InfilINC VII: Ethics Oversight

In which we finish a mission.
>Previous Threads:
suptg.thisisnotatrueending.com/archive.html?searchall=INfilinc

As is par the usual for these kinds of operations, you can join in at any time.

Commmand is expecting the unscheduled update intermission may have cost them some field agents.

But no matter. These things happen.
--

To recap, Solstar has been hired to locate a missing person. It's tuned into multiple missing persons, a hostage negotiation and a badly timed barbrawl of the gun totting kind.

As of last action phase, Agent Holiday has succesfully disabled a cluster of enemies and Agents Roma and Tatiana have saved the life of a servant of justice.

Well, a cosplayer of justice.

[Agents Active]
[1-Ai2-Cs-Ht] Mammoth
[2-Nb-Sm-Ns-Tx-Cs] Roma
[3-INF-SHA] Wraith
[4 Ts-Vi-Sr] Bear
[5 Ai-Rs-Cd-Gk] Holiday
[6 Nb-Nc-Sco-Wan Tatiana]
[8 Ts-So-Dc-Vi2 Eight]

Here

"Wazzup!"

In a return barrage unfortunate things happens to the locality as agent Holiday's SolFlare munition goes fully active.

A silent black and white smear disjoints two people and a table.

Agent Roma's top-notch high tech military-grade cloaking device fails as a mask-wearing, kevlar clad goon nearly trips over her legs. She's stuck in a stasis containment bubble, sharing the same fate as Agent Mammoth's hand.
>10 hp to break, or [Dissolve]. Electricity also works at 2x effectiveness.

[Z*]: ---33--?--Ascertain---who? Something is wrong with the comms-link! I can't reach base. Ice the lot!
>Communications interruption still in effect, looks like they can't call for backup.

[Liren] Uh, hang on, hang on, we can keep the lockdown going. Just gotta...

[Agent Action]

[AlphaSniper] "... awesome

!

hey! That's Raider! They got Raider! Why do they have raider? Let him go you overstocked jackboot goons!

Rolled 4 (1d6)

>Head 6 Tiles North Westerly.
>Rush 5 Tiles to the West.
>Slash 3 2 times.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 18
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Command really needs you to re-state that one in terms of the movement marker on the map - 1, 2, 3 and so on.

Thanks Agent.

>Move 6, 6, 6, 6, 6, 6
>Rush 6, 6, 5, 6, 6

>adjustments made
>thank you.

Rolled 4, 1, 7, 7, 9, 3 = 31 (6d10)

>Node burn 1 for 2 atp
>Node burn 2 for 2 atp
>Node burn 3 for 2 atp

Cloud-01
Networking: 3
Vitality: 4/4, 4/4, 4/4
Attempt : 2 x 3
Move: 3
Accuracy: 5 (8)
Processing: 5 (8)
Inventory: SMG / SMG / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

(Welcome back, Command. Can I try breaking the container from the inside?)

Roma, Haze5
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped], containment nadex2, AidInjector 2x1
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

It gets a bit hard, but it's certainly possible.

>While remaining agents consider their moves, here's the phase as it stands

[Gambler] "Aaaaaaaaaaaaaa"

Rolled 4, 10, 3, 8, 6, 2, 2 = 35 (7d10)

>Carefully apply Peacemaker to containment walls, 6damage, 8acc, 3atp
>Move 3333
>Flip the table, top facing 6, 1atp
>Remove orange dot from hostile network, Sm
>Node burn them, 9proc, 3atp

>mistakes were made on equipment. Updated.
Roma, Haze5
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6+2=8
Processing: 8+1=9
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][1/4], Tacsuit [Equipped], Skimmer Drone, HeartJolt
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

Even the vaunted Peacemaker does not seem to do enough damage to break through the containment bubble.

Especially not when it jams on that third shot.

[Z*]: Flushing targets.
[Z-ResOp]: Barrier up! Go!

