>persuade roll: success.
"I know it galls you old orc, but this is the hand you are dealt. I hate to present this choice to you. Believe me, I would rather not have come here at all."
You turn around and look at the orc children, they seem to be poking the sentries and one of them is offering him what looks like dried meat, while two others try and up on the other sentry.
You have seen these orcs as savage beasts on the battlefield, but never like this. You would be as bad as those that condemned your nation to the sword if you kill them.
Modera is translating when you stop her. Taking a deep breath you begin to speak.
"Old orc, on pain of death, your clan is to remain here in this valley, it is abandoned by my people, and we have no need of it. But beware if you step out from it's confines, for I shall kill your clan. This I promise you."
You have cast the die, may the light forgive you.
As modera is done translating, the orcs growl and a few of them make threatening gestures, but the old orc silences them. It says something that Modera translates.
"Well spoken human, my warriors would like to kill you for this outburst, but I see the truth in your words. You haven't harmed my clan yet, and speak as well as you allow. I cannot fault you for caring about the welfare of your clan. Let us hope we never have to meet again, for both my sake and yours."
You nod and extend your hand from instinct. The old orc does the same.
Even as you do so, you can hear the trumpets from your scouts blaring in the distance. A single rider is rushing madly towards you, wearing the livery of your riders.
"Milord, the militia. The militia, by the eagle, the militia..."
"What about it you blithering fool? Speak quickly."
"The militia have been arrested milord. The Alliance generals and the King have entered the valley, They ride with the vanguard and will be here within the hour!"
This is getting better and better.
>stay in the orc encampment
>return to your riders