For House & Dominion: Civil War

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Baron of Rioja. One small world among many in the House of Jerik-Dremine. From it you control the fates of a dozen others in the so called Smuggler's Run. With your new position you have the opportunity to become one of the most influential people in your House.

It is from this world that you draw your fleets and armies from. Both have seen their share of action with anti-piracy actions, the battle of Magdalena, and a follow up planetary assault. Elements are deployed elsewhere helping to strengthen your allies while others have been recalled to the capital.

As the Dominion slips deeper into civil war you and those under your command have been fighting to protect your little corner of known space. The war has returned to the DRH1 Relay as you and your allies attempt to take advantage of temporary weakness shown by House Bonrah. You don't know if this will accelerate plans of theirs and House Nasidum to invade and retake the area early in the next year. At the very least it will deny them an existing supply base for their fleet when it arrives.

Knight Captain Katherine Drake is your fleet's Wing Commander.

Uyi Rna is the General of your Army and is overseeing upgrades to your army.

Wiremu Tama is the admiral of your Fleet. His efforts are now focused on preparing your forces to repel the upcoming invasion.

Fadila Saqqaf is your leading diplomatic adviser. It's been with her help that you've been able to delegate responsibilities in the newly annexed territories.

Chide Dlam'ard, the Governor of Rioja is working with other Governors to help fortify your worlds in your absence.

Better late than never edition.

With the declaration of war against House Bonrah, Jerik-Dremine and its allies in the relay have begin an invasion of Bonrah space. Currently your forces are sweeping through the territory of Minor Houses which are finding themselves completely outmatched. For now your numerical superiority in the region is helping to ensure swift local victories against locations that are resisting.

Knights Drake and Kim are leading fleets to secure logistics bases to assist in the push into Bonrah space, meanwhile your own has pursued a fleeing enemy fleet across the border.

Unable to shake your pursuit the fleet performed a slingshot around a gas giant while their least heavily crewed ships attempted a delaying action. A wing of attack corvettes and several battlecruisers escaped but you were able to cripple a carrier, its escort, and a Medium cruiser. The crew of the Medium cruiser has surrendered but not before jettisoning their fuel stores which will add several hours to salvage efforts.

One of your assault corvette squadron leaders report in.
"Sir, a few of the remaining enemy assault corvettes are trying to reach the edge of the gravity well but we have them boxed in."

You try to think of a convincing message to sway the remaining enemy crews. Once this House is "liberated" from Bonrah's sphere of influence they're going to need as many ships and crews as possible to rebuild. You attempt to appeal to their patriotism. You can't simply annex every House you go to war with after all, as tempting as that might be.

(Along with that you try to point out that self-preservation and logic should be considered as well.)

By the time your Medium cruisers have finished stabilising the orbit of the crippled Pico class ship your squadrons report in that the remaining enemy ships have ceased fire.

FOR HOUSE AND DOMINION

"Signal coming in sir."

You point to your terminal to have it directed there.

"This is Captain Mevc Laudium. You seem sincere so I offer to discuss terms. We are in no position to make demands but I do have another offer. Permit the immediate relatives of my remaining pilots to retain their holdings and I can convince them to surrender our worlds more quickly."

With the true invasion of Bonrah territory yet to commence anything you could do to minimise losses to the armies of you or your allies would be helpful in the long run. On the other hand just getting their surrender here and now might provide more options for loot later on. Ransom alone could earn you some money.

[ ] Agree (with conditions)
[ ] Agree (Lie)
[ ] Promise to negotiate after their surrender
[ ] Their surrender is enough

>Permit the immediate relatives of my remaining pilots to retain their holdings
Maybe up to a certain limit? It's hard to estimate what's sensible.

50 million guaranteed per family?

>[ ] Agree (with conditions)

>[X] Promise to negotiate after their surrender
We can't really make any decisions unilaterally here, this is a coalition invasion after all. They'll be able to keep their status surely, but we still have to hash out policy with Ber'helum and the RH.