[Gambler] "Aaaaaaaaaahhhh this is excrutiating is this what being shot is like oh stars I am in exquisite amounts of pain right now"
--

Agent Mammoth at 1 HP (+2 ATP this round from stimms)
Agent Eight at 6
Agent Holiday at -2
>To act, simply apply emergency stimms
Agent Roma's containment has 4 HP left and a conspicious amount of holes on the Z facing side.

[Agent Action]

Rolled 2, 4, 6 = 12 (3d6)

"Now I'm pissed."
>Hack'n'Slash 3. 3 times.
>Burn the rest of my unused ATP to Vit Treatment.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 6
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Rolled 8, 7, 10, 10 = 35 (4d10)

>Clear the jam, 2atp?
>Reload, 2atp
>Press Peacemaker against the container's wall facing A, pull trigger 3 times (3 shots, at the containment and then A when it breaks) acc8, 6damage, 3atp
>Remove orage dot, Sm
>Move 344, under the table.
Let me outa this box!

Roma, Haze5
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6+2=8
Processing: 8+1=9
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][1/4], Tacsuit [Equipped], Skimmer Drone, HeartJolt
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

Time to pass out, Command, overwatch me into cover, and see you guys 5:50-6something EST.

Rolled 2, 8, 7 = 17 (3d10)

>Move 1111, 2
>Hustle 1
>-Activate my TacNet
>[Info] [Sense] to confirm my Tacnet is there.
>[Sense] to determine whether the northern wall has any vulnerabilities I can exploit.
>[Info] [Sense] to attempt to locate vulnerable networks.

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 0
Inventory : [Junk Coder:[Info] Crit

Which tacnet are you joining?
> TatianaWan provides +1acc, +1proc
> Mammoth/Holiday tacnet provides +acc, 6 dots network security. The acc boost may increase with you joining, I'm not sure, +1right now.

I guess the Mammoth/Holiday one? I was more going to use it to mess with other networks though.

Oh, you don't need to be connected to a hostile network to mess with it, just in line of sight of one of its nodes. And, you know, in res-range, however that works for you misty types.

Rolled 7, 6, 6, 10 = 29 (4d10)

>Move northern most drone 1, 1, 1
>hustle 1
>Defrag (1 atp)
>Use camera to node burner enemy 5 (4 atp)

Cloud-01
Networking: 3
Vitality: 4/4, 4/4, 1/4
Attempt : 2 x 3
Move: 3
Accuracy: 5 (8)
Processing: 5 (8)
Inventory: SMG / SMG / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

Rolled 5, 5, 2, 2 = 14 (4d10)

"I WILL NOT FORGIVE CHILD KIDNAPPERS!"

>Apply another stim [1atp]
>ContainmentNade enemy #3 [2atp]
>RiotLock closest standing enemy x3 [3atp]
>Activate HeatTracer [free?]
>Why didn't ChamoSkin work?

Equip: RiotLock 3/3
TacNet: Holiday
Vitality: 1 (DR4)
Attempt : 6
Move: 5
Accuracy: 6+1=7
Processing: 6
Skill: Aimbot Corrector MkII, ChamoSkin, HeatTracer
Inventory: CustodiSpecial, Containment Nades x2, BlitzStimms x1, TacSuit

Bump

Unfortunate side effect of having your hand stuck to someone's face. Makes it easier to see you.

Oh, that's unfortunate

Z3 is turned into a macabare art-display as he is hacked apart and then frozen.

Agent Mammoth catches a single enemy on the heat trace.

Agent Wraith spots a structural fault in an otherwise very solid, reinforced wall.

Agent Tatiana loses contact with a part of herself.

[Z*]: Say again? I cannot hear you, there' sa lot of interference on the-- THEY GOT EVANS!

Screw you trench-coat wearing assholes!

[Enemy Reaction]

[Liren]: That's odd. They're commucating, but the signal is going deeper into the bar? Why?


