Dearth of Gods [Skirmish] - The 2nd Offering

Previously:
General [and for joining]: Dearth of Gods is a dice driven Dungeon crawler played by multiple victims over the course of many days in [Skirmish] format.

To begin, roll 6 d6 with a named post, if you find any 6s roll for them again. . . . and again.... and apply stats like so.

If you do not like your stats, just roll another set, and pick one of the two you like. If you like neither then perhaps wait for a chance to roll again next thread.

===

"This was not the Death promised to us. Nor was it the afterlife we expected. A non-believer's heaven would have been a bounty of peace infinitely more worthy than this. /This/
"

Darkness Phase-
youtube.com/watch?v=LtilBmwDUNQ

Other urls found in this thread:

youtube.com/watch?v=9FXC4X-yMmg&index=17&list=RDpuMY-r4c4RE
youtube.com/watch?v=0lxBcxWhqtc&index=24&list=RDpuMY-r4c4RE
youtube.com/watch?v=Vc8ze7HfmZ4
youtube.com/watch?v=isw_tM_P6MM
twitter.com/SFWRedditImages

Posting an updated sheet for the thread

Venator Wylder of their 1st Rank.

STR: 4 (2-1+3t)
=Oryx Axe= (10 Atk)
END: 3
=Flank:6 (3+3a)
=Front:7 (3+3a+1a)
WIL: 4 (3+1t)
=Res: 5 (4+1t)
PER: 5 (11-6)
TEK: 1 (2-1)
SPD: 6 (2+4t)
=Move: 8 (2+2+4t)
=Evade: 9 (1+2+2+4t)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

Wielded in both hands, the Oryx Axe (+6 Atk +3 Def +1 Front Armor). Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and one ration of Mystery Meat tucked away in the pockets.

Souls: 1.0

Action Phase !
PREPARE TO DIE !

youtube.com/watch?v=9FXC4X-yMmg&index=17&list=RDpuMY-r4c4RE

Rolled 1, 6, 5, 5, 6, 5, 2, 4, 2, 3 = 39 (10d6)

>Attack spectre with Oryx Axe (10 ATK)
>Move S4 E2

Venator Wylder of their 1st Rank.

STR: 4 (2-1+3t)
=Oryx Axe= (10 Atk)
END: 3
=Flank:6 (3+3a)
=Front:7 (3+3a+1a)
WIL: 4 (3+1t)
=Res: 5 (4+1t)
PER: 5 (11-6)
TEK: 1 (2-1)
SPD: 6 (2+4t)
=Move: 8 (2+2+4t)
=Evade: 9 (1+2+2+4t)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

Wielded in both hands, the Oryx Axe (+6 Atk +3 Def +1 Front Armor). Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and one ration of Mystery Meat tucked away in the pockets.

Souls: 2.0

>Move 3S
>Fire into blue monster west.
"The poor dog is still stuck!"

Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 1 (1damage)
Spd:2
=>Mov: 4 (2+2)
=>Eva:5 (2+2++2+1)
Luk:5
=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>18 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

Rolled 2, 2, 4, 6, 2, 3, 4, 6, 1, 5, 6, 3, 4 = 48 (13d6)

forgot rolls.

Rolled 2, 4, 6, 5, 5, 5, 4, 1, 1, 6 = 39 (10d6)

"Something's coming up the side!"
>Toss Bow behind / Equip Round Shield
>Use Round Shield to smash the Ghost's (?) fingers
>I don't know what the shield's stats are but I assume I need Str to add, so I'm subbing Spd to deliver the blow
>Rolling 10d6 for Spd


[Str] : 3
[End] : 2
[Wil] : 2
[Perception] : 3
[Tek] : 3
[Spd] : 10

Move: 12
Luck: 3
Souls: 1+7

Left Hand : Long Bow (22 Range ( (10+1)*2 ), 5 Damage (3+1+1) )
Right Hand : Quiver of (14) Arrows
Adorned : [Wylder Coat] (+2 Eva, +1Res)

=Armor=
Flk: 2 , Frn:2

=Weapon Dmg=
Long Bow (12 Range (10+2), 3 Damage) - Spd traded

=Skills=
Lowly Upbringing (Mystery Meat traded) (Weapons may use Spd instead of Str, Hvy Wpns don't count)
Wylder Training : Dodging • Scouting • Thrown Weapons • Common Weapons

=Inventory=
Round Shield
[Long Sword] (Atk 3, Def 2)

Cut along the dotted line..