>[x] Promise to negotiate after their surrender

I like this as well.

Hence the "with conditions"

Okay.

I think that's sensible. While I would like to make a deal with them right here, we also have to consider the rest of our alliance.

>[X] Agree (with conditions)

"While inclined to accept your offer at face value I'm afraid I have allies that would need to be included in any discussions."

You give your word that negotiations will take place after they've surrendered.

Reluctantly they agree to your terms, though one of the other pilots decides to take their chances with the emergency teleporter. Your attack cruisers move in to board and secure the ships with their Marines.

By the time they're finished and the rest of the salvageable ships are moved into more stable orbits Drake and Kim have reported in that they've secured their targets, or at least forced their surrender.

Do you want your fleet to hold position until salvage ships have arrived, move on to another target, or focus on getting the surrendered captain to the nearest Ruling House fleet so that negotiations can be carried out more quickly?

>Do you want your fleet to hold position until salvage ships have arrived,
Yes. If I remember a few of the corvettes escaped and it would be bad if they double back to hit our salvage crews.

>Do you want your fleet to hold position until salvage ships have arrived
Yes.

Do we have a ship that can make a direct jump to the RH house fleet to deliver the captain?

For house and dominion! I caught up at reasonably early time for once!

Remain on site for now. We should not try to overreach just yet with the rest of the fleet on this front being away to deal with other stuff. Once Kim and Drake can link up with us again we can move deeper into hostile territory.

Yes.

I am inclined to go with and have the Captain transported as quickly as possible so negotiations can get underway.

>and have the Captain transported as quickly as possible so negotiations can get underway.
Want to send them off with one of your Excalibur Battlecruisers? Y/N?

Remaining on station you wait for the salvage teams to catch up. Most of the smaller ships will be easy enough to move but the Medium cruiser is predictably going to be a pain. Combined with the need to ship so many prisoners out of the system you're looking at a few hours at the earliest.

The Royal Logistics Corps is helping to get the bases your subordinates captured fully operational as quickly as possible.

With these sites your fleet has attacked and potential future ones you may be facing serious problems with protecting sites you and your allies have captured. You could ask the Ruling House with their superior numbers to provide ships to temporarily guard bases but even they might be reluctant to do it all on their own.

You could also bring in more of the ships that had been left behind to guard the Run.
With its offensive capability your fleet could simply try to stay on the attack as much as possible, making it difficult for Bonrah or its allies to counterattack or retake bases.

How would you like to handle captured territory and bases while the offensive is ongoing?

We focus on blitzing the enemy as hard as they can. Force them back and back while not leaving them enough time to organize a proper counter attack. We want to force their fleets into a corner where we can trap them and finish them.

As the RH to help guard strategic locations in combination with overwhelming attack.

>Want to send them off with one of your Excalibur Battlecruisers? Y/N?
Better send 2 BCs, just in case.

>Bases
How many ships would be required to protect them adequately?

>How would you like to handle captured territory and bases while the offensive is ongoing?

JD forces would be wasted playing garrison duty. We remain as the spear of the invasion. Let the Ruling House and send some ships to help run protection on captured territory while we focus on wiping out enemy forces, one corvette wing at a time.

>How many ships would be required to protect them adequately?
It depends on how large a counterattack were to be launched. Ordinarily a pair of attack corvette squadrons might be enough, but Bonrah could easily throw pairs of mixed wings around.

That is if they've finished upgrading as much of their fleet as intel is worried may be the case.

Ask the RH how many ships they would be willing to send if we provide 1 squad of assault corvettes per base as help.

I think that the more ships you assign to base defense the less they would probably assign to the same base.

Looking at their numbers they can spare 8 corvettes wings and 2 light cruiser wings for the defense of captured holdings.
The rest of the Run alliance will probably be using 5 mixed wings for similar duties, keeping most of their fleet on the offensive.
While quite a bit these are going to be somewhat spread out.
Ber'helum lacks the numbers locally to leave much of anything in reserve.

