
which is a fair trade, since you have two factors in your favor but only one of them against you

PurpleCharger
PurpleCharger

Only if those two trade offs scale equally, and while I'm too lazy to do the math right now, I have a hunch that negative of "easier to hit" is worse than "each hit does less damage to systems" is good.

Burnblaze
Burnblaze

A hit on the shellship probably causes spalling on the entire interior.

Stupidasole
Stupidasole

This too, but I think advanced topics of armoring and space warfare are probably above the paygrade of this discussion.

massdebater
massdebater

does stellaris exist?

VisualMaster
VisualMaster

No

viagrandad
viagrandad

Is that Glavius's AI mod worth using, or any AI mods worth using for Stellaris? Or is the AI just doomed to always be retarded?

VisualMaster
VisualMaster

okay thank you

VisualMaster
VisualMaster

it doesn't matter if "the ship" is easier to hit because impactors passing through it without major damage isn't a problem

viagrandad
viagrandad

It's still going to be taking out a chunk of your ship wherever it hits, maybe even a second chunk on its way back out if penetrates through.

Gigastrength
Gigastrength

If it was possible to make the AI better, Wiz would have already done it. Source: Wiz.

Nude_Bikergirl
Nude_Bikergirl

the ship can be swiss cheese if it likes as long as it keeps working

Evil_kitten
Evil_kitten

I'm bored
someone suggest me some decent sci-fi movies please

RumChicken
RumChicken

stellaris

Nojokur
Nojokur

Moon. A personal favourite of mine.

Deadlyinx
Deadlyinx

Pandorum

hairygrape
hairygrape

Sunshine.

Garbage Can Lid
Garbage Can Lid

sphere is a horrible shape
True.

Some kind of cigar seems best.

Honestly you need strong front armor, some sides and on the back as much as it is needed to survive one hit and turn. While rear armor is a meme anyways cause main engines would be exposed anyways.

Any combat vehicle will probably face enemy at one angle and putting armor on other sides is a waste of material and mass.

And if enemy manage to maneuver into position when he could hit unarmored side, then you are so outmaneuvered and fucked that ship design does not matter.

Bidwell
Bidwell

Event Horizon.

FastChef
FastChef

Will the leadership changes to Bio-ascension make it a viable alternative to psionic?

VisualMaster
VisualMaster

It's not going to be working for long if your systems are distributed amongst the shell.

Garbage Can Lid
Garbage Can Lid

no since the micro-management will still be flat out worse

Burnblaze
Burnblaze

that depends on how far apart they are and how much redundancy there is

BunnyJinx
BunnyJinx

memes aside i think an elongated polyhedron with one elongated point facing forward is the best shape

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Garbage Can Lid
Garbage Can Lid

Armies of Exigo have supergroups
A S C E N D E D

LuckyDusty
LuckyDusty

What would you change about Civ6 gameplay to finally make it fun?
1. Pretend 5 and 6 didn't happen.
2. Scrap ridiculous 1 unit per tile system
3. (Re)-introduce the best aspects of the combat system from Alpha Centauri and Civ3 - non-lethal collateral damage, artillery, aviation, morale system (which would be greatly supplemented by religion, civics and diplomacy).
4. Get a sensible tech tree à la Civ4.
5. Who the hell thought that scrapping the concept of different starting techs is a good idea?
6. Tie science and finances together again.
7. "+N X from tile"-buildings are cancer.

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Techpill
Techpill

Borrow EL's army and combat system.

TreeEater
TreeEater

All of these sci-fi portraits are unrealistic.
Humans are the only species that will ever reach the galatcic stage because we're the only ones with the crucial skill of throwing.

Dreamworx
Dreamworx

>>>/hfy/

cum2soon
cum2soon

We won't even get that far. Idiocracy was a prophetic piece. When I was 10 I had no problem imagining we'd have orbital habitats and a moonbase in my life time. Now we have idiots convinced the earth is flat, chem trails are a thing, and jets fly using compressed air.

kizzmybutt
kizzmybutt

Fucking DRUMPF ruining everything

TalkBomber
TalkBomber

No you dont understand you fucknig dumbass. We humans can throw, animals cant throw, even the dumbest human knows how to throw, but, animals cant throw.
Throwing is overpowered if u think about it thats why only humans can become galactic.

Carnalpleasure
Carnalpleasure

Cute Lain

PackManBrainlure
PackManBrainlure

Borrow EL's army and combat system.
What about them?

8. City states are a cheesy, pointless gimmick that actively harm the core concept of Civ. One of the more cancerous aspects is quests. YOU are the one who should defining tasks and objectives standing before your civilization depending on your strategy and environment, not NPCs.

Emberburn
Emberburn

animals can't throw
Yeah they can.
All primates have the physical capacity to throw, the apes all throw, most animals have the concept of "throwing". I've seen ravens "throw" things.

SniperWish
SniperWish

Thats not throwing the only ones that can kind of throw are monkeys and only a few feet. Thats just proof that other animals cant throw

Inmate
Inmate

The sequel Particle Fleet is also neat. Fewer mission though and dev has disappeared.

lostmypassword
lostmypassword

I'd like EL combat if you could actually position shit like in homm.

RumChicken
RumChicken

Dev is working on creeperworld 4, which is fully 3d

Playboyize
Playboyize

You begin to see. Keep on the path.

BinaryMan
BinaryMan

M8

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ZeroReborn
ZeroReborn

playing EL
turn 15
spot a cultist settler wandering around and kill it
'Cultists have been wiped out!'

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Fried_Sushi
Fried_Sushi

Bully

RumChicken
RumChicken

You can. Just need to figure out the control scheme.

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Skullbone
Skullbone

Vengeance shall be mine, so saith the Queen!

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5mileys
5mileys

assuming you're smart enough to actually settle your capital

haveahappyday
haveahappyday

there were always massive amounts of people like that

TreeEater
TreeEater

Why the ever-loving fuck is Psionic Theory so hard to get?
If you want to Psionically ascend in a sane amount of time and not have to sit on the unlocked ascension perk slots for a few decades you need to be Fanatical Spiritualist and piss away your credits at the leader pool until you find a scientist with the maniacal trait or pray you start with one.
It's retarded. Psionic Theory should come with the perk. Not be a requirement for it.

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SomethingNew
SomethingNew

especially considering that the techs for the other two ascension paths aren't at all hard to get

BlogWobbles
BlogWobbles

i like that it's rare

Nude_Bikergirl
Nude_Bikergirl

I'd still prefer the unit by unit method rather than putting all the commands at the start.

Skullbone
Skullbone

I don't like you.

BunnyJinx
BunnyJinx

It shouldn't be when one of the damned Ascensions is locked behind it!

Playboyize
Playboyize

why not?

Booteefool
Booteefool

That I agree with it. It's a gimmick for the sake of having something different.

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happy_sad
happy_sad

Because the techs needed for Synth and Biological ascension are not?
Because praying to RNG to get your hands on a lot of content is horrible?
Are you retarded?

Gigastrength
Gigastrength

YOU are the one who should defining tasks and objectives standing before your civilization depending on your strategy and environment, not NPCs.
The game was designed around reactive gameplay

SomethingNew
SomethingNew

It's 5x more common if your Society scientist has Maniacal.
I get it every damn time even when not spiritualist (spiritualist is only 2x, 4x if fanatic).
Just gotta spend a couple, maybe a few thousand energy rerolling scientists until you get a maniacal one.

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Skullbone
Skullbone

he doesn't know

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BlogWobbles
BlogWobbles

Because the techs needed for Synth and Biological ascension are not?
okay, and? why can't one of them be rarer than the other two?

Because praying to RNG to get your hands on a lot of content is horrible?
you wouldn't be praying for it if it weren't worth it, which shows you making it rare is valid

Are you retarded?
i think you're looking at the entire thing wrong, why do you think you're spontaneously entitled to having something easier than it's being given to you within the rules of the game?

StonedTime
StonedTime

What do you mean by rolling scientists?

takes2long
takes2long

can research the internet...
...before researching computers
So some kind of global mechanical teletype system?

VisualMaster
VisualMaster

Hire shit scientist, fire him, hire another one.

Sharpcharm
Sharpcharm

Technically, Veeky Forums has pretty low requirements

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Burnblaze
Burnblaze

It's there for the sake of limiting potential abuses caused by human superiority when it comes to manually controlling that shit. You can still do some scummy shit like farm your own militia for meat as Necrophages, hump map edges with shooters and so on.

