In which we finish a mission.
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InfilINC VII: Ethics Oversight
As is par the usual for these kinds of operations, you can join in at any time.
Commmand is expecting the unscheduled update intermission may have cost them some field agents.
But no matter. These things happen.
--
To recap, Solstar has been hired to locate a missing person. It's tuned into multiple missing persons, a hostage negotiation and a badly timed barbrawl of the gun totting kind.
As of last action phase, Agent Holiday has succesfully disabled a cluster of enemies and Agents Roma and Tatiana have saved the life of a servant of justice.
Well, a cosplayer of justice.
[Agents Active]
[1-Ai2-Cs-Ht] Mammoth
[2-Nb-Sm-Ns-Tx-Cs] Roma
[3-INF-SHA] Wraith
[4 Ts-Vi-Sr] Bear
[5 Ai-Rs-Cd-Gk] Holiday
[6 Nb-Nc-Sco-Wan Tatiana]
[8 Ts-So-Dc-Vi2 Eight]
Here
"Wazzup!"
In a return barrage unfortunate things happens to the locality as agent Holiday's SolFlare munition goes fully active.
A silent black and white smear disjoints two people and a table.
Agent Roma's top-notch high tech military-grade cloaking device fails as a mask-wearing, kevlar clad goon nearly trips over her legs. She's stuck in a stasis containment bubble, sharing the same fate as Agent Mammoth's hand.
>10 hp to break, or [Dissolve]. Electricity also works at 2x effectiveness.
[Z*]: ---33--?--Ascertain---who? Something is wrong with the comms-link! I can't reach base. Ice the lot!
>Communications interruption still in effect, looks like they can't call for backup.
[Liren] Uh, hang on, hang on, we can keep the lockdown going. Just gotta...
[Agent Action]
[AlphaSniper] "... awesome
!
hey! That's Raider! They got Raider! Why do they have raider? Let him go you overstocked jackboot goons!
Rolled 4 (1d6)
>Head 6 Tiles North Westerly.
>Rush 5 Tiles to the West.
>Slash 3 2 times.
Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II
Command really needs you to re-state that one in terms of the movement marker on the map - 1, 2, 3 and so on.
Thanks Agent.