Grid-Lock Combat [Skirmish]

Poptart returns edition!

>A chest arrives at Town. Once opened, Poptart pokes his head out with his tail wagging behind him.
"I found her! The one you were looking for. She's currently holed up over in the Faux Pass on the way to Frostfang Mountain."

>With an excited leap the dog knocks over the chest he was delivered in which in turn dumps out a few rolled up scrolls of parchment. Shade steps forth and snatches the parchments, unraveling one at a time before nodding to itself and posting each on the Bounty Board.

[Cont.]

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive.html?tags=Grid-Lock Combat
twitter.com/NSFWRedditVideo

>Bounty Board updated
>Poptartz's Stall upgraded! [Now players can trade Food for Loot, or Loot for Food? Hopefully it's Food for Loot]

Now would be the time to finish your PCA's and get everything in order.

Please keep your Character Sheets in this format

[n] Name Level #
=Status= (optional)
Speed [#] Health [#/#] Armor [#]

Equipment
Wielded: 2 Hands worth
Worn: Currently 1 Item

[Strike] (Information)

Inventory: 0z (starting until Guild Bank is set up for allowances)
-(Four Slots standard)

Skills: (Choose 2 at Creation)
[Name] (Information)

Please Claim or Stash these Items.

Crescent can be re-crafted and purchased from Hearth for only 30z.

>Shop List updated
>Food can now be purchased in increments of Bites! Price for one Bite is 3z, price for two Bites is 5z, etc.

If anyone would be so kind as to post the Guild's Bank please do so now.

[Now accepting player actions]

>Robutt is perplexed that he asked for a new weapon out of his newly acquired Crescent Shield and seems to have gotten something worse back.
>Robutt assumes this is a mistake, and puts it on anyway

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]

=Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg + Knockback
[Kick] 2 Dmg

Inventory: 0z

4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*

"DATZ FER ME!"

>Claim Luna, perdita

[F2] GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: Level 3
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status

I still have my town PCA

>Look for Shade and then whine to him

"Heya Spooks, I've been walking around looking for you. Something told me you can help me do some shady things. I'm looking to forget. Forget how to fight. It's too much effort you know? I'm much better at healing. Don't have to get hurt. Just help those goofuses that do. I think if I forget how to do flying kicks, I won't even need to fight. Got me Shade?"


Speed [5] Health [3/3] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Agile Strike]: 1 Dmg + [Option: Kick 2 Dmg/Evade]
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Flying Kick] Flying Kick Moving at least 2 spaces before a Strike makes the Strike start with a Kick
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range

Money pouch: 50z

Bank: Aegis Shield +2 Shld; 83z

961z
x1 Poker
x2 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse
x1 Red Headband

Personal Banks:
Pane: 100z
Tic: 35z

Items on Wait/Repair:
Core Component [1 Run]

>The Shade looks around at the rest of the Town for a moment. His gear hides his face in shadows, but you could see small inflected movements from his hat and jacket.
"I got a deal for yah, yeah."
>They confirm in a rasp whisper. Opening up their section of the counter, they lead Pane down a trap door and through a short maze of hallways almost too narrow to navigate. Shade opens up a door of darkwood to reveal a number of Shades all working on their own projects. Some are manufacturing firearms, others are duplicating ammunition, one is working on exclusively smithing new knives, and another sits behind a desk with an operation table behind them.
"Oh, finally found a volunteer?"
>The voice is feminine in nature, but still has the trademark Shade coarse texture to her words. Pane's escort turns back to look at their ward.
"Can't make any promises, but you'll at least free up your options."

>Use PCA to gain potentially 2 PCA's but forfeit a Skill. Results vary. Volunteering is tax-deductable, and may include side-effects both fortunate and unfortunate.

"Meh. Why not"

>Go for it

>Your time spent on the table goes by as a strange dream. Visions of your past flitter away as your martial training is lost to time. You awaken in a stupor at the front of the Shade counter in Town. Standing up in front of the counter you see what seems like a seafoam hood disappearing beneath a trap door with Shade nowhere to be seen.

>Lost Skill [Flying Kick]
>Gain +S!
>Gain PCA
>Gain Title =Experiment One=
Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run. Can Identify an item Held as an Action. Can Analyze objects and creatures within Strike or Weapon Range as an Action.
Analyze [Skill] Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.