Methnerd
Methnerd

okay, and? why can't one of them be rarer than the other two?
And why should one of them be rarer than the others?

you wouldn't be praying for it if it weren't worth it, which shows you making it rare is valid
Wanting something means it should be hard to get
Yeah, I want battleships too but that does mean they should be difficult to get?
I'm sure people like Synth ascension too so why not make that as difficult to get as Psionic Ascension to get as well?

i think you're looking at the entire thing wrong, why do you think you're spontaneously entitled to having something easier than it's being given to you within the rules of the game?
Thinking some game mechanics should be different means you're entitled

Gigastrength
Gigastrength

It's unfair to use strategy and tactics.

5mileys
5mileys

And why should one of them be rarer than the others?
because making it rarer was the intention of the devs for a variety of possible reasons, like having it be more mysterious, special, powerful, whatever

I'm sure people like Synth ascension too so why not make that as difficult to get as Psionic Ascension to get as well?
are you a toddler or something?

Thinking some game mechanics should be different means you're entitled
well yeah, if your only reason for wanting it to change is simple personal desire

Spazyfool
Spazyfool

Propelling an object away from you using force isn't throwing
Animals can't throw
o-ok monkeys can throw but only short distances.
Keep moving the goalpost on your backpedaling unicycle user. We both know I'll win this argument because you failed to adequately define "throwing" in the first place, and now any subsequent attempt is just moving your goalpost.

ZeroReborn
ZeroReborn

because making it rarer was the intention of the devs for a variety of possible reasons, like having it be more mysterious, special, powerful, whatever
I'm sure there's tonnes of reasons for why the devs do things but that alone is not justification for things are the way they are.
I'm sure you've made that argument a lot about how unity and tech costs scale with the size of your empire, right?
are you a toddler or something?
Are you literally retarded?
You said "you wouldn't be praying for it if it weren't worth it" which implies that wanting something is enough to justify making it rarer or harder to get which means it can be applied to anything any player wants in the game and I used Synth ascension as an example.
well yeah, if your only reason for wanting it to change is simple personal desire
You can boil down any change anyone wants in this game to what they personally desire.

Deadlyinx
Deadlyinx

whining about goalposts at some guy who was clearly just making jokes about hfy

I'm sure there's tonnes of reasons for why the devs do things but that alone is not justification for things are the way they are.
why not? i mean, who exactly else do you think has a right to change things?

You can boil down any change anyone wants in this game to what they personally desire.
yeah, but usually there's at least some kind of argument beyond going "because I want it ;_;" and then sucking your thumb

Lunatick
Lunatick

WE BREATHE ROCKET FUEL XD

Emberfire
Emberfire

Playing Endless Space 1. Is there a way to actually QUEUE things up in your build queue? I hate how it puts things to the TOP of the queue when I click on it.

Attached: space.png (1.92 MB, 1183x892)

SniperGod
SniperGod

yeah, but usually there's at least some kind of argument beyond going "because I want it ;_;" and then sucking your thumb
You say while the crux of your entire argument is "because the dev's said so"

Attached: 1520029527652.jpg (134 KB, 1150x1266)

Evil_kitten
Evil_kitten

it's their game, so it's more valid than "well, some random dude said otherwise"

TreeEater
TreeEater

Nuh-uh it's their game they can do what they like
Grow up and stop butting into things with obnoxious arguments like that just for the sake of an argument. You know full well that "it's their game" is not a valid dismissal of any criticisms or suggestions.

Boy_vs_Girl
Boy_vs_Girl

of all the shit in stellaris to bitch about, psionic theory being slightly RNG is right up there as one of the most babby-tier complaints, especially when you get a way to heavily influence said RNG
kys weebposter

MPmaster
MPmaster

yeah, but it is a valid dismissal of "because I want it ;_;"

like seriously, this is the third time im telling you to come up with a fucking argument

lostmypassword
lostmypassword

Complaining about 1 thing means you're happy with the rest of the game
Something having major issues means you can't be unhappy with minor issues

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Stark_Naked
Stark_Naked

A bird pushing something 2 inches away isnt acomplishing anything you dumb fuck im talking like throwing a stone or a spear which is actually useful no animals can do that except monkeys which can kind of do it because theyre half humans. Other animals are 0% human
I said throwing was overpowered if u think about it pushing a stone a little bit isnt overpowered

BinaryMan
BinaryMan

I've made arguments already but you've just interpreted them in a self-serving way. I'm not going to humour you.

King_Martha
King_Martha

Can't you mute people in this game?

Techpill
Techpill

don't remember anything concrete, but have it your way user, see ya

Boy_vs_Girl
Boy_vs_Girl

Stop pressing shift, ctrl, or alt or press all of them one at a time, then try queue stuff.

SniperGod
SniperGod

On retesting, it is just alt since alt+tab is used to change screens and it just sticks the 'top of queue' command from it there until you press the button again. I think shift was the 'put thing in queue of all systems' command.

w8t4u
w8t4u

How the fuck do I get Contingency to stop being the crisis?

Spamalot
Spamalot

Stop building Synths

idontknow
idontknow

It happened in every game where I outlawed all AI.

Ignoramus
Ignoramus

means someone else is building synths

CodeBuns
CodeBuns

balanced

Spamalot
Spamalot

Start disassembling Synths from other Empies.

Emberfire
Emberfire

Is there any mod that lets you choose your crisis ahead of time? Not have multiple of them, but just choosing which one you want to see

idontknow
idontknow

How the fuck do I find out who the sexbot fucker is?

CouchChiller
CouchChiller

I bet this will be mutually exclusive with Intelligent and will be nerfed into oblivion in later updates.

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cum2soon
cum2soon

Still no option to set modified species as main one without mods

RumChicken
RumChicken

what does that have to do with finding ways to chemically push manned objects out of the atmosphere of the planet ?

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Carnalpleasure
Carnalpleasure

maybe possible if you go into the species menu, and check out which planets synths live on

BlogWobbles
BlogWobbles

How hard is it to kill the drake now with all of the changes?

Emberfire
Emberfire

what's the purpose of migration attraction?

Gigastrength
Gigastrength

To attract migration

StonedTime
StonedTime

To get some big strong handsome ayyliums to fuck, honey.

Illusionz
Illusionz

why can fanatic purifiers build xeno zoos

Burnblaze
Burnblaze

Even Stalin had dogs around
they hate smart xenos not cute pet like ones

Attached: 1520873217706.png (57 KB, 540x270)

VisualMaster
VisualMaster

none

New_Cliche
New_Cliche

Even Hitler loved animals.

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w8t4u
w8t4u

None. Absolutely fucking none.
I tried three times to make an empire based on migration, building habitats, taking life-seeded, spamming art monuments and the stupid alien visitation center and even the edict and the civic and fucking all of it and signing all the migration treaties, all of them.
NOTHING
NO MIGRANTS
NEVER
Because to get migrants you require an allied migrationtreaty empire to be totally capped in their pop and have no other worlds to migrate to.

By the time you get a single migrant you won't even have anywhere to put them, let alone have a use for them.

Garbage Can Lid
Garbage Can Lid

I had the same problem, tried to RP as some cyberpunk collection of systems with open borders and that only cared for making money and filling up planets with Ecumenopolis' but its next to impossible to get any significant alien migration.

Thanks Wiz

SomethingNew
SomethingNew

Is there a way to force the Horizon Signal? If so, could you create a species designed to benefit from it? If so, what would that build be?

massdebater
massdebater

1. Console commands , go check "console" on the wiki
2. Don't use the intelligent trait as the event might give it to you , there is a chance to get resilient instead of intelligent so savescum

that's it , considering that tomb world preference lets you live anywhere taking non adaptive could be ok for me trait points to use

Fuzzy_Logic
Fuzzy_Logic

Terran Stagnant Ascendancy is actually the only state I have ever found Earth in

Methnerd
Methnerd

Medium or Large galaxy for stellaris?
Hugefags gtfo

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girlDog
girlDog

huge

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girlDog
girlDog

The more I play this shit game the more I'm convinced Small is the best.
less tedious as fuck conquering
less lag
less inscrutable off-screen politics spam
same everything else

Attached: the-fucking-stig.gif (1.92 MB, 294x223)

Need_TLC
Need_TLC

this desu
If you're going to suffer through a game of stellaris you might as well make it shorter by playing on a small galaxy,

SomethingNew
SomethingNew

Synth (final tier robot)
Reference to Fallout 4 and the Alien series

Attached: 1511011878342.gif (613 KB, 498x498)

happy_sad
happy_sad

It's only shorter if you count the late game which is the worst part of the game.