[Z*] I lost sight of the intruders, they've got some kind of cloak-tech. We need a scanner out here-- Tell me you're getting this-- Still no signal! FIVE - HIT THE ALARM, GET ME A DRONE SWEEP

[Agent Action]

Rolled 7, 6, 9 = 22 (3d10)

>Switch to CustodiSpecial [1atp]
>Activate Aimbot [2atp]
>Shoot Z5 3 times through the wall [3atp]

Crouching

Equip: CustodiSpecial [Heat 0]
TacNet: Holiday, Wraith
Vitality: 6 (DR4)
Attempt : 6
Move: 5
Accuracy: 6+2(TacNet)=8
Processing: 6
Skill: Aimbot Corrector MkII, ChamoSkin, HeatTracer
Inventory: Containment Nades x1, TacSuit, RiotLock 0/3

Rolled 3, 6, 4, 5, 2, 6 = 26 (6d6)

>Move 6, 6, 5, 6
>Slash A 2 times, slash 4 2 times.
>Spatial Overrider: Sweep left sword 180 towards 4, sweep right sword 180 towards A.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 14
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment Mk II

>grumble

>You might want to try again - but those actions are good.

>Actions not changed. It's even better now that the unidentified contact is out of the line of fire.

Rolled 2, 3, 2, 6, 3, 5 = 21 (6d6)

Move 6, 5, 5, 6
Slash 1 2 times, slash 2 2 times.
Spatial Overrider: Sweep left sword 180 towards 1, sweep right sword 180 towards 2.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 10
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment Mk II

Rolled 1, 8, 7, 10, 2, 5 = 33 (6d10)

"Uh command I may have blacked out from my flame extinguishing via sudden muscle activity. Proceeding to fuck shit up; over"

>-regen 2
>Move 1111 (yes that's right)
>use 3atp to burst through the wall
>Overwatch prepare and aim peacemaker W 3atp

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2 +4DR
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory:
-Blitz-Stim(x1)
-Blitz-Stim(x2)
-Containment Nadex x2
-He-nade x3
Skill: Tiger Style Neuro-Mod, Vitality Treatment, Skeletal reinforcement,

>In need of Rules clarification.
>Does [Move] gain + one half TOTAL res, or half the first digit of my res score?
>Can Resonance operatives sense me doing stuff without obvious incursion stuff going on, like I mean [Sense] and [Control], obviously if you see a thing get thrown around you can at least guess a resonance person is doing it, but it's unclear whether we can actually detect the blue resonance lines doing things or if that's just for OOC clarity. Can I do sneaky things without taking a whole other attunement, basically?

ammending movement

>6611

Obvious effects like barriers are clearly visible - some things harder to spot. Like info. Sneaky stuff is possible.

And +half is first digit of res score. It should be the first digit for any effect.

Rolled 1, 2, 8 = 11 (3d10)

"Roma, when it's possible, may I get that skimmer drone?"

>Activate Defrag (1 atp)
>Nodeburner enemy 1 for 3

Cloud-01
Networking: 2
Vitality: 4/4, 4/4,
Attempt : 2 x 2
Move: 3
Accuracy: 5 (7)
Processing: 5 (7)
Inventory: SMG / / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

Rolled 2, 9, 1, 1 = 13 (4d10)

That's confusing because it suggests my range on [Sense] is 1, but it answers enough for me to act.

>Open communications with enemy Resonance operative using [Move][Info] to insert it directly into their comm feeds, but start distorting the audio partway through. "Attention unidentified Resonance operative. You are operating in an anomalous Shockspace field currently undergoing mediation. Cease operation and remove yourself from the location immediately. You are creating a hazard to yourself and everything you have ever loved. The rats will eat your eyes. Help me. Please. HELP ME. I DON'T WANT TO DIE!"
>Use [Move] [Info] to insert additional disturbing audio into enemy comm feeds. I should have plenty of this.
>Use [Sense] [Info] to detect enemy communications.
>Use [Sense] to detect [Fear]
>Move 166

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 0
Inventory : [Junk Coder:[Info] Crit

Oh, am I at +1 ACC from the network, and does that affect my Resonance effects at all?
Forgot about that one.

I have a question: what does the 'discharge' option on the CustodiSpecial do?