>Claim my Claw
>Deposit Aegis in Group bank, withdraw Red Headband
>Withdraw 7z from Personal bank, buy 3 bites of meat.
>Examine bounty.

Level [3]
Speed [5] Health [3/3] Armor [0+1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
Agile Strike: 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:
Bank:26z
Skills:Moonstep, Hammer Arm, Fierce Claw, (tbd)

Posting a compilation of the Weapon Trait list.

Armor: Provides additional Armor
Blast: Deals damage to enemies and structures adjacent to the target.
Bleed: Deals 1 Damage at the end of the defender's phase. Stacks duration.
Bounce: Ricochets from the target back to the user, spreading out excess damage to potential targets between the attacker and defender until either all damage is applied or the weapon returns to the attacker.
Cleave: Tap to deal weapon damage as a Front Arc AoE. Can be used in conjunction with a Weapon Attack or Skill.
Cone: Targets an area in front of the user. Size and shape varies.
Crush: Reduces Armor by 1. Stacks effect.
Focus: Spend an additional Action while using a Weapon Attack or Skill to increase the Damage by 2.
Launch: Throws the defender skyward. Spend an Action to Recover or take additional Damage. Choosing not to Recover wastes the turn.
Prone: Defender is knocked to the floor. Spend an Action to stand up. Knocks defender off of Platforms. Can deal damage depending on height if defender was on a Platform before subjected to Prone.
Puncture: Ignores 2 Armor when applying Damage.
Push: Moves the defender further away from the Attacker. Distance based on Damage applied.
Range: Allows the user to target out to the number of spaces shown to the right of the icon.
Rapid: Grants an additional available attack when the equipped weapon is used for a Weapon Attack or Skill.
Reach: Tap to gain Range 2 for a single Weapon Attack or Skill. Cannot be applied to items already with Range.
Reload: Feeding the Firearm ammunition only takes one Action instead of two.
Shield: Grants Armor against attacks the wearer is Facing.
Skill: Grants access to a Skill while the item is Worn or Wielded.

>Reposting from last thread
>Claim and Equip Match's Guard
>Claim and Equip Ward
>Stash Aegis into Group Bank

[G1] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] 3 Dmg + Knockback

Inventory: 0z
-
-
-
-

Items I stashed in the Group Bank:
-=Volans Auger= [4 Dmg +Focus +Range 8 +Metal Affinity]
Focus: Tap to forfeit an action while using a Skill or Attack with the weapon to gain +2 Damage.
Range: Allows the weapon to target out to the numbered distance in spaces.
Metal Affinity: Ignores Armor but follows the rules of the Element Wheel instead. [Strong against: Earth and Plant] [Weak against: Fire and Water]
-7 x Metal Arrows
-Warden's Key
-Aegis +2 Shield


Skills:
[Ablative Field] Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode] +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range

>Bounty =Inanimalia Inbound=
>Posted by: Elaine the Battle-craftsmen
There's been an uprising of Inanimalia in the Faux Pass without any signs of a cause. Normally these creatures stay to barren wastelands or old ruins of long-forgotten fortifications, but the sheer number of these creatures existing elsewhere is troublesome. I've taken it upon myself to try and find the cause behind this appearance, but haven't made any headway in the past couple of months. 15 zenny to each adventurer who brings me the head of an Inanimalia. I've given Poptart a map to show where I'm currently stationed, and to include a warning for potential Mimics in the region. Proceed with caution.

>Updating Group Bank
961z
x1 Poker
x4 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse

Personal Banks:
Pane: 100z
Tic: 28z

Items on Wait/Repair:
Core Component [1 Run]

Players interested in joining the Quest please post a reply here: Please include your updated Character Sheet using the format here:

[n] Lv # Name =Title=
=Status= (optional)
Speed [#] Health [#/#] Armor [#] (All stats post modifications please. Shown formulae optional)

Equipment
Wielded: 2 Hands worth
Worn: Currently 1 Item per character

[Strike] (Information)

Inventory: 0z (starting until Guild Bank is set up for allowances)
-(Four Slots standard)

Skills: (Choose 2 at Creation)
[Name] (Information)
Title: [Name]
(Information)
Monster Skills:
[Name] (Information)

>Robutt has decided that he quite liked the art of Interpretive Dance
>Robutt decides to practice his art elsewhere
>He calls this upcoming performance piece, 'A Faux Pas of Blended Fleshbags, in G Minor'.

