Eagle Rising: A warcraft Quest 3

QM is a sissy that passes out edition

Before I begin, I would like to apologize for leaving you guys out in the cold. I passed out and let the thread die. It is easier for me to do the quest at a certain time. So starting from this page, I will start at around 6 PM Central burger time. Again, I apologize for the tardiness.

Welcome to the third part of our Warcraft quest. We are Anlec Falconcrest, third son of Lord Falconcrest who left home and sailed to distant Stormwind to become a brother in the Brotherhood of the horse. You fought against the Orcish horde in the first and second war, and returned home to find your lands in a mess. Your kingdom had rebelled against the alliance and you found yourself as the Lord Falconcrest.

It falls to you now to make alterac ascendant as you are caught in a crossfire of treachery and politics. Can you ensure that the Eagle Rises once more?

Other urls found in this thread:

archive.4plebs.org/tg/thread/46865977/
twitter.com/SFWRedditGifs

Previous thread
archive.4plebs.org/tg/thread/46865977/

Pic related is the map.

Your rulership is the thriving town of Strahnbrad and it's hinterlands. The harvests are largely plentiful now, a far cry from nearly two years ago when you had to sign a humiliating treaty with the Hillsbrad towns to secure food for your people

The encircled area are the hinterlands that feed your town and in times past supplied the fortress of Falcon's Rest as well. Falcon's Rest is the closest fortress to Strahnbrad, and is marked with a blue block. It is also the ancestral seat of your house.
Recently you led an expedition to retake the ancient fortress after the Alliance forces had begun to pull out of Alterac proper.

The further Fortress is Eagle's Perch. It is still being held by alliance forces under the command of Lord Othmar Garithos. Your negotiations with him went rather poorly, and he has vowed to return and arrest you and your militia for 'insurrection'.

Last time, you had managed to convince the rulers of Dalaran that there was a threat that was demonic in origin, to Alterac. They had responded by sending two extremely powerful mages to aid you.

These mages were also high ranking members of their kind, and part of the Council of Six, the hidden, mystical group that rules the city of mages. One of them was the Prince Kael'Thas Sunstrider, Heir to the Kingdom of Quel'Thalas, and a poweful ally.

To your embarrassment, you were quite drunk at your first meeting and you insulted him and the Archmage Modera. Luckily for you, your apologies mollified them, and they set out with your cavalry to end the threat from the syndicate and the argus wake once and for all.

You enter the alterac valley and find that the orcs and traitorous humans have ganged up on a smaller group of orcs and were close to wiping them out. At the request of the mages, you ended up rescuing the orcs and enter into parley with them. Archmage Modera translates and you find out that the traitorous humans and their orcish allies are worshipping demons, and your brother leads the remnants of your family's troops.

The parley goes off to a rocky start. The Wolfish orcs don't like you and describe your brother as a monster rather than a man. If these brutes think your brother is a monster, then he is truly lost.

I am going to this interaction again.Apologies to anyone who voted for it first.

The orc said something to modera, and when she didn't translate you felt something was suspicious.

She turns around and looks at you, her face full of surprise. "The chieftain demands that you tell him what you did during the war. He says that he will sense when you are lying, and a warrior brings shame to his ancestors by lying about those he kills."

"I will, if he is willing to tell me where the Argus wake is."

You don't need a translator to tell you what the grunt means. What he says next is far more interesting,

"He says that these other orcs and men are no friends of his. He will send his warriors alongside you, and fight them, If you answer his query truthfully. How many orcs did you kill during the wars between our peoples?"

>answer bluntly
>keep the numbers on the higher side
>keep the numbers on the lower side

>>answer bluntly

>>answer bluntly

You have no time for this. If the orc wants to know how many of his kind you killed, you will answer. No need to lie or embellish the numbers.

"Not nearly as many as I wanted to. But that is life, all of us suffer from disappointment old one, but at the least, I made sure enough of your kind died to ensure victory. And here we are."