"....................."

>- take 5 soul damage
>Move 2N 8E

Scann Spear/ Round Shield Assassin
STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 11
PER 1 BLK 3
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
Souls: 0.5 (Including mine. I won't let go >:U)
Inventory: Estoc (Reach: 1 Slashing; ATK +3; )

Rolled 6, 4, 2, 4, 6, 2, 1, 3, 1, 6, 1, 1, 4, 3, 5, 5, 4, 6, 3, 5 = 72 (20d6)

Once more.

>Attack her twice.

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 0.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

Rolled 1, 5, 1, 4, 5, 6, 3, 5, 4, 3, 3, 3 = 43 (12d6)

>Fireball the creature West
>overwatch another fireball West should it or anything else threaten us from that direction

Stats

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 5 , PER : 7 , TEK : 7 , SPD : 2 , LUK 4
MOV : 4 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , META : 1 , SOULS : 0.9 (My own)

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

A bag of bones that move under its own power. Intriguing. Jean-Paul, we may continue our debate later. Please forgive my momentary absence.

>move 1e, 8s, 1e, 1s
>Parry with 14 dice

[Assassin] Stilio
==
Str : 2
End : 8
=8 Front
=8 Flank
Will : 3
Per : 3
Tek : 5
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 11 (9+2)
=Estoc 14 (9+3+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Left Hand : Estoc (+3, rch 1)
Adorned : Wanderer's Rags
Souls : 1

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

Something to note; Pyromancy Spell, Fireball is turn-ending

Rolled 4, 3, 5, 5, 1, 1, 1, 6, 3, 5, 3, 6, 1, 2 = 46 (14d6)

Beware that Fireball ends your turn - I would suggest casting either Heat or moving a step backwards before using your magic. If you want to, you coul technically prepare [Ignite] north then [Cast] Fireball, then your turn ends but you have prepared a spell north.

Hm. I see two of the foul creatures. Perhaps it is best if I hold my breath here for a moment and wait for the danger to pass.

Friends, beware, there are two of those scytche wielding monstrosities slowly coming your way. One you can see and one that I can glimpse around this corner. I will aid you - but I must wait a moment.

>Cast Heat
>Cast Heat

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 1(4) Tek 0(3) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 6
Soul: 1.9

"Zat, ez okay, mon ami. I would agree zat walking skeletawns are a more pressing concern zan wondering 'ow we got 'ere."


>Move South 2 East 1 South 4 West 2
>Parry West (17 dice)

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 9
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

Very well, given that information I am going to adjust my orders again

Adjusting my orders

>Move 1S, 2E, 1N, make sure not to slip.
>Fireball the creature West

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 5 , PER : 7 , TEK : 7 , SPD : 2 , LUK 4
MOV : 4 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , META : 1 , SOULS : 0.9 (My own)

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

.

Rolled 6, 2, 1, 4, 3, 3, 3, 5, 2, 6, 6, 1, 1, 6, 2, 4, 4, 6, 2, 2, 6, 1, 5, 2 = 83 (24d6)

So I just roll a bunch?

>[K1] Orphine
[W1] Venator
[A1] Scann
>[Y1] Liren
>[W2] Beetle
[C1] Sieghart
>[K2] Gren
>[K3] Maybe
[Y2] Caim
[C2] Solomon
[W3] Éclair
[W4] Melia
[Y3] Whelk
[Y4] Rabbitsfoot
[A2] Loka
>[Y5] Lyre
[W4] Hetros
[W5] Blue
[W6] Nul
[Y5] Jenny
[C3] Boyele
[A3] Stilio
[A4] Jean-Paul

17 souls on board.

".....Priest friend.....seems we need a means.......of escape......Know of a way?"

Solomon, my canny friend, it appears you've found a book of Light.

I would be interested in such a thing. Please, carry it with you so we may study it.

"Goodness! We must retreat from here immediately!"

>-4 DMG to WIL
>-Tap to Hold Breath
>Move 4E
>Move 3E

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 9/13
-RES: 11/15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 5.2
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

what's important is that you read the stats in order and process them in order also use a trip.

