OSR General - Module Share Edition

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Has anyone experimented with combining the Cleric and Magic User into a single class (ie, "Sorcerer").

Base rules are LotFP.

I was thinking there might be schools that teach their spells as religious mysteries, but I've never liked the conceptual divide between divine and arcane magic...

Maybe I'd keep the elf racial class as "warlock" or something.

>(ie, "Sorcerer").
Arcanist?

Aren't you basically describing Dragonlance?

>Aren't you basically describing Dragonlance?
No? Wizards and clerics are different classes in DL.

That's done for mechanical reasons; Lore wise they both receive their powers from the Gods.

I don't think so...

Problems I can imagine are
>MU becomes indispensable/OP
>MU becomes shitty because overburdened trying to balance buff spells and utility/attack spells
OTOH it'd be possible to play a "white mage" or a "black magician", depending on what you study. Maybe I'd divide the spell list into schools or white/black/grey alignments.

I imagine I'd also include a Medicine skill and/or inexpensive alchemical healing, to make it possible for specialists to play healbot.

Alright, did chargen with my players last night for LotFP. Running Stargazer.

Got a sneaky/tinkery specialist (who is not a thief)
a forest elf (who's name is the sound of nature)
a mule riding wizard in plate armor (AC 20 goddamn)
and a chaotic cleric who worships the fire that burns forests (and has 10 dogs)

gimme some ideas to fuck with these people. i'm not out to 'get them', but I've only DM'd a few times and want some creative fodder to help me with this.

Well first of all, check and make sure the wizard is not more than lightly encumbered. I would have thought that plate armor and a weapon would put him right over, but I can't be fucked to pull out the book.

If you want to be a real cunt, don't tell him he's overly encumbered til he tries to cast a spell.

Anyways, just prep the module and take some notes--the module itself is full of gotchas.

The magic user has plate armor? He can't be carrying around much else then if he wants to cast spells. And aren't clerics forced to be lawful in the LotFP rules?

Anyway, did you already play Stargazer or are you planning on doing it? Because the tower already has a lot of fun stuff that fucks with the players.

> Has anyone experimented with combining the Cleric and Magic User into a single class (ie, "Sorcerer").
I thought about it, but the class would be too generic. I'd rather combine all spells and then split them into disciplines, having 5-6 Magi (of Life, Death, Fire, etc)


By the way, if class has spontaneous casting and knows all his spells (a la beguiler 3e), how many spells should the class have in each spell circle, so as not to be too unwieldy? Not interested in balance at the moment

I.e. at first level know all 1st level spells (6 spells), at 3rd level knows 2nd spell circle spells (12 = 6+6) and so on. But by level 9 there will be 30 spells.

So - how many spells should there be so as not to get overwhelmed?