Modera translates, and you can see her face breaking into a sweat as she says the last two sentences. You do not mince words with orcs, and you definitely will not boast of how many you have killed with your hands. Warriors win brawls. Generals win wars. Physical prowess has nothing to do with it. Anduin Lothar would still be alive if he had listened.

The blind orc stares intently at your face for a few moments. You can swear that despite his useless eyes, he can see you. For a split second you swear that the wolf at the old one's feet is looking at you with eyes that are far more intelligent than an animals.

Then that moment passes, and the orc laughs. It dispels the latent hostility the orcs might have possessed towards your party, and you can see most of them smile. If you could call it that.

The old orc mutters something, and the biggest of the brutes steps forth. He towers over you.
Modera mutters something back.

"What did he say?" You ask

"He said that you spoke well. You didn't boast or belittle your accomplishments with words. You have the heart of a warrior."

You fight the urge to roll your eyes. Another idea springs to your mind. Your forces are still far away, and you need more bodies to combat the cultists. Maybe you can make use of these brutes.

>roll 3d6+1 persuade check

Rolled 2, 6, 2 + 1 = 11 (3d6 + 1)

Rev up those 1s!

keeping around a few Frostwolf shamans never anyone

Rolled 3, 6, 3 + 1 = 13 (3d6 + 1)

whoops, dropped the dice

Rolled 6, 2, 1 + 1 = 10 (3d6 + 1)

>persuade check: Success

"Modera, tell their chieftain that we are low on numbers."

"Your army will be approaching soon, they cannot be more than a few days away."

"And a few days is what the orcs will need to know that their cover is blown. We must be quick if we must stop them."

"Surely you can wait. I don't trust these orcs."

"Well, it was your idea to parley with them."

"Because I am interested in them professionally. We just need a few scouts and trackers to find their number"

You are not going to argue with her, she must see your side of the argument. If some dark powers are unleashed, it will be Alterac that shall suffer.

>roll a 3d6+2 will check to override modera's objection

Rolled 6, 1, 2 + 2 = 11 (3d6 + 2)

I wonder how bad the political backlash would be to having orc allies, even if they aren't backing anything daemonic.

Rolled 4, 5, 5 + 2 = 16 (3d6 + 2)

My rolls bring all the 1s to the yard.

>not trusting in us.

We will probably be short a head.

Rolled 3, 5, 1 + 2 = 11 (3d6 + 2)

it's Alterac, we're on the shitlist no matter what

perhaps we could foster better relations in secret?

>will check success.

As politely as you can, you explain to modera what happens to alterac if the cultists succeed. You tell her that all you have done to bring the kingdom back to it's knees will be dust. Watching an army of demon infused orcs and humans in the colors of Alterac will condemn your people to being massacred.

She relays your message to the orc chieftain. You tell that the orcs have no love for your brother or his allies, and you don't have the forces to deal with him now. You tell them that they will taint the valley and kill all of you if you don't work together. You need warriors and they want revenge on your brother's forces.

It works on these simple brutes. The big orc wearing scrap mail and plate raises his axe and nearly the entire adult population in the encampment follows.

Modera looks at you with a bit of concern and says.
"They say they will fight with you"

"Excellent" You now have a proper army.

>Warcraft quest
>Not playing as Night Elves and reclaiming our birthright as masters of the world.

The valley seems to have been occupied by these orcs for more than a while, you reckon as the orcs lead you towards your destination.

The big orc, the one who is wearing scrap plates seems to be their leader. He is rather old, with his white beard. You notice that he is carryin a rusty sword now, which looks entirely impractical. The orcs seem to be deferential to him, and from the scraps Archmage Modera is able to translate, the orcs see him as the chieftain's personal assistant and their leader in matters of war.

Your men are nervous and your horses are skittish. The wolves that the orcs have brought with them are growling and slavering while they look at your horses. You make a mental note to keep them far away from the wolves. The men hate orcs, and being Alteraci, the slur of orc-pimps has not gone down well with them. They were not expecting this to happen, and only the promise that you plan to let the orcs bear the brunt of the melee has pacified them.