6, 2, (8) 1, (1) 4, (4) 3, (3) 3, (3) 3, (3) 5, 2, 6, 6, 1,

Divide the numbers in parentheses by 2, add 6's and 1's together, and you get...
// 8 1 4 3 3 3 //
> 4 1 2 2 2 2 2

...continue from same string....
5 (5), 2 (2), 6, 6, 1 (13), 1 (1), 6, 2 (8), 4 (4), 4, 6
// 5 2 13 1 8 4
>3 1 7 1 4 2 5

Greentext are your possible stats.

Rolled 5, 5, 1, 2, 3, 1, 4, 1, 3, 1, 4 = 30 (11d6)

>Move 3W, 2S
>Soul Arrow the banshee soul 1E 7S

[Soul Arrow]: Range 10, 11d6

Humph, how annoying. Sorry Blue, you'll be waiting a bit longer. This dog has wasted too many of my souls fruitlessly.

0.5+ souls
STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Moondrip Pendant
Wyzarde Training +3
Minor Study: Ectomancy x3
Memories of Materiamancy Lv1

>move 1N 1E
>pick up all items

Why of course! I shall attempt to get it to you, skeletal monsters permitting.

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 2 (3-1)
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
Bag:
- Book of the First Light
- Dirty Notes
- Essenced Potion
- Essenced Soup
- Cloudy Mixture x2

>Move 4 S
>Take soul of skeleton
>Loot any arrows

Éclair the Wylder##bf2

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x13, mystery meat x2, Red Rust (2 atk)
Souls: .5

Wyld Survival, Wylder Training

Rolled 2, 2, 3, 6, 1, 2 = 16 (6d6)

Botting actions

[W5] Blue

>attempt to wake up by sheer force of manly WIL
>dream of more axe murder

do you even stats bro ?

==Wizard Whelk==

>Move 1W, 3S, 1W
>Prepare Soul Arrow W (rng 6, dice 9)

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 1.0

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

Rolled 5, 6, 2, 3, 4, 2, 2, 4 = 28 (8d6)

Str: 2, End: 7, Wil: 3(0), Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe,
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

[W6] Nul

>move 1W
>Shoot the banshee S

=||==
Null- wylder
=Stats=
STR: 3
END: 3
=Flank:3
=Front:3
WIL: 1
=Res: 2
PER: 8
=Longbow= Damage 8 (STR+Prof*2) Range 8 [19 Arrows]
TEK: 1
SPD: 2
=Move: 4
=Evade: 5
LUK: 2
Skills: Wylder training +1, wyld survival
Items:wylder coat 2+ eva and +1 rst

Rolled 5, 2, 1, 6, 3 = 17 (5d6)

>Rolling with Luck.

You could just do something more productive on your own? I doubt it'll work here.

Well I dunno every time I have asked, 'Who needs healing right now on the east side' no one really says anything.

Anyone need those healy stuffs right now?

Rolled 3, 3, 4, 2, 5, 3, 3, 3, 6, 5, 2, 6 = 45 (12d6)

Me. Desperately.
--

>Peer through crack in door to find and target Blue
>Cast healing Pulse

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 10
- Res 11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.8

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Book
Adorned: Cleric Garb (+1 RES/Strike Resist)

Rolled 2, 2, 6, 1, 3, 3, 5, 5, 4, 5, 6, 4, 5, 2, 4, 2, 2, 2, 1, 2 = 66 (20d6)

Trying again from yesterday

Rolled 4, 2, 6, 4, 6, 1, 2, 4, 1, 3, 5, 6, 1, 5, 4, 4, 3, 4, 3, 4, 3, 1, 1, 6 = 83 (24d6)

Are we just randomly rolling stats now?

Well you've already rolled numbers for me now and I can't really undo that I think. Or reach you in one turn.

If you wanted to do something else, I think it might be okay to undo those rolls?

Hmmm, no, I think this might be a good chuck the only way further forward in the west is being held shut by a big skeleton, getting Blue up to open this door might be worth our time.

Rolled 4, 2, 4, 5, 6, 4, 5, 6, 2, 5, 1, 2, 3, 4, 4, 2 = 59 (16d6)

Here goes nothing.

I think so too. It seems ladder access is kind of important and having a crazy axe murderer around might be useful. Sort of.