Raving_Cute
Raving_Cute

Ringworld
Reference to Halo

Attached: 1501454581744.png (528 KB, 707x541)

Stupidasole
Stupidasole

Post admirals.

level 6
Aggressive
Psychic
Gale Speed

Attached: Stellaris-2.0-Admiral-Yurulek-2426.png (2.06 MB, 1920x1080)

Evil_kitten
Evil_kitten

Tbh I wish we could build orbitals instead of habitats; mini ringworlds look so much cooler than giant stations.

Booteefool
Booteefool

what the absolute fuck is that fleet ratio
destroyers at all
cruisers at all
only 14 corvettes

BinaryMan
BinaryMan

Cruisers are the best ship in the game.

youtube.com/watch?v=VDKPsfgMLFA

Gigastrength
Gigastrength

2426
that EVERYTHING
What the fuck are you doing?
Published on Jan 1, 2018

PurpleCharger
PurpleCharger

Thanks, didn't know that

Nude_Bikergirl
Nude_Bikergirl

Didn't expand enough.

Bidwell
Bidwell

This is woefully outdated

Methshot
Methshot

youtube.com/watch?v=AFOjVuv-nOQ
Is this how the capital system of space cultists would look like?

TechHater
TechHater

I think that's an understatement.

Raving_Cute
Raving_Cute

not using destroyers
Do you like getting missiles rammed up your asshole? Also didn't they fix shit so that corvette spam doesn't work anymore?

SomethingNew
SomethingNew

Corvette spam is better than ever.
Missiles (non-torp) are worse than ever.
PD is worse than ever, especially against torps.

Nojokur
Nojokur

Corvette spam is better than ever.
Why?

Missiles (non-torp) are worse than ever.
Why?

PD is worse than ever, especially against torps.
Why? Aren't torps slower than normal missiles? Shouldn't PD do better against torps?

BlogWobbles
BlogWobbles

Why?
BALANCED
Why?
FOR
Why? Aren't torps slower than normal missiles? Shouldn't PD do better against torps?
MULTIPLAYER

Lord_Tryzalot
Lord_Tryzalot

I kept getting constantly fucked by an egalitarian federation, while trying to get another neighbor to join my federation, but they never did. I also expanded via a wormhole to a place a devouring swarm keeps attacking me.

I'm going to get the habitat-builind perk soon, so hopefully I can get more minerals and manpower. I don't have many planets to choose from.

(pic is outdated, BTW, I expanded more after that)

Attached: Stellaris-2.0-Boktari-Holy-Empire-2392.png (2.3 MB, 1920x1080)

StonedTime
StonedTime

Corvettes get 1 torp slot. Corvettes with 1 torp slot are mathematically the best by any metric, simple as that.
I don't really know what it is they did to missiles, but holy shit they suck dick now. Carriers too.
Torps are nigh-PD invuln on purpose. Because fuck you.

Snarelure
Snarelure

torpedos have been nerfed

lostmypassword
lostmypassword

that
nerfed

Booteefool
Booteefool

I know, they're still king.
They also nerfed the second best thing, so they're still comparatively king.

Fuzzy_Logic
Fuzzy_Logic

Pic related is the current map.

I actually stole a lot of territory from the swarm by luring them into my defense stations, then counter-attacking after their fleets got rekt.

Anyway, the Shantari and Kreezkari recently formed a federation, and their trust with me is draining, so they're probably gonna rape my asshole soon.

Attached: Stellaris-2.0-galaxy-map-2426-Boktari.png (2.1 MB, 1920x1080)

kizzmybutt
kizzmybutt

Did Chronicler give up on the game?

StonedTime
StonedTime

So do you just have swarms of topedo corvetes with a small stormfire cannon, and Battleships with Kinetic Batteries (and maybe some plasma)?

Are strike craft not useful anymore?

BinaryMan
BinaryMan

Nope, just busy with uni right now. Have an exam tomorrow and I couldn't find time to get the next quarter century in today. It'll be continuing tomorrow evening, though.

Deadlyinx
Deadlyinx

Are strike craft not useful anymore?
They're fucking unusable now.
Amoeba flagella used to be the only viable carrier choice, now you have fucking nothing.

Inmate
Inmate

Has anybody every witnessed an AI empire using a wormhole or activating a gateway?

So far, all I've seen doing it are Marauders ans FEs, because they spawn already knowing the technology.

Stark_Naked
Stark_Naked

I've seen AI's using wormholes late game for sure, but it's always ones that I explored. Had a bunch of AI's exploring shit near my territory after a war because of forced open borders after truce+wormhole.

TechHater
TechHater

not gateways but I've seen several AI use wormholes , some times you see a war pop out between 2 empires separated by half a galaxy only because one of them found a w-hole and built a outpost on the other end ( that was near the other empire )

I also got war dec by a democratic crusader last game because the other end of my worm hole was in his empire

Flameblow
Flameblow

want to activate my gateways so I can easily travel between 2 ends of my empire to defend the borders

can't ever get 5,000 minerals built-up because I'm constantly replacing ships and defense platforms that get destroyed

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Fried_Sushi
Fried_Sushi

defense platforms
there's your problem

TalkBomber
TalkBomber

The AI is stupid enough to charge directly into them though. That's how I've survived against numerically superior empires though.

Getting triple-penetrated isn't fun.

TurtleCat
TurtleCat

What was war exhaustion even meant to accomplish?
It's not a replacement for warscore (it's not even the main contributing factor to warscore).
It generally punishes the weaker empire more than the stronger one.
Besides that? It's just a completely artificial timer for how long you can keep a war going. But why? Just to make vassalization impossible?

Carnalpleasure
Carnalpleasure

It started as
war ends at 100% "
then changed to to
" you get penalties at 100%"
and now it is
" war ends a while after reaching 100%"

I assume that they don't really know what to do with it

Nude_Bikergirl
Nude_Bikergirl

no idea what it was meant to accomplish but what it actually accomplished was making any wargoal except claims extremely hard for no reason
that and completely ruin war in heaven

Emberfire
Emberfire

So harder difficulties of Stellaris just make enemy systems produce more resources than what you can produce. Great mechanic.

farquit
farquit

wiz has this strange idea that wars should not be decisive and you should need 5 wars to finish anything

iluvmen
iluvmen

Yeah but it's balanced because the extra resources make them clinically retarded after a few years.

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Evil_kitten
Evil_kitten

Isn't that kind of easy to deal with by just using shitloads of armor?

farquit
farquit

Because every war resulting in the utter destruction of one side makes so much more sense?

Welcome to every 4x ever. And strategy games in general.

BinaryMan
BinaryMan

It really is stupid; WW2 took, what, six years? It decimated a continent and pretty much destroyed two entire nations so totally that their history pretty much considers the end of a war a new year zero, so little is the continuity.
And then you've got hundred year wars that accomplish pretty much nothing of major note.

Wiz has absolutely no idea how decisive war really is / can be, and I'd imagine it'd get even moreso in the far future compared to literal 1940's era industrial capacity and tech.

MPmaster
MPmaster

t. wiz

Burnblaze
Burnblaze

Because every war resulting in the utter destruction of one side makes so much more sense?
Yes, it does, if that's what the empire wants to do, and is entirely reasonable when you're ostensibly worried about the fate of your species.
Instead of punishing big wars, why not give a positive reason to call wars off early; incentivize skirmishes as being something other than a complete waste of time.

BunnyJinx
BunnyJinx

But torps deal extra damage to armor??

Deadlyinx
Deadlyinx

Yes, it does, if that's what the empire wants to do
It's entirely unreasonable that every empire is going to have the capability to do that, particularly once empires start spreading out. War exhaustion represents very real issues with long running wars, and there are numerous examples of wars ending due to one side simply not having the will to continue fighting.

Technology in ww2 meant that speed relative to the size of the planet was far higher than speed relative to the size of the galaxy ever reaches in Stellaris.

Dreamworx
Dreamworx

Yeah.
It's such an improvement, completely destroying any chance of one side coming back in the first war, but then sitting through 3 more senseless land conquering wars spanning 40 years before I can make them a tributary.

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5mileys
5mileys

But they don't bypass them. Also, everything from the game I'm seeing says that torps are worse against PD than normal missiles, and that it is in fact swarm missiles that are better against PD.

Nojokur
Nojokur

I didn't say it works well in regards to the rest of the mechanics, but Wiz half-assing the implementation doesn't mean it was a bad idea.

TalkBomber
TalkBomber

Please tell me how would you have implemented it properly.
If it's a good idea, you should surely be able to make it work.

DeathDog
DeathDog

It's entirely unreasonable that every empire is going to have the capability to do that, particularly once empires start spreading out. War exhaustion represents very real issues with long running wars, and there are numerous examples of wars ending due to one side simply not having the will to continue fighting.
Then it's too bad that the War Exhaustion mechanic completely and utterly fails to do so in a reasonable manner.