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 0z, 4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*

"Thanks for hearing me out Mr. Shade man. Although I'm not exactly sure what happened exactly. See you /yesterday/? I think."

*Sigh* "Here we go again. Try not to do anything stupid guys, I hate getting punched in the face."

[A] Lvl 3 Pane =Experiment One=

Speed [5] Health [3/3] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Agile Strike]: 1 Dmg + [Option: Kick 2 Dmg/Evade]
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Identify] Identify the stats of items and Equipment
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Free Slot] Learn a new skills
Money pouch: 50z

Titles
=Experiment One= Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

Note: 2 PCAs left

"WE GIT TA BASH SOME 'EADS IN, AN YOO GONNA PAY US FER IT? DIS IS A ROIGHT PROPPA JOB, DIS IS!"

[F2] GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: Level 3
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]

Working on the Faux Pass and updated Party Sprites.

>gonna trade 10 zenny for food

Speed [5] Health [3] Armor[0]
Equipment: nothing
Money pouch:29 zenny
Wielding: 2 katars in each hand +2 base damage
Worn: satchel +1 inv
Inventory: shrieker
Skills: flying kick, restore,ferox claw, extra pca

>use town PCA to tell kitten a story

"Heya Kitten, I'm trying to remember something. Maybe you can help me remember. If you help I'll get you some food deal? I learned how to restore from a book. Reading was never fun but it made the time go by faster. Problem was I never finished reading the book. I bet if I did I could learn more. I lost that book a while ago. I wish I knew where it ended up."

>use PCA to talk to Hearth
>use PCA to analyze Hearth

"Hey big guy. I like this wrench you gave me. I'll see how it helps out next go around. I wanted to ask you something. How'd you end up in that cage we found you in? Seems like a big part is missing and we didn't have time to ask. Sorry bout that by the way.

Oh yeah and I learned a neat little trick. Check this out..."

Some notes for players:

>Use your PCA(s)!
Unused PCA's are forfeit when party leaves Town. Sure you can get extra PCA's during a Run, or even while in Town, but they reset as soon as the focus leaves to another area. Players who choose to deploy later on in a Run cannot use their PCA before deploying as well.

In essence: Run > Obtain PCA(s) > Town > Reset PCA's to 0 > Run

A quick list of PCA's currently available:
>Shadey Experimentation
Ask Shade to have you forget a Skill. Results may vary.
>Poptart Hassling
Force a NPC to spawn in the next Town. Replaces Poptart in the next Town.
>Nine Lively Stories
Tell a story to Kitten. Can gain Zenny, a Title, or even an Item. Might gain nothing. She's fickle.
>Hearthy Craft
Present at least two items and 25z to Hearth to obtain an item that is a combination of the two. Results will vary.
>Final Affinity
Bring an item to Vaw to grant it the current area's Element as Affinity to the item. Drains 1 Health from the person presenting the item, since binding an Element requires some form of life to be present.
>Fetch Quest
Talk to Poptart about searching out an item based on qualities you're interested in. He'll look for something while the party is out on a Run and will trade Food in exchange of the results. Results may vary.

>experiment with shade.
"whats the worst that can happen???


Speed [5] Health [3] Armor[0]
Equipment: nothing
Money pouch:29 zenny
Wielding: 2 katars in each hand +2 base damage
Worn: satchel +1 inv
Inventory: shrieker
Skills: flying kick, restore,ferox claw, extra pca

>Gain Leg of Meat [1 Health / 8 Bites]
>Gain 1z

>Kitten yawns and scratches an ear. She waits a few silent seconds for Pane to finish her story before realizing that was all she was looking to tell. She then uses a paw to point towards the blissfully happy dog across the way, implying that she's not the one who finds stuff for others.

>Hearth looks down from his still sitting position and tilts his head.
"That was my temporary storefront. Those little creatures provided it for me and even presented a lock and key to keep my wares from being stolen while I was asleep. They were very kind and generous creatures, providing me with plenty of zenny and resources to create their gear and equipment. One even gave me a needle for tailoring jobs."