I think maybe the first set is a little better

4, 2, 4, 5, 6, 4, 5

6, 2, 5, 1, 2, 3, 4

>Deploy

Str 5
=Mace 8 Atk
End 5
=Frn 10
=Flk 7
=Block 4
Will 2
Per 1
Tek 2
Spd 2
=Mov 4
Luk 2

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Shield (+2 Def, +1 Frn)
Armor : (+2 Arm, +1 Def)

A noble knight

Darkness Phase.

youtube.com/watch?v=0lxBcxWhqtc&index=24&list=RDpuMY-r4c4RE

We aren't out of the waters yet friend. What lies to our east?

That, Friend, was not the act of a gentleman who cares for the lives of his companions. To attack without watching where the Strike interjects is to waste the Strike.

You disappoint me. My third apprentice could do better with eyes closed and ears muffled.

>Take 3 damage to TEK
[Assassin] Stilio
==
Str : 2
End : 8
=8 Front
=8 Flank
Will : 3
Per : 3
Tek : 5-3 = [2]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 11 (9+2)
=Estoc 14 (9+3+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Left Hand : Estoc (+3, rch 1)
Adorned : Wanderer's Rags
Souls : 1

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

I was this close to killing them, and that coward plays dead. I will remember them and repay the favor tenfold.

youtube.com/watch?v=Vc8ze7HfmZ4

Action Phase.
A friend has fallen.

" What are we doing ? /What/ are we Doing !? "

"At zis point I would like to restate my suggestion to regroup in zee room wiz ze doggy. You may be zinking zat w'oling up in zat corner with it's lovely view and obvious killing field would be advantageous, no? In general 'owever I find it a bad plan to put my back to a door an enemy may open at any moment."

Melia noted Jacobs words while listening for the spash in the darkness below. The creature scaling the wall was gone for the time being but the skull faced reaper on the walkway was closing in.
"Alright," she nodded at the former researcher, bringing up her shield, "Start backing up!"

Melia falls! But the Vessel! We can restore her, it is within our power. And so the same goes for Sir Gren. Sieghart! Prepare the ritual! We shall banish these fiends and then, form the Devouring Dark, you can rescue our fallen friends.

>[K1] Orphine
[W1] Venator
[A1] Scann
>[Y1] Liren
>[W2] Beetle
[C1] Sieghart
>[K2] Gren
>[K3] Maybe
[Y2] Caim
[C2] Solomon
[W3] Éclair
>[W4] Melia
[Y3] Whelk
[Y4] Rabbitsfoot
[A2] Loka
>[Y5] Lyre
[W4] Hetros
[W5] Blue
[W6] Nul
[Y5] Jenny
[C3] Boyele
[A3] Stilio
[A4] Jean-Paul
[K4] Becka

17 souls on board.

>move 6S, 2W

I am coming!

Str 5
=Mace : 8 Atk
End 5
=Frn : 10
=Flk : 7
=Block : 4
Will 2
Per 1
Tek 2
Spd 2
=Mov : 4
Luk 2

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Shield (+2 Def, +1 Frn)
Armor : (+2 Arm, +1 Def)

...awww crap

Rolled 3, 6, 4, 5, 6, 5, 1, 5, 3, 3 = 41 (10d6)

>Attack Spectre with Oryx Axe (10 Atk)
>Move N2 E3 N3

"Someone get this off of me!"

Venator Wylder of their 1st Rank.

STR: 4 (2-1+3t)
=Oryx Axe= (10 Atk)
END: 3
=Flank:6 (3+3a)
=Front:7 (3+3a+1a)
WIL: 4 (3+1t)
=Res: 5 (4+1t)
PER: 5 (11-6)
TEK: 1 (2-1)
SPD: 6 (2+4t)
=Move: 8 (2+2+4t)
=Evade: 9 (1+2+2+4t)
LUK: 3

Wyld Survival [Take a turn to knockup a wound with PER or TEK. Eating something lets you knockup another]
Wylder Training [+1 Dodge/Scout/Throw/Common Weapons]

Wielded in both hands, the Oryx Axe (+6 Atk +3 Def +1 Front Armor). Adorned with his Wylder Coat, an Incriminating Hatchet in his belt, a Distilled Essence (Heals a Wound 4 Points) and one ration of Mystery Meat tucked away in the pockets.

Souls: 0.0

Rolled 4, 4 = 8 (2d6)

>Move 4N1E
>Try to help puppy get unstuck. Rolling Str for this, but perhaps tek would be more appropriate?