Point it at someone. Try.

You tempter

Agent I'm pretty sure that will put a sizable hole through someone if you load it with debris...or corpses...anything with mass really. Although corpses may be more effective.

it should - yes

That's an issue then, as with everything else range should be [accuracy] but enchanced with +[res]

Rolled 2, 1, 3, 4, 3, 7 = 20 (6d10)

>Deploy Skimmer Drone to 4, 2atp
>-Link it to TatianaWAN and transfer control protocols
>Bust remaining dots on hostile network, Sm
>Splice Orange into enemy tacnet, 1atp
>Node Burn, 4atp
Certainly, Tatiana, that is why I brought it.

Roma, Haze5
Vitality: 14
Attempt : 7
Move: 4
Accuracy: 6+2=8
Processing: 8+1=9
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][1/4], Tacsuit [Equipped], Skimmer Drone[Deployed], HeartJolt
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

so are we just waiting on Holiday?

If you want to act for him, go ahead - but you'll need to be quick.

>Going to sleep, requesting botting
>Whoever bots Mammoth, know that his hand is stupidly stuck in the containment field to the right of him.

A containment bomb goes off. Rats. Rats in the walls.

Agent Mammoth cuts clean through a strangely fractured looking piece of wall and ends up in the...

kitchen?

That seems unlikely.

[Z1]: Perimeter breach! Perimetetr bree---
[Z2]: They got Stace, I'm pulling ou---

[Z*] Check in, someone tell me what's going on out there - I can't hear a damn -- Tir, talk to me

[Z-ResOp]: Ghosts man, fucking ghosts! RAT PHANTOMS
---

[Liren] You might want to check your systems, Command.

Mammoths are nothing like bears.

Rolled 5, 3, 3, 5, 3, 4 = 23 (6d6)

>Move 6, 1
>Slash A 2 times, 4 2 times.
>Spatial Overrider: Sweep left sword to right. Sweep right sword to left.
>Burn any unused atp for vit regen.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 13
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

[Z*] I'm not getting anything on the-- Get Tir out of there, he's having another fucking episode

[Liren] Agent Bear, I'm getting some weird features on your feed. That's not a deep freezer.
--

Agent Bear has enough mental focus to hear the faint sounds of a mechanical pressure lock disengage and a rotary minigun speeding up to open fire.

[Agent Action]

"What the hell is this thing!"
>Move 3, 2, 3. Duck for cover under a table to recover.
>Burn atp for Vit Treatment.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 4
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Agent Eight recovers blood, heals bone and expels an embedded slug that was grinding against his collarbone.

>Just to be fair to Agent Bear, here is a slightly more reasonable view of the environ.

Rolled 2, 4, 7, 7, 7, 5, 5, 8, 3, 8, 6, 7, 4, 9, 9, 1, 9, 6, 8 = 115 (19d10)

>Move 6, to get line of sight on all those electronics.
>[Move][Info][Shard] x4, so I THINK 19 dice? Maybe less than that? I don't know how this works yet so let's just roll more to be safe.
I am disassembling and reassembling all visible enemy networks into a form that I can slave and link to the Tatiana WAN, starting with the Minigun, then the Door controls, then basically anything else that's electronic up to and including the weapons that enemy guy is carrying.
>Try not to explode from Incursion?

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 0
Inventory : [Junk Coder:[Info] Crit

"Command, what's the maximum range I can throw things?"

How strong or lucky are you?

Thrown is range 5, -1 to per hex after 5. You could aim first for +1 per atp spent.

Rolled 7, 7, 2, 10, 7 = 33 (5d10)

"Thank you Roma, though will have to cut you out of the network for a moment."

>Cut link to 2-Roma
>Defrag (1 atp)
>Prepare to be connected to /everything/ and counter hack (5 atp)

Cloud-01
Networking: 3
Vitality: 4/4, 4/4, 4/4
Attempt : 2 x 3
Move: 3
Accuracy: 5 (8)
Processing: 5 (8)
Inventory: SMG / ??? / GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

"I got a plan."

