Self-Fulfilling Prophecies Edition
Previous
Self-Fulfilling Prophecies Edition
Previous
Anyone ever used this in campaign? Seen it floating a bunch of times.
Here are the updated Tome of Battle disciplines. Thanks to the provided feedback in the previous thread, I reworked Death Mark, changed some core skills to make disciplines more thematic, inserted missing skills, missing new imbuements, and three sample martial adepts.
I will next time I'm running on earth, during or after ww2. Maybe a Hellboy game based around it?
That is really cool. Definitely goes into my next game (whenever it happens)
You can also check Psionic Powers for Powers Technics.
(I really dislike Imbuements and cant understand it advantage and why so many people call it so good, sorry)
You're not alone. I don't like Imbuements, either, user.
Looks good! If I had to add anything, I would include some sort of Imbuement for every path as they can all get up to some cuhrayzee stuff (sans White Raven, which is aptly covered by the teamwork-focused traits). I'd rip from p.14-15 of Imbuements, which recommends imbuements by template; for example, the Iron Heart discipline would probably follow the recommendations for the Knight, being "effects that could pass as pure skill at arms," Shadow Hand can round out its list with imbuements from the Thief list, etc. I'd also consider adding something like Chilling Strike to the Shadow Hand style, as I remember that discipline having a very strong link to cold damage.
Personally, I like the feel of the skill-based approach; I think it makes it more martial (here's a skill I have to train up to be good with) and less supers (here's a 30-point advantage that's all or nothing). Admittedly, though, it did take a while for me to warm up to them, and I do think the tiers of imbuements locked behind advantages are hella dumb.
I play a little with Weapon Master who have modular imbuements (changing evey second, effective skill ~19). It was funny, but i feel more restrained(?) restricted(?) than while i played with (less points) similar type karateka builded around enhancements on his unarmed attacks.
Maybe it my HEROlegacy resists in me or i had wrong games with wrong GMs.
>I like the feel of the skill-based approach;
Psionic Powers about that -- you buy ability and you buy skill to activate and control it. (And i feel very ok with it). And with buying style as AAs -- fairly cheap way.
Yeah but you're still buying the power and then the skill to control it; there's still that point wall at the beginning. I know that Imbuement has prereq advantages too, but again I think those are dumb and often waive them in games I GM.