Infinity General: Bikers Edition

Infinity is a 28mm scale skirmish game by Corvus Belli where bikers are put to work killing the enemies of the state.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
strawpoll.me/5146634

>Scans (More Needed):
mediafire.com/download/a6nel34mw0la3bb/Infinity 1st edition Rulebook.pdf
mediafire.com/download/wd3pbtpjp5w9dig/Infinity - Corvus Belli S.L.L. - Human Sphere.pdf

>Check out Operation: Flamestrike
flamestrike.warconsole.com

>Character Creation
infinity.modiphiusapps.hostinguk.org/

>Previous Thread

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>bikers edition
That reminds me. Fucking Mavericks box when, CB??

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I think I got a miscast, there's no detail on the shoulder and it looks like crap. I hope it's not the actual model, because it looks like shit.

I cant tell what that suppose to be or what miniature it belongs on

Bandits shoulder

It does look a little mishapen. I dont have the Bandit miniature, so I could be wrong. If you still have the Complaint Code, send CB an email about it. If you're right, they'll send you a replacement for free

So I've been collecting Infinity for a long time but only just got to play my first game today. Was a lot of fun, and I managed to win which was cool. Played an Icestorm-esque Nomads v. Yu Jing match. Standout unit was by far my Guila, which not once but twice got a crit ARO kill (a Grenzer and I'm not sure what the sniper was). So I got plenty lucky but it was a lot of fun. Plus my ninja got to stab an alguacile which was the icing on the cake.

More like fucking Marauders/Minutemen boxes when?

Hey guys, I made a thing.

Took the liberty to "fix" some things.

What kind of table would you like to make for the game? Pic related.

So I played against a Nomad (Bakunin) player today, and I feel like I ruffled his feathers a bit since it was his first tournament, but I was doing standard procedure (pointing out rules errors - no, you cannot move and keep suppression up), and remeasuring after he measured because I was sure his measurement was incorrect (and because it was my measurement that I can take). Feel a bit bad, since it was his first time in a tournament.

I think he was also a bit salty his Lizard got dominated by a Spitfire, but he left it out of cover so...

When you say remeasured, do you mean you waited for him to measure then you measured, or did you contest what he read his measurement as? Also, why should he get to cheat because he's new?

I waited for his, he said inside 8, I then made mine for the spitfire (because I could not see the measurement made), and said we are actually outside 8 or inside depending on base. I chose outside 8 for my shot.

It's base to base, a pretty hard and fast rule.

That should be, "base edge to base edge"

True. Base edge is where the measurement is where the shortest shot can take. But you may take a shot against any part of the silhouette.

Actually I may be wrong on this, lemme check real quick. Either way, it wouldn't have changed how the rolls played out, but it's best for me to know for the future.

Yea, I'm wrong. However, two things: 1 it wouldn't have mattered for the rolls because he missed, and I made rolls on low numbers, and two: thinking back to that moment, I believe it WAS outside 8 when I measured it.

Either way, I was told something wrong by a friend, and am fixing it in the future.

And it would make sense it was outside 8 because he was firing from a place I already KNEW was outside 8. But it doesn't make me feel less shitty because his first tournament go the best.

Because his first tournament wasn't really the best experience*.

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>Aleph isn't controlling humanity.

>Implying thats a bad thing

Robutt tiddies

Vixen tiddies > creepy robutts.

How about some
FINE
GREEK
ASS?

inb4 you're not progressive enough to appreciate male beauty

I actually am bi

Well, at least the Greeks don't look like creepy dolls.

If I broke down and started using ALEPH units with PanO sectorals, I'd get Chandra instead of Nagas or Devas.

Running a Shasvastii army with an Avatar LT. Anything particular that Veeky Forums thinks is essential in that setup?

So far it's just seed soldiers I've bought.

>Anything particular that Veeky Forums thinks is essential in that setup?
Yes. Don't take seed-soldiers. They're beyond shit.

The main thing to consider is that no army with an Avatar Lt is a 'Morat army' or a 'Shasvastii army' or a 'drone army'. It is an Avatar army. The Avatar is the focus of that list and everything else exists solely to support it.

That said, the main appeal of Shasvastii is their skirmishers. Shrouded, Speculos and Malignos are all good, though I'd mostly stick to Shrouded if you're going to take something as expensive as an Avatar.
Remember to take an engineer. Doctor Worm is cheaper, faster and better at engineering than a Caliban, but also a larger target that dies very quickly and can't defend itself for shit. Bring a slave drone or two either way.
A Noctifer ML makes for a fantastic ARO machine to cover your Avatar. Haiduks are okay budget alternatives, but nothing to write home about and they take a lot of SWC.
Cadmus have a potentially powerful but extremely unreliable gimmick, Aswangs are pretty good but lack utility, Gwailos are also good but only truly shine when linked, and the Sphinx is too expensive to take alongside an Avatar.