Rolled 5 (1d10)

You were one short.

".... Bother".

Hang on Sir, I can get the connection back up. I'm just going to have to fiddle with the data a little.

*Nose dripping blood*"Uh Liren, need a hug? And why do I feel smarter? Also is there a leak?"

Yes. I would very much like a hug.

---
Feed restored.

Agent Wraith takes 8 damage.
Agent Tatiana detonates. Detonates.
Agent Roma takes 6 damage.

Blast doors open - door control short-circuits.

FoF signalling on enemy automatic rifles garbled.

Miniguns garbled.

Control over interior cameras routed through Agent Tatiana. Control over interior doors routed through agent Tatiana.

[Z-Command]:
гpeбaныe oбнoвлeния пpoгpaммнoгo oбecпeчeния .

[Enemy to... uh...]

[Liren]: I don't even know any more.
---

[Z-ResOp]: GHOSTS
[Z*]: Get a grib, E-ghosts aren't real! Is everyone in this yжacнo command unit utterly insane?!

>Incursion. Incursion. Incursion. Agent Wraith's equipment mitigates the first. Next two cause issues.
>-90 Res--> 47

>Agent 6 has command over cameras and accessories marked [6].

[Agent Action]

>Move 1, 1, vault the cube, 1, 1.
>Slash and stab 5 2 times, slash and stab A 2 times.
>Spatial Overrider: Sweep sword from 5 to A, Sweep sword from A to 5.
"Think I have enough atp for another round of Spatial Overrider?

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 12
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Well, its Costless Agent.

You just use both weapons and each attack you make is really 2, since you use both swords. Command has sort of been auto-applying that for you.

"In that case, I'm adding another round!" Also dice, since forgot.

Rolled 10, 8, 2, 4 = 24 (4d10)

>[Control] [Shard] on the enemy non-resonance operatives labeled 4 and 6. THERE ARE RATS IN THE WALLS. GHOST RATS. BE AFRAID(Amygdala Hijack, x2 effectiveness to cause fear, +2 to [Control])

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 0
Inventory : [Junk Coder:[Info] Crit

Rolled 3, 5, 6, 6, 2, 5, 3, 1 = 31 (8d6)

Plz work.

Agent, your Vitality is 2.
Your Res score is 47 - then you add 12 and end with 59.

Please update your Vitals!

Rolled 6, 1 = 7 (2d10)

"Aahh... That was terrible, but still not as bad as being uploaded for the first time.

Also, I am so sorry Roma."

>Fire Eastern Minigun North (1 atp)
>Fire Western Minigun towards SW enemies (1 atp)

Cloud-01
Networking: 1
Vitality: 4/4
Attempt : 2
Move: 3
Accuracy: 5
Processing: 5
Inventory: GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

Rolled 1, 6, 5, 8, 4, 5 = 29 (6d10)

>Reload peacemaker, 2atp
>Move 6611
>Hustle 1, 1atp
>Fire two shots at 6, 7acc, 6damage, 2atp
>Node burn, centered on 4, 2atp+Sm
Ah, what's a bit of shrapnel between friends, Tatiana. Just try not to blow yourselves up any more, yea?
(That 6 damage was after DR, right?)

Roma, Haze5
Vitality: 5/14
Attempt : 7
Move: 4
Accuracy: 6+1=7
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][2/4], Tacsuit [Equipped], Skimmer Drone[Exploded], HeartJolt
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

[Z*] Door is still jammed. We can't reach anyone on the interior. What's wrong with the PA system?
--

[AlphaSniper] Raider! Come on, we need to get him out of here.
--

[Liren]: Agent Tatiana! I think you're somehow locked into the suppression system, those are security guns. They're discontinued military supply, probably cobbled together from old leftovers. You need to warm them up get them going.

[Enemy Action]

[Z4]: the nibbling teeth the ghosts the rats the screaming gnawing gnashing void of fur and fury

[Z6]: What's wrong with everybody? Pull yourself together!

[Z4] Won't get me can't get me won't get me won't!