Prince Kael'Thas looks at them with hate that surprises you. You had not expected him to feel this enraged. On the other hand, elves didn't think like men. His land had been ravaged by the orcs. You had seen it with your own eyes. On the other hand, Rathaella is looking at them with her eyes full of wonder. You wonder if she had never seen them before. You notice - not for the - first time that surrounded by the snow cap peaks of the mountains, she looks heartbreakingly beautiful.

>talk to Kael'Thas to while your time during the march
>talk to Rathaella to while your time during the march

you are welcome to make one.

>talk to Rathaella to while your time during the march

>talk to Rathaella to while your time during the march

Can we ask the orcs their names? Like, the shaman and the one in plates?

All in good time. The orc is wearing plates on his lower leg, looks old and is the personal assistant of a blind crippled orc.

You angle your horse closer to her. To anyone wondering, you can simply say that you are keeping your distance from the greenskins. She is still staring at them with her mouth slightly agape.

"Arcanist, how do you like our foray into Alterac valley so far?"

She takes a moment to respond to the question, those beautiful blue eyes locking into you as she replies, " I didn't know about this valley my lord. You never mentioned it."

"Ah yes, my lady. You see, this valley is largely worthless. The trees that grow here are not as mighty as the trees in the uplands beyond strahnbrad. There is little to no iron or gold here, and the land doesn't sustain too many people."

"And even so, it is so beautiful." As she says the last words, one of the wolves begin to growl at your rider. The man takes out his pistol and the two of you stare. Then an old orc wearing a wolf's pelt beckons the growling beast over, and the two go away from your column.

"Pardon me, my lady. But I think you haven't seen too many orcs before."

She nods. "I am only 80 years old my lord. I chose to pursue my studies in Dalaran instead of silvermoon, because I wanted to see more of the world. I lived in the windrunner lands and I was not there when..."

She doesn't need to say more. You were in Quel'Thalas and you knew what had happened. The elves had joined the war AFTER the place had been put to the sword by trolls and orcs. The brotherhood had died there as well.

"But you never saw the orcs? Even though you are a mage of Dalaran?"

"I was running errands for my master, Krasus and couldn't help in the upcoming conflict. The closest I had seen orcs was in chains at the internment camp, rebuilding Hillsbrad. Not like this. Not with wolves at their side and with weapons in their hands."

You remember the orcs using wolfriders during the assault of Grand Hamlet, but curiously, never saw any during the second war.

>tell this factoid to Rathaella
>talk to Kael'Thas

>>tell this factoid to Rathaella

>>tell this factoid to Rathaella

Ask her how it feels like to play an action adventure game with politics instead of a dating sim.

"You know, the first time we fought these orcs, I was not even a full brother in the brotherhood. I was squire to some man, me and someone named Morgan Ladimore. The orcs had run all the way to the gates of Stormwind and we took them in the side, crushing them from the field. They retreated into the swamps and we held them at bay. The year passed and I became a full knight."

She looks at you with some surprise. She had never asked you about yourself, and you didn't know why you were telling her this.

"I first fought the orcs on horseback when the town of Grand hamlet fell to them. They came in with these giant wolves to counter our cavalry, and we clashed in the field. It ended with neither side winning but the bulk of the orcs had destroyed the town by then. They were also present when Stormwind was burned to the ground, leading the way into the city. We were defending the docks and were among the last to leave. These wolves remind me of them, only their faces look more natural."

"My lord, I didn't know that- "

"Don't mention it. I fought at Quel'thalas and saw the Windrunner spire get overrun and all the civilians butchered. My heart feels sorrow at their passing, and the passing of my brothers who lie under the eaves of Quel'Thalas. At least they weren't possessed by dark Magics the orcs wield."

Modera's voice brings you back from your pleasant conversation. The orcs have reached the end of a cliff. They are pointing down and grunting. She translates.

"The cultists and humans have gathered down there. They are indulging in dark magic even now. I sense the corruption in the air. You were right. We couldn't have waited."

It would seem that the time for battle has come.

You scan your surroundings seeing that the enemy scarcely outnumber you. The human forces are deployed in a position that is far away from the orcs, and will cause your forces to split up. You want them to be lured out and destroyed piecemeal.