You unfortunately chose a rather limiting theme for your army, but it could still be made to work.

Thoughts on doing something with zombies in Infinity? I have some zombie minis that I'd like to get some use out of and I feel like some of the Infinity missions could be altered a bit to make it work. I'd think making them all impetuous and moving them in link teams could work.

They could maybe work as neutral units that only moved with impetuous orders and tried to engage and kill the closest dude from either side, but I'm not sure if they'd be very good mechanically. They could be a roadblock that made infiltration more dangerous, but not much more.

do bikers go by train?

Ok so how about setting them up around corners and such for AROs. I'm thinking they would have stats similar to the 45th highlanders (but melee only) and would be fun for games around 100-200pts. Make them an obstacle while trying to complete a mission against another faction. Something like a mission trying to capture a scientist trapped in a quarantine zone to help with the development of bioweapons, with some the "zombies" converging on the scientist with impetuous orders and the rest mostly standing in the way of certain alleys and cover. I feel like there would be ways to make it work with the theme of the game. It might be a nice way to add a third person to the game to control the neutral models.

Synch might work well. Dogged certainly would.

Players doing things gives the zombie 'player' more orders. Maybe the first time one is shot, the rest go impetuous.

This is probably right. The only current use for Seed Soldiers is to crowd markers where you've got some Asuwangs. Or to proxy Shrouded.

>inb4 you're not progressive enough to appreciate male beauty
You don't even have to be. Penny, Nessaie, Atalanta, Scylla, the Dactyl... Aleph knows how to produce more than one model of human ideal

Thanks for all the advice.

What's the drawback with Seed Soldiers? Are they shitty even for cheerleaders with guns?

If you run them, run them in swarms.

Impetuous orders only perhaps, but with movement as an ARO?

Perhaps use a massive base to represent a pack? Once they take a couple wounds, transform triggers drop their profile. Until then, they're massive and can totally fuck anyone in CC (eventually your sword gets lodged in the bodies, after all).


Something like Kinematica to represent a lunge might work (they can only Dodge TOWARDS someone shooting them?)

You HAVE to run either Dogged or NWI on them. Alternatively, models that are unconscious roll PH or WIP at the beginning of each turn, and a success means they stand up, perhaps regaining a wound? Bring out Shock ammo!

There are more of them than there are of you. They'll never stop chasing you. And good luck telling if they're actually down for good.

Seed soldiers cost premium with one of the shittiest statlines and a special skill that's as much as a hindrance as a merit unless you're making an advent calendar list (no models at the start of the game, only markers). Cheerleaders with guns is only thing they're "good" at and vanilla CA has no less than three more interesting alternatives at the same price.

Their camo ability is useful, but they're otherwise pretty lacklustre, and you pay more than a regular LI for them. It's not a big deal either way because the stats and the costs are pretty small potatoes one way or another, but there are generally superior alternatives in a non Shasvastii army for cheerleaders.

Oh I can appreciate male beauty, I just don't appreciate being male beauty in my anus.

>advent calender lists

I've run one or two Ariadnan ones. I'm no longer allowed to play vanilla Ariadna at my store.

This might be related.

Can be tiresome to dislodge one without proper tools.

How much camo do I need to field so my roster would be considered "advent calendar"?

Option 1. All of them
Option 2. dozen markers or models in HD/AD

It's worth noting that in the upcoming HSN3 rules, the seed embryo rule is totally gone. So I guess the Seed Soldiers will just work like everyone else's line infantry now.

I really doubt this is the case.

I'll be real and say I don't have the rulebook, so I can't say for sure. But the guys at Mayacast pointed it out last episode, and they generally know what they're doing and looked real hard to find any reference to it.

never played the game, could you guys maybe give me a brief introduction to the armies? for now I am into panoceania (santiago and hospitaliers, plus jeanne!)

PanO: Straightforward, shooty army, Mechas
Yu Jing: Close combat buffs, otherwise pretty rounded, heavy infantry
Ariadna: Low tech, camouflage and big guns
Haqqislam: Pretty Low tech, good light infantry, high on medicine
Nomads: Well rounded, robots and hackers
ALEPH: expensive, but elite troops
Combined Army: expensive, but alien rules and equipment
Tohaa: Durable thanks to their symbiont armour rules and unique linking (=small squad) rules, biotech = lots of special rules and unique equipment

Everyone is shooty. Elite is 10 models, swarm is 16-20.