You know one of the primary reasons why nations get war exhaustion? Because they literally can't maintain their standard of living, with so many men and resources being sent to war. Instead of fucking around with an arbitrary, war exhaustion could have been based around your ability to actually continue to wage the war, as well as the sentiments and opinions of the population based on ethos/faction.

Technology in ww2 meant that speed relative to the size of the planet was far higher than speed relative to the size of the galaxy ever reaches in Stellaris.
And the sheer size and scope of industry and society has risen to match. "Speed" doesn't matter when you have FTL communications and the ability to produce new ships damn near anywhere in your empire.

viagrandad
viagrandad

I have ended wars in Stellaris before when the maintenance cost of a big fleet was raping my income to the point where I couldn't rebuild my losses anymore.
War exhaustion had absolutely nothing to do with it, though, because war exhaustion has absolutely nothing to do with anything. It's an abstract number. It's just a little Wiz fairy looking over your shoulder and blowing a whistle when it feels like it.

War exhaustion is only noticeable when it makes no sense for you to be exhausted.

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StonedTime
StonedTime

Torps also have fuckall tracking so evasion should counter pretty hard as well.

Make tributary and vassal war goals achievable without 5 wars. Make rebounding actually possible.

war exhaustion could have been based around your ability to actually continue to wage the war,
That has fuck all to do with war exhaustion. That's government resources.

as well as the sentiments and opinions of the population based on ethos/faction.
I'm pretty goddamn sure that militarist/pacifist ethics affect how quickly war exhaustion builds.

CouchChiller
CouchChiller

I asked you how would you implement war exhaustion properly.
"in a way that doesn't have any of the negatives" isn't a proper answer.

Need_TLC
Need_TLC

War exhaustion had absolutely nothing to do with it, though, because war exhaustion has absolutely nothing to do with anything. It's an abstract number. It's just a little Wiz fairy looking over your shoulder and blowing a whistle when it feels like it.
War exhaustion is the reason the USA lost the Vietnam war. It has fuckall to do with the government's ability to actually wage the war, which is why it's a separate mechanic. The people themselves are sick of wartime conditions.

Technology in ww2 meant that speed relative to the size of the planet was far higher than speed relative to the size of the galaxy ever reaches in Stellaris.
And the sheer size and scope of industry and society has risen to match. "Speed" doesn't matter when you have FTL communications and the ability to produce new ships damn near anywhere in your empire.
The fact that the game abstracts logistics the the point where they don't exist doesn't mean they aren't something an actual military needs to be concerned with. If it takes your shit an eternity to reach the front, your supply lines can't adjust to significant changes. It is not in any way an issue of industry.

Bidwell
Bidwell

That has fuck all to do with war exhaustion. That's government resources.
No you stupid fuck, that literally is war exhaustion. When you have to start melting down church bells and even the managers of your factories are women because all the men are at war, that's war exhaustion.
When your pacifist factions have been garnering more and more support as the war goes on despite no significant gains on your end, that's war exhaustion.

Having a little ticker go up because you lost a few corvettes in an otherwise successful battle is not was exhaustion; it's arbitrary bullshit.

DeathDog
DeathDog

But they don't bypass them.
Are you implying weapons are only good if they completely ignore armor/shields?

happy_sad
happy_sad

So how should I be playing as the cravers? So far I'm just snatching up easy to grab planets in quick wars and devouring them before moving on to the next system. There's not a lot of nuance to them, right?

Emberburn
Emberburn

It literally is. As I said, the problem is he half-assed it. He just put the mechanic in without adjusting stuff so that it wouldn't fuck them up. This is a common theme running throughout the 2.0 update, with the easiest second example being the fact that it takes fucking forever for your ships to get anywhere, but they didn't change the timing on those "get your construction ship here in 10 months" missions, making them basically impossible. The answer is literally to adjust the shit that's getting fucked so it stops being fucked.

TechHater
TechHater

The people themselves are sick of wartime conditions.
yeah my hivemind hates it when he's absolutely stomping the person he wants to assimilate while taking 0 losses but starts to get a little tired after 4 months of it

Firespawn
Firespawn

War exhaustion is the reason the USA lost the Vietnam war. It has fuckall to do with the government's ability to actually wage the war, which is why it's a separate mechanic. The people themselves are sick of wartime conditions.
Except war exhaustion, as represented in the game, does not reflect at all the people's willingness to support a war at all. It represents only your military losses/gains. There's no correlation between in game war exhaustion and whether there's a growing pacifist movement, for example.

The fact that the game abstracts logistics the the point where they don't exist doesn't mean they aren't something an actual military needs to be concerned with. If it takes your shit an eternity to reach the front, your supply lines can't adjust to significant changes. It is not in any way an issue of industry.
Except it doesn't take your shit an eternity to reach the front, since you can build shipyards anywhere, everywhere, at any time.

New_Cliche
New_Cliche

play devouring swarm
presumably they would not have an issue with war exhaustion because they desire nothing but to eat every organic they can get their hands on
WH out the wazoo only a few months in

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Bidwell
Bidwell

So just magically make everything not suck.
How? I don't fucking know, just make it not suck.

Wait, they actually did it? They somehow "just" made everything not suck? SEE I TOLD YOU IT WAS A GREAT IDEA!

Attached: ﷽.gif (1.68 MB, 332x332)

PackManBrainlure
PackManBrainlure

grug religious
grug no like robot
grug destroy robot

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Booteefool
Booteefool

No you stupid fuck, that literally is war exhaustion.
No you goddamn mongoloid, it literally isn't.

When you have to start melting down church bells
This is not war exhaustion, this is resources.

and even the managers of your factories are women because all the men are at war
This is war exhaustion as far as stellaris is concerned, because there's no manpower mechanic.

When your pacifist factions have been garnering more and more support as the war goes on despite no significant gains on your end
That's not war exhaustion, but should (and I'm pretty sure does) increase war exhaustion.

Have you played EU4? Because that's where the mechanic is from, and you clearly have no goddamn idea what you're talking about.

No, but I'm saying that the point of missiles is they bypass shields, so anyone focusing on missiles will suffer if their opponent focuses on armor. This is less true for torps since they do double damage against armor, but less shields means less power usage. Plus, as I mentioned, torps have awful tracking so evasion works well against them, and all the stats say that torps are the shittiest missiles to use against PD.

eGremlin
eGremlin

Grug is a wise man

JunkTop
JunkTop

wormhole right next to my home system
Contingency hub spawns right on the other side of the wormhole

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WebTool
WebTool

he uses robots
doesn't have superior psychic powers
doesn't even believe in them

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eGremlin
eGremlin

So tell me something.
When I'm losing literally 0 ships and 0 armies, systematically going from outpost to outpost occupying enemy territory without even breaking shields, have massive governing ethics attraction, 95% happiness, maximum faction happiness, and militarist ethos

Exactly what is it forcing me to status quo after a couple years?

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farquit
farquit

No you goddamn mongoloid, it literally isn't.
Yes it fucking is, cockmongler.

This is not war exhaustion, this is resources.
It's war exhaustion CAUSED by lack of resources, nigger. When you're telling people to melt down their bells and tools and ration their gas, they're going to get fucking sick of the war.

This is war exhaustion as far as stellaris is concerned, because there's no manpower mechanic.
Except the scale of manpower is ludicrously fucked by even the most liberal of assumptions, and it's a double standard too since you can throw as many ships as possible into the meatgrinder of some leviathan for decades and never suffer ill effects except for wasting your minerals.

That's not war exhaustion, but should (and I'm pretty sure does) increase war exhaustion.
Yes it is, faggot. It's both a result of and cause of war exhaustion.

Have you played EU4? Because that's where the mechanic is from, and you clearly have no goddamn idea what you're talking about.
Yes, and it's a shame that Stellaris has NONE of the supplementary mechanics that makes war exhaustion work in EU4.

You have absolutely no idea what you're talking about and are jumping through your own ass to justify a fundamentally broken mechanic that has no place in Stellaris without significant reworks of many related parts of the game. It is bad.

WebTool
WebTool

They have to balance your empire for multiplayer somehow.

StonedTime
StonedTime

I started as fanatic pacifists xenophobes with inward perfection and now I am so far ahead of everyone in tech and traditions that no one will declare war on me and I can't get a militarist faction to get out of being a pacifist...

:'(

There is a holy world in my space but I don't think I can beat the fallen empire. That's like my only option to force a war.

likme
likme

He.
Half.
Assed.
It.

Hiveminds are a tricky spot anyway, though, because if the player is literally just the hivemind, hiveminds really should be horrendously overpowered. precisely because of shit like this.