Wylder Hetros
=Status:Chaotic=
Str:2
=>Rng: 4 (2 + 2)
End:2
=>Frn Armor: [2]
=>Flk Armor: [2]
Wil:1
==> Resist 1 + 1 = [2]
Per:11
=>Dmg:13 (11+1+1)
Tek: 1 (2-1)
Spd:2
=>Mov: 4 (2+2)
=>Eva:5 (2+2++2+1)
Luk:5
=Equipment=
Hands: Long Bow (Str Rng+Prof*2, Per Dmg, +1Atk)
>18 arrows
Armor:Wylder Coat (+2Eva,+1Res)
=Traits=
Wyld Survival (Take Turk to knockup a wound with Per or Tek, use food to knockup a different stat as well)
Wylder Training+1 (Dodging, Scouting, Thrown Weapons, Common Weapons)

Venator you are hallowed and successfully succeeded the Will Roll to Remain in control.

Taking Soul Damage into the negatives will end you the next time around.

>Move 2 E
>Parry W

Quickly! So they cannot surround us! To the east my friends. I will guard our rear.

[Assassin] Loka
=Hallowed=
Str : 2
End : 3
=3 Front
=3 Flank
Will : 1
Per : 2
Tek : 7
=Estoc (Hit +3, Reach 1)
=Estoc (Hit +3, Reach 1)
Spd : 2
=Evasion : 5 (2+1+2)
=Mov : 4 (2+2)
Luck : 3

Right Hand : Estoc (Reach 1, Slashing, Hit +3)
Left Hand : Estoc (Reach 1, Slashing, Hit +3)
Adorned : Assassin Armor (Piercing Res 1, Evasion 1)
Souls : 5.5

Adroit Fighting (Use Tek instead of Str)
Assassin Training 2 (Improved Dodge, Exotic Weaponry)

"Hoho, you zink to creepy up on me. You are a tricky one, but let us see if you are also smart. Welk, mig't I recommend remaineeng w'ere you are and preparing an attack north?"

>Move 4 East
>Parry West 17 dice

Str: 3
End: 3
Wil: 3
Per: 3
Tek: 12
Spd: 7
Luk: 4

MOV: 9
FLK: 3
FRN: 3
WPN DMG: 17
EVA: 1
Pierce RES: 1
Dodge: 10

Skills: Adroit Fighting; 2 Assassin Training

RHnd: Estoc (Reach: 1 Slashing; ATK +3; )
LHnd: Estoc (Reach: 1 Slashing; ATK +3; )
Armor: (Pierce RES +1; +1 EVA)

I have a question, can I use the scythe that the three-skull has put in reach as a medium for Ignite?

Ah, mon complice Jean, shall you and I engage this abomination? Two escrimeurs in an alley against a thuggish foe.

[Assassin] Stilio
==
Str : 2
End : 8
=8 Front
=8 Flank
Will : 3
Per : 3
Tek : 5-3 = [2]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 11 (9+2)
=Estoc 14 (9+3+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Left Hand : Estoc (+3, rch 1)
Adorned : Wanderer's Rags
Souls : 1

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

What were the rules on hollowing again?

Rolled 6, 5, 3, 2, 6, 6, 3, 6, 5, 3, 1, 5, 5, 5, 3, 2 = 66 (16d6)

>Fire arrow at blue banshee
>Fire again
>Search bow skeleton (Where Hetros was standing) to the south for arrows

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x12, mystery meat x2
Souls: .8

Wyld Survival, Wylder Training

"Think about revenge later, open this door so I can push your guts back in."

"Assistance is always appreciated, but let us see if we can draw it in a bit more first. Entrap it zere between zee walls where it's large size is at a disadvantage."

>Ignore that second attack and second set of 8 dice.

> No.

"........'What are we doing' you ask....we're struggling....we're fighting.......we're surviving.......Priest of Luna....I ask for your assistance...."

>Move 8 E
>Move 2 N

Scann Spear/ Round Shield Assassin
STR 2 FRT ARM 10
END 8 FLK ARM 8
WIL 2 ATT/PRY 11
PER 1 BLK 3
TEK 7 DGD 6
SPD 3 MOV 5
LUK 4
Skills: Adroit Fighting; Assassin Training
RHnd: Spear (Reach: 3; Piercing; ATK +2; DEF +1)
LHnd: Round Shield (DEF +2; FRN +1)
Armor: (Pierce RES +1; +1 EVA)
Souls: 0.5 (Including mine. I won't let go >:U)
Inventory: Estoc (Reach: 1 Slashing; ATK +3; )

Rolled 3, 6, 4, 4, 3, 4, 3, 3, 3, 4, 4, 2, 4, 1 = 48 (14d6)

Non. The beast outranges us and even this estoc allows not the reach to strike at the heart of this creation. To give it space to attack is to allow it to strike beyond your reach. To fall back is a mistake. I took thee for a fighter, a lover, a compatriot.

