I'm actually running 3.5.e. IIRC, the whole thing was that elves are a bit bigger than normal, like a few inches to a foot, the trees and plants are huge in some places and normal in others, and the same for animals.
Good to know. Thanks.
I really like that mental image. Gonna use that.
I should throw in an talking animal or two, maybe more. It would probably catch the players off guard. As for Alice in Wonderland, I still remember watching it and being confused half the time.
I'm liking these. They're going into the pot.
Awesome! Thanks for the info! I can use some of those characters for inspiration.
Joshua Richardson
>I'm actually running 3.5.e
But there IS no Feywild in 3.5e.
Jayden Rodriguez
>As for Alice in Wonderland, I still remember watching it and being confused half the time. That's how your players should feel. Faerie isn't for mortals - heck, most elves are weirded out by it. The Tim Burton movie has several elements that are perfect for the Feywild: A mad queen who sees deformity as beauty, the personification of abstract concepts (Time is an actual person, and killing him is bad manners), and talking animals each of which has its own sense of what is sane and proper.
Connor Martin
The Feywild is a part of the setting, not a part of the rules.
Kevin Green
>most elves are weirded out by it Clarification: I meant wood elves, as in the elves who abandoned the Feywild for the mortal world ages ago, as opposed to the high elves who still live there. Still, when nature itself is part of politics as an actor instead of a subject, even high elves might be confused sometimes.
Josiah Gutierrez
>3.5 >actual setting
That's from 4e, not 3.5.
Gabriel Allen
3.5e Forgotten Realms HAS a Feywild, it's just called Faerie.
James Barnes
See This is part of the reason I wanted some help from the Hive mind for this. The whole world that my players are in is a homebrew one that my friend built for our very first campaign, and now I built another continent on it for our second campaign. Feywilds were never touched on, so I asked for help.
Well, one thing you might want to do is make sure the players understand that the Feywild is a land of fairy tales. The word "faerie" has roots in "fatum", Latin for "fate", and fairy tales are mostly about how the mortal world is thrown into chaos by some supernatural event that seems like fate itself has intervened for some strange purpose. In the Dresden Files universe, fairies are notable because they are unable to lie outright, and a contract has supernatural power over the ones making the agreement - the explanation given is that the way you speak is part of who you are, so when you break an oath, you break a part of yourself. Like that, stories themselves might have supernatural powers in the Feywild: Genre savvy people like bards are at an advantage because they know the structures of stories, such how to ask for help, how to avoid danger, and when to expect a deus ex machina. The rules of existence itself just aren't the same as in the mortal world, but you ultimately decide which ones are true and which ones are just myths.