this is not my work, but I'm trying to make pixel art like this in my game It'll be a game taking place in a cave about an unsolvable mystery. and by unsolvable I mean it's actually not solvable it's abit devious I know, but It'll teach the players that not everything has an answer
nobody will play your game with gameplay shit like that and you will deserve to be shit upon
Is that a female? if so she has the perfect body shape. if its a male thats looks gay as fuck.
/agdg/ - furry game development general
Where can I learn how to ake amazing models like that?
post fox mama
they will definitely play the game, cause I will build the feeling of curiosity and anticipation to keep the players chained to the game there will be lots of actual solvable side-mysteries but the game will just end with everything unresolved
it's a male. he's gay.
Will your game have a character voiced by America's sweetheart Jim Cummings
you will fail and everybody will laugh the end
Im redrawing it as a female then.
How do you make a script run in Gamemaker Studio? I'm trying to code a mouse scrolling script little by little and I don't know how I can test if my script does anything.
Thats been done before, i cant remember the name but there was an adventure game where the last puzzle was unsolvable, or at least so convoluted and hard no one ever managed to figure it out, the idea was that the solution would be givin in the sequel, that was never made.
you're a fucking underaged pretentious retard
I will reach that skill and draw normal girls
what's up with all these god damn furries?
post your furaffinity profiles :3
What's better? I make games associated to my name, or i make up a "studio" name and associate my games to that?
thank you. I look forward to masturbating to your work.
Just getting into learning Unity and wanted to start out with networking instead of bolting it in later.
Seems like all of the popular Unity networking solutions are verrying degrees of suck for one reason or another. Is UNet as garbage as people make it out to be? Should I trust Unity devs to improve it or look at something like Forge?
literally doesn't matter just make a fucking game
Under a studio name that contains your real name, like Mark Industries.
I used to hate furries until i realized they're making more progress than most of us here.
Incorporating a fetish you like into your game makes you a lot more motivated to work on it, mine has lolies.
>Come up with a name for your game >Look it up to see what else used it >Find out some shitty made-for-tv movie from 1999 has the same name
Goddammit. Should i stick with it or figure out another name?
>anubis is already a well known character and regularly appears in kemoshota threads on /v/ >lolifags achieved nothing except ruination of /agdg/ for a good month because of lolijam it is clear which fetish is superior
loli, since there's nothing furries can do to redeem themselves
Someone probably went to their furfag center to cry about people being mean in the intertet and linked this thread. Aggydaggy is contaminated. Abandon ship.
Yes, create an oSystem object or oGameplay or oHUD or whatever, you have an object for each system you develop and categorize the scripts, and run them from the appropriate objects so that everything is easy to understand.
Yes, because object step events are called every frame.
That’s the way it works. You could put it in the room start area, and have it run only once if you’d prefer.
Actually they do.
You can't release your game on steam until all your paperwork is in order. And steam will not pay you until all your tax and bank information is in order. Their FAQ isn't helpful either.
Nice dog. Which game?
I'm not so sure about this color palette Maybe tone down the yellow and white a bit?
What the fuck is "Soft Particles Factor" in the particle shaders? I can't find what the fuck it does anywhere.
I know what soft particles are but not what this 0-3 value does.
I don't even know what engine but I guarantee you it's how far it has to be from the edge to start fading. bigger values are fluffier.
So just blindly max it out until it proves an issue?
Have you looked into starting a company? It can be pretty straight forward depending where you live
no tune it so it fits your specific effect dummy.
What do you guys use to help you draw? Like electronic note pads. I'm just starting this hobby and everything seems overpriced as fuck
It's a space game, there's not a lot of environment for the particles to clip into.
Electronic notepads...? You mean drawing tablets?? Get yourself the $100 Wacom and go from there. Anything else is a bit overkill right now.
Once you git gud and shit, upgrade to the $250-300 medium intuos pro. Nothing else is needed after that.
Download Krita or Gimp or pirate clip studio paint ex and get to drawing, faggot.
I got a really cheap tablet many years ago and its fine
Not that guy but also an artlet, what are the big differences between Krita and Gimp and which should I go for first
although isn't pressure sensitive
doesn't matter, if you have a big fluffy cloud of smoke or whatever make the value big, if you have a tiny puff or some dust or whatever make it small. look at the effect clipping into something and tune it until it looks right,
Krita is more geared toward painting, but that's not to say you can't paint in Gimp. It's just more readily doable in Krita.