A coward also? Jean, you disappoint me. My fourth apprentice could do better.

You! Scholar! I offer forgiveness for your earlier misdeed. But exploit your position to strike at this foe in unison with me. Luck and quick skill shall carry the day.

>Move 1N, 3W, 2S, 4W
>Strike at scythe monster north with Estoc

[Assassin] Stilio
==
Str : 2
End : 8
=8 Front
=8 Flank
Will : 3
Per : 3
Tek : 5-3 = [2]
Spd : 9
=Evasion : 13 (9+2+2)
=Mov : 11 (9+2)
=Estoc 14 (9+3+2)
=Estoc 14 (9+3+2)
Luck : 6

Right Hand : Estoc (+3, rch 1)
Left Hand : Estoc (+3, rch 1)
Adorned : Wanderer's Rags
Souls : 1

Lowly Upbringing
Assassin Training 2 (Improved Dodge, Exotic Weaponry, Common)

Oho, what's this? A warming soup? This shall do nicely!

>drink soup
>move 1N 2E

Solomon, Cleric on his 1st rank
STR: 1
END: 3
- FLK: 3
- FRN: 3
WIL: 4
PER: 2
TEK: 2 (3-1)
SPD: 1
- MOV: 3
LUK: 3

[Faith]: The Twin Apollos
- Radiant Warmth: PER RNG is "lit", [Divinities of the Star] succeed on 3's
- Radiant Judge: Chaotic or Heretical creatures get WIL damaged in PER RNG
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Mace (+3 ATK/+1 DEF)
Left Hand: Book
Adorned: Cleric Garb (+1 RES)
Bag:
- Book of the First Light
- Dirty Notes
- Essenced Potion
- Cloudy Mixture x2

Am I healed, by the way or is that [whole again] for me waking up?

Well there didn't seem to be any expenditure of soul juices on my end, so I guess you just woke up, can you walk?

Rolled 2, 2, 5, 2, 2, 5, 2, 5, 5, 3, 4 = 37 (11d6)

"Oh-hoh! That is where you've been hiding!"

>Move 2S 1W
>Invoke Healing Pulse on longhair corpse thing 2S 4?W

Sieghart - Cleric 1
STR: 1
-ATK: 3
END: 2
-A.FNT: 2
-A.FLK: 2
-S.RES: 3
WIL: 13
-RES: 15
PER: 2
TEK: 2
SPD: 2
-MOV: 4
LUK: 6

Souls:: 5.2
[Faith] 1: Gaia of the Blue Moon
- .2 - Healing Pulse: WIL to heal stat injuries; single stat.
- .3 - THOOM: Knockback = WIL, collision damage.
[Cleric Training] 1: +1 to Heal/RES/Prayer

Upsidown Biblos [Luna the 2nd Light]:
- ? - Waxing Light: Heal all stats by 1
- ? - Waking Dream: Resurrect vessel during rest
Staff: +2 ATK/DEF, +1 RCH, Strike
Cleric Garb: +1 RES, STRK RES

Rolled 4, 2, 5, 4, 4, 2, 2, 5, 5, 4, 2, 2 = 41 (12d6)

Pity

>Move 1S, 2E, 1N
>Fireball the three-skull once again

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 5 , PER : 7 , TEK : 7 , SPD : 2 , LUK 4
MOV : 4 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , META : 1 , SOULS : 3.1

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)

" 'Ave you forgotten patients, Stilio? Does zee spidear not wait quietly in it's web for zee fly? Zee intent was to draw zee creature into zee narrow passage w'ere it's scythe could not swing so freely. It would 'ave also placed zee creature where our slower compatriots would not 'ave to move so much to reach it. Instead you rus' in put your back to anozer of zese beasts and drop your guard for an attack zat is unlikely to kill."

