PnP games have been, largely, in line with what people in video games would call "western" design philosophy: Player choice, and character options are very important. You will get more freedom, and the experiences you have will therefore be more emergent.
Some examples of "eastern" game design already do exist in PnP: Premade characters, and story modules.
Would it be possible to play a "JRPG" style game in which you know you will have less "out of the box" options in favor of a more focused, developed story?
Brody Brown
no
James Cooper
Yeah. Do you know what we call this "A heavily focused and probably ralroading campaign." Or, for people who play modules: "Playint he module to the fucking letter."
Hunter Cruz
>something-"WHEAT SUPPLY" WHAT
Levi Mitchell
>HWHEAT >Hot Water Heat
Caleb Morgan
Yes, it's called railroading
If the players' choices don't matter, there's no reason for them to be there
Jason Diaz
There is obviously another letter behind the first H.
Mason Evans
There are lots of small indie games that fit what you call a JRPG style, OP.
Jayden James
Next time my players visit a wizard tower the boiler room is going to have pipes full of wheat and fire and who knows what else.
Jordan Ortiz
You know that Eastern games exist, right? There's even a general for them from time to time.
Stuff like Elsword, Ryuutama, Double Cross, Meikyuu Kingdom, Tenra Bansho Zero, etc.
And yes, the mechanics of those games tends to make for more coherent, developed stories in a shorter period of time.