>Community Info /bnsg/ is located on the servers Zulia (North America) and Jinsoyun (Europe), if you're interested in joining any of the clans or discord the information can be found here pastebin.com/2cXZc45Z
I'd say 1 or 2. 1 there currently arent any hats that give you that same hairstyle, but for number 2 there are a couple hats that will give you that one so if you pick 1 then sometimes you'll still be able to use 2 anyway
do I have to pick forge keepers on myself to get the cheap field repairs? the hammers aren't account bound?
Field repairs are dirt cheap to buy off the market because of all the other crafters
Procrastinating on progressing the storyline further (and contending with an inconveniently-timed cold or some sort of Springtime allergy...).
Swear I haven't a clue why hesitancy strikes my step when checking-in with our old pal Hae Mujin, but his requests tend to be far from my mind as The Grind sings its signature song. Really 'aught to change that tune soon enough.
While whipping-up [Master Field Repair Tools] on-the-cheap can provide quite the draw, it's not necessarily recommended to assign Forgekeeper as one of your main character's active tradeskills, due to the somewhat-lackluster endgame synths compared to its contemporaries. Purchasable variants of the aforementioned combat-ready Repair Tools can be found on the Marketplace as well.
Still suggest assigning an alt or two on the craft for creating Transformation Stones and such all the same. You'll need plenty for gear advancement once you've completed the major story arcs, after all!
Hopefully one of the two will suffice for now, user. Forgot how many screencaps I've taken of my now-neglected Gunslinger, during the height of the classes' hype. So many imaginary reels of film, now destined for little more than collecting digital dust...!