Perfect worlds

Alt histories, map making deglore, ideas for the future. Vomit them all in.

What maps should there have been, Veeky Forums?

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en.wikipedia.org/wiki/Sino-Albanian_split
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fuck off to /int/

Post Veeky Forumstorical maps

This map is terrible and makes no realistic sense. How are Serbs and Bulgarians Germanic. Japan and China hate eachother. If you wanted to include all the Asians give them the steppes and the Manchu. In today's society the British Empire would collapse pretty fast. Some of it makes sense hundreds of years ago but not now. Not at all.

>Giving the Iberians any power and not expecting them to ruin your state

>not taking constantinople and salonika

> French still in Vietnam
That worked out so well the last time didn't it?

It did. We got alot of rubber from it and qt yellow girls.

This is the most autistic map I've ever seen on this website. There is no way to possibly justify these borders.

>Perfect worlds
>"Italian {{{Empire}}}" exists
>Switzerland is part of said {{{empire}}}

t.Arab Nordic Black Turk

>Franco-Iberian union being a reality

Boi does that sound like a shit idea.

Italians can't run shit, they can't even make their own damn country work, much less and empire and for sure not predominately Germanic Switzerland.
Your whole map is complete shit and borderline retarded.

Sad but true

>Italians can't run shit,
They run the some of the most powerful crime syndicates in the world, several fortune 500 companies and a G8 nation.

This cilicia is going the wrong way desu

>pastanigger detected

Well, here's a game I played as Spain in Vicky II once.

...

Actually here's something that might interest you. There's an RPG called SpyCraft that had a 1960s sourcebook. One of its features was that each year of the '60s had a "major event" in it. It also had rules for playing as either CIA or KGB.

So basically I started a game in 1960, with my players playing KGB agents. As they played out the various adventures, I had the map of the world change according to the improved position of the USSR relative to the USA.

Things played out like this...

>1960: the U-2 Incident
Gary Powers wasn't a victim - he was a traitor, a defector to the Soviet Union, who brought the U-2 with him. The players prevented the CIA from recovering the U-2 or from capturing or killing Gary Powers.

>1961: Bay of Pigs
In essence, this basically consisted of making sure that the Bay of Pigs continued as normal, but the players additionally helped ferment some Communist sympathies in the United States and helped start Communist uprisings in other parts of the Caribbean.

>1962: The Cuban Missile Crisis

Along with the events in Cuba, the Soviet Union helped ferment Communist rebellion in West Berlin, distracting the United States. Then they worked with Castro in a maskirova effort to make it look like there were already missiles in Cuba. Finally, the players helped spread some more propaganda in the USA. In the end, the US was forced to accept Soviet missiles in Cuba.

>blobbing

>1963: Kennedy Assassination
Lee Harvey Oswald was a KGB agent...but not like you'd think. A radical faction of the KGB was trying to start WWIII by assassinating Kennedy and other American politicians. The players had to venture undercover into America itself - at the height of CIA and FBI paranoia - to track down the rogue KGB agents and kill them before they kicked off the third world war.

Hey, it was my first game. And the CSA was asking for it.

>Co-prosperity sphere

top fucking kek of the night

Did you build liquor factories?

>1964: Khrushchev Removed from Power
Basically it was a CIA plot that was in retaliation for the whole Kennedy thing, which they didn't know for certain but highly suspected. The players had to protect Khrushchev, but by the end of it he still stepped down.

I honestly don't remember. All I know is I had helped the CSA gain independence from the USA, and the next thing I know the bastards were invading MY Morocco.

>1965: China Joins the Arms Race

The Sino-Soviet Split happened and the Chinese have nuclear secrets, thanks to apparently having spies and double agents in both the USA AND the USSR. The players had to work with the CIA to curtail Chinese nuclear ambitions. In particular they had to prevent the Chinese from selling nuclear secrets to anyone who was willing to buy, while also trying to screw over the CIA even as they were depending on them. Real James Bond stuff. I think I even had the players come across plans for a Chinese death satellite (just a satellite with nukes, not a laser or anything)

keep going, I love cold war shit

>Greater Greece
>Co Prosperity Sphere

Could you explain what happened in north america?

>1966: France leaves NATO

Partly for historical reasons, partly because of rising Soviet prestige, France left NATO. The players got to capitalize on this by going to France and engaging in false flag and being agent provocateurs, turning DuGalle against America even more. By the end of it, France was by no means going to join the Warsaw Pact, but Franco-American relations had been damaged for at least the next decade, maybe more, while Soviet-French relations had been greatly improved.