PanO = direct shooting contests, heavy armour and mechs, balanced.
YuJing = PanO madrush edition, heavy infantry and swords but still steady.
Nomads = hacking devices and dirty tricks but still all-round.
Haqq = a midpoint between the above standard lists and Ariadna.
Ariadna = hordes of rifles, camoflage and wolves but lacing some key skills.
Tohaa = weird rules hyper aggressive army.
Aleph = elite with great gear and short range dakka.
CA = more versatile than Aleph and still more awkwardly elite.

Well, this isn't 40k. Most armies can play in most ways with most abilities. The trick is in the ease of access to certain things, and specific combinations. Think NATO vs Warpact. They both have a bit of everything, but the specifics and the tactics differed.

PanO has an excellent selection when it comes to the high tech crap. Heavy Infantry, TAGs, and Remotes all have prime places in the PanO list. PanO units tend to have slightly worse WIP stats, and slightly better BS stats.

If you're after Knights, I'd say play a Military Order sectorial. Sectorials get a greatly reduced availability for most units, but a much better availability for the ones the sectorial favours. They also often get access to appropriate mercenaries, or figures from other lists, occasionally. Plus the best bonus is that their key units can for squad like Link Teams, that get some very nice bonuses.

Santiago and Hospitaliser knights are both excellent close up fighters, but they're fairly typical heavy infantry with some extra polish, at the end of the day. They both have the Frenzy special rule, that means that after they kill their first target, they go a bit berserk and gain extra orders, but must spend them to directly attack the enemy. Santiago's are slightly more attuned towards close up actions, being very hard to flank, and having access to some nice close quarter weapon options, like Spitfires and E/M grenades. The Sixth Sense rule of the Hospistallier makes them hard to surprise with camoflague and impersonator tactics. Jeanne's like a slightly better version of a Hospitallier, and if she's your LT, synchronises your army viz a viz berserker status, as well as being an easy way of coordinating groups of figures efficiently. She's also a really excellent fighter by any measure.

It may well have been substituted for something else, or rewritten under a different name.

Any tips or ideas for your playing the ITS scenario at Armory? I'm playing vanilla Nomads and we're playing 200 points

>The Sixth Sense rule of the Hospistallier makes them hard to surprise with camoflague and impersonator tactics.
SS1 was lost on them once N3 was released.

Links in MO sectorial makes frenzy more managable. Although it should be possible to run more heavy knight compositions in generic. I think they've also dropped only one knightly order rule. Awesome.

seems like bandits would be super value. It's not very specialist heavy so you can go lighter on them.

-4pts go to Dominating the Objective Room by the end of the Game. That's 40% of the total possible Objective Points in a single turn, so keep that in mind.
-2pts for accessing the Panoplies more than the opponent. If you go first, it's possible (but order intensive) to open the Doors, grab booty, and then destroy the Panoplies preventing your opponent from doing so.
-1pt (max. 3pts) for every game round you Dominate the build. By now you can see a pattern of Domination/having more gubbins in the mission. 70% of the total Objective Points is dominating the center building.

Choosing the Deployment option instead of Initiative lets you respond to your opponent, and gives you final player turn for those 4pts for dominating the building.

I dont know much about Nomads, but if I was playing my Haqqislam or Steel Phalanx I would want to plant a tough unit/fireteam in the building and do my best to secure it. Expensive troops like Heavy Infantry are hard to flush out as well as high in points to add to domination. Direct Template Weapons could also be deadly; a single Heavy Flamethrower could catch several models in the building. Suppression Fire will be deadly there too. In one game, my Bolts held the building each turn by just running them up as a link and throw Suppression Fire.

Make sure you bring Specialists to open the doors. Sure you can blow them open, but the doors are actually pretty robust at ARM3 BTS3 STR2, so that may be a waste of orders. The specialist could also give you the Classified objective.

There are doors are every fascade, so althought the fighting will be mostly centralized to the one building, try to cut off routes into the building. Make it hard for your opponent to get in. That could mean stationing a sniper or a TR bot watching the front door incase your opponent opens it or tries to get in if already open

There's an exclusion zone, so Infiltration and AD will be limited in deployment options, but not completely out of the game.

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Just realized my scores were reported wrong and I should have won my second ITS... Nothing can be done about it now but its more than a bit annoying when I told the TO twice to fix my scores, there's a huge gap in prize support, paid entry and I went pretty far out of my way to attend.

Any idea on things I can do? I'm really fucking pissed because I messed out on the entire winners pack and $10 of extra prize support. I don't want to be a salty "that guy" but I sure as hell feel like bitching them out rn.