Except war exhaustion, as represented in the game, does not reflect at all the people's willingness to support a war at all. It represents only your military losses/gains. There's no correlation between in game war exhaustion and whether there's a growing pacifist movement, for example.
See the top of the above.

Except it doesn't take your shit an eternity to reach the front, since you can build shipyards anywhere, everywhere, at any time.
That doesn't mean the supplies they'd be carrying are already there.

Make it so vassalization and tributary wars require less war exhaustion built up in the opponent. Alternatively, make it so that larger empires build less war exhaustion when fighting significantly weaker opponents. Off the top of my head. Don't be a cunt.

Need_TLC
Need_TLC

cult gets to be olayable in ES2
travels to nearby star system
unique planet found
Tor

SniperGod
SniperGod

titus, get the planet cracker

farquit
farquit

He.
Half.
Assed.
It.

No it god damn fucking isn't you absolute fuck.
It's war exhaustion CAUSED by lack of resources, nigger.
AMONG THE POPULATION. It's NOT the government's supply that's relevant, unless the government starts handing out resources.

It's both a result of and cause of war exhaustion.
Yes. But it's not the exhaustion itself. People deciding they don't like war as a principle isn't the exhaustion, the exhaustion is people not wanting to fight the war that's being fought.

Yes, and it's a shame that Stellaris has NONE of the supplementary mechanics that makes war exhaustion work in EU4.
WOW, IT'S ALMOST LIKE WIZ FUCKING HALFASSED IT OR SOMETHING.

takes2long
takes2long

See the top of the above.
He didn't half ass it, he tried to shove a mechanic in the game where it literally doesn't fit and has none of the supporting mechanics to make it work.

You're trying to apply bandaids and more arbitrary balance changes to make a system work in an environment it can't work in. It'd be fine if Stellaris was EU4 in space, but it's not.

That doesn't mean the supplies they'd be carrying are already there.
Except it does, because they are, because I can begin shitting out fleets the second that shipyard is finished, even if it's separated from my empire by a dozen jumps in hostile territory.

likme
likme

So what you're telling me is that for war exhaustion to be good, it needs to be mostly irrelevant, and unnecessary when it's actually relevant..... hmmmmmm

Why was it a good idea in the first place, again?

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RumChicken
RumChicken

No it god damn fucking isn't you absolute fuck.
Yes it is you shit-munching fagatroid.

AMONG THE POPULATION. It's NOT the government's supply that's relevant, unless the government starts handing out resources.
They're one in the same! If the government is demanding the people melt down their plows and donate their tires for the war effort, than the government is out of resources too, and it's outright affecting the people!
Of course, Stellaris doesn't represent this because Wiz is a fucking retard and thinks that a nation would stop fighting a war before they institute emergency rations or anything.

Yes. But it's not the exhaustion itself. People deciding they don't like war as a principle isn't the exhaustion, the exhaustion is people not wanting to fight the war that's being fought.
Now you're just trying to play Jewish word tricks. If they don't like the war as a principle, then they obviously don't want to fight the war!

WOW, IT'S ALMOST LIKE WIZ FUCKING HALFASSED IT OR SOMETHING.
WOW IT'S ALMOST LIKE THE MECHANIC DOESN'T WORK IN STELLARIS AT ALL.

The problem isn't that Wiz half-assed it (even though he did, and many other things); the problem is that it's a fundamentally bad design decision for Stellaris.

idontknow
idontknow

Cultist get the ability to get a free planet cracker upon discovering an endless unique planet like Kyros and Tor

SniperGod
SniperGod

Okay, let me ask you this. Out of the mechanics that were in the game previously, which one(s) would YOU suggest using to represent a growing pacifist faction ruining the war effort. If you don't think any are suitable, how would you handle it? At the end of the day, there have absolutely been wars ended not because of the governments inability to wage the war, but because of the public's unwillingness to fight it.

Gigastrength
Gigastrength

wow it's almost like war exhaustion doesn't fit in at all with the rest of the game........

Carnalpleasure
Carnalpleasure

Simple; the growth of pacifistic or xenophilic factions based on how long a bad war has been going on ("bad" being some black box metric in this instance), growing in both political power and unhappiness as time goes on. Since we have no manpower metric in game to represent people actually refusing to fight, and against your implications, there's never been a 100% refusal by the populace to fight. The growing unhappiness impacts the war effort the only way it can; resource reduction, perhaps even some combat malus applied to more and more inferior soldiers being taken out of desperation, and finally, non-impotent rebellion.

What's important that there's no hard limitations on the player's ability to wage war; only penalties and growing soft limitations (dependent on ethos and so forth), leaving it up to the player to say "enough is enough"; there doesn't need to be a magic Wiz on our shoulders saying "whoops, you lost a good few ships there! I'll go ahead and make peace for you!"

DeathDog
DeathDog

NAME 3 (THREE) SITUATIONS WHERE A FORCED STATUS QUO IS PROPER WHEN THE PLAYER IS WILLING AND ABLE TO CONTINUE THE WAR

whereismyname
whereismyname

1. when you're fighting a Fanatical Purifier
2. when you're fighting a Devouring Swarm
3. when you're fighting a Determined Exterminator
:^)

Nude_Bikergirl
Nude_Bikergirl

1) BALANCED
2) FOR
3) MULTIPLAYER

girlDog
girlDog

no
no
no

PackManBrainlure
PackManBrainlure

wow it's almost like war exhaustion doesn't fit in at all with the rest of the game........

stellaris is shit all it's mechanics are so simplistic it's basically babbys first space 4x

okay well here's some things we could represent how should we do that

haha dipshit don't even bother it would never work in the game

and against your implications, there's never been a 100% refusal by the populace to fight.
I never implied that, don't put words in my mouth you fucking penis.

So like it was for that brief time where high war exhaustion caused penalities rather than ending the war?

Spamalot
Spamalot

At the end of the day, there have absolutely been wars ended not because of the governments inability to wage the war, but because of the public's unwillingness to fight it.
True but not the majority of them, the majority of wars have either ended because one side achieved it's stated objectives, one or both sides lost the material ability to sustain war (usually through destruction of military forces), or one side was totally conquered. Rather than try to create a system that better achieves a proper ratio of these war ending conditions, the Devs instead decided to just force all wars to conform to one set of war ending conditions.

w8t4u
w8t4u

And there's the magic trick.
War exhaustion forces status quo when the player is still willing and able to war.
What it should be doing is make the player either willing but not able, or able but not willing - then it doesn't need to force anything.

Illusionz
Illusionz

1)When you're a democracy and your population doesn't want to keep fighting.
2)When you're an oligarchy and your oligarchs don't want to keep fighting.
3)the above two are common enough.

StrangeWizard
StrangeWizard

Why wouldn't they want to keep fighting if able and in a good position to?

Bidwell
Bidwell

Yeah but that doesn't work for MP where autists will fight every war to death regardless of the loses because the long term gains of doing so outweigh the short term losses.

There's the rub, as long as they're balancing the game around whatever exploits jackasses playing multiplayer are using for this iteration, the game will always be crap.

massdebater
massdebater

The issue comes down to how much control the player is supposed to have in a given political system. Politicians concerned with reelection aren't going to want to continue fighting an unpopular war, even if the government actually has the means to do so.

Harmless_Venom
Harmless_Venom

I never implied that, don't put words in my mouth you fucking penis.

At the end of the day, there have absolutely been wars ended not because of the governments inability to wage the war, but because of the public's unwillingness to fight it.
Uh-huh

Unless literally every Tom, Dick, and Harry refuses to join the draft, there's gonna be assholes willing to pick up a gun for Uncle Sam.

So like it was for that brief time where high war exhaustion caused penalities rather than ending the war?
Better, but still shit, because it didn't model what actually CAUSED war exhaustion, nor does it accurately measure what constitutes a "bad" war; losing 10 corvettes in a strategic victory gives you war exhaustion just the same as losing 10 corvettes in a crushing defeat.
No, no, a better way of doing it would have been if a war going badly directly caused the growth of anti-war groups (which could then be suppressed if so desired, like any other faction), who's growth would then cause penalties and so forth.

But this is Wiz we're talking about, and he's not the brightest bulb in the north.

Garbage Can Lid
Garbage Can Lid

Too bad the game doesn't actually represent that and just shoehorns everyone into the same situation.

BunnyJinx
BunnyJinx

Because whether or not the government has the resources to keep fighting is only one component in how the public feels. If the public feels they're being taxed too much, they'll be against the war. If they feel too many young men are going off to die, they'll be against the war. If they feel the war isn't in their interests, they'll be more likely to oppose the war even if the effect on them is somewhat minor. Vietnam was literally lost because of the public being propagandized that the war was far worse than it actually was.

