>Noblebright
>objectively better
But that's not Grimdark, at all
Lack of Star Trek in Veeky Forums
Base it on TOS then. In the pilot, the captain defeats an alien race trying to control his mind by holding pure hatred for them in his heart, then leaves them on their planet to die out with basically no consolation whatsoever. Kirk hits people in the face fairly often too.
It's worked out just fine for my group.
But that's because the GM is intentionally trying to make each session or two roll up like an episode of the show.
One of the reasons I liked that series is because, for the majority of it, the evil empire fought and was fought using every weapon in the arsenal: diplomacy, commerce, espionage, culture -manipulating religious conceptions and public opinion, in addition to shooting all the dakka.
The Dominion didn't fuck around. They undermined your intelligence network, attacked morale, turned allies against you, devalued your currency, starved you of supplies, stole your March Madness bracket picks, and took a hot shit on your favorite rug. Meanwhile they're striving to appear to your people as a better option than you. They came to divide and conquer, not pointlessly destroy.
The problem with Star Trek is that it's not a setting where violence really happens, and most people would be rather firing rockets from their asshole and slicing aliens apart with their chainsword in something like 40k or doing superhero shit on D&D
There are successful story-driven RPGs but they're mostly GRIMDAAARK stuff like WoD, and most people don't have the imagination to make a essentially Utopian setting like Star Trek work
You could go pretty hard in a setting based on TOS. Literally the only stipulation is that you just knock out people unless they seriously harm or actively try to kill you.
>There's really only one rule in Star Fleet that they really won't let you get away with, and that's the Prime Directive.
>Every Captain proceeds to give fuck all about the Prime Directive every other episode.
Kek. The Prime Directive is only there to be broken.
Read one sentence further.
I'm about halfway into TOS, and I'd like to try a Trek RPG. But I can barely imagine what it'd look like.
Probably a series of relatively short and self-contained adventures. Little progression between them because PCs are either highly competent officers already or expendable redshirts. Not even ship upgrades if you're playing as the Starfleet (and I haven't seen any private ships introduced yet).
Maintaining a command structure is fine, so long as the group is competent enough to agree on roles.
Now that I think about it, it'll probably call for a more narrative-focused game, especially if you go for a main characters/officers angle.
I know. It's fucking sickening that the pansy faggot liberals in charge of Starfleet never built an actual Military-Oriented vessel despite having been in dozens of wars: Dominion, Klingon, Romulan, Cardassian, Blue guys with antennae, a bunch of other fish people.