>I think they've also dropped only one knightly order rule.
Nope, you're still limited to 4 knights main, 2 knights ally order. It persists in HSN3.
But with the ability to fill out Hospitaller and Santiago links with Magisters you can now do a fluff thing like have Holy Sepulchre as your main order and still have a link with HMG or Doctor Hospitaller in it. Like I think about doing, as I love Holy Sepulchre and the Cross of Jerusalem, so I intend to paint it on any and all Magisters and Order Sergeants I get. And I always use Konstantinos if I can.

If it was paid entry and there were nice prized, the TO should have their shit together.
I don't know what kind of person you are, if you get salty easily or not. But you may watch out for this and make sure you notify the TO even if the scores are miscalculated in your favour or on other player's behalf, to show that you care about fairness, not prizes.

Seconding suppression and direct templates.

Also, I pulled off a couple sneaky kills by aiming grenades at unconscious troops. I believe shots to open ground get penalties, so I got to hit a couple guys around corners.

If I do that mission again, I'm running templates or suppressing fire to keep the other side pinned. Maybe someone like Ajax or Achilles as a linebreaker who can tank a couple ARO shots.

>if you get salty easily or not

I don't get salty if I fuck up and lose, or get honestly beat out in OPs, but when I lose to a TO error after they don't bother to fix it or even check the score after telling me "it's 3rd tier tiebreakers it won't matter" I'm getting pretty livid about it. I even told them about it, but the TO was getting pissy with me (time limit, no lunch break and he was trying to get the rounds done since he was playing in it too)

Truth. Thorakitai are great inside that building too, with 360 visors(for now), Chain Rifles, SMGs

Hector is perfect for that linebreaker role as well. In my first game with him in Quadrant Control, my opponent overloaded Hector's flank out of fear. All of Hector's dactyls were killed, but Hector himself took a Crazy Koala impact, 5 HMG impacts from an Intruder through Smoke, 2 Carbonite attempts from an Interventor, and a DACCW impact from Bran do Castro before finally taken out in the last turn but by then the Nomads had nothing else to respond with.

So I have to ask what the deal is with TAGS. They're obviously super cool models but they don't seem to get any work done and die to the stupidest crap. Whether it's getting hacked through a wall or just shot they go down easy.

Today for example I watched a TAG in cover, unable to advance because of rockets everywhere go down to one shot from a viral sniper. There was nothing the other guy could have done and he would have been infinitely better off with literally anything else.

So why take a tag?

which TAG was it?

Just to have a cool model for the most part. The new mini-TAG style stuff like the CA drones seem promising, but I don't think I'll ever be using my uhlan for anything but fun games, since it's defiantly not worth 99 points.

They look cool. I had a lot of fun assembling the couple I bought.

Plus, they're an obvious high-value-target. Knowing exactly what your enemy's aiming for can be pretty decent.

Last but not least, they can also just kill stuff good. Being tough with a big gun can actually make a big difference in some games.


Not that any of that invalidates your points, of course. You can still easily lose a TAG to a lucky rocket or HMG burst.

The guy with the TAG needed to support it. Tell them to read what happened to the Russian tanks they sent into the first battle of Grozny in '94.

I don't know he could have. It was in cover, had an Engineer and hacker and had counter snipers. It still died to a single orders worth of shooting

It was an Iguana I believe. Some kind of Nomad TAG.

This was just the latest example though. I've seen tags die to single bursts from HMGs and Spitfire and once to a heavy flamer where they just got unlucky and failed their saves.

I'm not sure how additional points in support could resolve this. If you die in one or two orders before your turn what are you supposed to do?

Keep your TAG more hidden (total cover), have ARO models around, so you have to kill the TAG you have to either ignore or kill a sniper. By support, I mean infiltrators, sniper, and AD that can scout out ahead and deal with threats. People suck with TAGs because they think they should be invincible, and use them accordingly.

>Engineer
>For an Iguana

I don't know why he would do that, the minute it goes into unconscious, it's off the board and replaced with its operator.

>so to kill the TAG you have to either ignore or kill a sniper.
^^
it should say this

the Iguana is one of the most vulnerable TAGs, and is also cheap

So if you're in total cover how are you supposed to do anything with your tag? You're not doing aros and just giving your opponent an opportunity to kill your weaker guys. Seems bad

You don't, the point of a TAG is to do work on your active turn, not the reactive.

>Iguana

It's literally designed to die, it's super cheap and has a HI pilot pop out with an HMG. I killed one with an aquila on supressive when it moved out of cover once.