Fuzzy_Logic
Fuzzy_Logic

Man it'd sure be great if the game actually represented all of that instead of just leaving it up to one poorly balanced score system and the players imagination.

farquit
farquit

Pick AI race
Go expansion tradition and wide Empire
Watch as you get 6 planets fully populated in 10 years

Wew lad, robuts are easy shit

massdebater
massdebater

The public in general, not every single goddamn person, and not as in "we literally refuse to go to war" but as in "we're not gonna fucking vote for you again if you don't try to stop the war". Turns out elected officials give a shit about that.

2nd bit
You're saying that the way the game determines how the war is going is bad, but you're not offering a different way for it to determine how it's going, you're offering a different system for the game to use it's decision on how the war's going. If losing 10 corvettes in a strategic victory causes unreasonable war exhaustion now, then unless you change that part of the system, it's going to cause unreasonable pacifist attraction under the system you're proposing.

Yes, except I'm not defending how the game uses it, I'm defending the concept.

Inmate
Inmate

See the bottom of

cum2soon
cum2soon

winning war with minimal effort because my bottlenecks are too strong
But cant attack either
Instead of being able to fight a long attrition war until I win, I gotta sign a status quo treaty due to arbitrary weariness build up

I was not even then one who started this shit

lostmypassword
lostmypassword

get jumped by a fleet a few ships larger than mine while sieging a Horatio system
my fleet has been fighting off Horatio reinforcements desperately trying to prevent me from devouring their beautiful pops, so they're all more or less beat up
switch tactics to All Power to Shields and order the fleet down the centre lane, hoping to run the timer down before the Horatios can destroy what's left of the fleet
end up completely wiping the fleet from long-range before they even manage to break through my shields
This is so refreshing compared to Stellaris' deathball strategy, the fact that you can beat a superior fleet by adjusting how you engage them is like a breathe of fresh air.

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Garbage Can Lid
Garbage Can Lid

play robots
get war weariness

Booteefool
Booteefool

Guys give me an interesting idea for a game in stellaris. I did a machine race but ended up being so far ahead in tech that the game became piss easy quickly.

Sir_Gallonhead
Sir_Gallonhead

but as in "we're not gonna fucking vote for you again if you don't try to stop the war". Turns out elected officials give a shit about that.
WOW GOOD THING LITERALLY EVERY GOVERNMENT IN STELLARIS IS A DEMOCRACY

You're saying that the way the game determines how the war is going is bad, but you're not offering a different way for it to determine how it's going, you're offering a different system for the game to use it's decision on how the war's going. If losing 10 corvettes in a strategic victory causes unreasonable war exhaustion now, then unless you change that part of the system, it's going to cause unreasonable pacifist attraction under the system you're proposing.
Because the exact methodology of how it grades the war is important to the discussion at large, but fine, here's a few points that should sate your autism.

the loss of a given amount of naval strength destroyed is based on current naval strength, not maximum naval capacity on your end effects how much the war is rated poorly on your end, and the same for the enemy with how much they lost against how much they had at the start of the better
the proportion of naval strength lost vs destroyed in a given battle scales how much the war rating is increased/decreased; an otherwise small victory with barely any losses proportionally on your side will result in an above average gain to war score, while a massive strategic victory that resulted in nearly the total destruction of the enemy fleet, at the cost of a significant portion of your own fleet, will be less than expected due to Pyrrhic victory
occupied systems will gradually decrease warscore for the initial owner, scaling with time; taking new systems will increase it. Retaking previously owned systems will increase war score based on how long they've been under occupation; frequently traded systems will have little effect, while retaking a system that's been occupied for decades will provide a massive surge of war score
Happy?

w8t4u
w8t4u

a game with actually good design and thought out mechanics is fun
Amazing

Deadlyinx
Deadlyinx

Someone explain to me how being smart makes you fire guns faster

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kizzmybutt
kizzmybutt

you know how to pull the trigger

RavySnake
RavySnake

Update: I recently joined the egalitarian federation without having to change my ideology much beyond switching to Liberation Wars only.

Also, the spiritualist FE in my galaxy just woke up. Good thing I have 2 gateways prepared.

Attached: Stellaris-2.0-spiritualist-Natfankan-Crusaders-awake.png (2.42 MB, 1920x1080)

Spamalot
Spamalot

You lock on to targets more quickly?

Lord_Tryzalot
Lord_Tryzalot

why does killing an ether drake make your ships move faster?

GoogleCat
GoogleCat

Why can't you dismantle a ship from the ancient shipyard to instantly gain the tech it has?

Gigastrength
Gigastrength

Is having a Particle Lance better than have 2 more Kinetic Artillery guns?

Attached: Stellaris-2.0-Beam-Emperor.png (1.73 MB, 1920x1080)

CodeBuns
CodeBuns

just remove the battleship and replace with 8 torpvettes

SomethingNew
SomethingNew

This looks like it was designed by someone who saw a bird once and decided to model everything after the curve of its beak.

Sir_Gallonhead
Sir_Gallonhead

Balanced for multiplayer.

Supergrass
Supergrass

I love ES2 but fuck the diplomacy is whacky. The AI is so bipolar it's painful. And what's up with the "victory is immenment" warnings that are never true.

PackManBrainlure
PackManBrainlure

This deal is funky, I don't want it
(X) - Suggest Terms
The same deal plus 99% of all your dust, that should be a fair trade

Attached: 1520627832696.png (409 KB, 540x537)

takes2long
takes2long

avian ships are all "beaky" n' sheeeiit

Attached: Stellaris-2.0-Zealot-class-corvette-2436.png (1.7 MB, 1920x1080)

Gigastrength
Gigastrength

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Emberburn
Emberburn

when you happen to have a ruined Dyson Sphere in your territory, and you roll this tech option

Attached: Stellaris-2.0-Beam-Mega-Engineering-rare-technology.png (1.7 MB, 1920x1080)

SniperGod
SniperGod

Having a ruined megastructure in your territory makes that tech a lot more likely to appear.

RavySnake
RavySnake

Grug no understand what "iphone" be.

Grug try use iphone to carve spearhead, but it break. Look shiny, but Grug need better rock for spear.

Attached: Grug-Wojak.jpg (38 KB, 800x450)

Skullbone
Skullbone

Why does everyone like Horatio so much? He's just the Bogdanoffs in space.

Booteefool
Booteefool

can i get a quick rundown on horatio?

Boy_vs_Girl
Boy_vs_Girl

You just answered your own question.

Fuzzy_Logic
Fuzzy_Logic

Trillionaire discovers cloning tech and decides to make everyone horatio.

farquit
farquit

why don't they just make psychic robots?

New_Cliche
New_Cliche

That wouldn't be balanced for multiplayer.

King_Martha
King_Martha

It's possible to have a psychic cyborg if your empire somehow acquires cyborg pops who can have leadership rights, and then you contact the Shroud for a Chosen One, it can be one of them, I believe.

Somebody in these generals posted their female human cyborg psychic Chosen One before.

haveahappyday
haveahappyday

is stellaris good?

girlDog
girlDog

No games discussed in these threads are good and nobody likes any of them. This is a Horatio multiplayer balanced shitposting general.

Boy_vs_Girl
Boy_vs_Girl

GET YOUR HANDS OFF MY GARBAGE!

Methnerd
Methnerd

Stellaris is the most disappointing game I have ever played. And I played no man's sky.

kizzmybutt
kizzmybutt

I wouldn't go that far, user; NMS was even more of a letdown than Spore.

Skullbone
Skullbone

What about Aurora?

Sharpcharm
Sharpcharm

I think he's right. Only doofus redditors actually thought NMS was going to be anywhere near as bombastic as the advertisements made it out to be. Stellaris is more disappointing because it feels like it has potential but it's continually squandered in the most annoying ways. Everytime you come close to enjoying it the scars show up.

Supergrass
Supergrass

True, but I think there's two different metrics here.

NMS, like Spore, is several leagues below what the hype made it out to be. Sure, if you're cynical you'd see right through it (thank Spore for teaching me that lesson), but there's no denying a significant amount of people bought into it.

Meanwhile, for Stellaris, I don't remember there being any "real" hype. Yeah, people were excited for it, but there wasn't hype and exaggeration.

