Weekend Quest Discussion Thread

This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

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>QM
Do you think that subconsciously you project your fears and biases in your quest?

>Player
Have you ever cringed at something that your QM or other players wrote?

Other urls found in this thread:

anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
anonkun.com/stories/i-want-to-be-a-hero-or-was-it-a-villain/EFDXFCk4J9f5xqtCf/chapter-one-the-new-villain-in-town/NasC9b4k55w9sMDZu
twitter.com/NSFWRedditVideo

> QM question

Well, yeah. How you think, feel, believe, and experience affects your b writing. How can it not?

>Do you think that subconsciously you project your fears and biases in your quest?

I am fucking fearless.

Biases, though, oh yeah all the time

>Player, Have you ever cringed at something that your QM or other players wrote?

Oh god yes, Its my job to shitpost not theres. If I need to be the serious one we have major issues. We had that issue with one of the lastest quests I was in.

>Player
A lot actually, typically only when a QM is trying to be dramatic and it falls flat.

The other day in German Hollow Quest the QM started doing something and it really got me good

>Have you ever cringed at something that your QM or other players wrote?

Yeah but then I got used to it. It is a strange feeling, but after using imageboards for years any emotions attached to comments progressively decline. Unfortunately, this also means my smile is gone for good.

what was it? My only issue was waifuing Alex which is REALLY weird cause I see her as an adopted daughter.

>QM

I usually subvert that by appealing to popular opinion. As far as likes and biases go. I haven't managed to put my fears in yet though.

>Have you ever cringed at something that your QM or other players wrote?

Such defiance!

New Hong Kong - A city-wide planet corrupted to the core with a gang war between Yakuza groups in the underground tunnels, police brutality, fascist and communist organizations running wild, drug cartels and crime lords ruling the streets. You were born and raised on this backwater planet that's more of a festering wound upon the galaxy than anything else. You're a seasoned Merc who has been able to make a name for himself on his home planet, but not much anywhere else. However, with the recent planet-wide martial laws imposed by the Federation, all orbital ships that doesn't have the authority, has been grounded.
There's no way to leave and with a price on your head for being in the wrong place at the wrong time, you need to get off the planet, ASAP.

Just the inner thought process'

*Oh god no*
*Its cant be*
It just had such a disconnect to my idea of the character because it was too cliche

For those interested, an update on the Paladin of Avalon is up.
anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74

>tfw no fanart

Have there ever been quests that featured drug use or is Veeky Forums too sheltered for that?

Fair enough, but it makes sense. Most people react like cliché faggots.

gross

How long have you been running?
Ironically it's usually draw quests that attract most fan art.

Homeless Mutie for some parts.

Maybe a few? It doesn't really come up that often, most people here would call hardcore drug abuse edgey.

Longer than a year.

I wrote drug quests. But they are more like cartoon drugs, you know the kind that power the bad guys up, or make them crazy

Define drug use. Mine's had varying shades of struggling with alcoholism.

I'd play it.

Most people arent a previous nazi soldier

And i cant speak for other people but if something goes wrong my only thought process is "fuck" "shit" or something like that, stringing together any kind of monologue in your head when a fights going on is pretty much impossible

Would putting a old journal inside a brick the players would have to break be too outta the box?
Too gimmicky

Banished; Opium is common. MC has indulged occasionally. Dune Spice. "Religious" Herbs. Mind-Elevating bat guano flavored magic mush, and much more.

Hollow Quest Redux; It's the main characters thing.

Hive Queen Quest; I don't fucking know where to start.

Any quest with recurring tobacco use or alcohol fits your description.
Snakecatcher/Feral Necromancer/Ogre/BFQ/Deniable Assets/and so forth.

If it's not too Shadowrun influenced I'm interested.

well I can do some thoughts when in a fight unless weapons are drawn.

Okay, that's a little weird. You should have gotten something (or faded into obscurity) by now.