TAGs aren't ARO pieces, unless they have ODD or TO, even then it's a bad idea. ARO pieces are snipers, and TR bots. TAGs are kings of the active turn, their speed, high BS and good weapons mean they can fuck all kinds of shit up in one turn.

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(Almost) Finished the first of the Kaplan linked team. Mostly all that remains is touch up the parts where the paint is chipping off (because I forgot to buy matte varnish), and maybe wash the rifle or pants.

Some tips would be appreciated.

>So why take a tag?
You don't.

Kurwa strong.

Aaaand it's sideways because the phone sucks. Anyway, as you can see, there is some paint chipping that I can't seem to fix, and some touch up that needs to be done. However, I will be waiting for the matte varnish until I fix it.

Paint chipping isnt nearly as bad as you paint application. Thin your paints more, and do some clean up as well especially around the shin guards. If you're not too steady yet, you can use the foam from the package and stipple in just a little bit of weathering to hide the imperfections

I've got some PanO that've been soaking in simple green for a couple days. 95% of the paints gone, but the remaining 5% doesn't want to come off at all. Is it fine to just prime over it, or is there something I can do to get rid of the rest?

>The only current use for Seed Soldiers is to crowd markers where you've got some Asuwangs
Nope. The seed-embryo rule got fucked over massively by N3. You need to reveal what size a camo marker is, and seed-embryos are S0 and lack the concealed trait (which is what makes mines S2 camo markers). They can't even be used as decoys anymore, though many groups would probably be willing to do some minor houseruling for friendly games.

I'd say the N2 rules would still be valid, they'll just be the same kind of useless they are now.

Iggy is barely a real TAG. It's designed to be a cheap suicide machine that takes a few other assholes with it when it dies.

Also, do not use your TAGs as ARO pieces. Yes, MULTI HMGs have pretty nasty AROs. Yes, TAGs are good at shooting. But your TAG is also a massive target, and if the enemy focuses fire with good weapons then it will die. Keep it in cover with proper ARO units covering it, then come out to wreck shit in the reactive turn.

Took your advice, stippled a bit. The camera shows a bit above the shin guards has some problems, but I will fix that later. I like how the stippling effect came out, but unfortunately this camera is unable to show it.

Also his head fell off and I had to put it back on.

Use stronger shit, this isn't plastic, pinesol or stronger stuff than simplegreen will do it.

You can make a TAG list with 13 or so orders, 20+ and you'll never have friends or finish an ITS mission so good luck with that.

> 20+ and you'll never have friends or finish an ITS mission so good luck with that.
>Implying most poeple don't build lists for a 20 order standard.
13 orders with a tag is asking to get owned. You must play with terrible players.

Cool. The most important thing is applying paints thinly. So try a bit more water on your next miniatures.

Weathering generally happens on the edges of the plates. Using the foam or a crappy brush lightly graze in the direction going against the edge. It's similar to dry brushing, but you want it to be stratchy/spotty/messy/etc etc. Wear and tear can add story/character as well.

Also get more lights on the miniature when taking pics. It's hard to make out the dark areas and help you. Keep on truckin, yo

Did you convert that bike or something?
Looks a lot worse than the photos..Must be the front and that empty wheel looks super weird compared to the Mavericks.

Nope, it's the stock model. I'm not a fan of the front either. The other desperado bike looks better, but Clint's arm doesnt reach far enough to hold the handlebar. So I couldnt swap riders without having to do some work

That's so odd and kinda disappointing.
Then again I don't really feel jazzed by many CB models these days, maybe I'm just jaded.

I assumed the same, then looked it up and engineers can repair each structure point, not only when unconscious, but if he fails he makes 1 damage instead of healing.

I dont mind it that much. They look different enough from the maverick.

>Not jazzed
Why is that?

How's the weather in Warsaw?

Because most of the scultps are static and boring or overdesigned and tacticool.

Like people jizzed themselves over the bandit one armour one camo sleeve man. It kinda looks half finished to me.
Even the scorp tank is a big pile of meh. At least the Uhlan has a dynamic pose but his base is absolutely ridiculous.

And it just goes on and on.

I mostly play MAF so I was pumped on the Rodoks which came out fairly meh. Also the drones which were neato but don't at all fit alongside Dr. Worm or anything else in the army because they were clearly designed to fit in with the umbra instead.

I'd point you towards the top ITS players and their armies, but you're a clever fellow you can probably do that yourself.

By your logic any list below 20 orders or including a TAG is "asking to get owned". What would your optimal number of orders be with a TAG?

Out of curiosity, what are some sculpts you like?