Warpath Wednesday

Dirty Ratmen Edition

Discuss games set in the Mantic's Warpath universe: Mass Battles, Firefight, Deadzone, and Dreadball

What is Warpath?
warpathuniverse.com/

Mass Battles: Large scale battles with big blocks of troops and vehicles (think 40k Apocalypse) - Open Beta
dropbox.com/s/dwkk5x5ooszx0zu/Warpath Beta 14-03-16.pdf?dl=0

Firefight: Focused a little more on big battles, but not as big as above (think 1000-1500 pt games of 40k) - Open Beta
dropbox.com/s/hyc72fvva6e3dmf/Firefight V 1.3.pdf?dl=0

Deadzone: Small scale skirmish on boards with lots of terrain (think Infinity, but simpler) - 2nd edition, some preorders up, release in May
mediafire.com/folder/woayb5yb9fke1/deadzone
(Link also includes Containment Protocols, an anthology of short stories set in the Warpath universe, and 1st edition rulebook and expansions)
How to play videos:
youtu.be/OyeTtVgJPFY
youtu.be/inuJFLv89-k

Dreadball: Galactic and brutal sports game set in the universe (think bloodbowl, but scifi) - Available
(No links to rules, yet)

Here's a little something. Mantic posted this on their FB page today. These are the new Asterian Marionette models and some test paint schemes.

And I'll go ahead and repost the images from salute that were posted here on the last big mantic thread

So has Deadzone 2.0 been officially released yet?

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It's currently up for preorder right now. The rulebooks are linked in the OP

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Those vultures are nice, I'm sure I could use them in KoW.

Is there a reason to take a Thor Pattern Iron Ancestor? Frenzy 1 and an extra space on sprinting is nice, but are they 13 pts. and 1 VP nice?

I've been wondering this myself. It remains to be THE most expensive model you can get for the game, but it has one big advantage over the regular iron ancestor i've found. It has a move of 1-2. While that may not seem like much, it can be aggravating for models with only a 1-1 move. That run is vital a lot of times. So look at it this way, combined with a free move command dice, it has a 3 cube threat range. And since melee attacks are free as soon as you get in combat, that can be devastating. The frenzy I see is just icing on the cake.
(3 dice base, +1 for bigger size, +1 for moving into combat, and frenzy(1) with ap2 will wreck anyone's day)
The only thing I don't like about it really is the 5+ fight score, but on a d8 that's 50/50, so it's not bad.

Pic related is my thor pattern iron ancestor i built out of a dreadball iron ancestor. I'm pretty proud of this conversion

Definitely been worth the work.

You would think the most expensive unit in the game would have a better than 50% chance of hitting per attack though. Haven't checked, but I think the 1A plague chap is better than that. Probably doesn't have the survivability though.

I'd still rather take a regular one over the Thor. I think the advantage of taking a ranged weapon makes up for the slower speed, and its still cheaper. I think if it had a Fight of 4+, the Thor would be a lot more attractive.

That's a nice conversion, though.

Yeah the aberration is better in combat because he has a 3+ fight and knockback, but i find in this game, anything with a good survivability will tend to have its price jacked up a bunch. The aberration only has an armour of 1 and no tough. This means that even the troop basic guns can whittle it down, whereas the iron ancestors are armour 4, where the only real hope a player has to dealing any damage is a weapon with at least ap3+. The iron ancestors are the only models in the game I've found with armour 4. That's a pretty big deal.

Armour 4 is indeed a big deal, come to think of it, my Enforcers have nothing that can handle that. Perhaps I'd better dig out the Deadzone 1.0 one and paint it after all...

If you havent had a chance to play 2.0 yet, I would recomend it. The game has improved A LOT from 1.0.

1.0 had its charm and innovative ideas but ruleswise it was kindof a mess.

Oh, there's no doubt that they are worth the high cost for their survivability. That Armor 4 and Size 4 means its not going anywhere fast. I just think the internal balance of the list could've been worked a little better.

Honestly, looking at the DZ 2.0 FAQ thread on the official forums and the amount editing errors in the book makes me a little suspicious of the actual balance in some parts.

The way enforcers would deal with it are the big laser rifle on the strider (r12 ap4), the missile launcher (r8 ap5, but heavy (but hey, that's what free shoot actions are for), and thermal mines(rf ap3)

Yeah there are issues with the book so far and it's going to need a decent FAQ to fix a lot of it, but in playing this game some, I have to say even with the imbalances it's still pretty damn fun and a big improvement over the last edition.

Balance, however is very much a rock-paper-scissors i have found. I played my forgefathers twice against my brother's marauders, and my army strengths is dealing with enemies' high AP, and dealing with enemy high armour. But his list was always bringing dudes with no AP and no armour, but a lot of them. So my strengths I was paying for in points really only made my model count smaller, which made the game hard-mode for me. But I do really well against enforcers though.

