>How *do* you defend in combat? Just a static TN now? Active defense was such a cool duelist thing.
Success pools. P1 rolls Finesse+Weapon and groups dice by 10's (not total/10, but groups of dice that add up to 10 or more). These are raises. Let's say they get 3, that's about average. Since Weapon can currently only be used for attack, they bid all three. P2 chooses a skill to defend with - let's go Acrobatics to represent flipping or some shit. They get 3 raises, and bid all 3 on defense.
Static result effectively, you're hoping to get more raises than your opponent.
Currently we're looking at adding Parry to Weapon uses and Dodge to something, so you end up with more strategy (and maybe two skills allowed for complex actions, like tactical combat. Or just roll an attack pool and a defense pool. It's still in the air). If we do that, then we get
P1 gets 3 raises, bids 2 on an attack, keeping 1 in reserve.
P2 gets 3, bids none on defense (taking two flesh wounds), and drops all three on a counterattack.
P1 drops 1 raise on defense, taking two flesh wounds.
That's just running off of averages though. Your typical range of raises is 2-4.
I can't discuss specifics, other than stuff that has been publicly stated (to the best of my knowledge), but it's closer to an alternate timeline. There really isn't a timeskip at all, but we have the new nation, the new map, some culture changes, and the chance to put our own fluff in.
It's mostly mechanics, the situation is about the same, details have changed, and we might get our game fluff canonized. Pretty cool.