But imagine if the enemy themselves was a weapon

Huge claws, can close the distance in a fraction of a second as well as being able to shoot out a motherfucking laser

The real question is - can you write drug effects realistically?

Review user?

Alright, great!

Anyone else have any interesting thoughts about the quest pitch or constructive criticism?

My character was naughty on that meth for a long time. Got him killed actually, though he died a heroes death.

i'm either dead then or equally prepared as them, therefore once more able to think while moving.

So long as we get to pick the character class and you demand a name from us that fits the home system we came from I'm all in user.

I've run some quests on a different board, in the medium of comics. I was considering taking a stab at it here. My past quest comics have been kind of chaotic, though; Players make liberal use of their scene edit options, to the point of absurdity. On this board, I thought something where the plots and setting were more structured might be a better fit. Veeky Forums is probably used to only having direct control over a single character.

In my other stuff, I picked suggestions based on my own flippant whims; Whichever ideas inspired me the most, or even just amused me. Is that appropriate here? I saw someone get accused of railroading for that once....

Also, any tips on dealing with the faster pace of this board combined with my full-time job when working in the slower medium of comics?

Seems like a short quest with a clear cut objective.

Subtly acquire a Fed ship or authentication codes to pass the blockade.

If your in a life or death situation and where a second thought wasted could result in your death

Thinking
"Oh my goodness me what am i going to do?"
"She's going to.......oh no'
Will get you killed, plus its reaally bad writing

Your not thinking of 'what am I gonna do' its 'what is his next move after I block this one or dodge it' but I see your point on the matter.

Was planning to already have a name for the MC since most character creations go to hell from what I've seen and there's no real "class system". You can use learn to use any weapons or tools you can get your hands on in one way or another.

Yeah, figured I'd do a semi-short quest with a very clear cut objective that might have an obvious solution, but it will turn out to be more difficult than anticipated and other opportunities/choices for a means to escape.

>wanting quests to feature drug use after the cringe that was Schteel's LSD baseball concept

>A city-wide planet
Did you mean a planet-wide city or is this just a really fucking tiny planet?

The bewildering hyphens strike again.

>Did you mean a planet-wide city
Yeah. Wrong usage of words on my part.

It would be interesting and refreshing to see a planet the size of let's say, New York City.

>the cringe that was Schteel's LSD baseball concept
Best part was the guy he was telling it to obviously trying his best ot stay polite.

At that point, it'd be more of a hollowed out asteroid than a planet

Which isn't to say that a weird Dyson Sphere-lite inside-out asteroid city wouldn't be cool as fuck. It'd also explain the eternal night Cyberpunk settings all seem to suffer from as well as all the fucking neon

I'm stealing that. Thanks, user.

You're only allowed to steal what you'll use, user.

Which means you've just made a promise.

We expect great things from you.

Death Among the Stars has the players growing seagrass marijuana to start selling in a drug empire. No use of it yet

>Hive Queen Quest; I don't fucking know where to start.
I'm trying to think but where did they have drugs? Besides the parasites using calming chemicals to keep their hosts docile

In my quest i plan to use visions to describe superpowers, but what kind of vision would a omnipath see?

The other two powers i've worked out are adaptive regeneration - symbolized by a ever growing and ever dying monster, and teleportation, symbolized by a bridge that connects to everywhere and nowhere all at once.

So it's supposed to be kinda surrealistic.

>Which means you've just made a promise.
>We expect great things from you.

Yes, it was the chemical weaponry that I was trying to recall, also Lyle's Infinity Liver.

A hall of mirrors that reveals the fragments of minds that they can see, and then manipulate when they touch the mirrors?

With omnipath i mean the classic telepath+telekenesis combo. Just doing one is fairly simple, but both are pretty hard to mash up.

>Do you think that subconsciously you project your fears and biases in your quest?
Maybe? If something is subconscious, doesn't that mean I'm not aware of it?