>1967: Six-Day War

Long story short, the Soviets helped the Arabs against Israel, one of which actually involved foiling a CIA plot to foil a Mossad plot to assassinate Nasser (as Nasser's death only spurned Egypt on). The players also oversaw some arms sales to Iraq. Probably won't bite anyone in the ass.

>1968: Tet Offensive

The players oversaw arming and training the Viet Cong and helped counter CIA and US Army attempts to learn about the upcoming offensive. As in history, it was beaten, but also as in history the fact that the Viet Cong was able to carry out such an offensive proved that the war was not even close to being over.During the offensive, the players also were able to gain control of several CIA instillations and even take CIA prisoners, to be sent back to Moscow.

>France was by no means going to join the Warsaw Pact
>France is Red
what did He mean by this?
also why are Afganistan, Yugoslavia and Albania orange?

dunno about the others but Albania at least was China-aligned

source on this?
it sounds extremely retarded, why would anyone want fucking ALBANIA as an ally?

>en.wikipedia.org/wiki/Sino-Albanian_split

>Both countries had supported each other in the Soviet–Albanian and Sino-Soviet splits, together declaring the necessity of defending Marxism–Leninism against what they regarded as Soviet revisionism within the international communist movement.

>1969: Moon Shot

The players first returned to the USA and went undercover. They sabotaged Apollo 11 so that it would fail to launch, then utilized various techniques to ensure that the Apollo astronauts would be incapacitated and/or dead and unable to carry out their mission...and then had to rush back to the USSR in order to stop CIA efforts to do the same to their own moon shot. The players succeeded, and in the end the Soviets became the first nation to put a man on the Moon, one Aleksei Arkhipovich Leonov.

>what did He mean by this?

Hmm, I forget. I think I ran a one-shot short adventure that involved France essentially joining the Soviet sphere of influence, though it didn't go Communist.

This was nearly a decade ago that I ran this campaign, so a lot of the fine details are forgotten by now.

This is the full list of Soviet allies by 1969:
- Poland
- East Germany
- Czechoslovakia
- Hungary
- Romania
- Bulgaria
- Albania
- France
- Austria
- Mongolia
- North Korea
- North Vietnam
- Afghanistan
- Laos
- Cambodia
- Cuba
- Peru
- Dominican Republic
- Venezuela
- Chile
- Columbia
- Uruguay
- Nicaragua
- Somalia
- Guinea
- Ghana
- Uganda
- Libya
- Sudan
- Cameroon
- Egypt
- Syria
- Jordan
- Iraq
- Yemen

Dark blue is the USA, pale blue is USA-aligned (no necessarily NATO).

Dark red is the USSR, brighter red is Soviet-aligned, but not necessarily WARPAC.

Orange is China and Chinese-aligned states after the Sino-Soviet Split (and yes, Albania was China-aligned for the entirety of the Cold War following the split, for whatever stupid reason). I remember in passing mentioning that Yugoslavia joined China briefly in 1967 and a side adventure involved putting a stop to that.

In hindsight I should have colored France purple or something instead of red eventually, to signal that it's no longer NATO-aligned but its own thing. Like I said, though, this game was played some time ago.

Here's another set of maps you might like: alternatehistory.com's best go at what the world of Harry Turtledove's TL-191 looks like.

Long story short for those who don't know, Timelike-191 is an alternate history that presumed that General Lee's General Order 191 was never lost and then found by Union soldiers, meaning that Lee did better in the Civil War and as a result the Confederacy won independence with help from Britain and France.

A second war between the Union and the Confederacy occurred in the 1880s and was, again, a Confederate victory for a number of reasons, part of which once again involves Britain and France. The CSA was forced by Britain to de jure give up slavery in return for aid, though...but de facto it continues in everything but name.

(Oh, the Confederacy bought Cuba from Spain, and bought Sonora and Chihuahua from Mexico - no war)

The Union realizes that they can crush the Confederacy underfoot, but will never be able to beat the Confederacy AND the British at once, and so start looking for allies...and oh look, a wild Germany appeared. By 1914, the Quadruple Alliance consists of the United States, the German Empire, the Austro-Hungarian Empire, and the Kingdom of Italy; the Quadruple Entante formed in response and consists of the Confederate States, the United Kingdom, the Republic of France, and the Russian Empire.