>write in

What is this supposed to mean?

Can we taunt the orcs to get them to come at us?

failing that, are the enemies near anything flammable? Can we, say, flush them out by setting things on fire?

Alternatively, we could send out a small party to draw attention/fire from enemies and then have them get chased to a killzone.

The orcs are encamped in a temporary settlement, and don't have any defences whatsoever.
The humans have a regular battlefield encampment, but nothing permanent. They are separated by a lake that has been frozen over. you may know it as the center of the AV battlefield. The humans are on the left side (alliance side) and the orcs are on the right

send Kael'thas and the humans against the orcs while the Frostwolves and Modera guard our flank, then send our whole force against the human fortress

We send some archers on horseback to make strafes at the orc encampment. harass them until they start chasing.

We lay traps where we are beforehand, so that the enemy walks into a killzone.

Your plan is relatively simple. Your riders will feint a charge at the human encampment, drawing them towards you. Then your riders will start pulling back towards where the orcs are hiding, all the while skirmishing with the traitors. When they are far away from their encampment, the wolfriders will sweep in hem them in, crushing the human forces utterly.

It falls to the trio of mages to beat back the orcish army, or to hold them off at least before you can come to their aid. To this effect, the ageing orc with the platemail trousers is to lead his warriors against them. There is a slight problem with your plan however. There is no way you can communicate with the wolfriders. Once they are told of the plan, there will be no going back.

>roll 3d6+3 for tactics check.

Rolled 4, 5, 3 + 3 = 15 (3d6 + 3)

Rolled 3, 1, 5 + 3 = 12 (3d6 + 3)

Rolled 6, 6, 6 + 3 = 21 (3d6 + 3)

If someone has the 'Hail Satan' pic, this would be the appropriate time to use it.

Your horses break the cover of the wintry pines, and start galloping towards the human encampment. The side along the frozen lake doesn't have any defenses and your pistoliers deftly stay out of range, peppering the men inside with volley after volley of lead. The response from the outpost is lackluster, and your men do a number on the house troops. The few cavalrymen they have are gunned down as they try to organize a charge.

The camp raises itself. They are form up in a column and charge towards your skirmishers. The men begin retreating over the ice. with the, following. Before long you are running towards the center of the lake with the incensed enemy in full pursuit. Then the wolfriders break from their cover and charge. The slavering beast's howls send a shiver down your back as the column is flanked and destroyed utterly. The orcs have no love for them, and no quarter is given

The battle against the orcish encampment is not going so well. The elves and the orcs have got stuck in with their forces, and you see the mages trying to perform magic, but spending more time countering spells coming from the enemy. Perhaps these are the warlocks that are trying to undo Alterac.

>ride to aid the embattled orcs and magi
>chase after the wolfriders to look for Otto.

>>ride to aid the embattled orcs and magi

>>ride to aid the embattled orcs and magi

>>ride to aid the embattled orcs and magi
focusing on enemy spellcasters if they're vulnerable

Wait wut? 2 years have passed since the first thread? Holy crap were we in a coma? I thought we were still in the first month.>ride to aid the embattled orcs and magi

You turn your eyes away from the carnage, The mages might need your assistance. Benedict blows a sharp call on his clarion and your men form up. The horses are breathing deep in the cold air. They need to rest, but they seem to have enough for a charge before you can let them withdraw and let the poor beasts rest. The cavalry follows your lead and the banner of the Falconcrests flows brightly in the breeze as your horses begin to gallop, preparing to strike at the overextended side of the Argus Wake forces.
Even as you do so, you hear Kael'Thas' voice carrying over to you. He is telling you to be hasty, the orcs are going to overrun them soon, and the warlocks are preparing to summon demons.

