What is your favorite/"go-to" generic RPG, and why?

What is your favorite/"go-to" generic RPG, and why?

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Dogs in the Vineyard because it fits my GMing style. The intended setting might be a Western, but it works well for any group of people who go into a place where they aren't wanted, interact with people who don't want them to discover things, and whose authority means more to the PCs than to the NPCs.

Pathfinder, because you can do basically anything with it. There are rules for dungeon crawling, kingdom building, gritty combat, running a business, sci-fi technology, naval combat, political intrigue, and pretty soon, horror.

Honestly, it's not as bad as people say. You can basically run ANY kind of genre with it because there are official books for just about everything.

Agreed. It's a good RPG for people who want to fool around in a fantasy setting with minimal (albeit existent) balance issues and virtually no way to not get what you want.

Gurps
It does everything well. Always suited any flavor of the month games I've run.

>Pathfinder
>generic
Wat

Seriously? You don't have to use their bullshit setting.

>Pathfinder
>Go-to generic RPG

Well mate, if you want to read 600 pages of rules before doing anything. Appreciate your three hours to create a character. I'm sure you do.

I don't play Pathfinderor or any D&D 3.5 derived abominations. I don't have the time, and neither do my players, to read through a cancerous mountain of badly thought and worded rules. How do people even play Pathfinder is beyond me. You don't play this 'game'. At the very most, you port the setting and campaign you like into a sane game.

Pathfinder is crazy, and not in the good way.

My favorite go-to RPG is ACKS, because it is incredibly simple and thematically fabulous. Reading the rules take thirty minutes, creating a character can take between five and ten minutes. It's old-school D&D at its very, very finest. There are rules to manage kingdoms, rules to manage your homebase, rules to manage armies, etc.

GURPS for me, I'm really comfortable with it. Though I'm always willing to play a game of Rolemaster.

Hero System. Flexible, universal, and I've been playing it so long I can make characters without the books.

Also, most of my gaming group are Hero players so there no learning curve issues.