So here's TL-191 in 1914, when Franz Ferdinand is assassinated by a bomb while visiting Sarajevo. Over the course of the war, the Ottoman Empire joins the Alliance, while Mexico joins the Entante. Japan does its own thing.

...and a little bit after the Great War ends. Yeah, America won this time around, thanks to decades of massive industrialization and preparation for the next war (and also inventing tanks first and finding the correct way to use them first). It created the state of Houston and a significant portion of Sonora, secured Quebec's independence and occupied Canada, and so on.

Some small part of their victory might have been because of a black uprising in the Confederacy in an attempt to form a sort of Communist/Socialist black nation, however, which one soldier named Jake Featherston blamed with a fiery passion for being the real cause of Confederate defeat (a "stab in the back", if you will). Featherston went on to join the Freedom Party, and his speeches propelled it to become a powerful force in the CSA.

(which isn't to say that the USA didn't have its own problems; namely a Mormon uprising in Utah)

Here's 1925. I forget most of what happened at this point, except that General Custer (USA) is fucking awesome and the one time I actually was brought to tears by a book was when we learned that President Theodore Roosevelt (USA) had died.

Oh, and Jake Featherston is an awful, awful person, but fortunately he cannot into power quite yet no matter how hard he tries.

Here's 1941, on the eve of the Second Great War. In the interim, the USA and Japan fought a war but it ended inconclusively. Utah was integrated as a state in the USA once again, while Kentucky and Houston were returned to the CSA as a form of appeasement.

The CSA is by now under the control of the Freedom Party, which is basically the Nazi Party and is curtailing the various small social advances that blacks had been able to make. And plans are starting to be drawn up for a "solution" to the problem Featherston thinks they represent...

And the end of the Second Great War. The Union once again wins due to Featherston honestly thinking that Southern Pride and national will is what wins war rather than industrial might and population. Texas surrendered independently of the rest of the CSA and is looking to become its own country, but that probably won't pan out. The CSA is officially dissolved.

Oh, the CSA and USA both developed "superbombs" on several of their cities. The war ends when Featherston is shot by a black soldier after his plane was shot down somewhere in the occupied CSA.

Downside: there was a massive holocaust against the black population of the CSA, a determined effort to exterminate the race. Most of the death camps were in Texas.

Elsewhere, the Tsar has the superbomb, too, as does Germany and the United Kingdom. That's all I remember.

Here's an unfinished map of an unfinished EU4 extended timeline game.

Started off as the Lanfang Republic in Pontianak, Borneo, I grew rich and eventually conquered/vassalized the rest of Borneo and SE Asia, struck an alliance with the Qing, then later wiped the floor with them for the mandate. Ended up releasing and vassalizing Kilwa, Japan, and Ryukyu. I also created client states in Tibet, Sinkiang, and Mongolia. I purposefully turned my republic into a dictatorship, then into a monarchy. I might go and create a puppet state either in Bengal, the south Arabian ports (Muscat, Aden etc), or the Americas (most likely Panama or Tierra del Fuego)

Hang on, let me dig up a write-up I did of the campaign...

---

In this timeline, in 1836 the Spanish were able to put down the Carlist revolutionaries much faster than in our timeline. While Carlist sentiment would linger for decades, the Carlists were more-or-less broken as a political and certainly as a military force. This, coupled with the Spanish subjugating the native kingdom of Brunei in the Far East and creating extremely protectionist tariffs and several years of positively backbreaking taxes, allowed the Spanish to arrest the generally downward economic trend that had been going on for centuries. Even still, Spain was a very weak and poor nation, almost certainly in no condition to continue calling itself a Great Power, and the Queen of Spain, Isabella II - six years old at the time - was set to reign over a once-great but now faded nation.

But fortune favors the Spanish, it seems. War broke out between the French and the Dutch in 1837 for control of Dutch Guyana. Though the Spanish had nothing to do with the war, the British did, entering the war on the side of the Dutch in 1838 in order to check French expansion. History is unclear about exactly what happened, but the British performed poorly in the war - very, very poorly. Dutch Guyana fell to the French, as did a few small Caribbean islands held by the British.

The French might have been driven from British soil and punished with impunity had history not taken an even more bizarre turn: Russia and the United States of America both declared war on Britain in 1848, perhaps smelling blood in the water. This choice is strange because the Russians had almost no navy and the United States was busy helping Texas fight its war of Independence. Nevertheless, the British, already stretched thin against the French, could not also fight a war in Canada against the United States and a war in Russia. The British sued for peace against the French in 1850, forcing the Dutch to accept the loss of Guyana.