Your horsemen fire round after round of shot at the weakened flanks of the orcs, killing hundreds of the beasts, The line cracks, with a part falling backward towards where the warlocks are, and the majority of them pushing forward. They have opened a gap for your cavalry to charge into

>charge the majority of the orcs, breaking them and rescuing your friends. This ensures that none of them gets hurt

>charge the warlocks, Your friends might get overrun but you should be able to kill the orc warlocks.
yeah, rebuilding the army took a whole season, and the first year you were running around doing socialism and employing the homeless. Plus all the time in Lordaeron and gamil making his arms workshop

>>charge the majority of the orcs, breaking them and rescuing your friends. This ensures that none of them gets hurt

>>charge the majority of the orcs, breaking them and rescuing your friends. This ensures that none of them gets hurt

>charge the majority of the orcs, breaking them and rescuing your friends. This ensures that none of them gets hurt.
Unless we can guarantee a total victory by killing Otto and key leaders its best to keep our heroes alive.

Also question. I recall there is alike a advance building later on that you can build in like w3 that revives heros after they are killed. Can we try building one?

You will be damned if any one of the mages gets hurt on your watch. Especially Rathaella. She is by far the weakest of the mages and you doubt she can escape in one piece. You do not wish to find out. Your pistol fires at the back of an orc wearing a human skull for an earring and you draw your sword.

A final crack sounds as your riders fire at the orcs, and at that moment, the the ice on the far side of the battle shatters. The orcs are wavering, and as your men charge into them with their swords drawn, their line breaks utterly. All semblance of cohesion is gone as you ride the brutes downward, pushing towards the mages. It seems like you are back at the first siege of Stormwind, watching from above as the brotherhood breaks the brutes upon their mounts.

The melee is chaotic, and you nearly kill a few of the wolfish orcs. They begin howling and cheering when the Prince walks up to you. You can see that he is livid.

"What are you doing foolish man, I told you to attack the warlocks instead of trying to play the dashing hero. You may have doomed us all"

>Respond to Kael'Thas : write in
>look over to where the warlocks are enacting their spells.

That was gameplay shit nigga. Uther didn't get revived after Arthas killed him. He stayed dead.

>That was gameplay shit nigga. Uther didn't get revived after Arthas killed him. He stayed dead.
I don;t think Uther actually had an Altar did he?

(The altar is basically a last ditch bubble-hearth that snatches up a hero BEFORE they officially die, though that's a bit iffy.)

nah, it was just a gameplay thing. I could use it as a religious altar if it comes along. Rezzing people in the lore is something very iffy.

>>Respond to Kael'Thas : write in
"Not just yet."
>>look over to where the warlocks are enacting their spells.
Charge them, before they can finish.

they are finished. That is why kael wanted you to charge them.

>>Respond to Kael'Thas : "I don't have the men or pull to let an archmage of Dalaran die on my watch, calm yourself and let's finish this"

then charge into the warlocks

oh dear...

on the plus side, more plot points.

Yeah, I thought they were running away. My bad aswell.

Can we like shoot at them?

The cavalry has been skirmishing with the humans for a while and shot a few volleys at the orc flank so that they could charge in. Think of them like gustavus adolphus' cavalry. They don't skirmish. They shoot people so they break formation and sweep in with drawn swords.

You don't understand why he is so pissed. You saved them all and destroyed the larger part of the orcish forces. "I doubt it prince Kael, I don't have the wherewithal to let an archmage of dalaran die on my watch. I am sure we can stop them yet."

An inhuman yell comes from the place where the warlocks were. The orcs there are rejoicing and slamming their axes and shields. Even as you watch, the ground grows green and a portal opens up. What looks like a thousand screaming heads pour forth from it and begin circling the battlefield. The horses begin to get spooked and some of the men are borne away by the madness. You see a shape emerge from the portal and hold up a human. Even as you watch, its essence seeps into the humand and it grows horns and it's feet become cloven hooves.

"WE ARE RETURNED TO THIS WORLD ONCE AGAIN!" The screams make your ears bleed, and then it passes away. The demon has been summoned. You are too late. Prince Kael'Thas was right. Your forces now have to fight a demon.

>roll a 3d6+3 for a tactics check

Okay, see.
>grab the mages, have them ride backseat on your Calvary and attack the warlocks. We should at least kill them. and deal with the demons. at that point either let the rest of the nice orks catch up and fight or retreat and wait for the army.