Current JD reserves:
1 Medium Cruiser

3 assault corvette Wing
2 attack corvette Wing
2 Mixed Wing

1 battlecruiser squadron
1 light cruiser squadron
2 attack cruiser squadron

Are we pulling anything from the reserve or leaving it to the forces our allies are leaving to defense?

Can we drag a few of the defence platforms we're building in?

Pull a mixed wing and a Assault Wing. We'll make up for it by racking up a nice kill count.

I am against this. Those are for securing our current holdings.

Well, if people are opposed to dragging a few platforms over that number of ships seems sensible.

It would be difficult to do so quickly since most of them are being brought in sections into assembly sites where engineering crews are already in place.

Map with latest intel.

Status update. Fleets belonging to Bonrah's allies in the region have retreated back into Bonrah's main territory. These allies are estimated to have lost upwards of half their force strength due to the speed and strength of the offensive.

Most of their allies are massing near Bonrah's two main colonies in the region.

RH Intel warns of the presence of several long range sensor arrays, most of which your own cloaked ships have figured out the locations of previously. You've provided data on a few bases the RH wasn't fully aware of.
There would seem to be a gap in the sensor coverage in your general area. That or nobody has been able to locate an installation in the region.

The Ruling House is currently looking at asking you to target one of three areas.
1) The central region including shipyards and bases in the hopes of you taking advantage in this gap in their network. Once you start hitting them it's probably going to draw some enemy attention. Hopefully this will split the enemy fleets and deprive them of production and upgrades.
2) The pair of minor House territories outside Bonrah space look to be evacuating. Secure or disable before they can move important equipment to harder to find locations. This will also provide a shorter link between one of the RH logistics bases and Bonrah space.
3) A trade lane in the western sections of Bonrah space. There are sensor arrays here that could hamper RH fleets along with mining bases that feed the main shipyards.

Option 2 seems like something that should work well for our forces.

On one hand I want to vote 1 so we can be in the thick of it. On the other I want to secure our back so we have one front in our approach. Also securing those areas should mean we can sneak ships around the enemy colonies and cut off their possible escape through the NAV TAC relay.

So I vote Option 2.

>2) The pair of minor House territories outside Bonrah space look to be evacuating. Secure or disable before they can move important equipment to harder to find locations. This will also provide a shorter link between one of the RH logistics bases and Bonrah space.

Option 2

Secure our flank. To add to that could we have Mike use the Dragoons to target enemy sensor units and Jammers. He did so in the Maelstrom campaign with great success after all.

Mike's not there, Alex isn't there either. Sonia's so ronery.

Husband to spoil when?

Also who else has gotten Battlefleet Gothic?

Option 2 it is. Still typing up some of the target info.

I'd played about an hours worth earlier in the beta but didn't actually buy it for myself until the day before launch.
I'm not that great at it. Haven't won an assassination mission yet.
Also as of last night it looks like I got leveled down and two of my cruisers are now missing? Maybe it's a bug with cloud.

The campaign is kind of a let-down after how much fun the skirmish/mp mode is because the devs got really lazy with the missions.

>From west to east

Graveyard
A large scale salvage operation. Most of it is based around a decrepit station platform partially built into an asteroid.

Yard/Base Colony
The main population center in the area for this House, this planet may be a potential candidate for terraforming in the distant future. The base and shipyard are built into the side of an extensive plateau, keeping it above the thick and currently poisonous atmosphere of the lower elevations. In many respects its similar to the Mons Abyla base on Rioja. This one just happens to have a population of ten million.
Much of the colony is underground, topped by a sealed arcology. Under normal circumstances it would not be easy to take but at the moment there are riots and civil disturbances taking place.

Most of the defending fleet has fled.