Enforcers generally have a hard time with armor. Hell, out of the 5 weapons total they have with any AP, 2 are melee only weapons.

That just means you need to bring more fire.

Ideally yes, but unless I'm spamming militia, that can be very difficult. The challenge with forgefather players is it's very easy to be outnumbered because our stuff is generally more expensive. Our advantage is we have some good survivability and our basic rifle has ap1 and rapid fire, something most other armies need to buy.

Oh I will be, just got an entire tables worth of scenery I didn't bother painting in the first version.

Pic related, it's my Enforcers (again).

Question; Would you guys play against a person using 40k minis as a proxy?

Sure.

Oh hey its you. I love those guys. I am going to paint my enforcers something similar.

Sure, why not. Especially if they are just trying the game out. Since this game does use TLoS, what models you proxy with kindof matter, mostly just so its easy for your opponent to tell what is what and the sizes arent too crazy

What's a good base for a Veer-myn team? I'm thinking of expanding into a Warpath army with it, so probably go Crawler heavy, though I doubt anyone will mind mixing some Stalkers into the Crawler bases.

Brood mother+crawler spam and a few night terrors would be a strong start.

Unfortunately right now Mantic only has starter kits for 2 of the armies, but they said over the next couple months they will release starters 2 at a time for the other armies. So that could mean in may we might see the starters for veermyn and plague. Id be interested to see the contents of those starters

Looking at the other starters, I'd say Crawlers, Stalkers, Maligni, and maybe Creepers, with probably the Brood Mother.

And its not a problem, going to be a while until money's not tight, anyway. Plus there's still another month for the Warpath playtesting, so I'd have to wait to see how that turns out anyway.

On that note, the fact that there's only a month left and no word has been heard from Mantic is scary. Especially with what shape the beta rules are in now.

Playtesting is over, bro. Its up for preorders and kickstarter backers got their digitals of the rulebook and they are shipping backer rewards out now. The rulebook in the OP is the final version.

I'm talking about Warpath's playtesting, which is marked to end in May with the current schedule (that might be pushed back, though).

What material are the Progenitors going to be for Veermyn, they were down for being metal in the Kickstarter, so I gave them a miss as is my habit, but someone mentioned in passing there'd been a material change and they were now "plastic". I assume that's PVC like the Dungeon Saga stuff, which would be great.

Does mean my Kickstarter Veermyn will -have- to be from The Piper's list, which is a double edge sword, nice rules and a cool model, but his list is a bit more lacking in options. Those Nightmares are fearsome expensive too.

From what's been posted for order now, it looks like only the Mercs are metal. All the Enforcer and Forge Father starters and boosters are plastic.

"Chappie no crimes!"

fuck i hated that movie

What's a good weapon for a Brood Mother? Also, are items that useful, or should they be used as point fillers?

Well they are working on replacing some of the kits with new plastic sculpts, like GW is doing, but there are still some minis that are restic and resin. They havent released all the enforcers and forge fathers range, for example, because they are getting repackaged. I'm waiting for the pic related kit to be released again because i have a conversion planned.

Kindof on the same note, I bought an enforcers starter on ebay when someone had it up for really cheap, then I had an idea for something to expand it, but I need to wait until this kit goes back up on sale on mantics site.

According to the enforcers list, the monowheel scout bike is treated as a purchaseable item with the only restriction being one per strike team. Meaning any model that can carry an item, can be equipped with the monowheel scout bike, not just the pathfinder specialist.

So from the enforcers starter, I built everything but one of the assault enforcers (the one that is in a leaping pose) because I can see him being mounted on a monowheel. The monowheel does turn the model into a vehicle, but he then has a movement of 1-5, which would be really cool. Have this guy rush up and melee something with an ap1 weapon, or even buy for him a thermal mine for vehicle hunting.

Havent looked at the veermyn much yet, but be wary of equipping her with an expensive weapon that could raise her VP value and make her too expensive. She could be equipped with one of the special weapons, but why would you when the malignus is cheaper, worth less VP, and has the same shooting as her. Thats one of the tradeoffs with the new rules, you can make a guy super badass but he would also draw a lot of fire from your opponent because he would be worth a lot of VP to take down. Kindof an 'eggs in one basket' dilemma.

As for items, they are purely points fillers from my perspective. Giving every single model an ammo item is not worth the additional models you are giving up to do that.

Ill dump a few deadzone minis paintings I am a fan of.

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Now for his plague. I just love the way this guy paints his minis, so striking

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And this conversion he did cracks me up

I wish they had also resculpted the 2nd Gens in the Kickstarters.

Now his marauders

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