/vtg/ - Warhammer Vermintide General

>Patch Notes (1.0.4.2)
steamcommunity.com/games/552500/announcements/detail/1656636041236380516

>Enemy HP spreadsheet that looks correct until the devs shit on it and don't contribute anything
docs.google.com/spreadsheets/d/1PiWoQOH9LeZVlbHv5GvTaToet5wKW6AdpKDf35StcBI/htmlview?sle=true#gid=0

> Legendary emperors drop rates
docs.google.com/spreadsheets/d/1G-i8F_CW6V8Aaj0VgS7s4Q-AKn_EztKhE6H24Kp9Q0w/edit#gid=98683133


> Commendation drop rates
docs.google.com/spreadsheets/d/1hbrhzMpij_NkUDihlWwd45jBwMD7HNsmSZ-ivN6Nphc/edit#gid=1629277925

>Information about chests and when to open them
pastebin.com/4tpB97Kb

>Grim/Tome locations
pastebin.com/mKeD7t6T

>Performance guide
pastebin.com/BKH7pNMy- Graphic settings
pastebin.com/eGYWAFsM- Game hosting optimization

>Mega of cool shit:
mega.nz/#F!dIt3HSJR!EjAlmKkPW1VwMqacbWzM5w

>Vermintide lore
dropbox.com/s/spag8tl6d6zewjg/lore.txt?dl=0

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Is 1h hammer better than 2h hammer?

This and my 28% block cost necklace are ready for the next patch.

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Post your best elfs

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UNF for Krillin.

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so they're going to be nerfing everything in the game but especially melee and they'll be making ironbreaker even more desirable than it currently is

VERY cool

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Is the handgun any good?

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pomf~

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>Grabbed the Grim from blowing up the wall in Dreisdunkel Mine
>Jumping down from ledge
>Look to the left and see a Gutter Runner
>Mulch it mid-jump with my Grudge-Raker

JUST LIKE COUSIN OKRI

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Yes. A normal mob can stunlock you if you're using 2h.

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Worst gun in the game. Slow to aim, inaccurate, slow reload speed, slow switch speed and mediocre damage.

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strictly only usable on kruber since he has no competitive options. He has no "horde clearing" weapons so all he can do is get the handgun to oneshot specials with.

But the blunderbuss can do that.

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>inaccurate

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Can dort shield/axe combo have stamina? 6 stamina shields is dope, but I want MORE

a crossbow can do that

Based on the fact that you have a healing potion and felt it necessary to hide your allies items, I'm going to go ahead and assume it's recruit. You didn't want people to see everyone has healing pots, giving it away.

Yes

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>acknowledge the power gap between melee and ranged
>lol this hero power change largely effects melee but your talents should help!
bravo fatshark

I want some reload animations fat shark

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So does this mean swings are now going to "wiff" through more targets, or are they going to hard stop after X targets? But either of those options is going to make melee unplayable if the enemies unaffected are going to gut you through your swings.

So much for the people who wanted the Executioner sword to be "fixed".

tfw no elgi gf to sit on my dongliz and get umgak all over it but cuz shes dawri she licks it clean anyways

assuming they make it work properly it means less targets before the weapon 'thunks' into something (like they currently do with, say, chaos warriors) and overall less targets staggered/damaged per hit in general.

you can oneshot specials with blunder too, it's as strong as grudgeraker

Thanks, didn't know if I'd be re-rolling for something that doesn't exist. Is there a chance of any higher than +2?

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>have a nice 300 weapon roll with good trait and properties
>no illusion for it
>it's the ugly flail
Kill me

be honest
how many of you are neets and/or have pretty much only played this game since lauch/one of the betas?

Me. 300 hours and still going strong. Lots of legend clears and every character at 25-30 but still no reds or cosmetics.

No, +2 stamina AKA 1 full shield is the most you can roll.

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shield weapon is 5 stam shields base
ironbreaker automatically gives you an extra stam shield
+2 stam on necklace (1 shield)
+2 on weapon
+1 shield from level 5 talent i think?
+1 shield from being near Foot Knight if he chose that talent, for a total of 10.

Why did they feel the need to give so many enemies these annoying knockbacks? First game was fine with much fewer of these.

>drowning in a few feet of water
Dorf plz

dude just swim back lmao

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>notices your dwarf
OwO what's this

Who's bright fucking idea was it to make the WHOLE LEVEL restart if the host disconnects?

some more clarification on the incoming power nerf

yea, yea >reddit and all that

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>Illusion
"oh goody what cool effect does this one have?"
>looks literally identical to the base skin
what gives

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The default flail is a beautiful work of art. If you don't enjoy the goofy helicopter third person heavy attack animation I don't know why you are playing Saltzpyre.
>tfw some random starts singing right round over mic as I spin my flail endlessly on the Halescourge elevator

I'm struggling to see the order in this

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They're all from different matches, there's no order.

ZEALOT SHALL RISE

>be mage
>go down the exact same time I max overcharge
>see overcharge isn't going down
>get back up
>casually explode as soon as i'm rezzed
>wiped

It's bugged

Just like everything else in this game

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So what's the new meta? Zealot will replace BH?

No way. Zealot is going to get a bit better with his power passive and talent working properly but he's still not going to be meta.