Moon Base
Built into a small moon orbiting a gas giant ideal for He3 extraction, it looks like the civilian stations are currently offline due to damage from pirate raids.
The base is defended by Republic light plasma cannon turret and missile batteries salvaged from faction wars wrecks.

Planetary Base
A colony before the rise of the warlords, this planet's surface and atmosphere were damaged by a severe solar flare cycle after the pirates destroyed or looted the planetary shields. Subsequent civilian colonization efforts have been banned, though it's pleasant enough when not in a flare cycle.
The remaining base is used by several Houses as a hostile environment training facility. An extensive ground base features tank production facilities.

Mining Colony
Main population center in the area for this House, this asteroid colony is the base for mining operations scouring most of the system. Similar in respects to the asteroid forts in the Avoubic system, though nowhere near as heavily armed.

I think we should hit whatever has the best defenses first.

Current force strength

1x Neeran Fast Medium [Outer Heaven] (+Athena escorts)
2x Shukhant (New Model, no upgrades)
1x Kilo (Torpedo battery upgrades)
1x Helios AM Torpedo launcher

4x Battlecruiser / Fast Battleship
1x Bombard class plasma Frigate Wing

1x Attack Cruiser Wing(72)
1x Attack Cruiser Squadron (12)

3x Mixed squadron (Afterburner)
5x Assault Corvettes Wings

2x Carrier Group

Army:
8x Assault transports (Attack cruiser speeds)
1x House Carrier

~800,000 troops

Special forces:
1x Recon Team
2x Commando team

I think we should hit whatever has the best defenses first.

The Yard/Base Colony is probably the most heavily defended and the most difficult. It's not especially clear cut whether it would be fine to bombard the base planetary shields as far as the factions treaty is concerned. You can always claim that the atmosphere isn't habitable so it's all clear.

Did you want to perform an orbital bombardment until their shields fail so you can land troops.
Suppression bombardment as a distraction while your troops land a safe distance away to get under the shield.
Sneak in special forces to aid rebels and disable the base shields.

>Sneak in special forces to aid rebels and disable the base shields.
Ask the opinon of our general.

>Sneak in special forces to aid rebels and disable the base shields.

"It would be about balancing team size with capability. The smaller the team the less target's they'll be able to disable quickly. Especially if they're also helping the rebels.
If too large a team is sent in the enemy will have a more tangible force to resist against. Plus the difficulty in sneaking in more people.

In my opinion it would be far safer for us to risk damage to infrastructure, and potentially even civilian casualties, by using an orbital bombardment."

Not exactly what you wanted to hear.

Drake has an idea. "You remember that moon base we captured back in South Reach equipped with the big mass drivers?"

Which one was that?

"I crashed a captured Vengeance type into the base letting us get troops inside. We could do that with a more recently captured ship."

That's wasteful in terms of salvage but might get a big team inside. With a base this size there could be lots of casualties even before they bring the shield down. Ideally going that route you'd try to sneak in as many troops as possible like with the Forbearance.

What do you want to send?
[ ] Recon team
[ ] Recon team + Commando team
[ ] Recon, Commando, 450 Power cell marines
[ ] The above with captured warship
[ ] Captured warship insertion, large force, Army special forces
[ ] Flashy captured warship distraction, main team enters elsewhere
[ ] Other

>[ ] Captured warship insertion, large force, Army special forces

>[ ] Captured warship insertion, large force, Army special forces

> [ ] Captured warship insertion, large force, Army special forces

This makes up for me wanting to crash the medium last thread.

> Strip useful turrets from one side. Use that as the "bottom". Bam we also have a firebase now.

They could also use one of the docking bays built into the side of the plateau if the idea was to not immediately draw attention to themselves.

btw the Medium cruiser is not going to be crashed into this base because it wouldn't survive the landing.

With prep work underway for the infiltration attempt on the base you find that it's going to take a few hours at minimum to get everything ready.

Did you want the restof the fleet to hit another target in order to keep up the momentum of the offensive?
If so which one?

Planetary base. Maybe acquire some more tanks for our general.

