D&D 4e General. Thread starter question: What house rules do you personally prefer for 4e?
If you are GMing, remember...
1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math.
3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge, and that the Rules Compendium has the most up-to-date skill DCs and skill challenge rules.
If you would like assistance with character optimization, remember to tell us what the what the rest of the players are playing, what books are allowed, your starting level, the highest level you expect to reach, what free feats you receive, if anything is banned, whether or not themes are allowed, your starting equipment, and how much you dislike item-dependent builds.
If you wish to talk about settings, 4e's settings are Points of Light (the planes and the natural world's past empires are heavily detailed in various sourcebooks and magazines), 4e Forgotten Realms, 4e Eberron, 4e Dark Sun, and whatever setting you would like to bring into 4e.
Nentir Vale locations: web.archive.org
Points of Light timeline (ignore everything else on this mostly-fanon wiki): nentirvale.wikidot.com
D&D 4e Compendium (for those who still have Insider subscriptions): wizards.com
PDFs for 4e books: Search thepiratebay for "Dungeons_and_Dragons_4th_Edition_books_update__1_[Nov_2012]"