>Analysis
Hearth - A gargantuan gentle giant- i mean golem.
Race: Forgeborne Golem
Speed: 1 Health: 13 Armor: 6

Skills:
Smith [Can craft and experiment with Weapons]
Tailor [Can craft and experiment with Gear]
Identify [Learns information of a held item]
Reverse-Engineering [Identified items can be crafted]
Repair [Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range]
Fortify [Improves one of the three Stats by 1 by reducing another by 1]
Gargantuan Size [Is Size 4. Treated as an Obstacle for Size 2 and smaller sized creatures]
Smith Strike [4 Damage +Crush +Knockdown +Self-Stun 1]

What skill are you willing to forget?

>The Shade leads you into the underground, through a narrow maze of hallways and a workshop full of their kind tinkering away at various items. Your last memory of the place is a woman's raspy voice in your ear whispering 'Your determination will lead you to great things' before waking up just outside of Town, and wandering in to see everyone going about their daily life.

>Lose Ferox Claw
>Gain Title [Volunteer]
Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run. Performing tasks for Shades yields bonus results. Some Shades might ask you to test or try out their prototypes.
>Gain Skill [Pilfer]
Pilfer [Tap during a Weapon Attack or Strike to snag an item in the defender's Inventory. Cannot Pilfer Worn or Wielded items. Chances of Pilfer taking an item improve the less damage received by the Defender]

Pane is no longer an [A]dept and is instead a [L]eng. Being of another new race entirely, they will have a separate Race Skill list to choose from by the time they gain a Level. In addition, they have access to different skills, and will be able to acquire Monster Skills through a means unique to their own kind.

>Example: Adepts can be taught Monster Skills from NPC's. Golems can teach one another Golem Monster Skills. Ferox can Devour and have a chance to gain a Monster Skill.

This means of Monster Skill progression is: Overwatching Analyze to a target. If they perform a Monster Skill then the Leng immediately identifies it and may choose to learn it on the spot. However! A Leng cannot use a new Monster Skill until they have entered the next Room or Zone.

Once the Leng Starting Skills list is typed up and added to the Character Creation image, Leng can be chosen as a Starting Race.

>go tell a story to Kitten (Last PCA)
"Hey. So, I have a story to tell. My story, pretty much. It isn't as interesting as Gorgrubz eating fortune worth of money, but still.

So, I was a young Ferox, looking for adventure. Then came along this guy, with his fortune brew. I drank it, and found a magic weapon. I guess it's not called Fortune brew for nothing.

Then in the Caves, I fought, and came out alive, and stronger. I guess I also became the leader ? Something close to it ? I made an agreement with a Shade, and then made sure everybody in the partygot his share of the money.

Sorry if it isn't that fascinating for now. I'll make sure to make cooler stories from now on. Until then Kitten, see you."

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-
-
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow

>She gives a cheering mew before providing a Compass to Maw.

>Gain Compass [Locates a type of Item you wish to find. Results may vary]

Also, I didn't mention this earlier but FoeRazer is a two-handed item. I forgot to mention it when it was first crafted and didn't remember until just now. Sorry.

Just noticed this thread and this seems really cool but I have no idea what it is, anyone care to explain

It's a skirmish game that's ran and operated like a beat-em-up, side-scrolling brawler. Combat is fast and the tech gets deep.

Also the only dice rolled are outside of fights too. Unfortunately the lore in the game is pretty sparse since the group has only been through one area twice so far. Going on their third. If you're looking to join, just wait a bit since there's a new playable race being introduced before the next run.

Ok, sounds fun, may need some assistance since I have no idea what I'm doing but I'll try to join in next turn.

suptg.thisisnotatrueending.com/archive.html?tags=Grid-Lock Combat
Here, read up on what's happened so far.

I shall join then.

>Buy Katar, buy Katar (- 22)
>Wield 2x Katars instead of Daggers

>Visit Delicious Poptart to Trade Loot for Food
>Trade in 2x Daggers
>Trade in 2x Water Stones

Hello Pop. I require delicious edibles of a nutrioucious and crunchy nature.

[F3] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Katar, Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 50z, 1x Water Stones,

Oh, I was mireading that. A katar is only 6z.
So it is 2 for 12z.

However, the Longblade's stats are unlisted, and they are expensive. I shall buy two of those as well then.

>-22 for two Longblades
>-12 for two Katars

>-34z in total

>So that is 36z left in own bank after donating far too much to the large community pool.

