Pathfinder General - /pfg/

Pathfinder General - /pfg/

Sexually Harassing the Casters Through Their Artists Edition

Unified /pfg/ link repository:
pastebin.com/YhdxTQS6

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i.imgur.com/1aE4bNR.png
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You guys like Brass Dragons, right?

Don't hide it from me /pfg/, tell me about your current homebrew

It's awful and I'm rewriting it. It's also not something any of my players use or plan to use.

More a fan of Silver Dragons myself.

Polymorphed silver dragons?

I'm making shamans from world of warcraft as a playable class!

Finished a Harbinger archetype.

Working on two disciplines, one of which is 'War is Hell: The Discipline' and is basically pure aggrotank that actually actively rewards standing in as many threatened areas as possible, and the other is 'What if Piercing Thunder Was Good' and is heavily inspired by Kain Highwind, Diarmuid ua Duibhne, and Judith among others.

Also a handful of other stuff for my homebrew pseudoroman setting.

So /pfg/, I'd like to run an encounter by you guys. This would be a big boss fight for a group of level 7 PCs running on 32 point buy: A Gnome crafter Sorcerer, a Kobold generic DPS Cavalier, and a Human Cleric/Alchemist to fill in the rest of the little niche areas the party needs.

The fight will consist of a Treant, two Owlbears, and a Dryad all under the influence of a level 6 Half Elf Controller Druid with the Moss Lich template in a heavily forested area.

I can give any other details if you need them, but based on CR this is supposed to be a good even fight. I know CR isn't a good measure of challenge, so I'm asking you guys.

Resto, Enhance or Ele?
How to balance all them in the same class?
Why not cleric/druid with fists?

>tfw would pay money to see elsbeth lewds

sucks he doesn't do porn

I haven't been planning the specs, so far I'm just going for the totems and maybe building class features onto that.
Should have been here last thread, user.

Armor/Shield/Weapon Focus, Improved Unarmed Strike, and Combat Expertise are all removed as feats, and instead gained for free the first time you take a feat that would use one of them as a prerequisite.

Thrown weapons and slings get 1.5x Str bonus within their first range increment. All crossbows and firearms get Dex to damage and free action reloads at their respective mastery feats (so two feats deep, as PBS is no longer a prereq for anything). Firearms target flatfooted AC instead of touch, and misfire is removed entirely.

Crossbows and brace weapons both get free Stand Still effects on all readied attacks.

One-handing a weapon allows you to make attacks of opportunity against anyone who misses you with a melee attack, a number of times per round equal to your number of iteratives. Using a shield allows the same, but the attacks of opportunity can and must be bull-rush maneuvers.

Two-weapon fighting now uses the reduced penalties for everyone all the time (-4/-4 or -2/-2), while the first feat now just allows TWF on standard action attacks.

I'm generally aiming to make all fighting styles practical without people having to wait for level 8 or whatever to get their feats together.

It's untested, unpolished, and unfinished, but the basic idea is that I made a system that catalogues every class feature into different categories based on how powerful/useful it is (I used a set of rules to keep consistency up but for the sake of brevity I won't list them also because I don't remember them all off the top of my head anymore), and then took several themes and made new abilities of various power levels to correspond with each theme. You can trade out class features you don't want for thematic abilities of your choice.

Compare it to something like the Qinggong Monk, sort of, except applied to every class and also still different from that. The original inspiration was making class templates for every class in the game, before I realized it would be easier to just make a sort of mix-and-match, build-your-own archetype sort of thing.

I was but I meant that I want to see elsbeth make love in the missionary position for the sole purpose of procreation.

New PoW class with 5 new maneuver sets tailored for it. Takes fucking forever to make but worth it.

Think a 1800s british occultist/age of enlightenment medical scientist.

So if I have 2 claw attacks and 2 pincer attacks, does that mean I can use them all on the same turn?