The Anglo-Russian War lasted for four years, from 1848 to 1852. In eastern Canada, the British successfully took much of Russian America (Alaska), helped by the Portuguese for reasons that the Spanish were never able to quite figure out. However, much of western Canada was occupied by the United States. This was harder than the Americans believed it would be, however, and as a result although the Texan War of Independence was won in America and Texas' favor, the Americans settled for just the state of Texas and did not push to acquire more of northern Mexico.

In the end, the British prevailed against both the United States and Russia. A white peace - status quo ante bellum - was settled on between the three powers. However, the effects of the Anglo-Russian War and the War of Dutch Guyana Concession had a profound impact on the balance of power throughout the rest of Europe and, therefore, the world. France was stronger and more confident in its power; Russia and America, both weakened; the Dutch, meanwhile, had bled over a third of their army and navy into the war with the French, crushing the nascent Great Power.

But let us return to the Spanish. The Carlists were soundly defeated and Isabella II's throne was secured. However, as Isabella was only six years old in 1866, her mother, Maria Christina of the Two Sicilies, served as Queen Regent. Maria Christina took one look at the condition of the world between 1848 and 1852 and said, quite simply, "no," which is translated into English roughly as "fuck that shit."

The Spanish remained neutral through the dual wars, despite being entreated by the French, the Russians, the Americans, and the British. Instead, the Queen Regent and Spain used the distraction of the two wars to further Spanish ambitions in the Far East, always careful to avoid threatening the Great Powers by focusing on native nations rather than the admittedly very enticing Dutch and British colonies of the Far East. By the time the dust from the dual wars settled, Spain had subjugated Atjeh, Jahore, and Bali, and the Spanish Army and Navy of the Philippines were transformed from glorified colonial guards and police vessels into a well-organized and trained, if somewhat poorly equipped due to the limits of the Spanish budget, Army and Navy of the Spanish Far East.

The next few decades saw Spain opening up trade with practically all the nations of the Far East, securing a foothold in the region before the exhausted powers of Europe could begin to do so themselves. The British, French, Dutch, Belgians and Prussians would arrive in the royal courts of Siam, Dai Nam, Japan, and other such locations to find the Spanish already there. Spanish merchants brought material wealth back to Spain such as she had not seen in centuries - and not mere gold and silver this time, but commodities of great value as well. Silk, coffee, tea, dyes, and other such luxuries enriched Spain. Spain had also learned the hard lessons of maintaining a global Empire. While they thought little of subjugating smaller nations - such as the already mentioned Jahore or Brunei - the Spanish worked hard to establish and maintain cordial and respectful relations with China, Siam, and others.

The money and, just as importantly, the confidence that Spain acquired from the Far East reverberated in Europe. The Spanish annexed Morocco, essentially nullifying the British base at Gibraltar by doing so. A border incident with Portugal gave Spain a casus belli to declare war, but the war was a short and simple affair and the Spanish were eminently kind in their peace dealings - they took nothing from Portugal save the Portuguese colony of Macau, giving Spain a foothold on the Chinese mainland. The Spanish intervened on behalf of the Danish when that nation was attacked by the Prussians, becoming part of a multi-national army made up of herself, Britain, Austria, and a number of lesser German states formed to contain the Prussian menace - but even as it left Prussian dreams of Kleindeutschland stillborn, it aided the Kingdom of the Two Sicilies in uniting Italy. Threatened by that action, the Ottoman Empire declared war on Spain, but this action backfired immensely and resulted in the Spanish liberating hard-won Egypt - which the Spanish moved under their influence - and being forced to pay indemnities to Spain for five years. A second attempt at war shattered the sick man of Europe once and for all, as Austria, Spain, and Italy together dismantled the Ottoman Empire between 1855-57, freeing the subjugated nations of Bulgaria, Wallachia, Albania, Greece, Iraq, and others.

But now, we return to the New World. As mentioned, the Anglo-Russian War of 1838-42 forced America to seek a quick, indecisive victory against Mexico. The victory left America with a new state - Texas - but no other spoils of war, and the British had given as good as they got during the war.