Posting most recent update to the Identified Shop Items list, and also noting what Primary type each item is.

Now I would like you all to welcome the new playable race: The Leng. They have orange skin, pointed ears, and have a knack for learning information from their surroundings to an extent that far surpasses those of the other races.

Check the image for a more detailed look as to why.

Let's do this (again mobile sorry)

I shall play a golem, the stalwart defender "Sacataro"

With the skills Sentry Mode and Ablative Field

>[n] Name Level #
>=Status= (optional)
>Speed [#] Health [#/#] Armor [#]
>Equipment
>Wielded: 2 Hands worth
>Worn: Currently 1 Item
>[Strike] (Information)
>Inventory: 0z (starting until Guild Bank is set up for allowances)
>-(Four Slots standard)
>Skills: (Choose 2 at Creation)
>[Name] (Information)

Cool. You start at Level 1. Fill out this character sheet and you'll be good to go. If you would like to join the soon to be starting Quest link a reply to here: Don't forget to make yourself a tripcode. That's how you validate actions.

Don't forget your trip. It's just #easilyrememberedwords next to your name

Also post your character sheet. Look for another golem that posted theirs. Copy and paste. Delete all the shit they have because you're brand new and won't have gear. Keep those two skills you got.

[G] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4

Anything i missed/got wrong?

All is good. Welcome aboard. If you want to join the party in deploying on the upcoming quest, reply here: and link your sheet post too.

Then I shall join this quest

*picks at ears* "Stupid shade magic. Walking feels funny."

Updated Stat sheet

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

Hey, Poptart, y'sure this Elaine can teach me [Strike Synergy]?

Reposting the headcount for current party members.

Deployment coming soon!

"She teaches Weapon Skills. Don't think she has much knowledge about these Leng. Where did they even come from? I don't even know how I know about them. Did someone even give them a name? If not I'm going with Leng. Yes, Leng sounds fitting for them. Yes indeed."
>Poptart resumes gnawing down on his bone backlog.

Do you think I could be Cyan/Blue instead of green?, for some reason I really like that colour and try to insert it into everything (if my request requires you to put in more effort then you want to just ignore this and pretend it doesnt exist)

No problem. I won't post a headcount update though, since I'm almost done with the deployment image already.

Many thanks good sir.

I still wanted to talk to Poptart since kitten told me head that way. Am I out of time? I don't remember if that cost a pca

With this scarf around my scaley neck, I am indescructible and fashionable both!

Come Gorgrubz! Together, we are resplendent like the rainbow!

>Buy 2 bites of food 5z
>Go talk to Poptart about what I told Kitten


"Hey Poptart, So I talked to Kitten about a book I lost. I offered her food and she didn't seem interested. She pointed to you. Want to help me out?"

>The cyan dog wags his tail happily, bounding in a goofy sharp circle amid his excitement for food. Once he is given a bite he chews on it until it disappears down his gullet.
"Yes? Yes? Want me to find you a book yes? Anything you remember about the book, tell it to me and I'll find it while you're out adventuring! I got a cask now so it'll be safe for when you return."
>He lays down his front paws on the counter as if he is a pose to beg. It looks like he's really willing to help Pane find their missing book.

"DATZ A GUD LOOK FER YOO. LUCKY AN SNAZZY IZ ARE GUD FINGZ TA BE."

"It was really big and had some weird title.The first chapter had the basics on healing people and the later chapters had more advance stuff. Some of it was only preventing people from getting hurt in the first place. I stopped reading it because it got pretty dry at times. I wish I didn't"

>give Poptart the rest of the food

"Thanks for listening Poptart"

>After devouring the remainder of the food offered, he jumps up on Pane and licks their face. He then picks up a handkerchief 'bag' with his mouth, slings it over his neck, and bolts out of Town. His excited yaps and barks can be heard for the next hour as the party gathers before heading out to Faux Pass.

>The party consisting of Robutt, Pane, GORGRUBZ GOZZNOBBLE, Tic, Kartin, Lune, and Sacataro gathers in the center of Town before heading out with the Faux Pass Map in hand. With the recent spring air carrying a stubbornly chilled breeze, the sun peeks out from behind the mist covered skies as a means for lighting the way quite a bit. Time spent in transit is uninterrupted with any significant events, but birds in the mists sing spring songs while other woodland critters go about their daily lives.