Most wizards wouldn't want to waste time with procreation I'd imagine, particularly female wizards. Unless, like, you want to have kids to later use as magic batteries or for some sort of spell. Think House of the Scorpion, but magic.

You can only have one pincer attack per set of pincers, one claw attack per clawed limb, etc.

Continuing what I saying last thread, types like aberration and outsider are ill-defined, misused and redundant.

Many creatures from the Cthulhu mythos appear in the bestiaries as magical beasts, monstrous humanoids, oozes and outsiders. One would think they'd all be aberrations, but no!

The urdefhan is a native outsider, but it is native to Abaddon rather than the material plane, which violates the definition of the native subtype. There are also several outsiders which are more or less "natural" creatures easily slotted into other types that just so happen to be native to a plane other than the material. The aoandon and prana ghosts are literally described as ghosts but for some nonsensical reason are not undead.

Why do we even have these? They're a relic of 3.0's many questionable design choices that we could really do without. Is it really such a bad thing if these and other unnecessary divisions were phased out? They didn't exist pre-3e and 5e does well enough with simple tags.

Prepare to praise me as a god user

i.imgur.com/1aE4bNR.png

So if I had 4 arms, two with claws and two with pincers I can attack with all 4?

Lots of stuff for the Warlord. BURN, MY COSMO!

Is it just me or are all the caster archetypes of Vigilante a mish-mash of mechanics that don't synergise very well? Is there something I'm missing here?

Yes, as long as you don't move beyond a 5 foot step

Alright, cool thanks

What's the most underrated class, /pfg/?

Yes. As a full attack action, you can take all your iterative attacks using manufactured weapons/unarmed strike, OR make all your natural attacks once (if you have something like two claw attacks and two pincer attacks you get to attack twice with your claws and twice with your pincers), OR take all your iteratives using manufactured weapons/unarmed strikes AND use each of your natural attacks once, but treating all of those natural attacks as secondary even if they are normally primary (and same as above about if you have multiple natural attacks of the same type).

Wizard

Cabalist is a bit borked with its reliance on historically-useless bleed mechanics, but I'm not sure why you'd say that about Warlock or Zealot. Magical Child has no features lol

How would you make Shae a playable race? I'm thinking the blur could be a spell-like ability rather than constant, but would amorphous be suitable for players or is it too much?

And if I do a move action, I only get to attack with one of them, right?

Usually Bard, but on Veeky Forums I'd say the Alchemist.

That's right. A big part of the whole "martials can only full attack" issue is that you can't move and swing more than once without pouncing.

Monster class. It's just plain more elegant than trying to hamfist CR adjustments or nerfing the abilities that are the whole core of the race's identity.

I would say the Alchemist is pretty well represented here. I hardly ever see discussion about the Bard on /pfg/

Yes. As a standard action, you can make one attack with a manufactured weapon/unarmed strike at your full BAB, OR one natural attack (treating it as primary or secondary, whatever's appropriate). However, if you have only one natural attack (specifically one, not one type, so in this case two claws doesn't count even if you only want to use one) it counts as primary even if it would ordinarily be secondary.

That's cus PF bard sucks bigass donkey balls.

Nah, Alchemist gets plenty of attention. You know who's also just as cool and capable that no one talks about? Investigator.

So with eidolon evolution points, it says I have 8 points at level 5. Does that mean I have 8 in total, or do I gain 8 for that level?

>Gestures at Rubato from PoW:E
Plenty of attention for Bard there.

is right-whether it's the beastmorph/vivisectionist murderbeast, the promethean daughteru maker, the construct rider zoid pilot, or whatever else, alchemist gets a lotta props in this general.

Total

Still very much in the brainstorming phase.

Called the savant, you use ki as a resource (similar to power points, though not as many points, of course, and limited by your con per turn in ki).

You choose spirit savant, harmonious savant, or vessel savant (full caster, half-and-half, or full martial). Going full in either direction gives you benefts (hp/feats vs bonus ki) whereas going down the middle lets you have access to both's ki power trees.

