Have you ever made a character for the sole purpose of pissing off your DM or other players?

...

If any of those things ever happened I'd send the person home, do people actually go along with shit like that?

Your job as a gm is making stuff fun, and if most of the players want to do a quest that's what they should be allowed to do. If some murderhobo kills the questgiver they have no place there. And if you allow them to keep playing you're growing the cancer.

Jesus, why do you play with these people?

This is a pretty clear example of everyone messing up because it's such an easy thing to solve in-character.

Why do you hang out with the person who constantly gets you in trouble? You don't. You let him fuck off out of the story, or you brain him in his sleep with a rock the second time he randomly kills people and gets the guards after you.

SOOO many problems that pop up in these threads would solve themselves if people just roleplayed a bit instead of going "well I don't want to act like my character and start a conflict with steve's character because it's his basement." or "Well I guess our characters stick together as a group because that's what you're supposed to do in a rpg and we're stuck with each other forever."

You're in a game with the person, he messes things up through his character, you're not a hostage to his retardation, there's more of you and one of him.

Well, sometimes people DM for friends, who have friends and girlfriends, and people get offended and you don't want to upset your friend's friend or girlfriend because he's a good friend and he's not at fault, and he really values that other relationship too. Or maybe the disruptive player is your little brother and keeping him at the table is the only way to not have him demolish house and possibly get himself injured in the process while your mother is out and he's under your tutelage in the only evening in two weeks where you can game with your friends.

I'm just saying, when you're not playing with perfect strangers over the internet, shit happens and you can't kick some players from the game.

I totally agree, but I live in a small town and I need every player I can get. Playing online is much less enjoyable than sitting around my table with pizza chatting and getting into character.

It becomes a problem when one of the players gets annoyed for whatever reason (or just thinks it would be difficult) to make things unreasonably difficult.

What's even worst is that this also comes down to interrogating nearly every NPC they run into for a name, a profession, and a detailed appearance every time they meet a new, random NPC. I spoil them sometimes by giving NPCs "entrances" with a prewritten paragraph about their appearance and mannerisms, now they ask me for every NPC, whether they were planned or not (A random shopkeeper or a guard).

Oh, bullshit.

Telling one person to cut that shit out at worse, ends with them leaving, which is better for everyone, but usually it at least ends up with them curbing their obnoxiousness.

But just letting that person go on being obnoxious because you're scared of conflict very often breaks up the group in the long term because the other's can't be arsed to share a table with that guy.

It's like when your friend gets an annoying girlfriend or new friend, and instead of telling him that person is annoying so he can talk with him/her, everyone stops hanging out with him. Who really benefits from that?

>I don't exactly mean obvious correct path. I guess I mean that once the players discover what path they should take or what path they would like to take, a player decides to fuck off and go somewhere else just to cause difficulty.
Your character gets caught alone and killed. Make a new one.

>Or, when the players are being given the quest, the player decides to attack the questgiver for no reason.
Turns out the questgiver was much more powerful than you. Roll a new character.
>Or, once the players are given their quest, one player decides that he needs extra convincing from everyone just to make things difficult and cause the adventure to be postponed for a few extra hours.
The party is justified in leaving without you. Then assassins catch you alone. Roll a new character.
>Or, if the players decide that they want to meet in a tavern, one player announces that he leaves early for no reason. He also states that he was only staying in that town and decides that he is going to travel back to his homeland across the continent by himself, that night.
Okay, bye. Roll a new character.

>My character doesn't want to be a part of this adventure. What now, GM?
>Okay, your character fucks off out of the story to do whatever. Now you can either re-roll a character who actually gives a shit, or you can get the hell out of my house.

That's what it tends to come down to. The other players usually tell me I'm too harsh and the douchebag player bitches about having to roll a new character.