>Grabbed the Grim from blowing up the wall in Dreisdunkel Mine >Jumping down from ledge >Look to the left and see a Gutter Runner >Mulch it mid-jump with my Grudge-Raker
strictly only usable on kruber since he has no competitive options. He has no "horde clearing" weapons so all he can do is get the handgun to oneshot specials with.
Can dort shield/axe combo have stamina? 6 stamina shields is dope, but I want MORE
Jack Perry
a crossbow can do that
Nolan Nelson
Based on the fact that you have a healing potion and felt it necessary to hide your allies items, I'm going to go ahead and assume it's recruit. You didn't want people to see everyone has healing pots, giving it away.
So does this mean swings are now going to "wiff" through more targets, or are they going to hard stop after X targets? But either of those options is going to make melee unplayable if the enemies unaffected are going to gut you through your swings.
So much for the people who wanted the Executioner sword to be "fixed".
Josiah Jones
tfw no elgi gf to sit on my dongliz and get umgak all over it but cuz shes dawri she licks it clean anyways
Owen Williams
assuming they make it work properly it means less targets before the weapon 'thunks' into something (like they currently do with, say, chaos warriors) and overall less targets staggered/damaged per hit in general.
Parker Hernandez
you can oneshot specials with blunder too, it's as strong as grudgeraker
Ryder Rivera
Thanks, didn't know if I'd be re-rolling for something that doesn't exist. Is there a chance of any higher than +2?
shield weapon is 5 stam shields base ironbreaker automatically gives you an extra stam shield +2 stam on necklace (1 shield) +2 on weapon +1 shield from level 5 talent i think? +1 shield from being near Foot Knight if he chose that talent, for a total of 10.
Juan Barnes
Why did they feel the need to give so many enemies these annoying knockbacks? First game was fine with much fewer of these.
The default flail is a beautiful work of art. If you don't enjoy the goofy helicopter third person heavy attack animation I don't know why you are playing Saltzpyre. >tfw some random starts singing right round over mic as I spin my flail endlessly on the Halescourge elevator
No way. Zealot is going to get a bit better with his power passive and talent working properly but he's still not going to be meta.
Sebastian Nelson
The dev said that everyone will be 40% weaker except for classes like Zealot who will remain as they are because of their talents. Learn to read.
Ian Williams
How the fuck are you ever going to be able to do double hp elite legend deeds with this shit?
Grayson Smith
>tfw adding chinks on steam
Brandon Robinson
>power nerfed from 1000 (the value it actually is right now) to 600 (what it should be) >with max passive stacks zealot can climb back up to 720 and that's only when he's near-dead, less if he's healthy >with max passive stacks (you're near death) AND 5 enemies near you you get another 15%, bring it up to something like 810 max, this also means giving up the talent that gives you like 5 stam shields
Zealot is buffed in the sense that he's better relative to other classes than he currently is but he's going to have 20% less power while near dead and surrounded by 5 enemies with the power boosting talent equipped than he currently has with full HP and no talent/passive right now.
tl;dr 'no'
Gavin Diaz
ranger veteran should be the only dwarf career with drake guns
Christian Phillips
anyone got much experience with the 1h mace for kruber, loved in vt1. haven't really tried it in vt2 though.
What's the difference between cleave and stagger anyways? Is it possible for a weapon to go through enemies and not stagger them but dealing damage because high cleave but low stagger?
Stagger effects how many hits it takes to knock an enemy out of its attack animation. Stuff like maces and flails can usually knock even plague monks out of their animation in 1-2 hits while stuff like daggers will take more.
Michael Stewart
>Balance will change accordingly Imo. Legend probably wouldn't be nearly as bad if it wasn't for the silent patrols bug.
Does marking targets provide damage increase? Or is this only from that one Saltzdude profession?
Brayden Hill
After all these years, I finally realized that people just enjoy complaining.
Nathan Parker
> Game mixes shield enemies with chaos hordes Unironically how do you deal with this? your weapon stops as soon as it touches a shield and you either need to drain their stamina or break their shield with single target hits which really doesn't work too well when you're swarmed by trash
Bentley Kelly
>Need to farm items/exp through tomes and grims on veteran >Go to quickplay >Found a game >It's a fucking boss map (into the nest) >Every one is a fucken lvl 10 shitter that always end up dying like the fucking retards they are >Host a game >Go through the entire game with bots ezpz >1 grim 1 tome >wasted another 23 mins of my life/off day >Look for another quickplay >repeat
GRAB THE FUCKING BELL MISSION YOU FUCKING WASTES OF SPERM! I CAN'T BELIEVE GOOD OXIGEN IS BEING WASTED ON YOU
If you have a Salty with a flail he can just bonk shieldvermin on the head straight through their shield. Aside from that just heavy attack spam to stagger them and then attack the head when they're staggered.
40% power nerf/fix patch is due out 'before easter' so at least the next update's definitely this week.
Alexander Torres
Focusing on a single enemy while you're being gangbanged by trash? That shit kills you instantly on even on champ. I noticed after the latest hotfix the game likes to mix stormvermin/shield chaos guys in hordes. Not sure if they're ambien spawns getting aggroed by the horde of if they spawn with the hordes now
Joshua Stewart
Just the witch hunter trait. It's still extremely useful though.
Hunter Hall
this is why im taking a break and hopping on VT1 instead
>it's still extremely useful though Yes a 10% damage increase against the enemy for the Witch Hunter only for a period of only 2 seconds per tag is 'extremely useful'
Josiah Perez
t. carry me and I'll larp a tank
Thomas Price
Tagging enemies despite not receiving any kind of buff.
Carson Martinez
> Hey guys it's just two lines of code we forgot to include in the release version lol it works on our machines fine so we never realized > Fix in five days hhhmmmm really makes u think doesnt it?
Adrian Garcia
>10% power vs ____ is good >10% power vs tagged enemies is bad
Daniel Foster
>Farming >on a "Boss Map"
Are there seriously people like this? There is no incentive in farming these maps. Higher risk with fuck all rewards. And that's if the AI director doesn't tickle your prostate after barely beating the boss at the end of the map, or before.
>join game >sliver of hp left >3 little rats poking me >push the first one and attack the other 2 >get hit, get downed >first one dies and the other gets staggered, both from my attacks >leave >join another game >sliver of hp left >3 little rats poking me >push the first one and attack the other 2 >get hit, get downed >first one dies and the other gets staggered, both from my attacks >leave