Planescape General and Q&A
Thread starter: As per page 9 of Tales from the Infinite Staircase, stagnation is a manifestation of LE, and creativity and inspiration are aspects of CG. Should the CG-leaning Outer Planes contain pockets of manifestations of the ideals of cutting-edge magic, technology, and magitech, sought after even by the modrons and baatezu who would otherwise never go there?
Discuss Planescape and the Great Wheel here, whether the original AD&D 2e version, the 3.X version, the 4e version (yes, it exists in 4e, down to the baernaloths, the yugoloths, the Heart of Darkness, Maeldur et Kavurik, Tenebrous, Pelion, and the Last Word all being canon as of Dragon #417), the 5e version, or your own original blend.
I am exceedingly well-lanned on Planescape canon under a holistic blend of 2e, 3.X, and sometimes even 4e lore. If you have any questions at all about the setting's lore, feel free to ask, and I will give you direct quotes and citations from as many primary sources as I can, unlike afroakuma. I will note when something is open to GM interpretation, and explicitly note whenever I give merely my own personal interpretation.
>Basic setting summary: en.wikipedia.org
>Comprehensive Planescape reference index: rilmani.org
>Planewalker.com planar encyclopedia: mimir.planewalker.com
>Canonfire.com planar encyclopedia: canonfire.com
>Rilmani.org planar encyclopedia (contains unmarked fanon, so beware): rilmani.org
>List of all the multiverse's gods (contains all gods mentioned in D&D products, but also has plenty of speculation and fanon for mythological deities and for powers with few details on them): mimir.planewalker.com
Old threads with previous questions and comprehensive answers: archive.4plebs.org