Spore and NMS are bad because they are nothing like what they were promised, or only tangentially so, and they failed to live up to expectations.
Stellaris is bad because there's a dozen ways it could be better with just a cursory glance; very good, even, but it's too hampered by mediocrity to live up to its already moderate expectations,

viagrandad
viagrandad

To me the worst hyped game of all time has to be Dragon Age 2
hyped by public and critics
sequel to an 8/10 RPG in a time of drought
graphics improved and artstyle made more distinctive
ended up being shittier than Two Worlds

kizzmybutt
kizzmybutt

And of the two metrics of failure I would say failing to be even mediocre is worse. You can still be decent even if you're drastically below the hype machine's promises, but screwing up at being decently tolerably is a true mark of shame. I would not want to be associated with Stellaris if I had worked on it.
The hardest I ever got burned was by Supreme Commander 2. In hindsight I should've noticed the changes they made ahead of time, but I was too blinded by the promise of more giant robot action to notice the casualization as a result of it being released on console.
I still haven't touched it.

BunnyJinx
BunnyJinx

already complaining about post quality
its literally anno domini 62
My sides are entering cislunar space

Evilember
Evilember

Eh, the thing is that Spore and NMS, while failing to live up to the hype, are pretty bad games too. I'd say that out of the three; Spore, NMS, and Stellaris, Spore is the best and NMS is the worst. At least Spore's space stage is more fun than Stellaris, and actually feels like a proper galaxy.

SupCom2
Oh god, don't remind me. Downright shameful.
At least it wasn't as bad as SotS2; SupCom2 actually manages to work without crashing in the game setup menu.

Raving_Cute
Raving_Cute

Spore's space stage is more fun than Stellaris
Good grief, I can't believe you're right.

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Booteefool
Booteefool

Are you not able to humiliate fallen empires?

One of them declared war on me and I wiped out both their fleets, they have no navy whatsoever and I still have most of my navy... But my war goal is stuck at 0 and they won't accept it, all I can do is status quo?

Humiliate was my only war goal option since they are far away and I have no claims on them.

MPmaster
MPmaster

As far as a "galactic empire simulator" goes, Stellaris is "better", but Spore is definitely more fun.

thousands upon thousands upon thousands of stars
nearly every planet is unique to some degree
interesting (if simple) terraforming system that at least requires some modicum of planning and decisions
war is actually fun
I mean, yeah, your "empire" is basically a glorified farm that you harvest spice from for sporebucks that can't manage itself, but I find it hilarious that managing a 25 inhabited system empire in Spore is less annoying than doing the same for 25 inhabited systems in Stellaris.
And you can terraform any planetary body to make it inhabitable, too!

Gigastrength
Gigastrength

Not to mention there's an actual sense of discovery since you have to personally explore every system instead of sending survey ships out and hoping to get one of the few anomalies Paradox bothered to add.
I can't believe Stellaris managed to make space less interesting than a game with the majority of its features stripped out before it saw daylight.

King_Martha
King_Martha

Stellaris goes by too quickly. The fun of Star Trek is the life on the ship and exploring.

cum2soon
cum2soon

ANY game made by paradox is destined to be shit.

BinaryMan
BinaryMan

While that obviously can't be applied to Stellaris, you're right about the exploration thing. There's gotta be away to instill at least the same vague sense of exploration and discovery from the perspective of sending out survey vessels.

I think Stellaris' problem is that everything is too samey, normalized, and dare I say, balanced. They've gone ahead and made it a soft sci-fi universe with psions and the not!warp and physical dyson shells and everything... and then they made the actual universe as boring as possible. The only thing that I have ever "discovered" in a galaxy that significantly alters my playstyle are either destroyed megastructures, or chokepoints, and the latter you can see from the very start.

Evil_kitten
Evil_kitten

NMS at least improved. I can honestly say stellaris is worse now than it was a year and a half ago.

viagrandad
viagrandad

Am I just being nostalgiac for when I (probably mistakenly) had fun with Stellaris in saying that 1.0 was far better than 2.0?

I miss my Tachyon destroyers, dammit.

eGremlin
eGremlin

One thing I remember from when I played Gal Civ 2 all the time was how the various responses to the events not only had a wide variety of effects on your planets but also affected your standing with the empires. Choosing to be a selfish, profit maximizing, ecology stomping bandit guaranteed you the most gains from the event while making most of the galactic community dislike you, and choosing the virtuous way came with barely any boons or just gave you outright losses but kept you in the good graces of your neighbors. Stellaris has much more wiggle room considering the various ways you can get along with an empire thanks to the ethos system, if Wiz actually played a real 4X for once and took some inspiration from one he could made the game much more substantial than "You found an alien fart box! +50 Society!"
I hate that it took me until Cherryh to realize that buying Stellaris was a bad idea, I'm going to die salty because I chose to trust Paradox.
1.0 was better because you could get to what little fun things there are to do much faster than you can now. There's hardly any substantial change in content, but it was easier to access and get your jollies with before the gleam wore off.

likme
likme

Does anyone actually "finish" a game of Stellaris? The victory conditions are the same and by the time you've almost "won" there's no point in continuing. What point do you guys usually play to until you stop?

Harmless_Venom
Harmless_Venom

1.0 was broken, but like ES2 it was broken in ways that made the game flavorful and added interest to what little there was. Now that it's balanced for multiplayer everything feels so sterile. And what's worse, is it has paradox bloat before the game even has a solid foundation to support it.

iluvmen
iluvmen

Back in 1.0 I would play until fighting the crisis of the day became a slog and then would just pretend I had won since by then you're functionally impossible to stop. But with 2.0 all the "fun" evaporates with the first war. It takes far too long to prepare for one, and the fleet command limit just means you have a conglomerate of smaller fleets deathballing instead of one massive fleet, and I'll be damned if I'm going to chase the enemy fleets around in hyperspace for the entire war.

Garbage Can Lid
Garbage Can Lid

I miss being able to have medium guns on corvettes

PurpleCharger
PurpleCharger

Same; I used to like the company, too, but Stellaris has consistently left a bad taste in my mouth to such an extent that I already dislike all their current (and future) games.

Sterile
That's the word I was looking for. Stellaris has litterally everything imaginable from it, from space marines to space hell to psions; Star Trek and Star Wars and 40k and everything in between.
And yet, instead of reveling in the immense variety and flavor in the combined generic sci-fi universe and letting things be broken and interact in unique ways, and instead trying to balance and normalize everything, they've taken away the one thing that makes soft sci-fi good; the fantasy of it.

Stellaris is about as drab as near-future hard sci-fi, but without the autism, realism, and ingenuity of it that makes up for the lack of fantasy.

Nojokur
Nojokur

"Stellaris: I never imagined summoning an eldritch space horror to turn the tide against a machine horde could be so bland and anticlimactic"

Illusionz
Illusionz

"Stellaris: The galaxy has been engulfed in flames after two ancient empires declared war on one another, being from another dimension are invading and I am bored out of my fucking mind"

TreeEater
TreeEater

It hurts how true this is

Attached: 1468183746690.png (440 KB, 645x1260)

idontknow
idontknow

ywn come home to hug your space cube politician housewife
Why even live bros?

Emberfire
Emberfire

IS it correct that RUINS and VILLAGES are the only buildings that don't count as DISTRICTS, but everything else like HARBOR, WONDERS, LUXURY/STRATEGY RESSOURCES/PEARL BUILDINGS etc. does count? (endless legend 2)

Attached: bef9670266adff2da2bc1cd0540b9f80.png (317 KB, 600x348)

Spazyfool
Spazyfool

This is some advanced shitposting.

Crazy_Nice
Crazy_Nice

"Stellaris: I risked a rebel AI uprising that would jeopardize the entire industrial base of my empire to help my people ascend our fleshy forms and become the ghosts in the machine, and all I got was this lousy buff to resource production"

SomethingNew
SomethingNew

more like
The galaxy has been engulfed in flames after two ancient empires declared war on one another, being from another dimension are invading but suddenly everyone is tired of fighting for reasons and agrees to a universal peace agreement.

cum2soon
cum2soon

dear god that feeling of going mad with power when everyone is inferior earlygame

StonedTime
StonedTime

Why? Its a simple enough question.

Fried_Sushi
Fried_Sushi

endless legend 2
boi, you best be pullin' an entire sheep over our collective eyes.
But in EL(1), yes.

DeathDog
DeathDog

"Stellaris: I reached the utmost heights of megascale engineering and ecosphere modification, spent over half a century constructing a solid structure over an AU in radius, and it's nothing more than four good planets."

