Hello Veeky Forumszy people. I'm starting up my own "studio" after being fed up by being a faceless nobody software developer at several gaming- and software developing companies.
I've got some great ideas for games, programs and random inventions and I'm starting my own firm in the Netherlands.
The thing is, I now fuck all about businesses and I'm going in this with €200k, some great ideas, solid logic and leadership, and a hand full of balls.
My best mates parents' have a company that do the admin for you and I already have the developers I need. I do NOT want a large company, I want like 10 employees at most so we can focus on the gaming only. Fuck the money, I want quality over billions. Though I'd like to net a couple of million a year eventually.
First time visiting this board so feel free to be Veeky Forums like, but for the ones willing to share some info's, you're very welcome.
I'll be using the Unreal Engine and bought assets at first thus cutting down dev time and costs significantly.
Any tips and hints for this are very welcome. I'm willing to sacrifice profit for quality.
Yes I am. Though the whole fucking shit is designed and ready to go. This whole financial/business world is alien to me
Juan Gonzalez
I'm a budding composer, currently a student as an audio engineer at the university of Surrey, I love games and would loves some experience in sound design and writing game soundtracks! Want my help? :)
Adam Kelly
With what?
Cheers mate. Will do. This is a good link indeed
Henry Murphy
This board is for crypto. But anyways, post name of company or contacts so I can apply.
Alexander Brown
Eventually yes, SM64 and Ocarina of Time are some of my greatest influences. Music does, and will play a large role in my games. But I'm there yet. So no viable anything can be made yet
Josiah Morgan
*NOT there yet what the fuck.
Again: What?? That will come. Having only chanfags in my company would be the fucking dream to me
Brandon Taylor
Be sure to shill your game development progress everywhere. Audience is everything these days. If you cant differentiate yourself from the other 100 game titles being exhibited at any one time, your going to be screwed.
Also be prepared for your first game to be a huge flop.
Personally I wouldn't bother with game development. It's a fairly savage place these days.
Jackson Robinson
>Be sure to shill your game development progress everywhere
Yeah I do know this, I've got 100k reserved for advertisement. Otherwise you've got no chance indeed.
>It's a fairly savage place these days
Very true. The (((Grablers))) own this, and every other business. I'll be competing against fucking Hollywood.
But I'll be selling on game quality too
Brandon Rivera
cool, well how can I contact you?
Jonathan Lee
Any particular reason why UE4? Unity might be better for your first game esecially if it's not an FPS.
I'm a programmer if you need to hire one
t. Unity developer
Lincoln Morris
I am doing the exact same thing OP, with a lot less money. Mostly developing solo with the help of a few friends. I would post my progress here but I don't want Veeky Forums to know anything about my affairs
UE4 is great if you are not a programmer and not aiming to develop for mobile devices, blueprints and the other node based systems are simply great for people who are not hardcore programmers
t. artist with years of xp in the industry
Juan Brooks
The best thing I can currently advise you:
outsource and delegate as much as you can, don't clutter your brain and time, you want to focus on marketing and bizdev
Dominic Sanchez
Not too discourage you but that's a very tough business, because it's content and content is tough to make money on and also because you're going to have to have experienced people watching the forums like a hawk 24 hours a day to put out brushfires that will erupt about your products--they'll have to know how to counteract critiques without pissing off your fans.
Nolan Reed
OP how do I get into this sort of thing without software dev experience? Basically I want to do what you're doing, small crew making a game and financing independently with a heavy emphasis on quality over profit.
I have good ideas for games, am a really strong writer/plotter/character developer. I have decent business sense and decent connections to assemble a good crew.
But I know fuckall about actually coding/programming the fucking game. What would be a good way to shore up my knowledge on that end? Can I just outsource that to people and basically focus on the creative angle and level design and shit?
Xavier Nguyen
Pay twitch streamers to play yor game
Kevin Jackson
Listen to this man.
So many games of mine fell apart because I couldn't be arsed to keep track of all the small details. Delegate, delegate, delegate.
Oliver White
L A R P A R P
i want everyone to know i see that this is clearly a "larp" and gay
Carter Hughes
user who worked in the (dutch) game industry here. My advice:
>If you're just an idea guy, better get other skills. >Be extremely critical of the game you're going to make, if it's "like game x but with feature y" just don't start at all. >Programmers art is fine to start with >Start small and create a playable concept, only if that's fun start scaling up >Use Steam greenlight, kultuurfonds and other crap to get some money when you're up and running
In case you're wondering why I no longer work in the industry, I could double my pay by working in the financial sector.
Carter Thompson
I hate this this but yeah I might have to
Watch Unity3d YouTube vids and get started mate.
This is my strategy yeah
UE4 is just better in every single way except for user friendlyness and free assets. If you start with nothing, go Unity. Even though Blizzard used Unity for Hearthstone, you're less likely to pull it off. Go Unreal.
We'll get there
Dominic Perry
holy shit what is happening in that pic
Jayden Rivera
I am willing to alpha/beta test your games for eventual ingame skins
Andrew Taylor
I made a game for my friends at work, where we did IT tickets. The gun was a "troubleshooter" which you used to fight misbehaving accounting software and muppets (our term for people who freaked out when they submitted tickets).
The character is modeled after one of my work buddies, whose name is, fittingly enough, Mario.
Jack Lopez
fuck Unity
and good luck from fellow UE4 indie developer
Ryder Russell
Try to find devs that will accept dividends as payment for your first game, Then zuckerberg them out
Brody Gutierrez
huh?? can't find this "unreal engine" coin anywhere