[Z6] No! Don't! Fuck!

[Agent Action]

Rolled 5, 1, 2, 4, 1, 1, 3, 2, 3, 2 = 24 (10d6)

"YOU FUCKED WITH THE WRONG NUMBER TODAY!""Command, emergency stim to last for regen."
>Move 3.
>Slash 6 4 times.
>Spatial Overrider: Scissor slash this fool three times!
>Burn any remaining atp for emergency regen.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 0(Powered by immense rage and hatred at this point)
Attempt : 6
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Rolled 1, 10, 1, 1, 3 = 16 (5d10)

>[Sense][Shard] to locate other electronics in the area.
>3 ATP on attempting basic first aid.

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 2/10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 59
Inventory : [Junk Coder:[Info] Crit

tiny bampu

Rolled 8, 4, 8, 5, 10, 6, 9 = 50 (7d10)

>Move 166
>Loot 2's mask, 1atp
Keep your heads down, kids, it's dangerous back here.
>Move and Hustle 11, 1atp
>Tunnel through Tatiana's camera network to splice enemies 7, 8, and Gold Stripes into an ad-hoc network, 2atp+Sm
>Burn the new network, 3atp

(Resetting ammo due to missing cut-off last round, still wanting damage confirmation)

Roma, Haze5
Vitality: 5/14
Attempt : 7
Move: 4
Accuracy: 6+1=7
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][1/4], Tacsuit [Equipped], Skimmer Drone[Exploded], HeartJolt
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

Rolled 10, 8 = 18 (2d10)

>Fire Western Minigun NW
>Fire Western Minigun NW

Cloud-01
Networking: 1
Vitality: 4/4
Attempt : 2
Move: 3
Accuracy: 5
Processing: 5
Inventory: GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

[Liren] That was the most unfortunate amount of shooting I've ever seen.

>Agent [8] Is Emergency Stimmed and recovers via VI treatment. +8 Vit and +2 Atp next agent phase.

>Agent Tatiana actually has - as per standard - 2 atp per drone. Or gun, as the case may be. Rotating a minigun counts as an action, but once initating a firing cycle they can keep firing.
>Just try not to sweep the firing arc through friendlies.

Out of curiosity, what's the thing 61 from me? A cosplayer?

"If you need me I'-*collapses*m gonna have a lie down to-*coughs blood*recover for a while."*coughs a bit more blood*

[Z*] Wait, the suppression turret is firing - they're in the camera network! How? It's unwired-- get the feed!
---
A viking custome lavishly put together from shattered bits cardboard and old plastic and beneath the rim of a historically dubious helmet, a scarred face peeks. Lips trembling.
Scrawny, scarred and scared looking kid with a technicolor demonstration reel of bruises.

[Gambler]: "Karmen! You okay?"
[KarmenRaider]: "T-they took Iron Justice. I saw her in the... She's in there. And I tried to stop them and I was going to have a drink with you but they... and just wouldn't s-stop. Being a hero is hard."

[Liren] Looks like we're 5 out of 6 heroes of the day. Teraline would be Iron Justice. So I guess look for the improbably spikey get up.

>The recovered face-plate from [Z2] is a gas-mask, heavy duty, with a small HUD display in the lenses. Looks like their communication is inbuilt. Without the rest of the gear, passing for one is hard. But it's still a workable gas mask.

[Liren]: I'm not getting toxicology reports. I don't see why they'd need gas masks. Let me run some tests.

[Agent Action]

"Well, Liren, I'm gonna collapse now into one of the cupboards, if you need me, trace the puddle of blood and listen for whirring as I'm trying breathe."
>Overwatch burn atp to regen and recover.