Even as the American star waved, the rising star of Spain reached out once more to the New World. The Spanish had no imperial dreams here, however - they sought only alliances and partnership with their former colonies, as well as Brazil. Not long after the conclusion of the Mexican-American War, the Spanish signed a treaty of alliance with Mexico against future American aggression. In truth, the Spanish feared America above all other powers - most of the great powers of Europe were busy with their own internal squabbles that scarcely concerned Spain. America, however, had openly spoken about dreams of Manifest Destiny, the desire to have a nation stretching not only from the Atlantic to the Pacific - already accomplished with their state of Washington - but also from the northern border with Canada down to the Gulf Coast and the Rio Grande - that is, they wanted half of Mexico, including California, Nuevo México. and large portions of Sonora, Nueva Vizcaya, and what remained of the state of Tejas. The Spanish knew, as well, that American dreams would not stop there - already the Americans had spoken of making war with Spain in order to seize Cuba and Puerto Rico, and perhaps even the Philippines. The Spanish fear of America took on a moral aspect as well when Spain abolished the practice of slavery throughout its empire in 1850, while in America the institution continued.

America was, in other words, the single greatest threat to Spain, the Main Enemy to be defeated. Even as Spain acquired wealth and prestige in the Far East, it focused much of that wealth into the New World, building up its Caribbean holdings and raising and maintaining a large Ejército y Armada del Caribe in anticipation of one day facing America on the field of battle.

> EU4 extended timeline game
> Not full mega-campaign in three games
The best part is always world wars that destroy centuries old empires.

The Second Mexican-American War of 1845-1850 came as a surprise to no one. The Spanish honored their alliance with the Mexicans, deploying their army from Cuba into Mexico's Lejano region to stop an American army out of Texas, even as the Mexicans themselves took the bulk of their army north into California to fight the Americans there. The Americans took and maintained strategic advantage against the Mexicans in the north for the duration of the war, but in the south it was a different story. The Americans, though possessing an industrialization and population advantage over Spain, were unable to capitalize on this advantage. The American invasion of southern Mexico was disorganized and piecemeal, perhaps because they were expecting only Mexican irregulars, not trained Spanish divisions. The Spanish Armada del Caribe, meanwhile - by itself nearly as large as the entire American navy combined - blockaded most of the Gulf of Mexico, preventing rapid reinforcement or conter-invasion of Cuba.

The war dragged on for five long years. Though the Americans held the advantage in the north of Mexico and even closed to within sight of the Rio Grande, the Spanish managed to hold the line in the south, and more, push that line forward. American Texas fell to the Spanish advance - with admittedly some Mexican help - and soon the Spanish found themselves attacking and sacking Baton Rouge and New Orleans almost without opposition. In 1850, the Americans were forced to sue for status quo ante bellum.

The Main Enemy had been confronted, but not beaten. Had the Americans been able to reinforce the south faster, or put the bulk of their army against the Spanish in Texas, many historians are certain that the Americans could have defeated Spain. By pursuing a north first strategy, however, the Americans wasted men and material against the Mexicans. The humiliation of the Second Mexican-American War no doubt added fuel to the fire that was already starting to burn in America. A third Mexican-American War in 1856 saw American fortunes improve, as they were able to take the regions of California and New Mexico from Mexico while Spain was still recovering from the previous war and busy with a war of its own in China that would eventually see the Spanish gaining control of the Guangdong province. The American gain, however, proved to be a double-edged sword, as rebellions against American rule were common in California. The Californians didn't want to be Mexican anymore, it turned out, but they had no desire to be Americans, either.

The American Civil War broke out in 1863, pitting North against South, Free State against Slave State, brother against brother. The Southerners, fighting in their homeland and with their war subsidized by British and Spanish money - both countries having a vested interest in weakening America, even if it meant aiding the cause of slavery that the Confederate States of America was fighting for - were able to win a desperate peace against the North by 1865.

This map is such horrific alt-right autism

The future of the Confederacy would be a short one. An attempt to invade Spanish Morocco in 1867 would end poorly, as the few thousand men sent across the Atlantic fell to dehydration, lack of supplies, and the guns and bayonets of the Spanish Ejército de Marruecos; the Spanish used the incident as an excuse to launch an invasion of the Confederacy themselves and, with Mexican help, liberate Texas and return it to Mexican control. Northern revanchism saw the War of American Reclamation break out in 1869 soon thereafter, and by 1871 the Confederate States were no more

Perhaps looking to reclaim Texas or searching for some means to distract the continued rebel activity in California, the United States would go to war with Mexico again in 1872. Anticipating the war this time, however, and looking to try and end the American threat once and for all, the Spanish came to the aid of their Mexican allies once again. The American army so painstakingly constructed to reclaim the Confederate States was smashed and beaten, and Spaniards and Mexicans moved with impunity throughout the already war-torn South even as the Spanish launched an invasion of New England and New York from Spain itself.