RavySnake
RavySnake

The combination of
endless legend 2
and
CAPS
Made me think it was a shitpost

FastChef
FastChef

"Stellaris: I built a Dyson Sphere and got so disappointed that I decided not to build any more of them"

massdebater
massdebater

Attached: 1515632076657.jpg (26 KB, 583x583)

StonedTime
StonedTime

Oh, even better:

"Stellaris: I control the combined industrial outpost of nearly half the galaxy, I can construct fleets to blot out the stars in less than a decade, I could entomb every star in the galaxy in a solid sphere or build a structure around with a habitable space of thirteen million Earths around every one within the century, but I can only build one at a time because my demi-galactic empire doesn't have enough engineers."

Booteefool
Booteefool

vocaroo.com/i/s1PuZPOJnTTM

Playboyize
Playboyize

After hearing this balanced for multiplayer meme I decided to try stellaris multiplayer. After finally getting a game together with non autists who actually wanted to shoot the shit during the boring bits and random desyncs I discovered I was actually having fun. But a question entered my mind, WHY was I having fun? After much thought I came to the conclusion that the game wasn't enabling this fun, but the conversation. We could be playing any other game and be having just the same if not more fun. Paradox has succeeded in creating what is perhaps the most boring soft sci-fi strategy title which gains nothing of quality for its "multiplayer balance".

Ignoramus
Ignoramus

This is unfortunately true. Like in singleplayer, the only true fun to be found in multiplayer is roleplaying.

5mileys
5mileys

On that note
"Stellaris: I have over a thousand battleships and the infrastructure to support them but having more than 3 titans is beyond my capabilities"

Inmate
Inmate

"Stellaris: We have achieved total mastery of the flesh. Our people are the product of many years of genetic engineering as elegant as they were thorough. Evolution now is a whim to be done with as we please. We look exactly the same and got some minor buffs to various resources that our technological progress made unnecessary decades ago."

Playboyize
Playboyize

"Stellaris: I can turn planets into literal gardens of Eden, construct habitats the size of a large moon, and build star encircling megastructures, but I can't rebuild a destroyed planet or terraform a barren world."

Deadlyinx
Deadlyinx

just realized it too late. probably comes from always writing endless space 2. wonder if we ever get endless legend 2 though or maybe they decide to make some kind of endless (rise of legends).

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Garbage Can Lid
Garbage Can Lid

mfw I have that game
reinstalled it and all
can't run it before not optimized for recent PC
can't patch it because the online system is dead
Fuck you Microsoft. Just make the game, game maker, don't try to be all fancy.

VisualMaster
VisualMaster

I'm curious to see what Amplitude would do with another EL. Maybe some sort of tie in to the ancient Endless genocide against the Lost, to keep with the race against time theme from EL1.

Boy_vs_Girl
Boy_vs_Girl

Does a game of EL ever reach a point where the winter absolutely never ends, and if so, when?

ZeroReborn
ZeroReborn

This would unironically explain why we don't see K3 scale civilizations building dyson spheres around every star.
Hey senpai, we tried it but it's really not worth it
Hell this explains the fermi paradox entirely
Oh hey guys, yeah we gave up on the whole intergalactic empire thing millennia ago, it's really not worth it.

Poker_Star
Poker_Star

Civ 5
Playing a lot of mp lately with bros (6 people)
I'm not that good as them, can some user's help me get my shit together?
My main issues is that most of them rush science and I left behind.
What is the optimal build order when starting a game?
How many cities I should have?
On what should I focus?
Any tips?

GoogleCat
GoogleCat

having 6 brothers
I pity the mother.

Evilember
Evilember

Which victory are the best for empire and vodyani?
I like both of them the most, but I'm not really sure what to go for
I figured out that science is probably the best for vodyani because of science modules on arks, but empire?

whereismyname
whereismyname

I envy the father.

Carnalpleasure
Carnalpleasure

NMS was more than disappointing. It was a fucking crime. Also an act of absolute stupidity because it has tremendous potential for a multi game if it was refined, although they seemed to have quit support.

Emberfire
Emberfire

What is a good babbies first space 4X?
Just got into endless space and love the concept but the learning curve is retarded and the AI are a bunch of cheating fucks.

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Bidwell
Bidwell

nu moo

Ignoramus
Ignoramus

Does anyone here play without the mining guilds civic at all? lol

BlogWobbles
BlogWobbles

NuMoO, Sword of th eStars (1, not 2; 2 is unplayable), or Sins of a Solar Empire if you want real time.

Transfer to MoO2 or GalCiv2 as soon as your comfortable with the genre.

Ignoramus
Ignoramus

It reads pretty clearly when something's a building and when something's a district.

RavySnake
RavySnake

marginal resource bonuses
eugh

Nude_Bikergirl
Nude_Bikergirl

This but unironically

GoogleCat
GoogleCat

your oligarchs dont want to keep fighting

"Gentlemen! I dont feel in the mood of sending more plebs to the trench. I think we should just forego our multi-billion economic empire and privileged exclusivity..."

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Sir_Gallonhead
Sir_Gallonhead

paramount razzle

w8t4u
w8t4u

Spoken like a true commie.
Don't forget to mention a sionist conspiracy while you're at it.

New_Cliche
New_Cliche

implying Commies aren't the Zionists

Carnalpleasure
Carnalpleasure

Wiz said the shit exhaustion will fill slower. Also fanatic militarist+nationalistic zeal gives you a 30% slower fill. Thats what one should test at an early rush to see how it goes.

Techpill
Techpill

I'm pretty bad at the game myself so can't give much advice but if you create an academy (or whatever the tile improvement is called) with a great scientist, make sure you lock a pop to work on it. If you don't do that and change the city focus away from default, the pop working that tile will most likely go work on another tile which benefits the chosen focus.

Poker_Star
Poker_Star

*once 2.0.2 comes out

If it keeps more or less the same the game is fucking ruined lol.

iluvmen
iluvmen

im -fucking- plying

GoogleCat
GoogleCat

As of 2.0.1, stellaris doesnt exist. Well.. it exists but not as a game of war.

CodeBuns
CodeBuns

balanced

SomethingNew
SomethingNew

fanatic militarist, materialist, oligarchy
industrious, thrifty, conservationist, nonadaptive, sedentary
mining guilds, corporate dominion

How good is this for a first faction?

CouchChiller
CouchChiller

On a scale from Trump's policies to Heaven, it's poop.

Stark_Naked
Stark_Naked

The game is very balanced so everything is equally shit. Just go with that.

Dreamworx
Dreamworx

or...
fanatic materialist, militarist, oligarchy
thrifty, conservationist, quick learners, solitary, sedentary
mechanist, corporate dominion

w8t4u
w8t4u

Rush Great Library if you can, hopefully you settled in a place with lots of hammers. Always build that monument ASAP, build your first city ASAP - which means you have only 1 move to 'correct' your starting city. Always get Tradition as your first policy branch unlock, then Honor if you run across barbs early, else Liberty. Use Honor to farm barb for culture early game. If possible, get the first pantheon belief in the game. For vanilla Civ V, build your second settler after Great Library or your first city has reached 4 or 5 pops. Remember you can direct each city to prioritize which yields to maximize (city screen, right side, topmost plus sign).

If you still don't get science lead, aim to get hammer lead, because then you can either wonderwhore or zerg rush their cities.

farquit
farquit

mechanist
No.

RumChicken
RumChicken

what's wrong with mechanist

girlDog
girlDog

please respond

JunkTop
JunkTop

You're permanently wasting a civic slot for a cheap tech and slightly lower robot upkeep. Even if you aren't going to switch civics midgame you're ignoring more useful shit like Technocracy or Mining Guilds.

farquit
farquit

technocracy
useful

JunkTop
JunkTop

More useful than fucking memechanist.

Snarelure
Snarelure

memenocracy

Firespawn
Firespawn

you can switch technocracy to something useful
you can't switch mechanist to something useful
OBJECTIVELY SUPERIOR

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BinaryMan
BinaryMan

objectively inferior

Spamalot
Spamalot

Statement: meatbags btfo

Garbage Can Lid
Garbage Can Lid

*steals your battery*

GoogleCat
GoogleCat

*gets reactivated thousands of years later by unsuspecting meatbags*

askme
askme

roombas lasting that long

TurtleCat
TurtleCat

you're gimping yourself if you don't

BlogWobbles
BlogWobbles

veekyforums.com/thread/209867103/video-games
veekyforums.com/thread/209867103/video-games
veekyforums.com/thread/209867103/video-games
new

VisualMaster
VisualMaster

Use robots for mining/harvesting, so don't need industrious. Sedentary is good, don't use nonadaptive, choose deviants instead. Pick +unity, +research speed, +eng/soc/phys, or growth and adaptive instead of the research ones. Easiest start has agrarian idyll + inward perfection, but you will need to switch out of pacifism after to go to war, still worth it because of the monster start it gives. Grab mining guilds when you get the third civic slot.