Clearance: Lvl 4
Equip: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword],Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword]
Vitality: 8
Attempt : 6+2
Move: 4
Accuracy: 6
Processing: 7
Inventory: Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword], Trade Closure Katanas DMG 10, Bleed 2, Parry1 [Melee] [Sword].
Skill: Tiger Stlye Neuro-Mod MK II, Spatial Overrider, Dragon Claw Neuro-Net, Vitality Treatment MK II

Rolled 5, 6 = 11 (2d10)

>Rev up Minigun B and pivot NW
>Fire Minigun B, twice?
>move 6, 6, 6

Cloud-01
Networking: 1
Vitality: 4/4
Attempt : 2
Move: 3
Accuracy: 5
Processing: 5
Inventory: GL
Skill: Node Burner, Nightwisp Cloak, Swarm Code, Wide-Area Network
Program: 2x Orbitalion, DeFrag, KonKordinate

Cya guys!

You've done well, Raider. You don't mind if we finish for you, right?
>Move 2222
>Search the pieces of A and 5 for Containment Nades and Stimms, 2atp
>If Stimms found, apply immediately, 1atp
>Hustle 2323, 4atp
>Deactivate barrier? Sm? Free?
>-Remember how to math. 14-6=8, not 5, fixing vit.
Let me know what you find out, Liren. I don't want to try this on if it's gonna flood my lungs with hypnotics.

Roma, Haze5
Vitality: 8/14
Attempt : 7
Move: 4
Accuracy: 6+1=7
Processing: 8
Inventory: Netfry Ammo, peacekeeper handgun[Equipped][2/4], Tacsuit [Equipped], Skimmer Drone[Exploded], HeartJolt, Gasmask w/HUD
Skills:Node Burner Package, Slaved Malignant AI, Net-Splicer, toolboxv3, ChamoSkin

Rolled 6, 4, 10, 7, 9, 9 = 45 (6d10)

>Move 1211
>[Move][Info][Shard] to begin constructing a coding toolkit from junk data.
>Prepare RiotLock shot to 2

Clearance: Mist 2
Weapon: RiotLock- 4 dmg, [Shock], [Bounce 3], 3/3 Ammo
Vitality: 5/10
Attempt: 4
Move: 5
Accuracy 8
Proc: 5
Res: 69
Inventory : [Junk Coder:[Info] Crit

>botting Mammoth
>Tap Container with CustodiSpecial
>Convince Bartender to disarm
>Prepare shots if he turns hostile/breaks the container.
>Maintain this until Mammoth overrides

>=Mammothbot=
Crouching

Equip: CustodiSpecial [Heat 0]
TacNet: Holiday, Wraith
Vitality: 6 (DR4)
Attempt : 6
Move: 5
Accuracy: 6+2(TacNet)=8
Processing: 6
Skill: Aimbot Corrector MkII, ChamoSkin, HeatTracer
Inventory: Containment Nades x1, TacSuit, RiotLock 0/3

Rolled 7, 2, 1 = 10 (3d10)

>move 3232
>hustle 111
>aim 2atp
>fire peacemaker towards 6

Equip: VibroBread Knife - 8 dmg, +2 acc, Peacekeeper Handgun - 6 dmg || +1acc[Sword], [Melee];
Vitality: 14 | Reg2 +4DR
Attempt : 6
Move: 4
Accuracy: 5
Processing: 6
Inventory:
-Blitz-Stim(x1)
-Blitz-Stim(x2)
-Containment Nadex x2
-He-nade x3
Skill: Tiger Style Neuro-Mod, Vitality Treatment, Skeletal reinforcement,

Thanks for botting me.

Still, I'd like to override those actions.

>Shoot the container with the Bartender twice very carefully so as to not damage the stuck hand [2 atp]
>Put the gun into the Bartender's face and convine him to drop his weapons [1atp]
>Ready shot into the Bartender in case he tries something untowards.

=Start-of-turn stats=
Crouching

Equip: CustodiSpecial [Heat 20]
TacNet: Holiday, Wraith
Vitality: 6/10 (DR4)
Attempt : 6
Move: 5
Accuracy: 6+2(TacNet)=8
Processing: 6
Skill: Aimbot Corrector MkII, ChamoSkin, HeatTracer
Inventory: Containment Nades x1, TacSuit, RiotLock 0/3

Rolled 4, 1, 9, 1 = 15 (4d10)

Rolls