The Fourth Mexican-American War ended in 1876 with America soundly defeated. America was forced to reduce its army by 50% for five years, as well as pay 25% of its national budget to Spain for the same period. Mexico had, in truth, lost a lot of dead weight with the previous loss of New Mexico and California, and so settled on similar reparations rather than a return of lost land. The Spanish, knowing the material wealth in California and wishing the Americans to have none of it, forced the Americans to surrender California to their control. The Spanish considered annexing the territory, but even with the newly-constructed Panama Canal, maintaining the colony would have been difficult. Instead, the Spanish helped to set up Joshua Abraham Norton as the first King of California.

Oh, right, and the conclusion of the game, which was not written up in history-book format.

>So I finished the Spain game. Short version is that no, the USA did not learn its lesson, so I went to war one final time before the 20th century dawned and just tore the place apart - established a Kingdom of America in former Confederate territories as well as an independent Kingdom of New England, Kingdom of the Manhattan Commune, and Kingdom of Canada (former Alaska), but I also took some States for myself. Later on USA declared war against the Kingdom of America and gobbled it up, and Mexico reclaimed the Kingdom of California, but the point is that the USA never again challenged Spain after that and in fact spent most of the rest of its existence dealing with partisans in one form or another.

>Spain's later history for the 1900s through the end of the game in 1936 basically became a big game of France Is An Asshole. They got a good chunk of Africa during the scramble but Spain got all the best parts, so they kept going to war with me for them - the thing is, though, that I was allies with literally all of their neighbors (Prussia, Italy, Belgium, Bavaria) except for Britain (who was neutral), but France was allied with Austria, Sweden, the Netherlands, and Russia. So what ended up happening was three Great Wars, the first one about France trying to gain Spanish colonies in Africa, then the remaining two about France being pissed off with Spain taking some of mainland France from France during the War - but because it kept losing the wars I kept taking more land.

>The final Great War was during the last part of the game, 1929-35. This time I was able to get Britain involved, and China, too. End result was a world that looked like this (I figured out Vicky II's own screencap system). I closed out the game as overall #2, with only Britain more powerful. Not bad for a power that started the game in a state of creeping decay.

I only played from 1600 to 1932, don't really fuck around with the later starts

russian empire without alaska

>never took gibraltar

The biggest meme map I ever made.
Yes I'm a dirty Anglo.

Close up on Europe, I know its full blown tism.

Is there really need for fucking Luxembougor?

I think its qt.

Map doesn't let you change that. Same for Russian Prussia.
Map maker has no way to divide the swizz into the Italian/German bits
>Japan and China hate each other
Yeah that's because 'Co-Prosperity Sphere' is code for 'Japan's slave Empire'.

>alt right
>Maintaining the Colonial Empires, unifying the Anglosphere into a Commonwealth Federation and uniting central/eastern Europe against Russia
>alt right
?

>including all asians
imo, it's clearly the planned japanese colonial empire

Ooooh. Nice.

>Greece took Constantinople
10/10

...

Wtf did you even do?

>Downside: there was a massive holocaust against the black population of the CSA, a determined effort to exterminate the race.
This is a downside?
What happened to Quebec and Utah, here? And to Australia and New Zealand?

...

Celtic Unions are always the worst things in these maps.

dude blobs lmao

you are retarded Mozambique should be part of the franco-iberian union since it used to be portuguese

>Afghanistan
"No"

this one has shetlanders

kys

What is this supposed to be?

>Vick2
>Blobbing

The incompetent British government would never have held onto the Americas. Breaking free of English colonial control was the best thing to ever happen to the 13 colonies and is why they ended up becoming a fantastically prosperous country while the rest of the commonwealth remained mediocre.

Win. Well, not technically, I ended the game as the #2 Great Power, but given the position Spain starts in, that doesn't sound too bad.

Hey, it's what happened in real life. Plus like I said, it was my first serious game.

Anywhere that isn't North America is conjecture based on vague statements and suppositions and piecemeal information from the book series.

Utah Mormons rose up again, so Utah was occupied again and lost statehood. Quebec is a nominally independent nation, as is Texas, but both are basically US puppets.