/40krpg/ 40K RPG General

That wasn't the problem. The issue was that the stats for the weapons were off the mark and the special rules got clunky, overpowered and redundant at areas.

Trying to fix it but I'll probably just use the "The Fringe Is Yours" stats for Taghmata weaponry.

I made a to do list for DH2 houserules and conversions. Opinions? Anything horribly redundant (just very redundant is not a problem)?
Homeworlds:
Battlefleet Dynasty
Fortress World
Schola Progenium
Blighted Schola
Inquisition Fortress
Tainted Bloodline
Darkholder
Pleasure World

Backrounds:
Militarum Tempestus
Commissariat
Departmento Munitorium
False Man
Secessionist
Ordo Sicarius
Kasballica (more Mafia-gang than ganger scum Outcast?)
Death-Cult
House Imperialis (Great Noble house as organisation, rather than characte origin)
Cult of Red Redemption
Solarite (variant of Ministronum?)

Roles:
Bureaucultist
Pathfinder/Scout
Commander
Saboteur
Recidivist/scum(charlatan)
Warden/Enforcer (for bodyguard and manhunter chars)

Elite Advances:
Imperial Stormtrooper
Lost Home
Mind-Cleansed
Infil-traitor (expansion to M-C, similiar to Psyker-Astropath)
Sworn Radical
Famulous Protegé (for Highborn, Tainted Bloodline, Battlefleet Dynasty only?)
Ascension (Transition Packs from the DH1 of same name?)

Other:
Add Sorcery, Mechanicus Talents, Daemonyms, and Influence talents from Ascension, rework Corruption as in Radicals Handbook

How different would the Munitorum background be from the Administratum at large?

Some of these look straight up ripped from DH1e, which isn't an issue outside of the fact that the lore wouldn't really uphold it, like Cult of Red Redemption being something particular to it's sector.
Half the backgrounds and roles step on the toes of the ones already established, like how Adept covers most bureaucratic adeptas, so why is Departmento Munitorum and Bureaucultist there?

I would like to differentiate various big divisions of big organisations, such as Administrativum (vanilla, Munitorium, Officio Medicae) rules wise, not only as straight bonus to primary skill, but also through interaction, peer, requistion and other special rules.

Maybe just to create Alternate Backround Rule would do.

Yes, some of them are (and RT) as I miss them. But lorewise names are still WIP, I would not be so worried about Redemptionists (they are unique to Necromunda AND Calixis, so thats two), Kasballica is one that needs generic grimdark rebranding.

The list would need some cutting, I just wonder which of those similiar could stand on their own. Bureaucultist could be represented by Adeptus Arbites Fanatic I guess. So scratching that.

Maybe use the similiar ones as Alternate Backround Rule, for Officios and Departmentos of Administratum and Orders of Adepta Sororitas.

>Cult of Red Redemption being something particular to it's sector.
The Cult of the Red Redemption started in Necromunda, which is emphatically not within Calixis. It's safe to say it's a widely spread thing by now.

And the DH1e books says it's particular to that sector, on a handful of planets, if that.
Yay, lore conflict.

Had my first ever game of Dark Heresy 1e on Saturday. It was also my first time using something other than a d20 system, and I find that I really prefer it. It makes the differences between characters more apparent and widens the amount of bonuses/penalties you can get to make each decision seem important. Through lucky rolls and by having the longest range weapon my character got every single kill. Praise the Omnissiah!

+++Ordo Redactus will be with you shortly, please prepare your cogitator and memory for data-scourge, praise the Imperator+++

Well, there is no such thing as canon... according to the GW