STRINGS

I loved how he kept trying to kill the parasite through massive amounts of booze

I'm thinking about making the pantheon of my quest be consisted of 6 gods based on greek deities with a small set of Dark Souls treatment.


So far, elves are a thing that are included within it, and I'm unsure if there should be a chaotic/demonic pantheon of sorts that have either a new branch of elven kind or an entirely different race all together, pherhaps as much taller humanoids with draconic features or just different hue and facial structure. I didn't really want to make them orc kind of any sort, but I'm not entirely sure.

First time around here, sorry if it's vague.

I already have a "puppeteer" antagonist prepared that will be represented by strings around people trying to scream.

I think space battles are too hard, because I already have trouble visualizing fully three-dimensional combat, but I also wouldn't mind anyone giving me tips on a possible way to run mech combat on the ground.

Right now I'm thinking of tracking damage with points in each limb for the player character, and just dramatizing the NPCs

Don't make them humanoid at all, doing that basically reduces in to "and the mother of all was REALLY hot", especially if they're supposed to actively join in the quest.

Instead, see Banished Quests take on gods, where the actual gods are more like "lol fuk u" and the smaller spirits are actually comprehensible to the normal man.

well you know that opens up a whole field of min-maxing whatever armor they get right? Then fact in what the different ammo/weapon types have against the different types of armor.

>Have you ever cringed at something that your QM or other players wrote?
So very often.

You have come upon this place only to be destroyed by your own efforts.

Never beg that thou advanced unwarned.

Welcome to Questing! Firstly, conflict within pantheons is essential for creating realistic mythologies. You don't nessarily require an opposing pantheon. The demon/chaotic can just be different or more violent interpretations of the "standard" pantheon or it can be the ones of previous cultures that were acquired along the way, as oft is the case with many historic pantheons. Especially of the Grecian variety, although I estimate you'd want your peoples to be less flippant than them who went through Gods like candied fudge.

>small set of Dark Souls treatment.
Doubly so because of this. If you mean fallen gods they'll need that sort of conflict in their history. If you mean the other interpretation of the DS gods then you already know what you must do.

But remember; the goal is for everyone to have fun!

I was probably going to use weight to limit people from abusing armor, not to mention limiting them from using cool things like jump-jets or shoulder mounts. I've been working on this sheet to decide how I want to lay it out

For some of them, I could. I dunno what's really interesting in writing it though. I never felt ever better than when I first tested MDMA. Literally never, the euphoria (>inb4 tip fedora) was so intense I still get shivers and tears coming up just writing about it. Is it possible to make my players feel that way without having known that effect? I doubt I have the skills, or will ever have them.

Literally the best night of my life.

The thing is that non-humanoids was reserved for those who are really just antagonical to the general development of humanoid, though they are majorly underground or incredibly concealed, as the current lore states that all of the gods were basically warriors that embodied different aspects and concepts, and fended off those from the surface.

I would make it so that such chaotic/demonic pantheon is seducing this hypothetical new race instead of already being part of their general customs and culture due to the general behaviour of the other humanoid races being suspicious and paranoid due to their differences, and applying sanctions that halt their general developmen due to their worship of more morally questionable and ancient rituals within the older pantheon. Their faith wavers because of this and the above ensues.. Elves don't suffer this so harshly because their seclusion breeds a set of skills that are more benefitial than the other, and such retain a certain passivity towards mankind.

>But remember; the goal is for everyone to have fun!
That's not what DS is about, u fookin' casul.

>that chargen in Hero/Villain Quest on Akun (Shadow Commander)

wat happen?

Well no but I was talking about quests.
In which, to be honest you're correct, it's not possible for everyone to have fun. But it is a nice goal, if delusional.

what about materials?

well, that conflict already exists a little when I typed this out

The 15 year old futa?

I don't know if I want to get that deep with it. I like to prioritize the writing foremost. As of now I was just going with part types, ammo types, and weapons.

Hey user thanks. You reminded me of something I had to ask.