>The cheery sounds of spring begin to die down, until only the chilled breeze can be heard coming from over Frostfang mountain. An eerie silence reigns supreme over the entryway to the pass, though a distant echo of a broken conversation is picked up by the ears of the Ferox and Leng in the party. Nothing can be made of the conversation subject, but it's a good sign that someone is alive kicking.

>Upon entering the mouth of the pass, the party is confronted with Maniacle the Peddler Golem.
"Greetings friends! Sorry for missing out on your previous homecoming, but I took it upon myself to assist Miss Elaine however she deemed fit. She decided that it would be my duty to stand guard at the mouth entrance and give some tips and words of advice for those new to the pass. So, here goes!"
>Maniacle fakes clearing his throat before presenting a written parchment unrolled between his hands in front of him.
"Faux Pass is a dangerous place. Please proceed with caution. Inanimalia are attracted to large numbers of sentient beings, and can be roused from the deepest of slumbers if a crowd of them gather nearby. Please be sure to keep your party members in sight, as the fog in Faux Pass never lets up. Please keep the party spread out to avoid awakening any nearby and hidden Inanimalia. If we manage to miss one another, You can meet me in the glen. Just follow the dirt path."

[Cont.]

[Deployment Phase]

Characters will deploy in the left farthest column, and will choose the numbered row to determine their starting location. Being that we have so many starting characters, we will not be granting the standard turn's worth of actions to avoid confusion or triggering combat too early.

Anyone who deploys now will be able to act in the Action Phase, coming up next.

Please be sure to link to the Image Post here with your character sheet updated for smoother processing.

Thank you for your time.

[Now taking Replies]

I shall deploy on row 5

"Don't run off too far. I swear to the gods you better not start any fights."

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

>Deploy on 4

Kartin will join this foxy expedition - I shall deploy in row 8.

[F3] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Longblade (3dmg, Cleave), Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 34z, 1x waterstone, 1x Longblade, 1x Katar

G] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4

>deploy in row 7

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-Quake Scepter (2dmg, Blast, Earth affinity)
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow

You are [G1] for future Action Phases

[L1] if it wasn't obvious

[F1]

[F2]

"Can one of you boobs not focus entirely on killing and eating shit and lead this here party? I'm too busy making sure you don't die, so I'm not doing it..."

We should set a party leader out early to bot people who disappear. This way you don't die because you were AFK. Anyone up for doing it?

"Skillset Lacking; Unable To Perform Designated Function"

I would volunteer but I am extremely new and haven't even played so I probably wouldn't be a very suitable candidate

We have glorious leader
glorious leader is Maw

he is as charismatic as his canines are sharp he is the best leader. Agree or I will eat your thumb.

"GOZZNOBBLE, TOO DA FORE!"

>Deploy 4

[F4] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status

[F3] and bumped to Row 3 since Row 4 is already taken by Pane.

"YOO SAYZ GOZZNOBBLE IZUNT AT DA FORE, BUT FREE? YOOZ A SILLY GIT; GOZZNOBBLE 'AS ALWAYZ BEEN FREE. DERE AIN'T NOBODEE IN DIS WORLD WOT KULD OWN A GOZZNOBBLE!."

>Deploy on Row 2

"Let us find out the cause for such a gathering and DESTROY IT"

[G1] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] 3 Dmg + Knockback

Inventory: 0z
-
-
-
-

Skills:
[Ablative Field] Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode] +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range

>During the Action Phase, each character gets 2 Actions.
>Before, during, or between each Action a character can use a Tap action. Tap actions include: exchanging items held with ones in inventory, dropping an item, picking up an item, applying Cleave to a Weapon Attack, and are also used as reminders for the processor to remember a feature or trait to keep track of. Tap actions are technically infinite, but please do not abuse this or they will be restricted.
>Actions that characters can take are:
Move [Relocates the character in any of the 8 directions a number of spaces equal to their Speed]
Weapon Attack [Attacks with any wielded weapons]
Strike [Uses the character's Strike]
Use Skill [Performs a Skill the character knows]
Defend [Uses wielded items to reduce the effects of attacks]
Evade [Treats attacks targeting the character as 1 Space AoE. Can successfully evade up to a number of spaces equal to the character's Speed]
Activate [Interacts with something in the environment. Used to open or close doors, chests, and can be used on certain enemies or NPC's during combat]

>Remember, there are no dice rolls in combat. Keep your eyes peeled for opportunities to shine, and don't over-extend yourself.
>Rule of Cool is always in effect. If something normally doesn't work one way, but a character figures out a means of pulling it off with style it might work out just fine anyway.
>Lastly: Reply to the Action Phase posts or risk your turn being lost.