How much of your fleet and ground forces did you want to set aside for this?

Or would you prefer to assign one of your subordinates to taking care of this operation?

Send Drake

I would rather hit the salvage yard. We know all too well how those can suddenly pop out harassment fleets.

Shit on the ground < Shit in space.

Also we could probably use their equipment to salvage stuff quicker.

Drake requests small fleet of-

Or nevermind.

How much of your fleet are you prepared to part with to make this attack go swiftly? Or will you just give her the same force she had when attacking the logistics base?

I'm off tomorrow so I'll be running the whole day (barring incidents) and tuesday I'll be running until 4PM.

So we're attacking the yard and the base at the same time?

I suggest we send our AM medium cruiser along with a couple attack cruiser wings and a mixed unit wing. We'll need the Carriers here to get fighters under the planetary shields.

Send some troops along as well.

Ideally, since they will probably not have any significant capital ships there, we'll be able to bully them into running away. We can also load prisoners into reclaimed, unarmed ships and send them away or lock them up.

Once we secure the yard/base we will have the Graveyard cut off anyways, so we can use that as well to intimidate them.

But yeah I don't see AM weapons being terribly useful for bombardment.

I'm also terrible at this part, if this seems like a retarded idea then go with the same forces for the logistics base.

>Or will you just give her the same force she had when attacking the logistics base?
ask her how many she wants

We need one of these to make Rioja truly special.

So Kari Darrow for Husbando?

Salvage is our only love.

Remember when we hugged Linda?

Anyways, I think we should hook up with the Mecha Baron.

bump

>Remember when we hugged Linda?
Yes.

Wow, it's almost as if that's what people were asking for since the moment that POS became available. Why did it take them, what, 7-8 years to come up with them?

>So we're attacking the yard and the base at the same time?
Looks like it.

>I suggest we send our AM medium cruiser along with a couple attack cruiser wings (Squadrons?) and a mixed unit wing (Squadron?). We'll need the Carriers here to get fighters under the planetary shields.

>ask her how many she wants
"That's not a bad force, but a Shukhant would be a good idea to support that Helios. That and a few squadrons of assault corvettes as backup."

1x Shukhant
1x Helios AM Torpedo launcher

2x Attack Cruiser Squadron
1x Mixed squadron (Afterburner)
3-6x Assault Corvettes Squadrons

Objections?

Maybe an additional half BCR cruiser squad as escorts for the mediums?

>Objections?
None from me.

Some battlecruisers are added as an extra escort.

Drake heads off with her fleet to quickly take care of the Graveyard. You don't want them fielding more salvaged ships, even if they may be badly outdated. This also gives a good opportunity for a plausible reason for a ship to be retreating to the shipyard.

A Republic Battlecruiser is brought in to act as the insertion ship for the infiltration of the shipyard. It's an older model, built out of a bow section module from a Heron Medium with some upgrades doubtlessly thrown on over the years. A dorsal mounted Light Plasma cannon is torn open from the battle where it was captured. Engines are patched just enough to allow it to limp into port.

Roll 3d100

Rolled 45, 73, 18 = 136 (3d100)

Rolled 90 (1d100)

>Roll 3d100
1

Rolled 94 (1d100)

2

Rolled 97, 76, 85 = 258 (3d100)

Rolled 42, 9, 75 = 126 (3d100)

Rolled 83 (1d100)

3

97, 94, 85 ain't bad.

Approaching the planet the crew of the captured ship are able to give the correct codes and convince the base commander to allow them through the planetary shield. On final approach tractor beams help bring the wounded vessel into an open berth built into the side of the plateau.

Your Recon team doesn't waste time. As soon as the docking clamps are in place they head off in search of security terminals and controls for the bay's sensor arrays. Once all the data in on a loop to show little activity aside from some minor repairs happening the commando team begins to quietly secure the bay.

It takes a few minutes longer than your commanders would like but they still lock down the area without incident and plenty of time to spare.

