Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!
>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join. Characters can be rolled with either the CYOA's purple PDF which is intended as a writing prompt and is in the process of developing an independent auxiliary combat system, or AMGC's blue pdf which contains combat rules for PNP campaigns along with the rolls.
IRC on Rizon: OOC Chat: #MGCYOA In Character RP Pub: #TheWand&Circlet IC Campaigns: #MGChronicle or #MGPnP IC Shenanigans: #Overcity IC Cafe: #MGCafe rizon.net/chat
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
Jason Harris
This PDF is for AMGC 1.1q, used for PNP in the IRC. >Features 10 additional powers and 20 extra perks, as well as combat actions, pointbuy, and more.
>If you roll the Patron perk, replace it with Overcity Shift >If you roll the Overcity Shift perk, keep it or replace it with Rival (details in the AMGC 1.2 Suggestion Titanpad)
Julian Peterson
Corruption Module compatible with AMGC 1.1 >Allows you to build a monster girl, or choose pre-created monster archetypes
>Features buffs to literally everything, reduced weaknesses, new perks, and introducing the MonG archetype packs, based on
MonGs from CYOA 1.2 and prior. >Please note that the choose 5/roll for 6 perks is correct, as this PDF was recently updated.
Brandon Gomez
Fusion rules PDF, compatible with AMGC. In times of peril you can fuse with your best friend! Your lover! Your Familiar! Or the other half of your soul?! Here's the rules for how to do it! >If you want updates/changes, mention them to Sahara or put them in the 1.2 Suggestion Titanpad.
Oliver Turner
Puchuu Expansion Pack, for the lovable mascot critters that accompany most mahou shoujo! Create your walking, talking, toy advert today.
>Has compatibility with the CYOA (loosely) or with AMGC
Noah Hill
Celebrating 50 years of magical girling, I give you this guide to the magical girl genre!
Ryan Stewart
How do you play your monstergirl? More human, less human, happy about what they are, reluctant...
What makes them tick? Do they ever feel bad or self loathing for being what they are or what they do? Did they sign up for it?
Isaac Jones
>How do you play your monstergirl? Several monstergirls have a monstrous appearance, but try to do the right thing. They'll manage somehow. They want to be purified out of their unusual outlook.
Mine are the exact opposite. When monsterfags look at my rolls, with a portrait of a seemingly ordinary girl attached, and ask me what kind of monstergirl she's supposed to be, I'm tempted to simply reply: "The worst."
Because for me the whole 'monster' business was about playing a character that is radically different from a magical girl. Or a human being. The monster is to be found less in the body, and more in the soul. >happy about what they are, reluctant... Well, it's very easy to make them happy. Or upset. >What makes them tick? In a sense, you could argue they're like your typical Veeky Forums adventurers: being proactive and doing horrific things to sapient beings, in order to become more powerful and stealing their valuables. Let's go on an adventure! >Do they ever feel bad or self loathing for being what they are or what they do? If they are unsuccessful, or even get what they deserve, they won't like it, but they won't exactly regret what they usually do. >Did they sign up for it? In fiction, many, if not most magical girls that are recruited or created against their will, but ultimately accept their destiny. These are not exceptions.
Jeremiah Baker
I currently have two monsters I'm playing with.
One is a monster only in appearance, but acts for the good of his people and himself. But he hates his situation, and hates that he hates it. The pressure on him may slowly drive him to a breaking point but as long as he has his 'normality' he can attach himself to, he should be able to remain stable. Bad things can happen when you hype a kid up to be a god.
The other tried her best to supress her corruption but is starting to enjoy and justify it too much. The urge to cause chaos is growing and starting from someone who was hesitant to harm another monster, now kills innocent people in plain sight with no remorse. She is losing herself and enjoying it. One day she'll catch her prey.