Are all barbarians automatically follower of the devourer wurm?

>can place obstacles near objectives
Oh goody. I can see it now. Clustering a bunch of walls and impassable obstacles near a flag so Warjacks and colossals can't get near it. Genius.

On the other hand, it sounds like they're going to be "patching" any models that stick out, which will be excellent.

>models that stick out
SWEET

youtube.com/watch?v=QFjotdhdBLM

I hope that and the Hydra get massive patches.

The Hydra doesn't stick out though. At least in the way that pisses me off.

I hope the berserker is less than 10 points, or that it gets huge buffs.

Menoth gets a mat 6 pow 18 arm 18. Khador has a mat 5 pow 16 arm 18, with the only real advantage being it charges for free and has a chain attack that basically never happens at mat 5.

Well the jugg is now 10 or 12 points so I'm sure the beserker is going to be lower cost

Some spoilers for Wrong Eye

>Influence - Cost 2, Rng 10, offensive

Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can only be affected by Influence once a turn.

>Star-Crossed - Cost 3, Rng Self, AoE CTRL, Dur RND

Same as now.

Star-Crossed replaces Voodoo Doll

>Lesser Warlock now states, in addition to the previous rules, that this model MUST begin the game with a warbeast in its battlegroup.

>Amphibious is no longer present, could have become an icon or simply replaced by Pathfinder.

I recall reading that there is speculation that Kossk is simply the Devourer Wurm under a different name.

The fuck is this thread addition.

The jugg is 12. Berserker in Mk 2 is the same cost as the Crusader in Mk 2, so it stands to reason they might be the same cost in Mk 3 which is 10 points.