AL games?
Why wasn't it modeled on 4e?
All rules are optional if you're the DM.
I really wish they had gone back to 2e's "Here's a bunch of options for this issue, go ahead and pick one or make your own" style, rather than "Here's the default and here's some options" style that it is now.
I've read all 3 of PHB, MM, and DMG. It's a giant inconsistent mess that still can't clarify what a spell target is.
Healing surges, reduced short rests, etc as literally all in the DMG.
I'm sorry you have comprehension issues.
>I liked 2e where it gave options for a rule/scenario
>I don't like 5e where it gives you the rule and then optional rules
Aren't those two functionally the same?
>All rules are optional if you're the DM.
By that logic there is no problems ever with any game as you can fix them all.
It's very possible to have complaints about the base game and have them not fixed by 'But you can change the rules'.
Check out BRP. Hopefully you at least like how they present the rule even if not the rules themselves.
>By that logic there is no problems ever with any game as you can fix them all.
Congrats. You've now graduated from being a time-wastiing grognard who complains online about what other people play.
No, the difference is that 2e didn't give you a default for most parts of the rules. Even certain class features (Wizard spells at level 1, for instance) had options, but no default.