His remaining alcohol stash, Kruber got the terrible thirstings insanity.
Aesthetically, Into the Nest
Crit build + Heat Sink probably.
>links don't even work
nice thread OP
works on my machine ¯\_(ツ)_/¯
All of them do though except for the performance guide ones, which are weirdly fucked in the sense that they have a dash at the end. Remove it and they're working again.
Can't wait for all these Siennas, Elves, and BHs get wreckt charging into hordes thinking they can just whip out their daggers and dinky swords and spam M1. Seeing it happen all to often where they just charge ahead of the frontliners/CC to kill whore.
Stop elf propaganda. I finished off the last few and went on to rescue my entire team and we finished the match 3t2g.
How good is Kruber's long bow against the armored bosses if youre good at landing headdhots? Haven't played too much huntsmeme myself but I see people saying his now is pretty good against armored targets so I'm curious.
>tfw slowly creating a rag tag super team of the most skilled and chill randoms that added me to friends after games It's happening
Thanks, sorry for the boomerpost
What does Drengbaraizi and Dawi mean?
You will miss most of your headshots if boss is not stormfiend.
Dawi - what the dwarfs call themselfs Dawri - like dwarf, essentially honorary dwarf Drengbarazi - band of slayers
>tfw usually under 30 FPS because only have a GTX660
>The punch is predictable. That's not how that works. He has 3 variations he can do at close range and none of them are set in patterns.
The overhead, the kick, the punch, and the horizontal slash. He can do any of these attacks in any order. I've even seen one do the overhead 4 times in a row at close range. The safest way to attack a chaos warrior is bait the swing, attack once, and get out. The problem is two-fold. 1) On Legend you have clusters of Chaos Warriors, demanding you attack inside the only opportunities you get while they all chase you slowly with their overheads and 2) it takes too long, even for solitary Chaos Warriors. Lastly on the comments towards back dodging. That does not avoid the punch on reaction. Neither does sidestepping if you were curious. The punch hits you before the animation of the fist even finishes on your end. Which is partly the problem. Skaven push is fine and all, as is his kick. Shit like that punch is ridiculous. Especially given its speed and damage when compared to something like the bile trolls only attack to get you off of it.
>wave clearing with your range weapon as kruber hope I never get a shitter like you in my game
Use your active skill somewhat conservatively, don't be a dumb Slayer and spam it every time it's off cooldown. Equip flail or falchion depending on preference, maybe rapier if you really like that weapon. Salty's only really bad melee weapons are the axe and greatsword so you can't go wrong with the other three.
Volley crossbow is the best ranged weapon for Zealot. It's the most accurate at a distance for special sniping, has good ammo capacity, and can provide nice boss dps if you spam the triple shot at boss weak points.
no one cares about oranges, especially if they're below 300pl
good. maybe the dwarf won't kill specials half a mile away and everything in between with one grudgeraker blast.
Is this is a good trait? I don't think it is, but what's better?
Reduced power means reduced penetration as well as damage which means even less damage on subsequent targets.
Will be lucky if you can kill 1/3 of them after patch.
But they did as the power system will affect cleave and stagger, how do you think ranged weapons penetrate entire hordes? Because they're cleaving through everything.
I'm talking about Bodvarr and Skarrik actually, but also don't assume my aim is bad my dude. Headshotting trolls and ratogres is pretty easy, only chaos spawn are hard to headshot consistently since they're flailing around so much.
its 209 power just use whatever. dont bother rerolling shit until you're 300
I just realized I haven't seen a chaos spawn in like 30 missions
Why is every red just >blue lines lmao Jesus Christ
>tfw the closest class to a Khorne-worshiper requires me to play a fucking midget, and it's a terrible class at that
I feel pretty confident about the punch coming out whenever these conditions are met: 1. CW is occupied with swinging at someone else 2. You get in close and hit him at least once
This is when they will do a 360 and punch you away and since there's no animation transition between previous thing he was doing it will come out of nowhere. Dodging backwards with high dodge weapons right away after getting a hit in is usually enough to not get punched.
I'm not going to argue this is 100% undeniable though. I've just had to get into this exact situation very often because I play Slayer with short range twinaxes. You can disregard it until I get a few webms of this theory.
It reminds me of the ironworks gear in ffxiv, shit would look nice if it wasn't covered in LEDs.
Also this is what I run for talents. The power boosting talents don't work right now so I avoid them, but they may be worth taking once the patch drops. I'll probably still stick with flagellant over no surrender though just because flagellant is really good.
Do you ever use the 25 level talent "Crunch! - Increased stagger" or "Become uninterruptible"? Why and what does Crunch specifically change? The only thing I noticed is PERHAPS bigger AoE but not "increased" stagger.