Rolled 4, 5, 6 + 3 = 18 (3d6 + 3)

Rolled 6, 6, 4 + 3 = 19 (3d6 + 3)

Set sail for fail

Rolled 4, 5, 4 + 3 = 16 (3d6 + 3)

just have KT banish it :^)

Rolled 4, 6, 1 = 11 (3d6)

Rolled 1, 6, 2 + 3 = 12 (3d6 + 3)

Fuge forgot the plus 3

>tactics check:success

You look at the prince, a little bemused. Fighting demons was a little over your rank and pay. Your men are terrified for the most part. You hope they won't break and run away.

"My lord, what do you suggest we do?" You ask in your most diplomatic voice. Inwardly you think that you have no clue.

"I require time human, keep them busy, especially the demon and we shall destroy it. Archmage modera, perhaps we should withdraw to a some distance and start the spell?"

"So do you want me to to kill it, or do you?" Kael's grin tells Modera who is going to be passive in this encounter. She sighs and mutters something about boys being boys.

"What about Rathaella?" You ask.

"She really isn't strong enough. You are better off with her in your forces keeping the orcs at bay." So Kael didn't think much of her.

You organize your men, and check your ammunition. You have enough to fire a few shots but then must rely on cold steel. Once this is done, you should look into arming your men with heavier armor. The battle begins and your men begin to fall back, skirmishing with the orcs. The wolfish orcs have withdrawn for the most part and have formed a circle around the two archmagi. Rathaella blasts a few holes in the ice and you watch small parts of the orcish forces go down into the deeps of the lake, food for the fish. To your concern, she is breathing heavily and nearly falls off her horse twice, with you having to support her.

The Demon is leading the charge, and to your horror, you recognize that voice. It is General Hath who is yelling at you. He is challenging you

>Respond to the demon with words maybe you can distract the demon with words: write in
>don't bother. Stick to the plan and buy the mages time with shot and steel.

>Respond to the demon with words maybe you can distract the demon with words: write in
>"Your mother was a hamster and your father smelt of elderberries!"

Yes. YES!

sure.

This is an awful idea and I'll go along with it.

You open your mouth to reply but even before you do. the demon replies, and to your horror its face becomes the image of General Hath.
"You left us all boy, to go off gallivanting elves. You brought dishonor to us all. You had to become a hero didn't you?

I let the gates open and let the orcs in. I let the gates open and I let Trollbane in, and I was the most honorable man in Alterac? What gives you the right? You made me turn into this boy!" You look at the man with pity and see the truth in his words. He was headed to a comfortable grave with Alterac. The kingdom would die with him, and he would be the last bright spot in a land forsaken by the light. You wondered when he had fallen. Maybe in time you could pierce that mystery. For now you had to distract him.

You order your cavalry to back off and away from the marauding orcs. Instead of following them, you stand still before the demon, before bursting out into carefully feigned laughter.

"We all know why you fell Hath. They were not wrong when they said your mother was a sewer rat and your father smelt like elderberries."

Even as you finish saying that, the demon moves towards you with an enraged yell. You may have bit off a little more than you could chew.

>roll 3d6+2 for combat.

Rolled 6, 5, 4 + 2 = 17 (3d6 + 2)

Rolled 1, 6, 6 + 2 = 15 (3d6 + 2)

Surely nothing can go wrong.
SURELY!

Rolled 2, 2, 5 + 2 = 11 (3d6 + 2)

>sargeras
>rolls like a murloc
Arthas would slap his ass.

>combat roll success.
For a demon, general Hath fights rather poorly. You cross blades for a while, taking care to dodge the thing where you can. Flaming axes won't be stopped by steel plate as far as you can tell. You casually toy with him, dodging his blows and suddenly, the Hath Thing leaves' its side unguarded as it tries to parry the blow. Seeing the exposed side you push your sword in with all your might, and see it do nothing.

