>Liberals tend to seek out novelty and uncertainty, while conservatives exhibit strong changes in attitude to threatening situations. The former are more willing to accept risk, while the latter tends to have more intense physical reactions to threatening stimuli.
Which group has the best adventurers?
Risk takers, willing to try anything, flitting from one strange new experience to another.
Xenophobes with an eye towards possible danger, quick to kill monsters with calculated brutality, suspicious of the unknown.
Depends on where they're going and what they're doing. If you're going someplace dangerous, the one who just goes with "kill anything threatening" is going to generally serve you better than "Oh, cool, can I pet him?"
David Myers
A healthy mix of both. Too many of either and the party is probably doomed.
Connor Martin
Some systems support one style of adventure over the other. Games about investigators favor a conservative approach, and games about entrepreneurs favor a more risky approach.
Ryder Davis
>>Liberals tend to seek out novelty and uncertainty, while conservatives exhibit strong changes in attitude to threatening situations. The former are more willing to accept risk, while the latter tends to have more intense physical reactions to threatening stimuli. Yet they invented 'safe spaces' and 'triggering'
Matthew Scott
>conservatives exhibit strong changes in attitude to threatening situations.
Implying implications, being conservative in current year.
Caleb Gomez
/pol/ pls go
William Bell
Liberals are fucking retarded people who shoot themselves in the foot all the time. They don't have adventures, they are the people you read about in the papers on how their stupidity got them killed in ridiculous ways.