Rolled 1, 4, 4, 1, 2, 2, 3 = 17 (7d6)

I hear the sounds of clashing swords and deadly darkened danger. I wish I could see, and hear, and smell but my body is broken and my vision rather faint. I'm coming, my friends. I am coming.

My fair doctor friend! Your mask and mystique intrigue, but perhaps flee to the east where we are holding up even now?

>Move W 2S
>Cast [Heat]

=Status: Chaotic=
Str 1 End 3 Wil 1(1)
Per 1(4) Tek 0(3) Spd 1(1) Luk 1
=Defenses=
Frnt: 3 = [3]
Flk: 3 = [3]
Resist 1+3 = [4]
=Proficiencies=
Pyromancy 3, Wizard Training 3, MetaMagic2
Heat, Ignite, Fireball, CounterSpell, Backwards
=Equipment=
White Birch Wand, +1 atk, Casting +1
Kato, +2 ATK
=Intangibles=
Heat: 10
Soul: 1.8

>Deploy

Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8)
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8
FrnArmor:9
Def Bonus(?): 3

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

I have my back to a wall, not the thing so I am sans danger. As we must fight these farmers, one stab disrupts and then nos amis scholar let fly at weakened foe. Together, overcome.

Your plan is vrai, but is also the death of silent friend. What good is the cloth of a robe against such power? He would fall like wheat. And if these peasants come together, their reaping would be the woe of our fields, oui? Aux grands maux, les grands remèdes.

So I strike. There are many kinds of spider my friend. Today, a hunting one to mimic. Soon, perhaps a social one. A little friend can help bind an entangling web.

>Prepare Backwards and Forwards Soul Arrow to the West(Range 6, 9 Dice, succeed on 3, uncounterable)

Whelk, Wyzarde of their 1st Rank
STR:1
END:1
=Flank:1
=Front:1
WILL:6
=RES:7(+1)
PER:3
TEK:3
SPD:1
=MOV:3
LUK:2
Souls: 1.0

Wyzarde Training: +1 Casting/Res/Observation can study any scrolls
Minor Study: Ectomancy 1
Minor Study: Metamagicks 1
Soul Arrow: RNG 6, 9 dice(Will+Training+Ectomancy+Wand)
Backwards and Forwards: Succeed on 3, uncounterable, spell costs extra action
White Birch Wand: +1 ATK, +1 CAS

...

Rolled 6, 5, 3, 3, 1, 5, 2, 5, 1, 4, 5 = 40 (11d6)

*Amending actions*

>Stab longhaired corpse W
>Move 5E
>-Face West

I'm off to bed, my botted action is healing Blue when he actually /opens the door/

Do the thing, come on do the thing so I can heal you already.

Def is 4 when Block occuers

Was I healed last turn? I am not sure.

Pretty sure your front armor stats are wrong too I think
Front is:End+armor+Shield Def

Should be
FrnArmor: 11=6 def +2 armor+1 shield front armor + 2 shield def

and

=Frn : 9= 5 def +2 armor +1 shield front armor + 2 shield def

I think

no

normally i make the effort to distinguish between shields having frn A and DEF since the two operate differently. However its my usual intention to have shield def work as both stats.

So 10 and 8 then?

>Move over to the block
>Pull the block 2 east

I'll get those bastards the next I see them.

Str: 2, End: 7, Wil: 3(0), Per: 6
Tek: 2(1), Spd: 4, Luk: 4, Mov: 6
Frn: 9, Flk: 9, Eva: 6

Hands: Hand Axe, Hand Axe
Bag:
Clothes: Wylder Clothes
Training: Wylder Training, Lowly Upbrining

10 and 8. I am tempted to just consoldate shield def as one thing so there isnt a risk of numbers flying around.

Rolled 5, 4, 6, 1, 3, 4, 5, 4 = 32 (8d6)

"DIIIEEE!!"
>shoot the banshee
>prepare evasion 3 east 1 north


=||==
Null- wylder
=Stats=
STR: 3
END: 3
=Flank:3
=Front:3
WIL: 1
=Res: 2
PER: 8
=Longbow= Damage 8 (STR+Prof*2) Range 8 [19 Arrows]
TEK: 1
SPD: 2
=Move: 4
=Evade: 5
LUK: 2
Skills: Wylder training +1, wyld survival
Items:wylder coat 2+ eva and +1 rst

rewriting based on recent clarifications/revisions/whatever

Str:4
End:6
Wil:3
Per:5
Tek:2
Spd:1
Move: 3
Luk: 2

Right Hand: Mace Atk3/Def1 (total attack: 8 (4+3+1) )
Left Hand: Shield Def2/FrnA1
Armour: Arm2/Def1