So it says you can't save up points, how then can you get the 4 point evolutions? By the time you're high enough level to get them you only get 1 or 2 points per level

Shameless self bump because the question was right in a spot in the thread where no one is likely to see it now.

>tfw no Words of Creation, Badge of Valor, Vest of Legends or Dragonfire Inspiration

>beastmorph/vivisectionist murderbeast, the promethean daughteru maker, the construct rider zoid pilot

This.
docs.google.com/document/d/1T6SL20wo1p98czHNie7QPvyMk1r9VeRyxmEnAOk0xmY/edit
Please be gentle and I need feedback

>32 point buy

Should be a fine encounter, user. I imagine they're fairly capable. Are there any areas you feel like they're lacking?

You can switch evolutions out at each level, so if you wanted to switch out a 2 point evolution and two 1 point evolutions, you could get your self a 4 point.

Numbers given in level advancement tables are always cumulative

I've been making it for ages but its hard senpai

Oh damn, must have missed that
Enough dumb questions from me, thanks

Well if the Kobold can't get within melee range, he isn't doing anything, and the sorcerer is more specialized for magic item crafting and summoning than straight fighting.

The plan is for the Lich to open with Entangle followed by Plant Growth to keep them from ever getting near him while the Dryad peppers them with arrows and the Treant chucks rocks. The Owlbears will hang back to flank the Kobold if he makes it within melee range of the Lich, who I also built using 32 point buy

What actually is it?

Is there really enough there to make it a class though? Or do monster classes work differently? Admittedly, I'm not really experienced with them

What happens if two spellbanes with "spellbane" specified as their baned spell collide?
According to spellbane description, "spellbane" is a valid spell to bane, but there's no stated interaction in such a case.

32 point buy is a 3.5 relic, why do people do that? Point buy is differently calculated now.

Why does Elsbeth look so embarrassed?

It's nonexistent, just like my chances for finding a game

A Cavalier/Sorcerer hybrid class. Bloodlines and Orders are replaced by 'Pedigrees', which are supposed to give a bonus to challenges, extra spells, and a few toys. Otherwise a heavily armoured, mounted fellow with up to 4th level spells.

Summoning is pretty good for that deal, though. If the Lich is using entangle as an area-denial and protective field, Ol' Sorcey should be able to summon on the other side, hampering the dryads/treant/lich as necessary.

Query, are there three or four members? I'm not sure if the Human Cleric multiclassed as Alchemist, or if the Cleric and Alchemist are both Human. Because CR is usually designed around 4 members.

JUST GO ON ROLL20 JESUS CHRIST user.

Because /pfg/ just asked her to flash her tits. She did it, though.

Alright, fine, I should qualify that. Finding games that last for more than a couple of weeks, months if I'm -really- lucky.

Was she wearing pasties?

Yeah but it also says they age similarly to elves elsewhere. It was retconned, right?

Investigator is a pretty cool guy, though Paizo's hate for dex-to-damage hurts my enthusiasm a bit. Still, it's a 1pp class that would probably mechanically do the "swift fencing guy" far better than a swashbuckler, even if the flavor is a little wonky.

Have an unrelated spider, too.

What a milestone, Elsbeth should level-up.
>Her COURAGE went up by 3!
>Her ENCHANTING went up by 4!
>Her PURITY went down by 4!
>Her DIGNITY went down by 6!
smdh

Cleric/Alchemist multiclass, but given the amount of free time they get and the Gnome's Impossible Bloodline crafting nonsense, they have the magic item firepower to make up for the normal APL-1 from having 3 people.

As for summoning, he would have to make his concentration check in a Plant Growth affected Entangle, and the whole area will have a 5 foot move limit for everyone but the Lich, the Treant, and the Owlbears (10 feet for large creatures)

Trivial question for /pfg/:

Could a Warpriest use Rays as their Sacred Weapon? The ability says that you can't use "weapons that only deal energy damage" but does not exclude rays by name like it does bombs. Could a ray that deals non-energy damage work? Does the feat "Weapon Versatility" work with rays?