The dev said that everyone will be 40% weaker except for classes like Zealot who will remain as they are because of their talents. Learn to read.

How the fuck are you ever going to be able to do double hp elite legend deeds with this shit?

>tfw adding chinks on steam

>power nerfed from 1000 (the value it actually is right now) to 600 (what it should be)
>with max passive stacks zealot can climb back up to 720 and that's only when he's near-dead, less if he's healthy
>with max passive stacks (you're near death) AND 5 enemies near you you get another 15%, bring it up to something like 810 max, this also means giving up the talent that gives you like 5 stam shields

Zealot is buffed in the sense that he's better relative to other classes than he currently is but he's going to have 20% less power while near dead and surrounded by 5 enemies with the power boosting talent equipped than he currently has with full HP and no talent/passive right now.

tl;dr 'no'

ranger veteran should be the only dwarf career with drake guns

anyone got much experience with the 1h mace for kruber, loved in vt1. haven't really tried it in vt2 though.

Too bad Kruber can't have one.

Since you insist on being a retard.

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Not for long

an old old eshin trick

you now remember the red mace with bloodlust, killing blow and swift slaying before the killing blow nerf

>Nerf everything 40%

They've got balance changes coming to offset this, right? Pugging legend is already unbearable as it is, I can't imagine with these changes.

yea but power boosting passives/talents now work so on certain classes you'll almost be able to alleviate half of the incoming nerf

:)))))))))))))))

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What's the difference between cleave and stagger anyways?
Is it possible for a weapon to go through enemies and not stagger them but dealing damage because high cleave but low stagger?

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>nerf

But it's not a nerf, it's a fix

it's a fix that results in a nerf

semantics

Stagger effects how many hits it takes to knock an enemy out of its attack animation. Stuff like maces and flails can usually knock even plague monks out of their animation in 1-2 hits while stuff like daggers will take more.

>Balance will change accordingly
Imo. Legend probably wouldn't be nearly as bad if it wasn't for the silent patrols bug.

>Making everyone weaker isn't a nerf
urf

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>WAHHH LEGEND IS TOO EASY THIS GAME SUCKS
>40% across the board character nerf
>WAHHH LEGEND IS TOO HARD THIS GAME SUCKS

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Does marking targets provide damage increase? Or is this only from that one Saltzdude profession?

After all these years, I finally realized that people just enjoy complaining.

> Game mixes shield enemies with chaos hordes
Unironically how do you deal with this? your weapon stops as soon as it touches a shield and you either need to drain their stamina or break their shield with single target hits which really doesn't work too well when you're swarmed by trash

>Need to farm items/exp through tomes and grims on veteran
>Go to quickplay
>Found a game
>It's a fucking boss map (into the nest)
>Every one is a fucken lvl 10 shitter that always end up dying like the fucking retards they are
>Host a game
>Go through the entire game with bots ezpz
>1 grim 1 tome
>wasted another 23 mins of my life/off day
>Look for another quickplay
>repeat

GRAB THE FUCKING BELL MISSION
YOU FUCKING WASTES OF SPERM! I CAN'T BELIEVE GOOD OXIGEN IS BEING WASTED ON YOU

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If you have a Salty with a flail he can just bonk shieldvermin on the head straight through their shield. Aside from that just heavy attack spam to stagger them and then attack the head when they're staggered.

mfw i play IB bardin so it will still be easy

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40% power nerf/fix patch is due out 'before easter' so at least the next update's definitely this week.

Focusing on a single enemy while you're being gangbanged by trash?
That shit kills you instantly on even on champ.
I noticed after the latest hotfix the game likes to mix stormvermin/shield chaos guys in hordes.
Not sure if they're ambien spawns getting aggroed by the horde of if they spawn with the hordes now

Just the witch hunter trait. It's still extremely useful though.

this is why im taking a break and hopping on VT1 instead

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>it's still extremely useful though
Yes a 10% damage increase against the enemy for the Witch Hunter only for a period of only 2 seconds per tag is 'extremely useful'

t. carry me and I'll larp a tank

Tagging enemies despite not receiving any kind of buff.

> Hey guys it's just two lines of code we forgot to include in the release version lol it works on our machines fine so we never realized
> Fix in five days
hhhmmmm
really makes u think doesnt it?

>10% power vs ____ is good
>10% power vs tagged enemies is bad

>Farming
>on a "Boss Map"

Are there seriously people like this? There is no incentive in farming these maps. Higher risk with fuck all rewards. And that's if the AI director doesn't tickle your prostate after barely beating the boss at the end of the map, or before.

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>not slayer

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how did this game get melee combat so right?

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I'm starting to really hate sweds

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>join game
>sliver of hp left
>3 little rats poking me
>push the first one and attack the other 2
>get hit, get downed
>first one dies and the other gets staggered, both from my attacks
>leave
>join another game
>sliver of hp left
>3 little rats poking me
>push the first one and attack the other 2
>get hit, get downed
>first one dies and the other gets staggered, both from my attacks
>leave

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fuck you too buddy

What are the best classes for destroying bosses?

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It's Warhams. It's not a Warhams game if it doesn't have nice melee.

What exactly does that fix? I don't understand