7th Sea Art and Discussion

>How *do* you defend in combat? Just a static TN now? Active defense was such a cool duelist thing.

Success pools. P1 rolls Finesse+Weapon and groups dice by 10's (not total/10, but groups of dice that add up to 10 or more). These are raises. Let's say they get 3, that's about average. Since Weapon can currently only be used for attack, they bid all three. P2 chooses a skill to defend with - let's go Acrobatics to represent flipping or some shit. They get 3 raises, and bid all 3 on defense.
Static result effectively, you're hoping to get more raises than your opponent.

Currently we're looking at adding Parry to Weapon uses and Dodge to something, so you end up with more strategy (and maybe two skills allowed for complex actions, like tactical combat. Or just roll an attack pool and a defense pool. It's still in the air). If we do that, then we get
P1 gets 3 raises, bids 2 on an attack, keeping 1 in reserve.
P2 gets 3, bids none on defense (taking two flesh wounds), and drops all three on a counterattack.
P1 drops 1 raise on defense, taking two flesh wounds.

That's just running off of averages though. Your typical range of raises is 2-4.

I can't discuss specifics, other than stuff that has been publicly stated (to the best of my knowledge), but it's closer to an alternate timeline. There really isn't a timeskip at all, but we have the new nation, the new map, some culture changes, and the chance to put our own fluff in.
It's mostly mechanics, the situation is about the same, details have changed, and we might get our game fluff canonized. Pretty cool.

So in this mode attack, defense and counterattack all come from one roll from each player each turn? That sounds interesting. I guess if school still happen (And I really hope they do) you'd get abilities to let you fuck around with that dynamic.

A mostly similar alternate universe is fine by me. I'm mostly curious how the brand new stuff looks like Sarmatians and the whole New World a dazzling place I never knew!

So anyone got more art? I'm near the bottom of my tiny barrel.

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No clue on New World. Sarmatians are the Polith-Lithuanian Commonwealth going through the build-up to a major civil war.
Like I said, we're still figuring out the kinks in the system. From what I can tell with Schools, it will let you play around with the dynamic - use a different stat for attacks and defenses, add special maneuvers you can do, stuff like that.
Oh, and you don't have to use Weapon for your attacks. It is in fact a legitimate tactic to demoralize your opponent with sick dance moves (Panache+Perform/Dance, for the curious).

>. It is in fact a legitimate tactic to demoralize your opponent with sick dance moves

youtube.com/watch?v=jaaJyAjvajo

My point exactly. I would be surprised if some playtest group hasn't done that.

Feels like the minutia is being simplified. Which is maybe good but I kind of like systems with a bit of crunch on them