Check here, you tell me.

Probably Hunter or Warpriest.

The class that gets talked about the least but is actually kinda cool? Bard.

The class that is actually really powerful and fun to play but gets irrational hate from people for no apparent reason? Paladin.

Hijacking this to ask if Mystic Bolts are any good

>Bard
>talked about the least
I mean sure, if you count out the people who don't want to play lewd bards, then they're criminally underrepresented.

When does it get irrational hate? Paladin kicks ass in Pathfinder.

People who play paladins get the hate

Why?

Because they aren't edgemasters.

I want to protect a cute bard's smile!

Good. Pure, innocent bards are the best.

Also imaginary.

How do I steal the pants off someone without them noticing?

Wait, five entirely new disciplines AND a class? That seems like more work than it's worth.

Still working on Jel's (aka 'half-oozes' given eberron shifter/changeling treatment). I believe I have their stats finalized. They're extremely powerful in the limited field of escape artist, but other than that they're just a moderately skilled humanoid race with no real magical powers or resistances.

Still working on writing them, mostly because I'm lazy and have writers block.

>Brawler archetype that turns you into a bestial form
>Executioner PrC
>Abjurant Champion + Bladecaster PrC
>Occult Witch archetype
>PoW-friendly Ulfen Guard PrC
>a bunch of other shit I can't remember

Being a bored homebrewer is suffering.

...

Aberrations are generally creatures that exude a wrongness. They are things that *should not be*.

In time they may find an ecological niche or something like that and maybe become naturalized. However if they retain their 'wrongness' they're probably still aberrations.

In general the difference is readily apparent based on the creatures in their bestiaries.

Also druids fucking haet aberrations and will generally due their best to kill them.

Happymancers.

They're basically bards specializing in diplomacy, romantic matchmaking and performance arts that make others happy.

Any particular good quotes to come out of your campaigns, /pfg/?

"Druids hate metal, not carbon nanotubes."

Depends on your BAB, generally for every +5 you have you get to make an additional natural attack even while moving, but only once and at full bab.

So if you were a tiger with +6bab and you had a bite and two claws (single attack), you could make both of them on moving.

Don't lie. The truth hurts more.

Working on a whole new system, since Pathfinder just isn't cutting it for me at this point.

Druids don't even hate metal, they hate *worked* metal, as it 'de-naturalizes' it, causing it to interfere with their magical abilities.

If you were to Green Angel Tower sitha/norn some metal by planting a tree overtop a vein of metal and then using magic to force it to grow, pulling metal into it and making it some sort of mithralwood / ironwood, you could absolutely use metal.

"Well, I suppose you should do whatever makes you happy. Even if that thing is 7 peasants and a 13 year old boy."

Anybody got an online pf game that allows for POW content and has a comfy amount of roleplay? I-I'm asking for a friend...

Also, what's all this about grasping? Is this from a new book? I do so love grappling, but there are numerous pitfalls, so I might be interested in this.

"Chimeras aren't REALLY people though, are they?" The character in-question was accused of eating people.

This was a druid PC justifying his natural armor cybernetic implants by arguing that there's technically no metal in it, just carbon.

A particularly industrious druid could make true metal work, but this wasn't druidcraft.

Animals? Natural
Magical beasts? Natural, given the magical setting
Fey? Close to nature and natural to the First World
Outsiders? Natural part of the Planes
Undead? Negative energy is part of the natural cycle
Cities? Humans are just smart animals, so their works are as natural as insect colonies or bird nests

Aberrations? WRONG WORNG WRONG
These are Mistakes. Horrors. Nightmares against the very laws of reality. Abortions of sanity. The very fact that they exist mocks nature itself. They have no place, no reason to be. Even their home reality, if such exists, can accept them only by being a place so twisted that Hell and the Abyss become preferable in comparison, too mad to realize that it should reject the skittering notions made un-flesh that crawl through the milky air.