[Action Phase!]

"Thanks for the tips Shiny. Here I'd like to try something new. Don't worry it'll only tickle.

You heard her....not people.... Don't all group up unless you want a fight. Well knowing you fools that's exactly what you'll do." *sigh*

>Analyze Maniacle
>Overwatch Analyze

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

"I'll scout ahead."
>toggle Burrow
>move 3E 1N

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-Quake Scepter (2dmg, Blast, Earth affinity)
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow

>Move 2SE 3E 1SE

"I'll be the vanguard!"

[G] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike]

Inventory: 0z


Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair]

"LETZ GIT TA FOIGHT'IN!"

>-Burrow
>Move 6E

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status

Burrow is a Toggle. Sorry for not mentioning that Toggles take an Action to activate, and a Tap to persist or dismiss.

>I just got home from work
>Deploy Row whatever is free.

1, 2, 7, or 9

>I'll take Row 2
>Move 6E forward.

into danger and delicious lethality that awaits us around every corner!

To fight and fail and struggle and gnash. It will be glorious.

>Move FORWARD 4 E
>Peer into the haze / snow / mountain side to see anything

[F1] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Longblade (3dmg, Cleave), Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 34z, 1x waterstone, 1x Longblade, 1x Katar

Giving Sacataro some time to post. If there isn't a Dungeon Phase in the next hour then I've fallen asleep. Apologies in case that happens.

Maw would you like to be party leader? You've been nominated and I'm willing to nominate you as well.

"DEN OI GUEZ OI'Z GONNA MOVE FREE INSTEAD A SIX."

"'KUZ IT'Z FREE SEEZUN FER FOIGHT'N!"

"Must I do everything around here..."

[G1]
>Move 2 E
>Activate Ablative Field

Maniacle the =Peddler=
Speed: 3 Health: 6 Armor: 2

Items Worn: Beret
Inventory: None

Skills:
Peddler [Can open up a store that sells random items. Moderate chance to sell a at least one new item]
Empty Compartment [+2 Inventory]
Eject [Tap to apply +Launch on any Weapon Attack, Skill, or Strike that deals damage]

>Deploy row 2
When did y'all decide Maw was gonna be your leader? Well, bollocks to that, we don't need a leader.

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]

>A creature steps from the darkness of the cave. Their body is full of cracks and markings, giving off an eerie glow of orange from beneath the imperfections.

>It appears that Elaine hasn't noticed the creature yet, or the party for that matter.

[Action Phase]
Going to get some sleep. Will do the next Dungeon Phase after I wake up.

It's a vote of the people to elect our own despotic dictator for life!

"OI YOO DERE! YOO SEEN ANY OF DEM ENANEMALYA FINGS MUCKIN' ABOUT?"

>Move 1S 5E

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status

"Be careful now. We seem to have some guests. Do not open that treasure chest. Who knows what trap can lie inside"

>Move 4E
>Analyze The buried chest. [Chakram Range 4]

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
If you want to wait all day then we can have no leader. But I say bollocks to that.

>Move 3E
>Activate [Sentry Mode]

"Miss Elaine! We are here to help you with your investigation!"

[G] Lvl 3 Nid
=Normal=
Speed [0] Health [6/6] Armor [8](1+2[Shield]+3[Shield]+2[Sentry Mode])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike]

Inventory: 0z


Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair]

[BOOP] :o

>Robutt is attracted by the prospect shiney loot.
>Robutt will tease that chest to his NE open with his foot
>-Tap [Eject] +Launch
>Overwatch a mighty Heavy Strike boot if it's some sort of mimic.

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 0z, 4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*

Forgot Trip

"Bahh you daft blasted robot! I'm trying to do a careful operation here and you muck it up with your stubby foot." >:O

[G1] Feel free to override

>Move 3E
>Ablative field