>roll 3d6+2 for combat

Rolled 4, 2, 2 + 2 = 10 (3d6 + 2)

Rolled 2, 4, 4 + 2 = 12 (3d6 + 2)

Do you hear that? It's the sound of 1s.

Rolled 3, 5, 3 = 11 (3d6)

Rolled 6, 3, 3 + 2 = 14 (3d6 + 2)

Well we might be getting fucked by demon tonight boys!

meh a 12 may barely pass. Just not as much damage as you would want. But enough to weaken him. And raise moral hopefully.

>combat roll : success

Of course. How silly of you. Demons must be immune to non consecrated weaponry. The hath-demon begins to return, his strokes aimed at your face, becoming faster all the time. This continues for an awful eternity and you, beyond all expectations are able to parry the last few blows. Thank light for muscle memory.

However you are becoming tired. You cannot keep this up for any longer. The archmages are taking their sweet time while you fight for your life.

>roll 3d6+2 for combat.

Rolled 3, 2, 4 + 2 = 11 (3d6 + 2)

Rolled 1, 5, 3 + 2 = 11 (3d6 + 2)

Rolled 5, 3, 3 + 2 = 13 (3d6 + 2)

Put some space, and insults to the demon while we dump some of our amour. It doesn't do much to stop the demon weapons right/ so its dead weight.

>opening armor in the middle of combat.
wat?
We are rapidly tiring. no need to waste breath. I am sure general hath will let us take off our armor while he waits patiently.

Rolled 6, 1, 6 + 2 = 15 (3d6 + 2)

It all comes tumbling down
tumbling down
tumbling down

Please don't do that, plate armor is a bitch to get off.

>Combat roll: success
The demon unleashes a barrage of axe strokes and cuts that are much too fast than they should be. Your adrenaline rush is wearing off, and you begin to feel more and more tired.

You stumble over and fall as the demon pushes into you with all it's unholy strength. This is it, this is the end. Even as it raises the axe to decapitate you, you feel a warm rush of air coming from behind you. A fiery chunk of rock flows past you and crashes into the demon, and it staggers back. Even as it does so, it begins to howl, and you see it is becoming more transparent.

Another series of magical barrages crash into it and yelling a hair raising cry, the demon finally vanishes.

The sounds of battle finally reach you. Your horse. Over the din, you can hear the trumpet ringing as Benedict leads the cavalry to crush into the orcs. They must have run out of powder and shot. You barely manage to sit up when a shadow falls over you.

It is Rathaella and she is holding the reins of her horse. "Are you alright? Anlec, can you hear me?" Her voice, generally so calm and collected is surprisingly emotional. Her face hovers over yours and as if for the first time, you notice how breathtakingly beautiful those blue-green eyes are.

>reach out to her to take her hand and get up.
>get up on your own, and thank her for bringing the horse

"Loud and clear."
>>reach out to her to take her hand and get up.

>>reach out to her to take her hand and get up.

>>reach out to her to take her hand and get up.

>get up on your own, and thank her for bringing the horse
Don't fall for the honey trap.
And dam, we never got to ask the general who killed him.

"Loud and clear." Although you mangle the words.

You try to get up, and find out that you need a hand. "Come on, help me up dear. We don't have all day." She obliges, and as you take her hand in yours, you think that wearing armor might have been a mistake.

You look all around you and see the battle ending. The cavalry is running down the fleeing orcs. The warlocks are being captured and dragged before the magi, and you see the orcs with with wolf pelts on their heads and the magi talking. The walk towards the mages is long and you feel like every bone in your body is out of place. This time, Rathaella supports you, and you are glad of the fact.

As you approach closer, the orcs forming a circle around the mages let you through, nodding grimly and a few of them help you down from the horse. This is perhaps the strangest thing that has happened to you all day.
Modera and Kael are talking to the orcs with the wolf pelts. Of the warlocks there is no sight.

>ask Rathaella about the warlocks.
>ask Rathaella about the orcs in wolf hats.

>>ask Rathaella about the warlocks.

>>ask Rathaella about the orcs in wolf hats.

>>ask Rathaella about the orcs in wolf hats.

>ask Rathaella about the warlocks.