Now able to move without being see the marine troops disembark. Equipped with Power cell armor, a few Medium Jump Jet and heavy power armor, its going to be hard to slow them down once they get rolling.

Do you want Recon and Commandos to focus on bringing down the shields, acting as pathfinders for the army or linking up with the Rebels? You could also split assignments between them.

How strong are the rebel forces? What do the rebels actually demand from the current government?

Focus on bringing down the shield. Once they are down we can land army forces and by then they enemy will be unable to dig us out again.

Destroy those shields. Then we can bring down Fighters and the Assault Transports. If only we had a battle barge ;..;

>How strong are the rebel forces?
Actual strength is unknown. They're not causing as much trouble as in other Houses but there have been workers strikes and disruption of the security forces.
A few protests have turned into riots so there are definitely agitators present.

Fadila and Intel indicate that they're hoping increased civilian unrest will cause desertion among the PDF.

>What do the rebels actually demand from the current government?
They're unhappy with the treaty made with Bonrah under false pretenses as was played up by Fadila's people.

Roll 2d100 for stealthy shield gen assault
or
Roll 4d100 for a full offensive to secure docking bays and shields at the same time.

Rolled 90 (1d100)

>Roll 2d100 for stealthy shield gen assault
Let's try to use the fact that our troops haven't been detected for as long as possible.

Rolled 31 (1d100)

2

Rolled 18, 9 = 27 (2d100)

>Roll 2d100 for stealthy shield gen assault
They will never see us coming.

Rolled 80, 70 = 150 (2d100)

>They will never see us coming.
>Rolled 18, 9 = 27 (2d100)
They never saw anybody coming because the first team somehow managed to get indefinitely stuck in a ventilation shaft, while the other team fell down an open elevator shaft and died.

Predictably your Recon team are able to reach their targets without much difficulty.

The same can't be said for the Commando team. They're forced to kill several people along the way that discover their presence and clean up any mess they might have made. Despite this most of the mean reaches their targets on time and plant charges to sabotage the generators.

Coms reports receiving a short com burst signalling that they're ready and the fleet jumps in system, dropping back to real space in orbit of the colony.

"Surface base is increasing power to shields... and half the shield grid just failed."

"Mass drivers, fire." you order.

Kinetic impactors slam down into weapon emplacements and missile silos near the docks. A few hit near the shield generators to ensure that they stay down. Meanwhile the first wave of starfighters begin their descent, followed closely by a few HAGs and LSTs.

Assault Transports are doing some quick final checks before they begin their landing.

Do you want to expand the bombardment to possible garrison facilities closer to the population centers or not risk it?

Don't risk civilians. We want this world to cooperate with us afterwards.

>Do you want to expand the bombardment to possible garrison facilities closer to the population centers or not risk it?
Let's not risk it. Gunship tiem?

>don't risk it
It'll look better for our public image if we at least ask a surrender first. If they refuse then we'll do it

>It'll look better for our public image if we at least ask a surrender first.
Which brings us to our next question:

Do you have a speech in mind to convince to defenders to surrender and the populace to support their impending liberation?

Neither rolls nor broad generalizations will be accepted for this.

What do we know about the House owning this planet?

>Why did it take them, what, 7-8 years
Primarily because it's CCP but to be fair, they've had to change so much of the base programming to get citadels to work right. Grid sizes increased to 8000km, a new camera system because the old one didn't handle well when dealing with large objects, etc etc.

House Sari'eb.
Minor.

Their House agreed to siding with Bonrah relatively early. Local population on this planet was prepared to wait out a siege as they had suffered from attacks by "real" pirates before and survived. Their House disagreed and didn't want to spend excessive amounts of resources holding off the pirates by themselves.
Locals are kind of pissed with Bonrah and their House. This doesn't mean they want to jump ship to another House yet but I'm sure some small percentage wouldn't be opposed to it.

We have arrived and it is now that we perform our charge.