FlkArmor: 8 (6+2)
FrnArmor: 10 (6+2+2)
Def: 4 (1+2+1)

+1 Weapon Rank with Swords (attack 6+wpn)
+1 Knight Training

>Move 2 E, 1 S
>Healing Pulse Blue

==Cleric 'Politely Admonish The Heretic' Boyle==
STR: 3
- Atk 5, def 2, rch 1
END: 5
- FLK: 5
- FRN: 5
WIL: 10
- Res 11
PER: 3
TEK: 1
SPD: 1
- MOV: 3
LUK: 5
Soul 0.8

[Faith]: Gala of the Blue Moon
- (.2) Healing Pulse - [WIL Success] to remove stat wounds from a single stat. (Damages undead)
- (.3) Thoom - Adjacent targets knocked back [WIL Success - WIL Resist] Tiles. Targets recieve striking damage if they collide with hard objects.
[Cleric Training]
- +1 to Healing/Resistance/Prayer

Right Hand: Staff (+2 ATK/+2 DEF/+1 RCH)
Left Hand: Book
Adorned: Cleric Garb (+1 RES/Strike Resist)

Rolled 1, 4, 1, 4, 3, 1, 4, 4, 4, 4, 6, 6 = 42 (12d6)

Goddamn capitals

>Prepare Soul Arrow W down corridor
>Prepare Soul Arrow W down corridor

[Soul Arrow]: Range 10, 11d6

STR 1 END 1 [-1]
WIL 4 PER 3
TEK 5 SPD 3
LUK 1

Moon Drip Pendant (6s on cast = +0.1 soul)
Wyzarde Training +3
Minor Study: Ectomancy x 3
Memories of Materiamancy Lv1

youtube.com/watch?v=isw_tM_P6MM

And what new generation of knights enter these hallowed halls, promised their valhallr and indeed granted their eternal fight.

Darkness Phase.

Action Phase !
The Lunar Cleric collapses on the water, and a three headed one gets acquainted with a trap. It teeters, it tips- but will it fall ?

[and with that I nap]

Rolled 4, 5, 4, 4, 1, 2, 3, 1 = 24 (8d6)

"Let's see if it will fall, eh?"

>Move 3 W, 1 S
>Fire at the three head skeleton

Str: 2
End: 1
Wil: 3
Per: 6
Tek: 2
Spd: 2
Mov: 4
Luck: 5

Right hand: Long Bow (Rng: 6)
Left hand:
Armour: Wylder Coat (+2 Eva, +1 res)
Bag: Arrows x24, mystery meat x2
Souls: .8

Rolled 6, 2, 5, 2, 4, 1, 4, 5, 6, 5 = 40 (10d6)

>Move 3W, 1S
>Attack the monster!

Str 5
=Atk 10
End 5
=Frn 9
=Flk 7
=Block 5
Will 2
Per 1
Tek 2
Spd 2
=Mov 4
Luk 2

Weapon Rank 1 : Mace +1
Knight Training 1 : Dodge, Counter, Block, Martial Weaponry

Right Hand : Mace (+3 Atk, +1 Def)
Left Hand : Knight Shield (+2 Frn, +2 Def)
Armor : Knight Armor (+2 Arm, +1 Def)

Rolled 1, 5, 3, 3, 6, 6, 4, 3, 5, 4, 1, 3, 5, 4, 3, 4, 1, 6, 6 = 73 (19d6)

>Draw Heat.
>Fireball the three-head skeleton.

[Wyzarde] Jenny
STR : 1 , END : 1 , WILL : 5 , PER : 7 , TEK : 7 , SPD : 2 , LUK 4
MOV : 4 , FRN : 1 , FLK : 1 , CAST : 2 , RES : 1, PYRO : 3 , META : 1 , SOULS : 2.9

Wyzarde:
Minor Study 4 : Pyro +3, Meta +1
Wizard Training 1 : Cast +1, Observe +1, Resist +1, Read Scrolls

Pyromancy: Draw Heat, Fireball, Ignite
Metamagic : Counterspell

Right Hand : White Birch Wand (Atk +1, Cast +1)