maybe more like a rich kid who's got cool gear but doesn't realize that you can't solo a dragon
/srg/ - Shadowrun General
Pit those hired runners and the hunter against each other.
But that adds your astral signature to the area. Better to just use R6 C3 if you ask me. You can even rig a small explosive on it if you're feeling crafty.
Sterelize is a very good spell, but it results can be achieved with minor time investment and some C2. I consider it very valuable for runners who often hit corps, but generally speaking - it falls behind those 3, at least in my book, granted so does every other spell, sans outright broken bullshit like turn to goo.
Which 5E books are drakes in?
You can clean out an astral signature pretty quickly.
And using explosives might not remove all the evidence and adds a whole new layer of evidence and ruined subtlety. Everyone knows that you're doing something if you blow stuff up. Nobody will know if the evidence all quietly goes away and the astral signature is erased.
Your signature stays for an hour per Force of the spell, doesn't it?
when were the old days when you could just eliminate evidence with some gasoline, a lighter, and some really strong solvent?
If you are not a moron it stays for Force initiative passes after combat.
>turn to goo
How's ttg even useful?