"Surrender now and be treated fairly. There is no reason to keep fighting when your defeat is unavoidable. You can choose to end any further bloodshed with just two words."

Anyone else?

People of House Sari'eb, I ask that you surrender now to spare your house any further bloodshed. You will in turn receive favourable treatment directly and in the future for doing so. I seek to unify the Run into a solid, coherent alliance of Houses operating not under a single ruler or house but to make each other a stronger entity.

"Inhabitants of planet_name,

due to its alliance with house bonrah, the territory of house sari'eb in this relay is currently under attack by the combined forces of the ruling house, house ber'helum, and their allies.

The majority of spacecraft protecting house sari'eb's holdings have either surrendered, fled, or been destroyed by now.

Most of this planet's shield grid has already been disabled and troops are already landing as I speak. With complete space superiority, and the amount of ground forces available to our fleet, defeat of the local garrison is only a matter of time.

We understand your house decided to ally with bonrah to save resources that would have been required to fortify your world against pirate attacks, despite your impressive history resisting numerous attempts by pirate forces to take your livelihood.

Our actions here are solely directed against bonrah's powerbase in this relay. House sari'eb's territory has become a target for that reason and nothing else.

We are here to make sure this world won't continue to support bonrah's or their allies' war effort.

If any defenders think bonrah's war isn't worth giving their life or health for, we can assure you p.o.w.s will be treated fairly and humanely by or forces."

All I'm reading is "finally a decent location for a free port in this relay".

Tried to stitch these together as best I could.

Starfighters begin to launch from the surface and clash with your own plus the LSTs and gunships approaching the base. Assault transports are beginning a rapid atmospheric entry, holding formation a safe distance away from each other.

You order coms to open a channel on all civilian frequencies and military ones the other House is likely to use.
"People of House Sari'eb, I ask that you surrender now to spare your house any further bloodshed.

Your House decided to ally with Bonrah to save resources that would have been required to fortify your world against pirate attacks, despite your impressive history resisting pirate attempts to take your livelihood.

Our actions here are solely directed against Bonrah's power base in this relay. House Sari'eb's territory has become a target for that reason and nothing else.

Surrender now and be treated fairly. If any defenders think Bonrah's war isn't worth giving their life or health for, we can assure you p.o.w.s will be treated fairly and humanely by our forces.

The majority of spacecraft protecting house sari'eb's holdings have either surrendered, fled, or been destroyed by now. Troops are already landing.
There is no reason to keep fighting when your defeat is unavoidable."

By now the Assault Transports have bled off enough speed and are on their final approach to the docks. Their point defense opens up to help keep enemy fighters at bay.

Two land in cargo bays with access doors large enough for their vehicles to enter the city, while the other two land on top of the plateau. Troops from the infiltrated ship have spread out through the surrounding docking bays and shortly after the landings teams have linked up with one of the transports.

> Shit, niggas, you lost. Now you gotta decide how much damage it's going to take to convince yourselves. We would rather not waste time dicing about blowing shit up, but hey if that helps you come to terms with things.

> Just point out any specific civic works you don't like. Otherwise we'll stick to transport hubs and dams and mines and shit.

Over the next half hour your troops begin to enter the city while others continue their assault through the base.

General Rna sends you a status update an hour later.
"I'm not sure how much of it was due to your speech, but we're looking at marked desertions in some sections of the base and city garrisons. In others large numbers of troops have surrendered before we engaged them."

"What numbers are we looking at?"

"For one of the garrisons we're looking at as much as 66% of their troops deserting. In most other cases it's well below 50%.

"What about the civilians?"

"Only a few minor skirmishes with them. We've convinced most to return to their homes, but there are crowds of demonstrators around the administration offices that are making it difficult for our people to advance."

You'd suggest flying over them but that's less of an option in an enclosed city.

[ ] Slow your advance if necessary, and hour won't kill us
[ ] Force your way through, we need this place captured now