Yo WQDT. I have a hypothetical question regarding resource management- not for civ quests.

Say you have three resources only acquirable through felled enemies or explored ruins, or from breaking down equipment. These resources are used for boosting abilities in separate paths and are not directly convertible for reasons of setting consistency.

What could they do with the leftovers they don't need?
So far I'm at a dearth with just "give 'em to companions," and "sell them for what you actually want." I'd wanted to think of something more clever, except it turns out I'm at a bit of wall in this matter.

Should a cyberpunk quest have different alien races alongside humans or deal with androids, robots, and trans-humanism next to regular humans instead?

anonkun.com/stories/i-want-to-be-a-hero-or-was-it-a-villain/EFDXFCk4J9f5xqtCf/chapter-one-the-new-villain-in-town/NasC9b4k55w9sMDZu

Players wanted to create supersmart villain manipulator

QM declared open chargen then kept vetoing name ideas, power ideas and supervillain name whilst calling the players idiots.

>"sell them for what you actually want."
This could work. Let's say the players have 50 of a certain resource they don't need. Let them trade 50 of those resources for 25 of the resource they need. It's not a clean cut deal so they can't farm a specific material for super fast and easy upgrades, but it's enough to let them use the leftover resources.

>Dio, A hook-nosed curly-haired man wearing some kind of cap, Woman wearing a suit that was painted on, vampire loli witch, vampire loli witch catgirl, Wall, General Patton, Velociraptor, Bruce Lee, The Wolf, Ram & Hart, A Green Painted Benjamin Franklin.

Well he sure as shit isn't wrong. This is golden for my sides user, thanks a ton.

>>I was probably going to use weight to limit people from abusing armor, not to mention limiting them from using cool things like jump-jets or shoulder mounts
But part of the fun of a mech quest is going balls to the wall with armor development

Aliens don't feel very cyberpunk

This.

Hell, I expect it to be the main draw of my mech quest. If you truly love mechs then you're probably also obsessed with armor variety and style, which is always fun to toy around with.

Like the awesomeness that MechEngineer Quest was.

Would players be OK with the MC turning into a monstrous form when fighting? And i'm not talking about some cool kinda monster, i'm talking about literal eyes in the back of the head, mouth that extends back towards the neck and twisted arms and fingers with too many joints.

Or is this to off-putting?

They'd better all have crazy names and powersets too

First, it's going to be a quest about trying to escort a group of rebels to a neutral zone, so the actual mechanics will serve the narrative. But you're right, and as things go on I will allow for new parts to be found and bought, allowing for pretty OP stuff by the end

Depends whether you want to play him as a heroic or villainous protagonist

Yep, and played straight. Everyone's got crazy ass names and powersets. Standard.

So, I had a question

I was thinking of cute nicknames people could remember some characters by. What kind of person comes to mind when you think the following nicknames:

Detective
Inspector
Doc

At least one of these will be a woman in her 20s, another a man in his 20s, and a guy in his 50s.

Opinions?

Aw man, a huge part of my interest is naming suits and stuff. I really want to have a /k/ommando dude who gives his rig the edgiest name possible

>>Detective
>Inspector
I wouldn't consider these nicknames

The players can choose themselves. Have some plothooks prepared both ways, and leveling up your monstrous form gives you bonus to intimidation rolls while you become horrifying as fuck.

Okay, sure, they're job titles, but I'm trying to match the name with the face.

It might be quite complicated to think how it actually moves, which could be a challenge to immersion

Sure. If it's used well.

A nickname should really tell you something about an individual. It is either a statement about their personality or appearance, a pun on their name or an in-joke based on a past event. You want the name to give you an idea what kind of person they are. It isn't necessary to relate it to what they do.

I'm thinking the legs are actually more reptile-like, and the rest of the body is monstrous, but for long distance travel the players can bend over and travel on all four legs, breaking open both flesh and bone while their body adapts to the new challenge and promptly regenerates into a new form suitable to the task.