Tell me about the dwarfs of your setting

They're basically Tsarist Russia: hot shit back in the day, but their hidebound, staunchly traditionalist society is making them gradually become irrelevant.

Dwarves make one thing that works, or more often copy one thing that works, and then stick to it beyond all reason. The thing they make will be the best example of that thing but it'll probably be hideously out-of-date.

Like, take guns. Dwarves were really slow to adopt flintlock guns, but once they did they started making hands-down the best flintlock guns on the planet...which is great, but everyone else has moved on to percussion cap by now.

They're also likely to take credit for inventing a thing when they verifiably did not - for example, they claim to have invented the first guns, and gunpowder too, even though any archaeologist or researcher worth his salt can prove that they did not.

Some are , except the underground is like the keep/citadel of their surface hilly settlements.

Others are russians down to the bardiche/musket (with quartzlock) combo.

They also create "geode-seeds" that grow into crystal-lined, city-sized chambers in a millenia or so.

I prefer Norse Dwarfs or industrialized ones.

>Mole-People who eventually became more Human-like
>mountain strongholds
>friendly with everyone, including Elves
>utilitarian; their metalwork isn't all that pretty, but it's great quality
>geothermal crucibles can melt and alloy the setting's stronger metals
>deep mines with rare metals; mine most of the setting's gold and sell it all for food and booze

Trade barons they are, the mediators between the human kingdoms of the west and the halfling/gnome/elf lands of the east. Forced out into the deserts beyond the mountains by the goblin armies they did what they did best, traded picks for shovels and began to dig down. didn't need the shovels for long, and rather quickly hit gold and silver in absurd ammounts, far more than what they had in their previous homes. Dwarf society adapted, and those smiths who had once worked in practical metals like steel, adamantine and mythril now learned the softer stuff, crafting in gold silver and precious gems. Smiths became jewelers, and soon massive dwarven burrows dotted the desert, connected along underground rivers and gaining food through trade with whatever nomadic tribes they could fine. Ancestors would say they've lost their way, trading granite for sandstone and their proud warrior ways for those of the ways of merchants and brokers. Modern dwarves are more accepting of their new lot in life, going so far as to model their art and work after the ruins of kingdoms long past, finding a sort of joy in carrying on the artistic traditions of those who failed to survive in these harsh lands.

Not sure if this is one big meta in-joke.

user#1 Posts OG lore and race info
user#2 Claims #1 is a faggot.
user#1 Repeats statement.

You have potential for all three posts to get those magic (You)'s.

Such mystery.

To quote an user from an other Dwarve thread:
>The only tabletop fantasy setting where I have actually liked the dwarves a lot would be Trudvang.
>There they truly honor the mountains they live in. They don't mine the mountain out of greed, but they do it because they view it as something that's more similar to tender gardening. They remove what they considers impurities in the mountain and the gatherded ore that they treat as something sacred that has a potential that needs to be divined.
>Humans desiring to trade with the dwarves mistakingly regard the dwarves as greedy and selfish for not selling their smithed items and for being hoarders. However, every item that the dwarves create in their forges is believed to have a destiny in wait. It's not items they would carelessly send out into the world unless they viewed it as part of that destiny. The ore can spend many years as ingots in vaults until their destiny is revealed to the dwarves and the time is ripe.
>Their love for the mountain is so great that when a new mountain is being formed in volcanic activity, they will travel to the volcano. With them they will bring stones to be thrown into the lava. They believe that these stones contains the dwarves wellwishes, hopes and love for the newly born mountain.
>The dwarves own religion suggests that the dwarves were created by their god on an anvil as a byproduct. The sparks that flew off the anvil would become maggots and these would crawl into the ground. Deep down in the earth they would eventually become the dwarves as they are known.

Dwarves, while usually suspicious of magic, are actually quite welcoming towards necromancers, given their traditions of ancestor worship. So long, that is, that the necromancers stick to temporarily summoning the spirits of the dead for communion, and not permanently binding them to this plane of existence.

They're underground commies. No one has seen one in an official capacity for sixty years.

They got squated and are no more.